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Fix merge
This commit is contained in:
parent
6306be1a59
commit
761eb85dfd
5 changed files with 827 additions and 122 deletions
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@ -952,6 +952,7 @@ DOPPELGANGER_ORIGIN
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CORPSE
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CORPSE
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WRAITH_TRAP
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WRAITH_TRAP
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WATERFALL_EMITTER
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WATERFALL_EMITTER
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FIREFLY_EMITTER
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MESHSWAP1
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MESHSWAP1
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MESHSWAP2
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MESHSWAP2
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MESHSWAP3
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MESHSWAP3
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@ -1132,6 +1133,7 @@ AIR_BAR_TEXTURE
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DASH_BAR_TEXTURE
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DASH_BAR_TEXTURE
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SFX_BAR_TEXTURE
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SFX_BAR_TEXTURE
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WATERFALL_SPRITES
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WATERFALL_SPRITES
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FIREFLY_SPRITES
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CROSSHAIR_GRAPHICS
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CROSSHAIR_GRAPHICS
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SPEEDOMETER_GRAPHICS
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SPEEDOMETER_GRAPHICS
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CUSTOM_BAR_GRAPHICS
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CUSTOM_BAR_GRAPHICS
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@ -1410,6 +1412,7 @@ AIR_BAR_TEXTURE
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DASH_BAR_TEXTURE
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DASH_BAR_TEXTURE
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SFX_BAR_TEXTURE
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SFX_BAR_TEXTURE
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WATERFALL_SPRITES
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WATERFALL_SPRITES
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FIREFLY_SPRITES
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CROSSHAIR_GRAPHICS
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CROSSHAIR_GRAPHICS
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SPEEDOMETER_GRAPHICS
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SPEEDOMETER_GRAPHICS
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CUSTOM_BAR_GRAPHICS
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CUSTOM_BAR_GRAPHICS
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@ -208,14 +208,14 @@ namespace TEN::Effects::Fireflies
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StreamerEffect.Spawn(targetItem->Index, firefly.Number, pos, direction0, orient2D,
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StreamerEffect.Spawn(targetItem->Index, firefly.Number, pos, direction0, orient2D,
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Vector4(firefly.r / (float)UCHAR_MAX, firefly.g / (float)UCHAR_MAX, firefly.b / (float)UCHAR_MAX, 1.0f),
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Vector4(firefly.r / (float)UCHAR_MAX, firefly.g / (float)UCHAR_MAX, firefly.b / (float)UCHAR_MAX, 1.0f),
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Vector4::Zero,
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Vector4::Zero,
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6.3f - (firefly.zVel / 12), ((firefly.Velocity / 8) + firefly.zVel * 3) / (float)UCHAR_MAX, 0.0f, -0.1f, 90.0f, StreamerFeatherType::None, BlendMode::Additive);
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6.3f - (firefly.zVel / 12), ((firefly.Velocity / 8) + firefly.zVel * 3) / (float)UCHAR_MAX, 0.0f, -0.1f, 90.0f, StreamerFeatherMode::None, BlendMode::Additive);
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}
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}
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else if (targetItem->ItemFlags[FirefliesItemFlags::TriggerFlags] < 0)
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else if (targetItem->ItemFlags[FirefliesItemFlags::TriggerFlags] < 0)
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{
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{
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StreamerEffect.Spawn(targetItem->Index, firefly.Number, pos, direction0, orient2D,
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StreamerEffect.Spawn(targetItem->Index, firefly.Number, pos, direction0, orient2D,
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Vector4((firefly.r / 2) / (float)UCHAR_MAX, (firefly.g / 2) / (float)UCHAR_MAX, (firefly.b / 2) / (float)UCHAR_MAX, 0.2f),
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Vector4((firefly.r / 2) / (float)UCHAR_MAX, (firefly.g / 2) / (float)UCHAR_MAX, (firefly.b / 2) / (float)UCHAR_MAX, 0.2f),
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Vector4((firefly.r / 3) / (float)UCHAR_MAX, (firefly.g / 3) / (float)UCHAR_MAX, (firefly.b / 3) / (float)UCHAR_MAX, 0.2f),
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Vector4((firefly.r / 3) / (float)UCHAR_MAX, (firefly.g / 3) / (float)UCHAR_MAX, (firefly.b / 3) / (float)UCHAR_MAX, 0.2f),
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0.0f, 0.4f, 0.0f, 0.2f, 0.0f, StreamerFeatherType::None, BlendMode::Subtractive);
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0.0f, 0.4f, 0.0f, 0.2f, 0.0f, StreamerFeatherMode::None, BlendMode::Subtractive);
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}
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}
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if ((targetItem->ItemFlags[FirefliesItemFlags::LightIndex1] == firefly.Number || targetItem->ItemFlags[FirefliesItemFlags::LightIndex2] == firefly.Number) &&
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if ((targetItem->ItemFlags[FirefliesItemFlags::LightIndex1] == firefly.Number || targetItem->ItemFlags[FirefliesItemFlags::LightIndex2] == firefly.Number) &&
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@ -1008,7 +1008,7 @@ enum GAME_OBJECT_ID : short
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ID_SFX_BAR_TEXTURE,
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ID_SFX_BAR_TEXTURE,
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ID_WATERFALL_SPRITES,
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ID_WATERFALL_SPRITES,
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ID_FIREFLY_SPRITES,
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ID_FIREFLY_SPRITES,
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ID_CROSSHAIR_GRAPHICS = 1380,
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ID_CROSSHAIR_GRAPHICS,
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ID_SPEEDOMETER_GRAPHICS,
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ID_SPEEDOMETER_GRAPHICS,
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ID_CUSTOM_BAR_GRAPHICS,
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ID_CUSTOM_BAR_GRAPHICS,
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ID_CUSTOM_AMMO_GRAPHICS,
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ID_CUSTOM_AMMO_GRAPHICS,
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@ -1,6 +1,7 @@
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#pragma once
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#pragma once
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// Last generated on 18/11/2022
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// This file is generated automatically, do not edit it.
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// Last generated on 17/03/2025.
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#include <unordered_map>
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#include <unordered_map>
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#include <string>
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#include <string>
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@ -165,6 +166,7 @@ The following constants are inside ObjID.
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CYBORG
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CYBORG
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SNIPER
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SNIPER
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CHEF
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CHEF
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KOLD
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WINGED_MUMMY
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WINGED_MUMMY
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CENTAUR_MUTANT
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CENTAUR_MUTANT
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DOPPELGANGER
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DOPPELGANGER
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@ -189,14 +191,14 @@ The following constants are inside ObjID.
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SWORD_GUARDIAN_STATUE
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SWORD_GUARDIAN_STATUE
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SHIVA
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SHIVA
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SHIVA_STATUE
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SHIVA_STATUE
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TRIBEBOSS
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WILLARD
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CIVVY
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CIVVY
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MUTANT2
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MUTANT2
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LIZARD
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LIZARD
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TONY_BOSS
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TONY_BOSS
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TONY_BOSS_FLAME
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TONY_BOSS_FLAME
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PUNA_BOSS
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PUNA_BOSS
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SOPHIA_LEE_BOSS
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SOPHIA_LEIGH_BOSS
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LASER_BOLT
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LASER_BOLT
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SKELETON
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SKELETON
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MUMMY
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MUMMY
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@ -228,7 +230,7 @@ The following constants are inside ObjID.
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IMP
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IMP
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IMP_ROCK
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IMP_ROCK
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GUNSHIP
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GUNSHIP
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AUTOGUN
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AUTO_GUN_VCI
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ROMAN_GOD1
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ROMAN_GOD1
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ROMAN_GOD2
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ROMAN_GOD2
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LAGOON_WITCH
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LAGOON_WITCH
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@ -237,6 +239,7 @@ The following constants are inside ObjID.
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BOSS_EXPLOSION_RING
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BOSS_EXPLOSION_RING
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CLAW_MUTANT
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CLAW_MUTANT
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WASP_MUTANT
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WASP_MUTANT
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TWIN_AUTO_GUN
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SKATEBOARD
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SKATEBOARD
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SKATEBOARD_KID
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SKATEBOARD_KID
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WINSTON
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WINSTON
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@ -372,6 +375,11 @@ The following constants are inside ObjID.
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ELECTRIC_CLEANER
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ELECTRIC_CLEANER
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SLAMMING_DOORS
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SLAMMING_DOORS
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SWINGING_BLADE
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SWINGING_BLADE
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ELECTRIC_BALL
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ELECTRIC_BALL_IMPACT_POINT
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THOR_HAMMER_HANDLE
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THOR_HAMMER_HEAD
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MOVING_LASER
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PUZZLE_ITEM1
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PUZZLE_ITEM1
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PUZZLE_ITEM2
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PUZZLE_ITEM2
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PUZZLE_ITEM3
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PUZZLE_ITEM3
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@ -604,7 +612,6 @@ The following constants are inside ObjID.
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CLOCKWORK_BEETLE
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CLOCKWORK_BEETLE
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CLOCKWORK_BEETLE_COMBO1
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CLOCKWORK_BEETLE_COMBO1
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CLOCKWORK_BEETLE_COMBO2
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CLOCKWORK_BEETLE_COMBO2
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SWITCH_TYPE1
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SWITCH_TYPE1
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SWITCH_TYPE2
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SWITCH_TYPE2
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SWITCH_TYPE3
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SWITCH_TYPE3
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@ -626,10 +633,10 @@ The following constants are inside ObjID.
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SHOOT_SWITCH3
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SHOOT_SWITCH3
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SHOOT_SWITCH4
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SHOOT_SWITCH4
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AIRLOCK_SWITCH
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AIRLOCK_SWITCH
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ID_UNDERWATER_WALL_SWITCH_1
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UNDERWATER_WALL_SWITCH1
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ID_UNDERWATER_WALL_SWITCH_2
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UNDERWATER_WALL_SWITCH2
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ID_UNDERWATER_CEILING_SWITCH_1
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UNDERWATER_CEILING_SWITCH1
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ID_UNDERWATER_CEILING_SWITCH_2
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UNDERWATER_CEILING_SWITCH2
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TURN_SWITCH
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TURN_SWITCH
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COG_SWITCH
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COG_SWITCH
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LEVER_SWITCH
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LEVER_SWITCH
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@ -776,7 +783,7 @@ The following constants are inside ObjID.
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KILL_ALL_TRIGGERS
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KILL_ALL_TRIGGERS
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TRIGGER_TRIGGERER
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TRIGGER_TRIGGERER
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HIGH_OBJECT1
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HIGH_OBJECT1
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HIGH_OBJECT2
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EMBER_EMITTER
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SMASH_OBJECT1
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SMASH_OBJECT1
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SMASH_OBJECT2
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SMASH_OBJECT2
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SMASH_OBJECT3
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SMASH_OBJECT3
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@ -807,6 +814,7 @@ The following constants are inside ObjID.
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DOPPELGANGER_ORIGIN
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DOPPELGANGER_ORIGIN
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CORPSE
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CORPSE
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WRAITH_TRAP
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WRAITH_TRAP
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WATERFALL_EMITTER
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FIREFLY_EMITTER
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FIREFLY_EMITTER
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MESHSWAP1
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MESHSWAP1
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MESHSWAP2
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MESHSWAP2
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@ -965,8 +973,6 @@ The following constants are inside ObjID.
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BRIDGE_TILT4
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BRIDGE_TILT4
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BRIDGE_CUSTOM
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BRIDGE_CUSTOM
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HORIZON
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HORIZON
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BINOCULAR_GRAPHICS
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TARGET_GRAPHICS
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SKY_GRAPHICS
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SKY_GRAPHICS
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DEFAULT_SPRITES
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DEFAULT_SPRITES
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MISC_SPRITES
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MISC_SPRITES
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@ -981,30 +987,22 @@ The following constants are inside ObjID.
