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Add unlimitedAir documentation comment.
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2 changed files with 41 additions and 10 deletions
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@ -128,8 +128,15 @@ This is equivalent to TRNG's LevelFarView variable.
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__(not yet implemented)__
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@mem farView
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*/
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"farView", sol::property(&GameScriptLevel::SetLevelFarView),
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/*** (bool) If true, the player will have an unlimited oxygen supply when in water.
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__(not yet implemented)__
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@mem unlimitedAir
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*/
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"unlimitedAir", &GameScriptLevel::UnlimitedAir,
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/// (table of @{InventoryObject}s) table of inventory object overrides
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//@mem objects
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"objects", &GameScriptLevel::InventoryObjects
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