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Move GameScriptMirror, GameScriptSinkInfo and GameScriptSkyLayer to Scripting.
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9 changed files with 24 additions and 12 deletions
21
Scripting/include/GameScriptMirror.h
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21
Scripting/include/GameScriptMirror.h
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#pragma once
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namespace sol {
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class state;
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}
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struct GameScriptMirror
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{
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short Room{ -1 };
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int StartX{ 0 };
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int EndX{ 0 };
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int StartZ{ 0 };
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int EndZ{ 0 };
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static void Register(sol::state* lua);
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GameScriptMirror() = default;
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GameScriptMirror(short room, int startX, int endX, int startZ, int endZ);
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};
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