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SKIDOO_SNOW_TRAIL_SPRITES
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SKIDOO_SNOW_TRAIL_SPRITES
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KAYAK_PADDLE_TRAIL_SPRITE
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KAYAK_PADDLE_TRAIL_SPRITE
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KAYAK_WAKE_SPRTIES
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KAYAK_WAKE_SPRTIES
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BINOCULAR_GRAPHIC
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BINOCULAR_GRAPHICS
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LASER_SIGHT_GRAPHIC
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LASERSIGHT_GRAPHICS
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CAUSTICS_TEXTURES
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CAUSTIC_TEXTURES
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BAR_BORDER_GRAPHIC
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BAR_BORDER_GRAPHICS
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HEALTH_BAR_TEXTURE
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HEALTH_BAR_TEXTURE
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AIR_BAR_TEXTURE
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AIR_BAR_TEXTURE
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DASH_BAR_TEXTURE
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DASH_BAR_TEXTURE
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SFX_BAR_TEXTURE
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SFX_BAR_TEXTURE
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SPEEDOMETER
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WATERFALL_SPRITES
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WATERFALL
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FIREFLY_SPRITES
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CUSTOM_BAR_GRAPHIC
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CROSSHAIR_GRAPHICS
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CUSTOM_AMMO_GRAPHIC
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SPEEDOMETER_GRAPHICS
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CUSTOM_BAR_GRAPHICS
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CUSTOM_AMMO_GRAPHICS
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DIARY_SPRITES
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DIARY_SPRITES
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DIARY_ENTRY_SPRITES
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DIARY_ENTRY_SPRITES
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PANEL_BORDER
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PANEL_MIDDLE
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PANEL_CORNER
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PANEL_DIAGONAL
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PANEL_STRIP
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PANEL_HALF_BORDER1
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PANEL_HALF_BORDER2
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PANEL_MIDDLE_CORNER
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Table of constants.
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@table Members
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@table Members
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*/
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*/
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@ -1156,6 +1154,30 @@ The following ObjID members refer to pickups.
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PICKUP_ITEM15_COMBO2
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PICKUP_ITEM15_COMBO2
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PICKUP_ITEM16_COMBO1
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PICKUP_ITEM16_COMBO1
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PICKUP_ITEM16_COMBO2
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PICKUP_ITEM16_COMBO2
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EXAMINE1
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EXAMINE2
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EXAMINE3
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EXAMINE4
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EXAMINE5
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EXAMINE6
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EXAMINE7
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EXAMINE8
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EXAMINE1_COMBO1
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EXAMINE1_COMBO2
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EXAMINE2_COMBO1
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EXAMINE2_COMBO2
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EXAMINE3_COMBO1
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EXAMINE3_COMBO2
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EXAMINE4_COMBO1
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EXAMINE4_COMBO2
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EXAMINE5_COMBO1
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EXAMINE5_COMBO2
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EXAMINE6_COMBO1
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EXAMINE6_COMBO2
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EXAMINE7_COMBO1
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EXAMINE7_COMBO2
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EXAMINE8_COMBO1
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EXAMINE8_COMBO2
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HAMMER_ITEM
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HAMMER_ITEM
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CROWBAR_ITEM
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CROWBAR_ITEM
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BURNING_TORCH_ITEM
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BURNING_TORCH_ITEM
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@ -1193,14 +1215,48 @@ The following ObjID members refer to pickups.
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COMPASS_ITEM
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COMPASS_ITEM
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DIARY_ITEM
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DIARY_ITEM
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STOPWATCH_ITEM
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STOPWATCH_ITEM
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MEMCARD_LOAD_INV_ITEM
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MEMCARD_SAVE_INV_ITEM
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PC_LOAD_INV_ITEM
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PC_LOAD_INV_ITEM
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PC_SAVE_INV_ITEM
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PC_SAVE_INV_ITEM
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Table of constants.
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@table PickupConstants
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@table PickupConstants
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*/
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*/
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static const auto GAME_OBJECT_IDS = std::unordered_map<std::string, GAME_OBJECT_ID>
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/*** Objects.ObjID sprite constants.
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{
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The following ObjID members refer to sprites.
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SKY_GRAPHICS
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DEFAULT_SPRITES
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MISC_SPRITES
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CUSTOM_SPRITES
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FIRE_SPRITES
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SMOKE_SPRITES
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SPARK_SPRITE
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DRIP_SPRITE
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EXPLOSION_SPRITES
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MOTORBOAT_FOAM_SPRITES
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RUBBER_BOAT_WAVE_SPRITES
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SKIDOO_SNOW_TRAIL_SPRITES
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KAYAK_PADDLE_TRAIL_SPRITE
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LASERSIGHT_GRAPHICS
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CAUSTIC_TEXTURES
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BAR_BORDER_GRAPHICS
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HEALTH_BAR_TEXTURE
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AIR_BAR_TEXTURE
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DASH_BAR_TEXTURE
