Make InventoryAdd and InventoryRemove static. Add them as Lua functions.

This commit is contained in:
hispidence 2021-07-05 18:18:20 +01:00
parent 03c7f833ba
commit 7a43cd156c
2 changed files with 7 additions and 4 deletions

View file

@ -21,6 +21,9 @@ GameScript::GameScript(sol::state* lua) : LuaHandler{ lua }
m_lua->set_function("SetAmbientTrack", &GameScript::SetAmbientTrack);
m_lua->set_function("PlayAudioTrack", &GameScript::PlayAudioTrack);
m_lua->set_function("InventoryAdd", &GameScript::InventoryAdd);
m_lua->set_function("InventoryRemove", &GameScript::InventoryRemove);
GameScriptItemInfo::Register(m_lua);
GameScriptPosition::Register(m_lua);
GameScriptRotation::Register(m_lua);
@ -328,7 +331,7 @@ void GameScript::InventoryCombine(int slot1, int slot2)
}
void GameScript::InventorySepare(int slot)
void GameScript::InventorySeparate(int slot)
{
}