diff --git a/TombEngine/Game/control/box.cpp b/TombEngine/Game/control/box.cpp index 723a8b56d..d25f1fa31 100644 --- a/TombEngine/Game/control/box.cpp +++ b/TombEngine/Game/control/box.cpp @@ -1504,7 +1504,7 @@ void CreatureAIInfo(ItemInfo* item, AI_INFO* AI) AI->zoneNumber = zone[item->BoxNumber]; enemy->BoxNumber = TargetReachable(item, enemy); - AI->enemyZone = zone[enemy->BoxNumber]; + AI->enemyZone = enemy->BoxNumber == NO_BOX ? NO_ZONE : zone[enemy->BoxNumber]; if (!object->nonLot) {