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SFX_BAR_TEXTURE
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WATERFALL_SPRITES
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FIREFLY_SPRITES
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CROSSHAIR_GRAPHICS
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SPEEDOMETER_GRAPHICS
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CUSTOM_BAR_GRAPHICS
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CUSTOM_AMMO_GRAPHICS
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DIARY_SPRITES
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DIARY_ENTRY_SPRITES
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@table SpriteConstants
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*/
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static const std::unordered_map<std::string, GAME_OBJECT_ID> GAME_OBJECT_IDS {
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{ "LARA", ID_LARA },
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{ "LARA", ID_LARA },
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{ "LARA_EXTRA_ANIMS", ID_LARA_EXTRA_ANIMS },
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{ "LARA_EXTRA_ANIMS", ID_LARA_EXTRA_ANIMS },
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{ "PISTOLS_ANIM", ID_PISTOLS_ANIM },
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{ "PISTOLS_ANIM", ID_PISTOLS_ANIM },
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@ -1350,6 +1406,7 @@ static const auto GAME_OBJECT_IDS = std::unordered_map<std::string, GAME_OBJECT_
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{ "CYBORG", ID_CYBORG },
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{ "CYBORG", ID_CYBORG },
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{ "SNIPER", ID_SNIPER },
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{ "SNIPER", ID_SNIPER },
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{ "CHEF", ID_CHEF },
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{ "CHEF", ID_CHEF },
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{ "KOLD", ID_KOLD },
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{ "WINGED_MUMMY", ID_WINGED_MUMMY },
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{ "WINGED_MUMMY", ID_WINGED_MUMMY },
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{ "CENTAUR_MUTANT", ID_CENTAUR_MUTANT },
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{ "CENTAUR_MUTANT", ID_CENTAUR_MUTANT },
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{ "DOPPELGANGER", ID_DOPPELGANGER },
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{ "DOPPELGANGER", ID_DOPPELGANGER },
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@ -1413,7 +1470,7 @@ static const auto GAME_OBJECT_IDS = std::unordered_map<std::string, GAME_OBJECT_
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{ "IMP", ID_IMP },
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{ "IMP", ID_IMP },
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{ "IMP_ROCK", ID_IMP_ROCK },
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{ "IMP_ROCK", ID_IMP_ROCK },
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{ "GUNSHIP", ID_GUNSHIP },
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{ "GUNSHIP", ID_GUNSHIP },
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{ "AUTOGUN", ID_AUTO_GUN_VCI },
|
{ "AUTO_GUN_VCI", ID_AUTO_GUN_VCI },
|
||||||
{ "ROMAN_GOD1", ID_ROMAN_GOD1 },
|
{ "ROMAN_GOD1", ID_ROMAN_GOD1 },
|
||||||
{ "ROMAN_GOD2", ID_ROMAN_GOD2 },
|
{ "ROMAN_GOD2", ID_ROMAN_GOD2 },
|
||||||
{ "LAGOON_WITCH", ID_LAGOON_WITCH },
|
{ "LAGOON_WITCH", ID_LAGOON_WITCH },
|
||||||
|
@ -1422,6 +1479,7 @@ static const auto GAME_OBJECT_IDS = std::unordered_map<std::string, GAME_OBJECT_
|
||||||
{ "BOSS_EXPLOSION_RING", ID_BOSS_EXPLOSION_RING },
|
{ "BOSS_EXPLOSION_RING", ID_BOSS_EXPLOSION_RING },
|
||||||
{ "CLAW_MUTANT", ID_CLAW_MUTANT },
|
{ "CLAW_MUTANT", ID_CLAW_MUTANT },
|
||||||
{ "WASP_MUTANT", ID_WASP_MUTANT },
|
{ "WASP_MUTANT", ID_WASP_MUTANT },
|
||||||
|
{ "TWIN_AUTO_GUN", ID_TWIN_AUTO_GUN },
|
||||||
{ "SKATEBOARD", ID_SKATEBOARD },
|
{ "SKATEBOARD", ID_SKATEBOARD },
|
||||||
{ "SKATEBOARD_KID", ID_SKATEBOARD_KID },
|
{ "SKATEBOARD_KID", ID_SKATEBOARD_KID },
|
||||||
{ "WINSTON", ID_WINSTON },
|
{ "WINSTON", ID_WINSTON },
|
||||||
|
@ -1559,6 +1617,9 @@ static const auto GAME_OBJECT_IDS = std::unordered_map<std::string, GAME_OBJECT_
|
||||||
{ "SWINGING_BLADE", ID_SWINGING_BLADE },
|
{ "SWINGING_BLADE", ID_SWINGING_BLADE },
|
||||||
{ "ELECTRIC_BALL", ID_ELECTRIC_BALL },
|
{ "ELECTRIC_BALL", ID_ELECTRIC_BALL },
|
||||||
{ "ELECTRIC_BALL_IMPACT_POINT", ID_ELECTRIC_BALL_IMPACT_POINT },
|
{ "ELECTRIC_BALL_IMPACT_POINT", ID_ELECTRIC_BALL_IMPACT_POINT },
|
||||||
|
{ "THOR_HAMMER_HANDLE", ID_THOR_HAMMER_HANDLE },
|
||||||
|
{ "THOR_HAMMER_HEAD", ID_THOR_HAMMER_HEAD },
|
||||||
|
{ "MOVING_LASER", ID_MOVING_LASER },
|
||||||
{ "PUZZLE_ITEM1", ID_PUZZLE_ITEM1 },
|
{ "PUZZLE_ITEM1", ID_PUZZLE_ITEM1 },
|
||||||
{ "PUZZLE_ITEM2", ID_PUZZLE_ITEM2 },
|
{ "PUZZLE_ITEM2", ID_PUZZLE_ITEM2 },
|
||||||
{ "PUZZLE_ITEM3", ID_PUZZLE_ITEM3 },
|
{ "PUZZLE_ITEM3", ID_PUZZLE_ITEM3 },
|
||||||
|
@ -1812,10 +1873,10 @@ static const auto GAME_OBJECT_IDS = std::unordered_map<std::string, GAME_OBJECT_
|
||||||
{ "SHOOT_SWITCH3", ID_SHOOT_SWITCH3 },
|
{ "SHOOT_SWITCH3", ID_SHOOT_SWITCH3 },
|
||||||
{ "SHOOT_SWITCH4", ID_SHOOT_SWITCH4 },
|
{ "SHOOT_SWITCH4", ID_SHOOT_SWITCH4 },
|
||||||
{ "AIRLOCK_SWITCH", ID_AIRLOCK_SWITCH },
|
{ "AIRLOCK_SWITCH", ID_AIRLOCK_SWITCH },
|
||||||
{ "UNDERWATER_WALL_SWITCH_1", ID_UNDERWATER_WALL_SWITCH_1 },
|
{ "UNDERWATER_WALL_SWITCH1", ID_UNDERWATER_WALL_SWITCH1 },
|
||||||
{ "UNDERWATER_WALL_SWITCH_2", ID_UNDERWATER_WALL_SWITCH_2 },
|
{ "UNDERWATER_WALL_SWITCH2", ID_UNDERWATER_WALL_SWITCH2 },
|
||||||
{ "UNDERWATER_CEILING_SWITCH_1", ID_UNDERWATER_CEILING_SWITCH_1 },
|
{ "UNDERWATER_CEILING_SWITCH1", ID_UNDERWATER_CEILING_SWITCH1 },
|
||||||
{ "UNDERWATER_CEILING_SWITCH_2", ID_UNDERWATER_CEILING_SWITCH_2 },
|
{ "UNDERWATER_CEILING_SWITCH2", ID_UNDERWATER_CEILING_SWITCH2 },
|
||||||
{ "TURN_SWITCH", ID_TURN_SWITCH },
|
{ "TURN_SWITCH", ID_TURN_SWITCH },
|
||||||
{ "COG_SWITCH", ID_COG_SWITCH },
|
{ "COG_SWITCH", ID_COG_SWITCH },
|
||||||
{ "LEVER_SWITCH", ID_LEVER_SWITCH },
|
{ "LEVER_SWITCH", ID_LEVER_SWITCH },
|
||||||
|
@ -2152,8 +2213,6 @@ static const auto GAME_OBJECT_IDS = std::unordered_map<std::string, GAME_OBJECT_
|
||||||
{ "BRIDGE_TILT4", ID_BRIDGE_TILT4 },
|
{ "BRIDGE_TILT4", ID_BRIDGE_TILT4 },
|
||||||
{ "BRIDGE_CUSTOM", ID_BRIDGE_CUSTOM },
|
{ "BRIDGE_CUSTOM", ID_BRIDGE_CUSTOM },
|
||||||
{ "HORIZON", ID_HORIZON },
|
{ "HORIZON", ID_HORIZON },
|
||||||
{ "BINOCULAR_GRAPHICS", ID_BINOCULAR_GRAPHICS },
|
|
||||||
{ "TARGET_GRAPHICS", ID_TARGET_GRAPHICS },
|
|
||||||
{ "SKY_GRAPHICS", ID_SKY_GRAPHICS },
|
{ "SKY_GRAPHICS", ID_SKY_GRAPHICS },
|
||||||
{ "DEFAULT_SPRITES", ID_DEFAULT_SPRITES },
|
{ "DEFAULT_SPRITES", ID_DEFAULT_SPRITES },
|
||||||
{ "MISC_SPRITES", ID_MISC_SPRITES },
|
{ "MISC_SPRITES", ID_MISC_SPRITES },
|
||||||
|
@ -2168,28 +2227,20 @@ static const auto GAME_OBJECT_IDS = std::unordered_map<std::string, GAME_OBJECT_
|
||||||
{ "SKIDOO_SNOW_TRAIL_SPRITES", ID_SKIDOO_SNOW_TRAIL_SPRITES },
|
{ "SKIDOO_SNOW_TRAIL_SPRITES", ID_SKIDOO_SNOW_TRAIL_SPRITES },
|
||||||
{ "KAYAK_PADDLE_TRAIL_SPRITE", ID_KAYAK_PADDLE_TRAIL_SPRITE },
|
{ "KAYAK_PADDLE_TRAIL_SPRITE", ID_KAYAK_PADDLE_TRAIL_SPRITE },
|
||||||
{ "KAYAK_WAKE_SPRTIES", ID_KAYAK_WAKE_SPRTIES },
|
{ "KAYAK_WAKE_SPRTIES", ID_KAYAK_WAKE_SPRTIES },
|
||||||
{ "BINOCULAR_GRAPHIC", ID_BINOCULAR_GRAPHIC },
|
{ "BINOCULAR_GRAPHICS", ID_BINOCULAR_GRAPHICS },
|
||||||
{ "LASER_SIGHT_GRAPHIC", ID_LASER_SIGHT_GRAPHIC },
|
{ "LASERSIGHT_GRAPHICS", ID_LASERSIGHT_GRAPHICS },
|
||||||
{ "CAUSTICS_TEXTURES", ID_CAUSTICS_TEXTURES },
|
{ "CAUSTIC_TEXTURES", ID_CAUSTIC_TEXTURES },
|
||||||
{ "BAR_BORDER_GRAPHIC", ID_BAR_BORDER_GRAPHIC },
|
{ "BAR_BORDER_GRAPHICS", ID_BAR_BORDER_GRAPHICS },
|
||||||
{ "HEALTH_BAR_TEXTURE", ID_HEALTH_BAR_TEXTURE },
|
{ "HEALTH_BAR_TEXTURE", ID_HEALTH_BAR_TEXTURE },
|
||||||
{ "AIR_BAR_TEXTURE", ID_AIR_BAR_TEXTURE },
|
{ "AIR_BAR_TEXTURE", ID_AIR_BAR_TEXTURE },
|
||||||
{ "DASH_BAR_TEXTURE", ID_DASH_BAR_TEXTURE },
|
{ "DASH_BAR_TEXTURE", ID_DASH_BAR_TEXTURE },
|
||||||
{ "SFX_BAR_TEXTURE", ID_SFX_BAR_TEXTURE },
|
{ "SFX_BAR_TEXTURE", ID_SFX_BAR_TEXTURE },
|
||||||
|
{ "WATERFALL_SPRITES", ID_WATERFALL_SPRITES },
|
||||||
{ "FIREFLY_SPRITES", ID_FIREFLY_SPRITES },
|
{ "FIREFLY_SPRITES", ID_FIREFLY_SPRITES },
|
||||||
{ "CROSSHAIR", ID_CROSSHAIR },
|
{ "CROSSHAIR_GRAPHICS", ID_CROSSHAIR_GRAPHICS },
|
||||||
{ "SPEEDOMETER", ID_SPEEDOMETER },
|
{ "SPEEDOMETER_GRAPHICS", ID_SPEEDOMETER_GRAPHICS },
|
||||||
{ "WATERFALL", ID_WATERFALL_SPRITES },
|
{ "CUSTOM_BAR_GRAPHICS", ID_CUSTOM_BAR_GRAPHICS },
|
||||||
{ "CUSTOM_BAR_GRAPHIC", ID_CUSTOM_BAR_GRAPHIC },
|
{ "CUSTOM_AMMO_GRAPHICS", ID_CUSTOM_AMMO_GRAPHICS },
|
||||||
{ "CUSTOM_AMMO_GRAPHIC",ID_CUSTOM_AMMO_GRAPHIC },
|
|
