Move Color to Scripting.

This commit is contained in:
hispidence 2022-01-21 21:09:23 +00:00
parent 416be03d95
commit 7c484d2510
11 changed files with 16 additions and 20 deletions

View file

@ -0,0 +1,40 @@
#pragma once
#include "framework.h"
typedef DWORD D3DCOLOR;
namespace sol {
class state;
template <typename T> struct as_table_t;
}
class GameScriptColor {
public:
byte r{ 0 };
byte g{ 0 };
byte b{ 0 };
byte a{ 255 };
GameScriptColor(byte r, byte g, byte b);
GameScriptColor(byte r, byte g, byte b, byte a);
GameScriptColor(Vector3 const &);
GameScriptColor(Vector4 const &);
GameScriptColor(D3DCOLOR);
operator Vector3() const;
operator Vector4() const;
operator D3DCOLOR() const;
byte GetR() const;
void SetR(byte v);
byte GetG() const;
void SetG(byte v);
byte GetB() const;
void SetB(byte v);
byte GetA() const;
void SetA(byte v);
std::string ToString() const;
static void Register(sol::state* state);
};