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Fast reload (#1445)
* Initial commit * Fix crash on title * Update level.cpp * Update CHANGELOG.md * Do slight audiotrack fade-ins and fade-outs on leveljumps * Implement hash checks * Fixes * Rename rapid to fast * Fixed flipmaps and bridge reinit * Bypass reinitializing renderer for fast reload * Fix issue when title and last loaded level are the same files * Update CHANGELOG.md * Additional fixes * Wrap savegame loading code into a try-catch * Update CHANGELOG.md * Remove door collision on fast reload, restore stopper flag * Display log message if level file was not found * Update CHANGELOG.md * Clear blocked flag for boxes * Implement fast reload setting * Add defaults to settings * Consistent naming * Smooth level loading audio crossfades * Stop non-ambience soundtracks early * Minor formatting * Update Settings.lua --------- Co-authored-by: Jakub <80340234+Jakub768@users.noreply.github.com> Co-authored-by: Sezz <sezzary@outlook.com>
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25 changed files with 605 additions and 358 deletions
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@ -5,6 +5,7 @@ local Flow = TEN.Flow
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local settings = Flow.Settings.new()
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settings.errorMode = Flow.ErrorMode.WARN
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settings.fastReload = true
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Flow.SetSettings(settings)
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local anims = Flow.Animations.new()
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