Move GameScriptMirror, GameScriptSinkInfo and GameScriptSkyLayer to Scripting.

This commit is contained in:
hispidence 2022-01-23 00:16:18 +00:00
parent e0cbde2135
commit 7df2b154a3
9 changed files with 24 additions and 12 deletions

View file

@ -0,0 +1,23 @@
#pragma once
#include "GameScriptColor.h"
namespace sol {
class state;
}
struct GameScriptSkyLayer
{
bool Enabled{ false };
byte R{ 0 };
byte G{ 0 };
byte B{ 0 };
short CloudSpeed{ 0 };
GameScriptSkyLayer() = default;
GameScriptSkyLayer(GameScriptColor const & col, short speed);
void SetColor(GameScriptColor const & col);
static void Register(sol::state *);
};