||||||
{ "DIARY_SPRITES", ID_DIARY_SPRITES },
|
{ "DIARY_SPRITES", ID_DIARY_SPRITES },
|
||||||
{ "DIARY_ENTRY_SPRITES", ID_DIARY_ENTRY_SPRITES },
|
{ "DIARY_ENTRY_SPRITES", ID_DIARY_ENTRY_SPRITES }
|
||||||
{ "PANEL_BORDER", ID_PANEL_BORDER },
|
|
||||||
{ "PANEL_MIDDLE", ID_PANEL_MIDDLE },
|
|
||||||
{ "PANEL_CORNER", ID_PANEL_CORNER },
|
|
||||||
{ "PANEL_DIAGONAL", ID_PANEL_DIAGONAL },
|
|
||||||
{ "PANEL_STRIP", ID_PANEL_STRIP },
|
|
||||||
{ "PANEL_HALF_BORDER1", ID_PANEL_HALF_BORDER1 },
|
|
||||||
{ "PANEL_HALF_BORDER2", ID_PANEL_HALF_BORDER2 },
|
|
||||||
{ "PANEL_MIDDLE_CORNER", ID_PANEL_MIDDLE_CORNER }
|
|
||||||
};
|
};
|
||||||
|
|
|
@ -13,6 +13,10 @@ namespace Save {
|
||||||
|
|
||||||
struct RoomVector;
|
struct RoomVector;
|
||||||
|
|
||||||
|
struct LevelData;
|
||||||
|
struct LevelDataBuilder;
|
||||||
|
struct LevelDataT;
|
||||||
|
|
||||||
struct Room;
|
struct Room;
|
||||||
struct RoomBuilder;
|
struct RoomBuilder;
|
||||||
struct RoomT;
|
struct RoomT;
|
||||||
|
@ -541,6 +545,405 @@ struct KeyValPair::Traits {
|
||||||
using type = KeyValPair;
|
using type = KeyValPair;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
struct LevelDataT : public flatbuffers::NativeTable {
|
||||||
|
typedef LevelData TableType;
|
||||||
|
int32_t level_far_view = 0;
|
||||||
|
bool storm_enabled = false;
|
||||||
|
bool rumble_enabled = false;
|
||||||
|
int32_t weather_type = 0;
|
||||||
|
float weather_strength = 0.0f;
|
||||||
|
int32_t fog_color = 0;
|
||||||
|
float fog_min_distance = 0.0f;
|
||||||
|
float fog_max_distance = 0.0f;
|
||||||
|
bool sky_layer_1_enabled = false;
|
||||||
|
int32_t sky_layer_1_color = 0;
|
||||||
|
int32_t sky_layer_1_speed = 0;
|
||||||
|
bool sky_layer_2_enabled = false;
|
||||||
|
int32_t sky_layer_2_color = 0;
|
||||||
|
int32_t sky_layer_2_speed = 0;
|
||||||
|
bool horizon1_enabled = false;
|
||||||
|
int32_t horizon1_object_id = 0;
|
||||||
|
std::unique_ptr<TEN::Save::Vector3> horizon1_position{};
|
||||||
|
std::unique_ptr<TEN::Save::EulerAngles> horizon1_orientation{};
|
||||||
|
float horizon1_transparency = 0.0f;
|
||||||
|
bool horizon2_enabled = false;
|
||||||
|
int32_t horizon2_object_id = 0;
|
||||||
|
std::unique_ptr<TEN::Save::Vector3> horizon2_position{};
|
||||||
|
std::unique_ptr<TEN::Save::EulerAngles> horizon2_orientation{};
|
||||||
|
float horizon2_transparency = 0.0f;
|
||||||
|
int32_t lensflare_sprite_id = 0;
|
||||||
|
float lensflare_pitch = 0.0f;
|
||||||
|
float lensflare_yaw = 0.0f;
|
||||||
|
int32_t lensflare_color = 0;
|
||||||
|
int32_t starfield_star_count = 0;
|
||||||
|
int32_t starfield_meteor_count = 0;
|
||||||
|
int32_t starfield_meteor_spawn_density = 0;
|
||||||
|
int32_t starfield_meteor_velocity = 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct LevelData FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table {
|
||||||
|
typedef LevelDataT NativeTableType;
|
||||||
|
typedef LevelDataBuilder Builder;
|
||||||
|
struct Traits;
|
||||||
|
enum FlatBuffersVTableOffset FLATBUFFERS_VTABLE_UNDERLYING_TYPE {
|
||||||
|
VT_LEVEL_FAR_VIEW = 4,
|
||||||
|
VT_STORM_ENABLED = 6,
|
||||||
|
VT_RUMBLE_ENABLED = 8,
|
||||||
|
VT_WEATHER_TYPE = 10,
|
||||||
|
VT_WEATHER_STRENGTH = 12,
|
||||||
|
VT_FOG_COLOR = 14,
|
||||||
|
VT_FOG_MIN_DISTANCE = 16,
|
||||||
|
VT_FOG_MAX_DISTANCE = 18,
|
||||||
|
VT_SKY_LAYER_1_ENABLED = 20,
|
||||||
|
VT_SKY_LAYER_1_COLOR = 22,
|
||||||
|
VT_SKY_LAYER_1_SPEED = 24,
|
||||||
|
VT_SKY_LAYER_2_ENABLED = 26,
|
||||||
|
VT_SKY_LAYER_2_COLOR = 28,
|
||||||
|
VT_SKY_LAYER_2_SPEED = 30,
|
||||||
|
VT_HORIZON1_ENABLED = 32,
|
||||||
|
VT_HORIZON1_OBJECT_ID = 34,
|
||||||
|
VT_HORIZON1_POSITION = 36,
|
||||||
|
VT_HORIZON1_ORIENTATION = 38,
|
||||||
|
VT_HORIZON1_TRANSPARENCY = 40,
|
||||||
|
VT_HORIZON2_ENABLED = 42,
|
||||||
|
VT_HORIZON2_OBJECT_ID = 44,
|
||||||
|
VT_HORIZON2_POSITION = 46,
|
||||||
|
VT_HORIZON2_ORIENTATION = 48,
|
||||||
|
VT_HORIZON2_TRANSPARENCY = 50,
|
||||||
|
VT_LENSFLARE_SPRITE_ID = 52,
|
||||||
|
VT_LENSFLARE_PITCH = 54,
|
||||||
|
VT_LENSFLARE_YAW = 56,
|
||||||
|
VT_LENSFLARE_COLOR = 58,
|
||||||
|
VT_STARFIELD_STAR_COUNT = 60,
|
||||||
|
VT_STARFIELD_METEOR_COUNT = 62,
|
||||||
|
VT_STARFIELD_METEOR_SPAWN_DENSITY = 64,
|
||||||
|
VT_STARFIELD_METEOR_VELOCITY = 66
|
||||||
|
};
|
||||||
|
int32_t level_far_view() const {
|
||||||
|
return GetField<int32_t>(VT_LEVEL_FAR_VIEW, 0);
|
||||||
|
}
|
||||||
|
bool storm_enabled() const {
|
||||||
|
return GetField<uint8_t>(VT_STORM_ENABLED, 0) != 0;
|
||||||
|
}
|
||||||
|
bool rumble_enabled() const {
|
||||||
|
return GetField<uint8_t>(VT_RUMBLE_ENABLED, 0) != 0;
|
||||||
|
}
|
||||||
|
int32_t weather_type() const {
|
||||||
|
return GetField<int32_t>(VT_WEATHER_TYPE, 0);
|
||||||
|
}
|
||||||
|
float weather_strength() const {
|
||||||
|
return GetField<float>(VT_WEATHER_STRENGTH, 0.0f);
|
||||||
|
}
|
||||||
|
int32_t fog_color() const {
|
||||||
|
return GetField<int32_t>(VT_FOG_COLOR, 0);
|
||||||
|
}
|
||||||
|
float fog_min_distance() const {
|
||||||
|
return GetField<float>(VT_FOG_MIN_DISTANCE, 0.0f);
|
||||||
|
}
|
||||||
|
float fog_max_distance() const {
|
||||||
|
return GetField<float>(VT_FOG_MAX_DISTANCE, 0.0f);
|
||||||
|
}
|
||||||
|
bool sky_layer_1_enabled() const {
|
||||||
|
return GetField<uint8_t>(VT_SKY_LAYER_1_ENABLED, 0) != 0;
|
||||||
|
}
|
||||||
|
int32_t sky_layer_1_color() const {
|
||||||
|
return GetField<int32_t>(VT_SKY_LAYER_1_COLOR, 0);
|
||||||
|
}
|
||||||
|
int32_t sky_layer_1_speed() const {
|
||||||
|
return GetField<int32_t>(VT_SKY_LAYER_1_SPEED, 0);
|
||||||
|
}
|
||||||
|
bool sky_layer_2_enabled() const {
|
||||||
|
return GetField<uint8_t>(VT_SKY_LAYER_2_ENABLED, 0) != 0;
|
||||||
|
}
|
||||||
|
int32_t sky_layer_2_color() const {
|
||||||
|
return GetField<int32_t>(VT_SKY_LAYER_2_COLOR, 0);
|
||||||
|
}
|
||||||
|
int32_t sky_layer_2_speed() const {
|
||||||
|
return GetField<int32_t>(VT_SKY_LAYER_2_SPEED, 0);
|
||||||
|
}
|
||||||
|
bool horizon1_enabled() const {
|
||||||
|
return GetField<uint8_t>(VT_HORIZON1_ENABLED, 0) != 0;
|
||||||
|
}
|
||||||
|
int32_t horizon1_object_id() const {
|
||||||
|
return GetField<int32_t>(VT_HORIZON1_OBJECT_ID, 0);
|
||||||
|
}
|
||||||
|
const TEN::Save::Vector3 *horizon1_position() const {
|
||||||
|
return GetStruct<const TEN::Save::Vector3 *>(VT_HORIZON1_POSITION);
|
||||||
|
}
|
||||||
|
const TEN::Save::EulerAngles *horizon1_orientation() const {
|
||||||
|
return GetStruct<const TEN::Save::EulerAngles *>(VT_HORIZON1_ORIENTATION);
|
||||||
|
}
|
||||||
|
float horizon1_transparency() const {
|
||||||
|
return GetField<float>(VT_HORIZON1_TRANSPARENCY, 0.0f);
|
||||||
|
}
|
||||||
|
bool horizon2_enabled() const {
|
||||||
|
return GetField<uint8_t>(VT_HORIZON2_ENABLED, 0) != 0;
|
||||||
|
}
|
||||||
|
int32_t horizon2_object_id() const {
|
||||||
|
return GetField<int32_t>(VT_HORIZON2_OBJECT_ID, 0);
|
||||||
|
}
|
||||||
|
const TEN::Save::Vector3 *horizon2_position() const {
|
||||||
|
return GetStruct<const TEN::Save::Vector3 *>(VT_HORIZON2_POSITION);
|
||||||
|
}
|
||||||
|
const TEN::Save::EulerAngles *horizon2_orientation() const {
|
||||||
|
return GetStruct<const TEN::Save::EulerAngles *>(VT_HORIZON2_ORIENTATION);
|
||||||
|
}
|
||||||
|
float horizon2_transparency() const {
|
||||||
|
return GetField<float>(VT_HORIZON2_TRANSPARENCY, 0.0f);
|
||||||
|
}
|
||||||
|
int32_t lensflare_sprite_id() const {
|
||||||
|
return GetField<int32_t>(VT_LENSFLARE_SPRITE_ID, 0);
|
||||||
|
}
|
||||||
|
float lensflare_pitch() const {
|
||||||
|
return GetField<float>(VT_LENSFLARE_PITCH, 0.0f);
|
||||||
|
}
|
||||||
|
float lensflare_yaw() const {
|
||||||
|
return GetField<float>(VT_LENSFLARE_YAW, 0.0f);
|
||||||
|
}
|
||||||
|
int32_t lensflare_color() const {
|
||||||
|
return GetField<int32_t>(VT_LENSFLARE_COLOR, 0);
|
||||||
|
}
|
||||||
|
int32_t starfield_star_count() const {
|
||||||
|
return GetField<int32_t>(VT_STARFIELD_STAR_COUNT, 0);
|
||||||
|
}
|
||||||
|
int32_t starfield_meteor_count() const {
|
||||||
|
return GetField<int32_t>(VT_STARFIELD_METEOR_COUNT, 0);
|
||||||
|
}
|
||||||
|
int32_t starfield_meteor_spawn_density() const {
|
||||||
|
return GetField<int32_t>(VT_STARFIELD_METEOR_SPAWN_DENSITY, 0);
|
||||||
|
}
|
||||||
|
int32_t starfield_meteor_velocity() const {
|
||||||
|
return GetField<int32_t>(VT_STARFIELD_METEOR_VELOCITY, 0);
|
||||||
|
}
|
||||||
|
bool Verify(flatbuffers::Verifier &verifier) const {
|
||||||
|
return VerifyTableStart(verifier) &&
|
||||||
|
VerifyField<int32_t>(verifier, VT_LEVEL_FAR_VIEW) &&
|
||||||
|
VerifyField<uint8_t>(verifier, VT_STORM_ENABLED) &&
|
||||||
|
VerifyField<uint8_t>(verifier, VT_RUMBLE_ENABLED) &&
|
||||||
|
VerifyField<int32_t>(verifier, VT_WEATHER_TYPE) &&
|
||||||
|
VerifyField<float>(verifier, VT_WEATHER_STRENGTH) &&
|
||||||
|
VerifyField<int32_t>(verifier, VT_FOG_COLOR) &&
|
||||||
|
VerifyField<float>(verifier, VT_FOG_MIN_DISTANCE) &&
|
||||||
|
VerifyField<float>(verifier, VT_FOG_MAX_DISTANCE) &&
|
||||||
|
