Add ErrorMode to GameScriptSettings (C++) and errorMode to settings (Lua). Call SetErrorMode in LoadGameFlowScript.

This commit is contained in:
hispidence 2021-08-06 16:44:37 +01:00
parent 032f824870
commit 7d26686836
3 changed files with 6 additions and 1 deletions

View file

@ -7,6 +7,7 @@
#include "savegame.h"
#include "draw.h"
#include "AudioTracks.h"
#include "ScriptAssert.h"
#include <Objects/objectslist.h>
#include <Game/newinv2.h>
@ -125,6 +126,8 @@ void GameFlow::LoadGameFlowScript()
ExecuteScript("Scripts/Gameflow.lua");
ExecuteScript("Scripts/Strings.lua");
ExecuteScript("Scripts/Settings.lua");
SetErrorMode(GetSettings()->ErrorMode);
}
char const * GameFlow::GetString(const char* id)