Add unlimitedAir documentation comment.

This commit is contained in:
hispidence 2021-08-20 01:48:06 +01:00
parent 12d896776a
commit 7af11a9bf4
2 changed files with 41 additions and 10 deletions

View file

@ -128,8 +128,15 @@ This is equivalent to TRNG's LevelFarView variable.
__(not yet implemented)__
@mem farView
*/
"farView", sol::property(&GameScriptLevel::SetLevelFarView),
/*** (bool) If true, the player will have an unlimited oxygen supply when in water.
__(not yet implemented)__
@mem unlimitedAir
*/
"unlimitedAir", &GameScriptLevel::UnlimitedAir,
/// (table of @{InventoryObject}s) table of inventory object overrides
//@mem objects
"objects", &GameScriptLevel::InventoryObjects