VerifyField<uint8_t>(verifier, VT_SKY_LAYER_1_ENABLED) &&
|
||||||
|
VerifyField<int32_t>(verifier, VT_SKY_LAYER_1_COLOR) &&
|
||||||
|
VerifyField<int32_t>(verifier, VT_SKY_LAYER_1_SPEED) &&
|
||||||
|
VerifyField<uint8_t>(verifier, VT_SKY_LAYER_2_ENABLED) &&
|
||||||
|
VerifyField<int32_t>(verifier, VT_SKY_LAYER_2_COLOR) &&
|
||||||
|
VerifyField<int32_t>(verifier, VT_SKY_LAYER_2_SPEED) &&
|
||||||
|
VerifyField<uint8_t>(verifier, VT_HORIZON1_ENABLED) &&
|
||||||
|
VerifyField<int32_t>(verifier, VT_HORIZON1_OBJECT_ID) &&
|
||||||
|
VerifyField<TEN::Save::Vector3>(verifier, VT_HORIZON1_POSITION) &&
|
||||||
|
VerifyField<TEN::Save::EulerAngles>(verifier, VT_HORIZON1_ORIENTATION) &&
|
||||||
|
VerifyField<float>(verifier, VT_HORIZON1_TRANSPARENCY) &&
|
||||||
|
VerifyField<uint8_t>(verifier, VT_HORIZON2_ENABLED) &&
|
||||||
|
VerifyField<int32_t>(verifier, VT_HORIZON2_OBJECT_ID) &&
|
||||||
|
VerifyField<TEN::Save::Vector3>(verifier, VT_HORIZON2_POSITION) &&
|
||||||
|
VerifyField<TEN::Save::EulerAngles>(verifier, VT_HORIZON2_ORIENTATION) &&
|
||||||
|
VerifyField<float>(verifier, VT_HORIZON2_TRANSPARENCY) &&
|
||||||
|
VerifyField<int32_t>(verifier, VT_LENSFLARE_SPRITE_ID) &&
|
||||||
|
VerifyField<float>(verifier, VT_LENSFLARE_PITCH) &&
|
||||||
|
VerifyField<float>(verifier, VT_LENSFLARE_YAW) &&
|
||||||
|
VerifyField<int32_t>(verifier, VT_LENSFLARE_COLOR) &&
|
||||||
|
VerifyField<int32_t>(verifier, VT_STARFIELD_STAR_COUNT) &&
|
||||||
|
VerifyField<int32_t>(verifier, VT_STARFIELD_METEOR_COUNT) &&
|
||||||
|
VerifyField<int32_t>(verifier, VT_STARFIELD_METEOR_SPAWN_DENSITY) &&
|
||||||
|
VerifyField<int32_t>(verifier, VT_STARFIELD_METEOR_VELOCITY) &&
|
||||||
|
verifier.EndTable();
|
||||||
|
}
|
||||||
|
LevelDataT *UnPack(const flatbuffers::resolver_function_t *_resolver = nullptr) const;
|
||||||
|
void UnPackTo(LevelDataT *_o, const flatbuffers::resolver_function_t *_resolver = nullptr) const;
|
||||||
|
static flatbuffers::Offset<LevelData> Pack(flatbuffers::FlatBufferBuilder &_fbb, const LevelDataT* _o, const flatbuffers::rehasher_function_t *_rehasher = nullptr);
|
||||||
|
};
|
||||||
|
|
||||||
|
struct LevelDataBuilder {
|
||||||
|
typedef LevelData Table;
|
||||||
|
flatbuffers::FlatBufferBuilder &fbb_;
|
||||||
|
flatbuffers::uoffset_t start_;
|
||||||
|
void add_level_far_view(int32_t level_far_view) {
|
||||||
|
fbb_.AddElement<int32_t>(LevelData::VT_LEVEL_FAR_VIEW, level_far_view, 0);
|
||||||
|
}
|
||||||
|
void add_storm_enabled(bool storm_enabled) {
|
||||||
|
fbb_.AddElement<uint8_t>(LevelData::VT_STORM_ENABLED, static_cast<uint8_t>(storm_enabled), 0);
|
||||||
|
}
|
||||||
|
void add_rumble_enabled(bool rumble_enabled) {
|
||||||
|
fbb_.AddElement<uint8_t>(LevelData::VT_RUMBLE_ENABLED, static_cast<uint8_t>(rumble_enabled), 0);
|
||||||
|
}
|
||||||
|
void add_weather_type(int32_t weather_type) {
|
||||||
|
fbb_.AddElement<int32_t>(LevelData::VT_WEATHER_TYPE, weather_type, 0);
|
||||||
|
}
|
||||||
|
void add_weather_strength(float weather_strength) {
|
||||||
|
fbb_.AddElement<float>(LevelData::VT_WEATHER_STRENGTH, weather_strength, 0.0f);
|
||||||
|
}
|
||||||
|
void add_fog_color(int32_t fog_color) {
|
||||||
|
fbb_.AddElement<int32_t>(LevelData::VT_FOG_COLOR, fog_color, 0);
|
||||||
|
}
|
||||||
|
void add_fog_min_distance(float fog_min_distance) {
|
||||||
|
fbb_.AddElement<float>(LevelData::VT_FOG_MIN_DISTANCE, fog_min_distance, 0.0f);
|
||||||
|
}
|
||||||
|
void add_fog_max_distance(float fog_max_distance) {
|
||||||
|
fbb_.AddElement<float>(LevelData::VT_FOG_MAX_DISTANCE, fog_max_distance, 0.0f);
|
||||||
|
}
|
||||||
|
void add_sky_layer_1_enabled(bool sky_layer_1_enabled) {
|
||||||
|
fbb_.AddElement<uint8_t>(LevelData::VT_SKY_LAYER_1_ENABLED, static_cast<uint8_t>(sky_layer_1_enabled), 0);
|
||||||
|
}
|
||||||
|
void add_sky_layer_1_color(int32_t sky_layer_1_color) {
|
||||||
|
fbb_.AddElement<int32_t>(LevelData::VT_SKY_LAYER_1_COLOR, sky_layer_1_color, 0);
|
||||||
|
}
|
||||||
|
void add_sky_layer_1_speed(int32_t sky_layer_1_speed) {
|
||||||
|
fbb_.AddElement<int32_t>(LevelData::VT_SKY_LAYER_1_SPEED, sky_layer_1_speed, 0);
|
||||||
|
}
|
||||||
|
void add_sky_layer_2_enabled(bool sky_layer_2_enabled) {
|
||||||
|
fbb_.AddElement<uint8_t>(LevelData::VT_SKY_LAYER_2_ENABLED, static_cast<uint8_t>(sky_layer_2_enabled), 0);
|
||||||
|
}
|
||||||
|
void add_sky_layer_2_color(int32_t sky_layer_2_color) {
|
||||||
|
fbb_.AddElement<int32_t>(LevelData::VT_SKY_LAYER_2_COLOR, sky_layer_2_color, 0);
|
||||||
|
}
|
||||||
|
void add_sky_layer_2_speed(int32_t sky_layer_2_speed) {
|
||||||
|
fbb_.AddElement<int32_t>(LevelData::VT_SKY_LAYER_2_SPEED, sky_layer_2_speed, 0);
|
||||||
|
}
|
||||||
|
void add_horizon1_enabled(bool horizon1_enabled) {
|
||||||
|
fbb_.AddElement<uint8_t>(LevelData::VT_HORIZON1_ENABLED, static_cast<uint8_t>(horizon1_enabled), 0);
|
||||||
|
}
|
||||||
|
void add_horizon1_object_id(int32_t horizon1_object_id) {
|
||||||
|
fbb_.AddElement<int32_t>(LevelData::VT_HORIZON1_OBJECT_ID, horizon1_object_id, 0);
|
||||||
|
}
|
||||||
|
void add_horizon1_position(const TEN::Save::Vector3 *horizon1_position) {
|
||||||
|
fbb_.AddStruct(LevelData::VT_HORIZON1_POSITION, horizon1_position);
|
||||||
|
}
|
||||||
|
void add_horizon1_orientation(const TEN::Save::EulerAngles *horizon1_orientation) {
|
||||||
|
fbb_.AddStruct(LevelData::VT_HORIZON1_ORIENTATION, horizon1_orientation);
|
||||||
|
}
|
||||||
|
void add_horizon1_transparency(float horizon1_transparency) {
|
||||||
|
fbb_.AddElement<float>(LevelData::VT_HORIZON1_TRANSPARENCY, horizon1_transparency, 0.0f);
|
||||||
|
}
|
||||||
|
void add_horizon2_enabled(bool horizon2_enabled) {
|
||||||
|
fbb_.AddElement<uint8_t>(LevelData::VT_HORIZON2_ENABLED, static_cast<uint8_t>(horizon2_enabled), 0);
|
||||||
|
}
|
||||||
|
void add_horizon2_object_id(int32_t horizon2_object_id) {
|
||||||
|
fbb_.AddElement<int32_t>(LevelData::VT_HORIZON2_OBJECT_ID, horizon2_object_id, 0);
|
||||||
|
}
|
||||||
|
void add_horizon2_position(const TEN::Save::Vector3 *horizon2_position) {
|
||||||
|
fbb_.AddStruct(LevelData::VT_HORIZON2_POSITION, horizon2_position);
|
||||||
|
}
|
||||||
|
void add_horizon2_orientation(const TEN::Save::EulerAngles *horizon2_orientation) {
|
||||||
|
fbb_.AddStruct(LevelData::VT_HORIZON2_ORIENTATION, horizon2_orientation);
|
||||||
|
}
|
||||||
|
void add_horizon2_transparency(float horizon2_transparency) {
|
||||||
|
fbb_.AddElement<float>(LevelData::VT_HORIZON2_TRANSPARENCY, horizon2_transparency, 0.0f);
|
||||||
|
}
|
||||||
|
void add_lensflare_sprite_id(int32_t lensflare_sprite_id) {
|
||||||
|
fbb_.AddElement<int32_t>(LevelData::VT_LENSFLARE_SPRITE_ID, lensflare_sprite_id, 0);
|
||||||
|
}
|
||||||
|
void add_lensflare_pitch(float lensflare_pitch) {
|
||||||
|
fbb_.AddElement<float>(LevelData::VT_LENSFLARE_PITCH, lensflare_pitch, 0.0f);
|
||||||
|
}
|
||||||
|
void add_lensflare_yaw(float lensflare_yaw) {
|
||||||
|
fbb_.AddElement<float>(LevelData::VT_LENSFLARE_YAW, lensflare_yaw, 0.0f);
|
||||||
|
}
|
||||||
|
void add_lensflare_color(int32_t lensflare_color) {
|
||||||
|
fbb_.AddElement<int32_t>(LevelData::VT_LENSFLARE_COLOR, lensflare_color, 0);
|
||||||
|
}
|
||||||
|
void add_starfield_star_count(int32_t starfield_star_count) {
|
||||||
|
fbb_.AddElement<int32_t>(LevelData::VT_STARFIELD_STAR_COUNT, starfield_star_count, 0);
|
||||||
|
}
|
||||||
|
void add_starfield_meteor_count(int32_t starfield_meteor_count) {
|
||||||
|
fbb_.AddElement<int32_t>(LevelData::VT_STARFIELD_METEOR_COUNT, starfield_meteor_count, 0);
|
||||||
|
}
|
||||||
|
void add_starfield_meteor_spawn_density(int32_t starfield_meteor_spawn_density) {
|
||||||
|
fbb_.AddElement<int32_t>(LevelData::VT_STARFIELD_METEOR_SPAWN_DENSITY, starfield_meteor_spawn_density, 0);
|
||||||
|
}
|
||||||
|
void add_starfield_meteor_velocity(int32_t starfield_meteor_velocity) {
|
||||||
|
fbb_.AddElement<int32_t>(LevelData::VT_STARFIELD_METEOR_VELOCITY, starfield_meteor_velocity, 0);
|
||||||
|
}
|
||||||
|
explicit LevelDataBuilder(flatbuffers::FlatBufferBuilder &_fbb)
|
||||||
|
: fbb_(_fbb) {
|
||||||
|
start_ = fbb_.StartTable();
|
||||||
|
}
|
||||||
|
flatbuffers::Offset<LevelData> Finish() {
|
||||||
|
const auto end = fbb_.EndTable(start_);
|
||||||
|
auto o = flatbuffers::Offset<LevelData>(end);
|
||||||
|
return o;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
inline flatbuffers::Offset<LevelData> CreateLevelData(
|
||||||
|
flatbuffers::FlatBufferBuilder &_fbb,
|
||||||
|
int32_t level_far_view = 0,
|
||||||
|
bool storm_enabled = false,
|
||||||
|
bool rumble_enabled = false,
|
||||||
|
int32_t weather_type = 0,
|
||||||
|
float weather_strength = 0.0f,
|
||||||
|
int32_t fog_color = 0,
|
||||||
|
float fog_min_distance = 0.0f,
|
||||||
|
float fog_max_distance = 0.0f,
|
||||||
|
bool sky_layer_1_enabled = false,
|
||||||
|
int32_t sky_layer_1_color = 0,
|
||||||
|
int32_t sky_layer_1_speed = 0,
|
||||||
|
bool sky_layer_2_enabled = false,
|
||||||
|
int32_t sky_layer_2_color = 0,
|
||||||
|
int32_t sky_layer_2_speed = 0,
