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Tier 2
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6 changed files with 156 additions and 156 deletions
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@ -249,7 +249,7 @@ bool GameFlow::DoGameflow()
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GameScriptInventoryObject* obj = &level->InventoryObjects[i];
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if (obj->slot >= 0 && obj->slot < INVENTORY_TABLE_SIZE)
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{
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INVOBJ* invObj = &inventry_objects_list[obj->slot];
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InventoryObject* invObj = &inventry_objects_list[obj->slot];
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invObj->objname = obj->name.c_str();
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invObj->scale1 = obj->scale;
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