|
||||||
|
bool horizon1_enabled = false,
|
||||||
|
int32_t horizon1_object_id = 0,
|
||||||
|
const TEN::Save::Vector3 *horizon1_position = 0,
|
||||||
|
const TEN::Save::EulerAngles *horizon1_orientation = 0,
|
||||||
|
float horizon1_transparency = 0.0f,
|
||||||
|
bool horizon2_enabled = false,
|
||||||
|
int32_t horizon2_object_id = 0,
|
||||||
|
const TEN::Save::Vector3 *horizon2_position = 0,
|
||||||
|
const TEN::Save::EulerAngles *horizon2_orientation = 0,
|
||||||
|
float horizon2_transparency = 0.0f,
|
||||||
|
int32_t lensflare_sprite_id = 0,
|
||||||
|
float lensflare_pitch = 0.0f,
|
||||||
|
float lensflare_yaw = 0.0f,
|
||||||
|
int32_t lensflare_color = 0,
|
||||||
|
int32_t starfield_star_count = 0,
|
||||||
|
int32_t starfield_meteor_count = 0,
|
||||||
|
int32_t starfield_meteor_spawn_density = 0,
|
||||||
|
int32_t starfield_meteor_velocity = 0) {
|
||||||
|
LevelDataBuilder builder_(_fbb);
|
||||||
|
builder_.add_starfield_meteor_velocity(starfield_meteor_velocity);
|
||||||
|
builder_.add_starfield_meteor_spawn_density(starfield_meteor_spawn_density);
|
||||||
|
builder_.add_starfield_meteor_count(starfield_meteor_count);
|
||||||
|
builder_.add_starfield_star_count(starfield_star_count);
|
||||||
|
builder_.add_lensflare_color(lensflare_color);
|
||||||
|
builder_.add_lensflare_yaw(lensflare_yaw);
|
||||||
|
builder_.add_lensflare_pitch(lensflare_pitch);
|
||||||
|
builder_.add_lensflare_sprite_id(lensflare_sprite_id);
|
||||||
|
builder_.add_horizon2_transparency(horizon2_transparency);
|
||||||
|
builder_.add_horizon2_orientation(horizon2_orientation);
|
||||||
|
builder_.add_horizon2_position(horizon2_position);
|
||||||
|
builder_.add_horizon2_object_id(horizon2_object_id);
|
||||||
|
builder_.add_horizon1_transparency(horizon1_transparency);
|
||||||
|
builder_.add_horizon1_orientation(horizon1_orientation);
|
||||||
|
builder_.add_horizon1_position(horizon1_position);
|
||||||
|
builder_.add_horizon1_object_id(horizon1_object_id);
|
||||||
|
builder_.add_sky_layer_2_speed(sky_layer_2_speed);
|
||||||
|
builder_.add_sky_layer_2_color(sky_layer_2_color);
|
||||||
|
builder_.add_sky_layer_1_speed(sky_layer_1_speed);
|
||||||
|
builder_.add_sky_layer_1_color(sky_layer_1_color);
|
||||||
|
builder_.add_fog_max_distance(fog_max_distance);
|
||||||
|
builder_.add_fog_min_distance(fog_min_distance);
|
||||||
|
builder_.add_fog_color(fog_color);
|
||||||
|
builder_.add_weather_strength(weather_strength);
|
||||||
|
builder_.add_weather_type(weather_type);
|
||||||
|
builder_.add_level_far_view(level_far_view);
|
||||||
|
builder_.add_horizon2_enabled(horizon2_enabled);
|
||||||
|
builder_.add_horizon1_enabled(horizon1_enabled);
|
||||||
|
builder_.add_sky_layer_2_enabled(sky_layer_2_enabled);
|
||||||
|
builder_.add_sky_layer_1_enabled(sky_layer_1_enabled);
|
||||||
|
builder_.add_rumble_enabled(rumble_enabled);
|
||||||
|
builder_.add_storm_enabled(storm_enabled);
|
||||||
|
return builder_.Finish();
|
||||||
|
}
|
||||||
|
|
||||||
|
struct LevelData::Traits {
|
||||||
|
using type = LevelData;
|
||||||
|
static auto constexpr Create = CreateLevelData;
|
||||||
|
};
|
||||||
|
|
||||||
|
flatbuffers::Offset<LevelData> CreateLevelData(flatbuffers::FlatBufferBuilder &_fbb, const LevelDataT *_o, const flatbuffers::rehasher_function_t *_rehasher = nullptr);
|
||||||
|
|
||||||
struct RoomT : public flatbuffers::NativeTable {
|
struct RoomT : public flatbuffers::NativeTable {
|
||||||
typedef Room TableType;
|
typedef Room TableType;
|
||||||
int32_t index = 0;
|
int32_t index = 0;
|
||||||
|
@ -4958,6 +5361,13 @@ struct ParticleInfoT : public flatbuffers::NativeTable {
|
||||||
int32_t node_number = 0;
|
int32_t node_number = 0;
|
||||||
std::unique_ptr<TEN::Save::Vector3> target_pos{};
|
std::unique_ptr<TEN::Save::Vector3> target_pos{};
|
||||||
int32_t sprite_id = 0;
|
int32_t sprite_id = 0;
|
||||||
|
int32_t damage = 0;
|
||||||
|
float framerate = 0.0f;
|
||||||
|
int32_t animation_type = 0;
|
||||||
|
int32_t light_radius = 0;
|
||||||
|
int32_t light_flicker = 0;
|
||||||
|
int32_t light_flicker_s = 0;
|
||||||
|
int32_t sound = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct ParticleInfo FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table {
|
struct ParticleInfo FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table {
|
||||||
|
@ -5003,7 +5413,14 @@ struct ParticleInfo FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table {
|
||||||
VT_ROOM_NUMBER = 74,
|
VT_ROOM_NUMBER = 74,
|
||||||
VT_NODE_NUMBER = 76,
|
VT_NODE_NUMBER = 76,
|
||||||
VT_TARGET_POS = 78,
|
VT_TARGET_POS = 78,
|
||||||
VT_SPRITE_ID = 80
|
VT_SPRITE_ID = 80,
|
||||||
|
VT_DAMAGE = 82,
|
||||||
|
VT_FRAMERATE = 84,
|
||||||
|
VT_ANIMATION_TYPE = 86,
|
||||||
|
VT_LIGHT_RADIUS = 88,
|
||||||
|
VT_LIGHT_FLICKER = 90,
|
||||||
|
VT_LIGHT_FLICKER_S = 92,
|
||||||
|
VT_SOUND = 94
|
||||||
};
|
};
|
||||||
int32_t x() const {
|
int32_t x() const {
|
||||||
return GetField<int32_t>(VT_X, 0);
|
return GetField<int32_t>(VT_X, 0);
|
||||||
|
@ -5122,6 +5539,27 @@ struct ParticleInfo FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table {
|
||||||
int32_t sprite_id() const {
|
int32_t sprite_id() const {
|
||||||
return GetField<int32_t>(VT_SPRITE_ID, 0);
|
return GetField<int32_t>(VT_SPRITE_ID, 0);
|
||||||
}
|
}
|
||||||
|
int32_t damage() const {
|
||||||
|
return GetField<int32_t>(VT_DAMAGE, 0);
|
||||||
|
}
|
||||||
|
float framerate() const {
|
||||||
|
return GetField<float>(VT_FRAMERATE, 0.0f);
|
||||||
|
}
|
||||||
|
int32_t animation_type() const {
|
||||||
|
return GetField<int32_t>(VT_ANIMATION_TYPE, 0);
|
||||||
|
}
|
||||||
|
int32_t light_radius() const {
|
||||||
|
return GetField<int32_t>(VT_LIGHT_RADIUS, 0);
|
||||||
|
}
|
||||||
|
int32_t light_flicker() const {
|
||||||
|
return GetField<int32_t>(VT_LIGHT_FLICKER, 0);
|
||||||
|
}
|
||||||
|
int32_t light_flicker_s() const {
|
||||||
|
return GetField<int32_t>(VT_LIGHT_FLICKER_S, 0);
|
||||||
|
}
|
||||||
|
int32_t sound() const {
|
||||||
|
return GetField<int32_t>(VT_SOUND, 0);
|
||||||
|
}
|
||||||
bool Verify(flatbuffers::Verifier &verifier) const {
|
bool Verify(flatbuffers::Verifier &verifier) const {
|
||||||
return VerifyTableStart(verifier) &&
|
return VerifyTableStart(verifier) &&
|
||||||
VerifyField<int32_t>(verifier, VT_X) &&
|
VerifyField<int32_t>(verifier, VT_X) &&
|
||||||
|
@ -5163,6 +5601,13 @@ struct ParticleInfo FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table {
|
||||||
VerifyField<int32_t>(verifier, VT_NODE_NUMBER) &&
|
VerifyField<int32_t>(verifier, VT_NODE_NUMBER) &&
|
||||||
VerifyField<TEN::Save::Vector3>(verifier, VT_TARGET_POS) &&
|
VerifyField<TEN::Save::Vector3>(verifier, VT_TARGET_POS) &&
|
||||||
VerifyField<int32_t>(verifier, VT_SPRITE_ID) &&
|
VerifyField<int32_t>(verifier, VT_SPRITE_ID) &&
|
||||||
|
VerifyField<int32_t>(verifier, VT_DAMAGE) &&
|
||||||
|
VerifyField<float>(verifier, VT_FRAMERATE) &&
|
||||||
|
VerifyField<int32_t>(verifier, VT_ANIMATION_TYPE) &&
|
||||||
|
VerifyField<int32_t>(verifier, VT_LIGHT_RADIUS) &&
|
||||||
|
VerifyField<int32_t>(verifier, VT_LIGHT_FLICKER) &&
|
||||||
|
VerifyField<int32_t>(verifier, VT_LIGHT_FLICKER_S) &&
|
||||||
|
VerifyField<int32_t>(verifier, VT_SOUND) &&
|
||||||
verifier.EndTable();
|
verifier.EndTable();
|
||||||
}
|
}
|
||||||
ParticleInfoT *UnPack(const flatbuffers::resolver_function_t *_resolver = nullptr) const;
|
ParticleInfoT *UnPack(const flatbuffers::resolver_function_t *_resolver = nullptr) const;
|
||||||
|
@ -5291,6 +5736,27 @@ struct ParticleInfoBuilder {
|
||||||
void add_sprite_id(int32_t sprite_id) {
|
void add_sprite_id(int32_t sprite_id) {
|
||||||
fbb_.AddElement<int32_t>(ParticleInfo::VT_SPRITE_ID, sprite_id, 0);
|
fbb_.AddElement<int32_t>(ParticleInfo::VT_SPRITE_ID, sprite_id, 0);
|
||||||
}
|
}
|
||||||
|
void add_damage(int32_t damage) {
|
||||||
|
fbb_.AddElement<int32_t>(ParticleInfo::VT_DAMAGE, damage, 0);
|
||||||
|
}
|
||||||
|
void add_framerate(float framerate) {
|
||||||
|
fbb_.AddElement<float>(ParticleInfo::VT_FRAMERATE, framerate, 0.0f);
|
||||||
|
}
|
||||||
|
void add_animation_type(int32_t animation_type) {
|
||||||
|
fbb_.AddElement<int32_t>(ParticleInfo::VT_ANIMATION_TYPE, animation_type, 0);
|
||||||
|
}
|
||||||
|
void add_light_radius(int32_t light_radius) {
|
||||||
|
fbb_.AddElement<int32_t>(ParticleInfo::VT_LIGHT_RADIUS, light_radius, 0);
|
||||||
|
}
|
||||||
|
void add_light_flicker(int32_t light_flicker) {
|
||||||
|
fbb_.AddElement<int32_t>(ParticleInfo::VT_LIGHT_FLICKER, light_flicker, 0);
|
||||||
|
}
|
||||||
|
void add_light_flicker_s(int32_t light_flicker_s) {
|
||||||
|
fbb_.AddElement<int32_t>(ParticleInfo::VT_LIGHT_FLICKER_S, light_flicker_s, 0);
|
||||||
|
}
|
||||||
|
void add_sound(int32_t sound) {
|
||||||
|
fbb_.AddElement<int32_t>(ParticleInfo::VT_SOUND, sound, 0);
|
||||||
|
}
|
||||||
explicit ParticleInfoBuilder(flatbuffers::FlatBufferBuilder &_fbb)
|
explicit ParticleInfoBuilder(flatbuffers::FlatBufferBuilder &_fbb)
|
||||||
: fbb_(_fbb) {
|
: fbb_(_fbb) {
|
||||||
start_ = fbb_.StartTable();
|
start_ = fbb_.StartTable();
|
||||||
|
@ -5342,8 +5808,22 @@ inline flatbuffers::Offset<ParticleInfo> CreateParticleInfo(
|
||||||
int32_t room_number = 0,
|
int32_t room_number = 0,
|
||||||
int32_t node_number = 0,
|
int32_t node_number = 0,
|
||||||
const TEN::Save::Vector3 *target_pos = 0,
|
const TEN::Save::Vector3 *target_pos = 0,
|
||||||
int32_t sprite_id = 0) {
|
int32_t sprite_id = 0,
|
||||||
|
int32_t damage = 0,
|
||||||
|
float framerate = 0.0f,
|
||||||
|
int32_t animation_type = 0,
|
||||||
|
int32_t light_radius = 0,
|
||||||
|
int32_t light_flicker = 0,
|
||||||
|
int32_t light_flicker_s = 0,
|
||||||
|
int32_t sound = 0) {
|
||||||
ParticleInfoBuilder builder_(_fbb);
|
ParticleInfoBuilder builder_(_fbb);
|
||||||
|
builder_.add_sound(sound);
|
||||||
|
builder_.add_light_flicker_s(light_flicker_s);
|
||||||
|
builder_.add_light_flicker(light_flicker);
|
||||||
|
builder_.add_light_radius(light_radius);
|
||||||
|
builder_.add_animation_type(animation_type);
|
||||||
|
builder_.add_framerate(framerate);
|
||||||
|
builder_.add_damage(damage);
|
||||||
builder_.add_sprite_id(sprite_id);
|
builder_.add_sprite_id(sprite_id);
|
||||||
builder_.add_target_pos(target_pos);
|
builder_.add_target_pos(target_pos);
|
||||||
builder_.add_node_number(node_number);
|
builder_.add_node_number(node_number);
|
||||||
|
@ -7660,6 +8140,7 @@ struct SaveGameStatisticsT : public flatbuffers::NativeTable {
|
||||||
int32_t damage_taken = 0;
|
int32_t damage_taken = 0;
|
||||||
int32_t distance = 0;
|
int32_t distance = 0;
|
||||||
int32_t kills = 0;
|
int32_t kills = 0;
|
||||||
|
int32_t pickups = 0;
|
||||||
int32_t secrets = 0;
|
int32_t secrets = 0;
|
||||||
int32_t timer = 0;
|
int32_t timer = 0;
|
||||||
};
|
};
|
||||||
|
@ -7675,8 +8156,9 @@ struct SaveGameStatistics FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table {
|
||||||
VT_DAMAGE_TAKEN = 10,
|
VT_DAMAGE_TAKEN = 10,
|
||||||
VT_DISTANCE = 12,
|
VT_DISTANCE = 12,
|
||||||
VT_KILLS = 14,
|
VT_KILLS = 14,
|
||||||
VT_SECRETS = 16,
|
VT_PICKUPS = 16,
|
||||||
VT_TIMER = 18
|
VT_SECRETS = 18,
|
||||||
|
VT_TIMER = 20
|
||||||
};
|
};
|
||||||
int32_t ammo_hits() const {
|
int32_t ammo_hits() const {
|
||||||
return GetField<int32_t>(VT_AMMO_HITS, 0);
|
return GetField<int32_t>(VT_AMMO_HITS, 0);
|
||||||
|
@ -7696,6 +8178,9 @@ struct SaveGameStatistics FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table {
|
||||||
int32_t kills() const {
|
int32_t kills() const {
|
||||||
return GetField<int32_t>(VT_KILLS, 0);
|
return GetField<int32_t>(VT_KILLS, 0);
|
||||||
}
|
}
|
||||||
|
int32_t pickups() const {
|
||||||
|
return GetField<int32_t>(VT_PICKUPS, 0);
|
||||||
|
}
|
||||||
int32_t secrets() const {
|
int32_t secrets() const {
|
||||||
return GetField<int32_t>(VT_SECRETS, 0);
|
return GetField<int32_t>(VT_SECRETS, 0);
|
||||||
}
|
}
|
||||||
|
@ -7710,6 +8195,7 @@ struct SaveGameStatistics FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table {
|
||||||
VerifyField<int32_t>(verifier, VT_DAMAGE_TAKEN) &&
|
VerifyField<int32_t>(verifier, VT_DAMAGE_TAKEN) &&
|
||||||
VerifyField<int32_t>(verifier, VT_DISTANCE) &&
|
VerifyField<int32_t>(verifier, VT_DISTANCE) &&
|
||||||
VerifyField<int32_t>(verifier, VT_KILLS) &&
|
VerifyField<int32_t>(verifier, VT_KILLS) &&
|
||||||
|
VerifyField<int32_t>(verifier, VT_PICKUPS) &&
|
||||||
VerifyField<int32_t>(verifier, VT_SECRETS) &&
|
VerifyField<int32_t>(verifier, VT_SECRETS) &&
|
||||||
VerifyField<int32_t>(verifier, VT_TIMER) &&
|
VerifyField<int32_t>(verifier, VT_TIMER) &&
|
||||||
verifier.EndTable();
|
verifier.EndTable();
|
||||||
|
@ -7741,6 +8227,9 @@ struct SaveGameStatisticsBuilder {
|
||||||
void add_kills(int32_t kills) {
|
void add_kills(int32_t kills) {
|
||||||
fbb_.AddElement<int32_t>(SaveGameStatistics::VT_KILLS, kills, 0);
|
fbb_.AddElement<int32_t>(SaveGameStatistics::VT_KILLS, kills, 0);
|
||||||
}
|
}
|
||||||
|
void add_pickups(int32_t pickups) {
|
||||||
|
fbb_.AddElement<int32_t>(SaveGameStatistics::VT_PICKUPS, pickups, 0);
|
||||||
|
}
|
||||||
void add_secrets(int32_t secrets) {
|
void add_secrets(int32_t secrets) {
|
||||||
fbb_.AddElement<int32_t>(SaveGameStatistics::VT_SECRETS, secrets, 0);
|
fbb_.AddElement<int32_t>(SaveGameStatistics::VT_SECRETS, secrets, 0);
|
||||||
}
|
}
|
||||||
|
@ -7766,11 +8255,13 @@ inline flatbuffers::Offset<SaveGameStatistics> CreateSaveGameStatistics(
|
||||||
int32_t damage_taken = 0,
|
int32_t damage_taken = 0,
|
||||||
int32_t distance = 0,
|
int32_t distance = 0,
|
||||||
int32_t kills = 0,
|
int32_t kills = 0,
|
||||||
|
int32_t pickups = 0,
|
||||||
int32_t secrets = 0,
|
int32_t secrets = 0,
|
||||||
int32_t timer = 0) {
|
int32_t timer = 0) {
|
||||||
SaveGameStatisticsBuilder builder_(_fbb);
|
SaveGameStatisticsBuilder builder_(_fbb);
|
||||||
builder_.add_timer(timer);
|
builder_.add_timer(timer);
|
||||||
builder_.add_secrets(secrets);
|
builder_.add_secrets(secrets);
|
||||||
|
builder_.add_pickups(pickups);
|
||||||
builder_.add_kills(kills);
|
builder_.add_kills(kills);
|
||||||
builder_.add_distance(distance);
|
builder_.add_distance(distance);
|
||||||
builder_.add_damage_taken(damage_taken);
|
builder_.add_damage_taken(damage_taken);
|
||||||
|
@ -7792,6 +8283,7 @@ struct SaveGameT : public flatbuffers::NativeTable {
|
||||||
std::unique_ptr<TEN::Save::SaveGameHeaderT> header{};
|
std::unique_ptr<TEN::Save::SaveGameHeaderT> header{};
|
||||||
std::unique_ptr<TEN::Save::SaveGameStatisticsT> game{};
|
std::unique_ptr<TEN::Save::SaveGameStatisticsT> game{};
|
||||||
std::unique_ptr<TEN::Save::SaveGameStatisticsT> level{};
|
std::unique_ptr<TEN::Save::SaveGameStatisticsT> level{};
|
||||||
|
std::unique_ptr<TEN::Save::LevelDataT> level_data{};
|
||||||
int32_t secret_bits = 0;
|
int32_t secret_bits = 0;
|
||||||
std::unique_ptr<TEN::Save::CameraT> camera{};
|
std::unique_ptr<TEN::Save::CameraT> camera{};
|
||||||
std::unique_ptr<TEN::Save::LaraT> lara{};
|
std::unique_ptr<TEN::Save::LaraT> lara{};
|
||||||
|
@ -7858,62 +8350,63 @@ struct SaveGame FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table {
|
||||||
VT_HEADER = 4,
|
VT_HEADER = 4,
|
||||||
VT_GAME = 6,
|
VT_GAME = 6,
|
||||||
VT_LEVEL = 8,
|
VT_LEVEL = 8,
|
||||||
VT_SECRET_BITS = 10,
|
VT_LEVEL_DATA = 10,
|
||||||
VT_CAMERA = 12,
|
VT_SECRET_BITS = 12,
|
||||||
VT_LARA = 14,
|
VT_CAMERA = 14,
|
||||||
VT_ROOMS = 16,
|
VT_LARA = 16,
|
||||||
VT_ITEMS = 18,
|
VT_ROOMS = 18,
|
||||||
VT_NEXT_ITEM_FREE = 20,
|
VT_ITEMS = 20,
|
||||||
VT_NEXT_ITEM_ACTIVE = 22,
|
VT_NEXT_ITEM_FREE = 22,
|
||||||
VT_ROOM_ITEMS = 24,
|
VT_NEXT_ITEM_ACTIVE = 24,
|
||||||
VT_FISH_SWARM = 26,
|
VT_ROOM_ITEMS = 26,
|
||||||
VT_FIREFLY_SWARM = 28,
|
VT_FISH_SWARM = 28,
|
||||||
VT_FXINFOS = 30,
|
VT_FIREFLY_SWARM = 30,
|
||||||
VT_NEXT_FX_FREE = 32,
|
VT_FXINFOS = 32,
|
||||||
VT_NEXT_FX_ACTIVE = 34,
|
VT_NEXT_FX_FREE = 34,
|
||||||
VT_FIXED_CAMERAS = 36,
|
VT_NEXT_FX_ACTIVE = 36,
|
||||||
VT_SINKS = 38,
|
VT_FIXED_CAMERAS = 38,
|
||||||
VT_STATIC_MESHES = 40,
|
VT_SINKS = 40,
|
||||||
VT_FLYBY_CAMERAS = 42,
|
VT_STATIC_MESHES = 42,
|
||||||
VT_PARTICLES = 44,
|
VT_FLYBY_CAMERAS = 44,
|
||||||
VT_RATS = 46,
|
VT_PARTICLES = 46,
|
||||||
VT_SPIDERS = 48,
|
VT_RATS = 48,
|
||||||
VT_SCARABS = 50,
|
VT_SPIDERS = 50,
|
||||||
VT_BATS = 52,
|
VT_SCARABS = 52,
|
||||||
VT_FLIP_MAPS = 54,
|
VT_BATS = 54,
|
||||||
VT_FLIP_STATS = 56,
|
VT_FLIP_MAPS = 56,
|
||||||
VT_FLIP_EFFECT = 58,
|
VT_FLIP_STATS = 58,
|
||||||
VT_FLIP_TIMER = 60,
|
VT_FLIP_EFFECT = 60,
|
||||||
VT_FLIP_STATUS = 62,
|
VT_FLIP_TIMER = 62,
|
||||||
VT_CURRENT_FOV = 64,
|
VT_FLIP_STATUS = 64,
|
||||||
VT_LAST_INV_ITEM = 66,
|
VT_CURRENT_FOV = 66,
|
||||||
VT_ACTION_QUEUE = 68,
|
VT_LAST_INV_ITEM = 68,
|
||||||
VT_SOUNDTRACKS = 70,
|
VT_ACTION_QUEUE = 70,
|
||||||
VT_CD_FLAGS = 72,
|
VT_SOUNDTRACKS = 72,
|
||||||
VT_POSTPROCESS_MODE = 74,
|
VT_CD_FLAGS = 74,
|
||||||
VT_POSTPROCESS_STRENGTH = 76,
|
VT_POSTPROCESS_MODE = 76,
|
||||||
VT_POSTPROCESS_TINT = 78,
|
VT_POSTPROCESS_STRENGTH = 78,
|
||||||
VT_ROPE = 80,
|
VT_POSTPROCESS_TINT = 80,
|
||||||
VT_PENDULUM = 82,
|
VT_ROPE = 82,
|
||||||
VT_ALTERNATE_PENDULUM = 84,
|
VT_PENDULUM = 84,
|
||||||
VT_VOLUMES = 86,
|
VT_ALTERNATE_PENDULUM = 86,
|
||||||
VT_GLOBAL_EVENT_SETS = 88,
|
VT_VOLUMES = 88,
|
||||||
VT_VOLUME_EVENT_SETS = 90,
|
VT_GLOBAL_EVENT_SETS = 90,
|
||||||
VT_SCRIPT_VARS = 92,
|
VT_VOLUME_EVENT_SETS = 92,
|
||||||
VT_CALLBACKS_PRE_START = 94,
|
VT_SCRIPT_VARS = 94,
|
||||||
VT_CALLBACKS_POST_START = 96,
|
VT_CALLBACKS_PRE_START = 96,
|
||||||
VT_CALLBACKS_PRE_END = 98,
|
VT_CALLBACKS_POST_START = 98,
|
||||||
VT_CALLBACKS_POST_END = 100,
|
VT_CALLBACKS_PRE_END = 100,
|
||||||
VT_CALLBACKS_PRE_SAVE = 102,
|
VT_CALLBACKS_POST_END = 102,
|
||||||
VT_CALLBACKS_POST_SAVE = 104,
|
VT_CALLBACKS_PRE_SAVE = 104,
|
||||||
VT_CALLBACKS_PRE_LOAD = 106,
|
VT_CALLBACKS_POST_SAVE = 106,
|
||||||
VT_CALLBACKS_POST_LOAD = 108,
|
VT_CALLBACKS_PRE_LOAD = 108,
|
||||||
VT_CALLBACKS_PRE_LOOP = 110,
|
VT_CALLBACKS_POST_LOAD = 110,
|
||||||
VT_CALLBACKS_POST_LOOP = 112,
|
VT_CALLBACKS_PRE_LOOP = 112,
|
||||||
VT_CALLBACKS_PRE_USEITEM = 114,
|
VT_CALLBACKS_POST_LOOP = 114,
|
||||||
VT_CALLBACKS_POST_USEITEM = 116,
|
VT_CALLBACKS_PRE_USEITEM = 116,
|
||||||
VT_CALLBACKS_PRE_FREEZE = 118,
|
VT_CALLBACKS_POST_USEITEM = 118,
|
||||||
VT_CALLBACKS_POST_FREEZE = 120
|
VT_CALLBACKS_PRE_FREEZE = 120,
|
||||||
|
VT_CALLBACKS_POST_FREEZE = 122
|
||||||
};
|
};
|
||||||
const TEN::Save::SaveGameHeader *header() const {
|
const TEN::Save::SaveGameHeader *header() const {
|
||||||
return GetPointer<const TEN::Save::SaveGameHeader *>(VT_HEADER);
|
return GetPointer<const TEN::Save::SaveGameHeader *>(VT_HEADER);
|
||||||
|
@ -7924,6 +8417,9 @@ struct SaveGame FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table {
|
||||||
const TEN::Save::SaveGameStatistics *level() const {
|
const TEN::Save::SaveGameStatistics *level() const {
|
||||||
return GetPointer<const TEN::Save::SaveGameStatistics *>(VT_LEVEL);
|
return GetPointer<const TEN::Save::SaveGameStatistics *>(VT_LEVEL);
|
||||||
}
|
}
|
||||||
|
const TEN::Save::LevelData *level_data() const {
|
||||||
|
return GetPointer<const TEN::Save::LevelData *>(VT_LEVEL_DATA);
|
||||||
|
}
|
||||||
int32_t secret_bits() const {
|
int32_t secret_bits() const {
|
||||||
return GetField<int32_t>(VT_SECRET_BITS, 0);
|
return GetField<int32_t>(VT_SECRET_BITS, 0);
|
||||||
}
|
}
|
||||||
|
@ -8100,6 +8596,8 @@ struct SaveGame FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table {
|
||||||
verifier.VerifyTable(game()) &&
|
verifier.VerifyTable(game()) &&
|
||||||
VerifyOffset(verifier, VT_LEVEL) &&
|
VerifyOffset(verifier, VT_LEVEL) &&
|
||||||
verifier.VerifyTable(level()) &&
|
verifier.VerifyTable(level()) &&
|
||||||
|
VerifyOffset(verifier, VT_LEVEL_DATA) &&
|
||||||
|
verifier.VerifyTable(level_data()) &&
|
||||||
VerifyField<int32_t>(verifier, VT_SECRET_BITS) &&
|
VerifyField<int32_t>(verifier, VT_SECRET_BITS) &&
|
||||||
VerifyOffset(verifier, VT_CAMERA) &&
|
VerifyOffset(verifier, VT_CAMERA) &&
|
||||||
verifier.VerifyTable(camera()) &&
|
verifier.VerifyTable(camera()) &&
|
||||||
|
@ -8251,6 +8749,9 @@ struct SaveGameBuilder {
|
||||||
void add_level(flatbuffers::Offset<TEN::Save::SaveGameStatistics> level) {
|
void add_level(flatbuffers::Offset<TEN::Save::SaveGameStatistics> level) {
|
||||||
fbb_.AddOffset(SaveGame::VT_LEVEL, level);
|
fbb_.AddOffset(SaveGame::VT_LEVEL, level);
|
||||||
}
|
}
|
||||||
|
void add_level_data(flatbuffers::Offset<TEN::Save::LevelData> level_data) {
|
||||||
|
fbb_.AddOffset(SaveGame::VT_LEVEL_DATA, level_data);
|
||||||
|
}
|
||||||
void add_secret_bits(int32_t secret_bits) {
|
void add_secret_bits(int32_t secret_bits) {
|
||||||
fbb_.AddElement<int32_t>(SaveGame::VT_SECRET_BITS, secret_bits, 0);
|
fbb_.AddElement<int32_t>(SaveGame::VT_SECRET_BITS, secret_bits, 0);
|
||||||
}
|
}
|
||||||
|
@ -8435,6 +8936,7 @@ inline flatbuffers::Offset<SaveGame> CreateSaveGame(
|
||||||
flatbuffers::Offset<TEN::Save::SaveGameHeader> header = 0,
|
flatbuffers::Offset<TEN::Save::SaveGameHeader> header = 0,
|
||||||
flatbuffers::Offset<TEN::Save::SaveGameStatistics> game = 0,
|
flatbuffers::Offset<TEN::Save::SaveGameStatistics> game = 0,
|
||||||
flatbuffers::Offset<TEN::Save::SaveGameStatistics> level = 0,
|
flatbuffers::Offset<TEN::Save::SaveGameStatistics> level = 0,
|
||||||
|
flatbuffers::Offset<TEN::Save::LevelData> level_data = 0,
|
||||||
int32_t secret_bits = 0,
|
int32_t secret_bits = 0,
|
||||||
flatbuffers::Offset<TEN::Save::Camera> camera = 0,
|
flatbuffers::Offset<TEN::Save::Camera> camera = 0,
|
||||||
flatbuffers::Offset<TEN::Save::Lara> lara = 0,
|
flatbuffers::Offset<TEN::Save::Lara> lara = 0,
|
||||||
|
@ -8547,6 +9049,7 @@ inline flatbuffers::Offset<SaveGame> CreateSaveGame(
|
||||||
builder_.add_lara(lara);
|
builder_.add_lara(lara);
|
||||||
builder_.add_camera(camera);
|
builder_.add_camera(camera);
|
||||||
builder_.add_secret_bits(secret_bits);
|
builder_.add_secret_bits(secret_bits);
|
||||||
|
builder_.add_level_data(level_data);
|
||||||
builder_.add_level(level);
|
builder_.add_level(level);
|
||||||
builder_.add_game(game);
|
builder_.add_game(game);
|
||||||
builder_.add_header(header);
|
builder_.add_header(header);
|
||||||
|
@ -8564,6 +9067,7 @@ inline flatbuffers::Offset<SaveGame> CreateSaveGameDirect(
|
||||||
flatbuffers::Offset<TEN::Save::SaveGameHeader> header = 0,
|
flatbuffers::Offset<TEN::Save::SaveGameHeader> header = 0,
|
||||||
flatbuffers::Offset<TEN::Save::SaveGameStatistics> game = 0,
|
flatbuffers::Offset<TEN::Save::SaveGameStatistics> game = 0,
|
||||||
flatbuffers::Offset<TEN::Save::SaveGameStatistics> level = 0,
|
flatbuffers::Offset<TEN::Save::SaveGameStatistics> level = 0,
|
||||||
|
flatbuffers::Offset<TEN::Save::LevelData> level_data = 0,
|
||||||
int32_t secret_bits = 0,
|
int32_t secret_bits = 0,
|
||||||
flatbuffers::Offset<TEN::Save::Camera> camera = 0,
|
flatbuffers::Offset<TEN::Save::Camera> camera = 0,
|
||||||
flatbuffers::Offset<TEN::Save::Lara> lara = 0,
|
flatbuffers::Offset<TEN::Save::Lara> lara = 0,
|
||||||
|
@ -8662,6 +9166,7 @@ inline flatbuffers::Offset<SaveGame> CreateSaveGameDirect(
|
||||||
header,
|
header,
|
||||||
game,
|
game,
|
||||||
level,
|
level,
|
||||||
|
level_data,
|
||||||
secret_bits,
|
secret_bits,
|
||||||
camera,
|
camera,
|
||||||
lara,
|
lara,
|
||||||
|
@ -8722,6 +9227,125 @@ inline flatbuffers::Offset<SaveGame> CreateSaveGameDirect(
|
||||||
|
|
||||||
flatbuffers::Offset<SaveGame> CreateSaveGame(flatbuffers::FlatBufferBuilder &_fbb, const SaveGameT *_o, const flatbuffers::rehasher_function_t *_rehasher = nullptr);
|
flatbuffers::Offset<SaveGame> CreateSaveGame(flatbuffers::FlatBufferBuilder &_fbb, const SaveGameT *_o, const flatbuffers::rehasher_function_t *_rehasher = nullptr);
|
||||||
|
|
||||||
|
inline LevelDataT *LevelData::UnPack(const flatbuffers::resolver_function_t *_resolver) const {
|
||||||
|
auto _o = std::make_unique<LevelDataT>();
|
||||||
|
UnPackTo(_o.get(), _resolver);
|
||||||
|
return _o.release();
|
||||||
|
}
|
||||||
|
|
||||||
|
inline void LevelData::UnPackTo(LevelDataT *_o, const flatbuffers::resolver_function_t *_resolver) const {
|
||||||
|
(void)_o;
|
||||||
|
(void)_resolver;
|
||||||
|
{ auto _e = level_far_view(); _o->level_far_view = _e; }
|
||||||
|
{ auto _e = storm_enabled(); _o->storm_enabled = _e; }
|
||||||
|
{ auto _e = rumble_enabled(); _o->rumble_enabled = _e; }
|
||||||
|
{ auto _e = weather_type(); _o->weather_type = _e; }
|
||||||
|
{ auto _e = weather_strength(); _o->weather_strength = _e; }
|
||||||
|
{ auto _e = fog_color(); _o->fog_color = _e; }
|
||||||
|
{ auto _e = fog_min_distance(); _o->fog_min_distance = _e; }
|
||||||
|
{ auto _e = fog_max_distance(); _o->fog_max_distance = _e; }
|
||||||
|
{ auto _e = sky_layer_1_enabled(); _o->sky_layer_1_enabled = _e; }
|
||||||
|
{ auto _e = sky_layer_1_color(); _o->sky_layer_1_color = _e; }
|
||||||
|
{ auto _e = sky_layer_1_speed(); _o->sky_layer_1_speed = _e; }
|
||||||
|
{ auto _e = sky_layer_2_enabled(); _o->sky_layer_2_enabled = _e; }
|
||||||
|
{ auto _e = sky_layer_2_color(); _o->sky_layer_2_color = _e; }
|
||||||
|
{ auto _e = sky_layer_2_speed(); _o->sky_layer_2_speed = _e; }
|
||||||
|
{ auto _e = horizon1_enabled(); _o->horizon1_enabled = _e; }
|
||||||
|
{ auto _e = horizon1_object_id(); _o->horizon1_object_id = _e; }
|
||||||
|
{ auto _e = horizon1_position(); if (_e) _o->horizon1_position = std::unique_ptr<TEN::Save::Vector3>(new TEN::Save::Vector3(*_e)); }
|
||||||
|
{ auto _e = horizon1_orientation(); if (_e) _o->horizon1_orientation = std::unique_ptr<TEN::Save::EulerAngles>(new TEN::Save::EulerAngles(*_e)); }
|
||||||
|
{ auto _e = horizon1_transparency(); _o->horizon1_transparency = _e; }
|
||||||
|
{ auto _e = horizon2_enabled(); _o->horizon2_enabled = _e; }
|
||||||
|
{ auto _e = horizon2_object_id(); _o->horizon2_object_id = _e; }
|
||||||
|
{ auto _e = horizon2_position(); if (_e) _o->horizon2_position = std::unique_ptr<TEN::Save::Vector3>(new TEN::Save::Vector3(*_e)); }
|
||||||
|
{ auto _e = horizon2_orientation(); if (_e) _o->horizon2_orientation = std::unique_ptr<TEN::Save::EulerAngles>(new TEN::Save::EulerAngles(*_e)); }
|
||||||
|
{ auto _e = horizon2_transparency(); _o->horizon2_transparency = _e; }
|
||||||
|
{ auto _e = lensflare_sprite_id(); _o->lensflare_sprite_id = _e; }
|
||||||
|
{ auto _e = lensflare_pitch(); _o->lensflare_pitch = _e; }
|
||||||
|
{ auto _e = lensflare_yaw(); _o->lensflare_yaw = _e; }
|
||||||
|
{ auto _e = lensflare_color(); _o->lensflare_color = _e; }
|
||||||
|
{ auto _e = starfield_star_count(); _o->starfield_star_count = _e; }
|
||||||
|
{ auto _e = starfield_meteor_count(); _o->starfield_meteor_count = _e; }
|
||||||
|
{ auto _e = starfield_meteor_spawn_density(); _o->starfield_meteor_spawn_density = _e; }
|
||||||
|
{ auto _e = starfield_meteor_velocity(); _o->starfield_meteor_velocity = _e; }
|
||||||
|
}
|
||||||
|
|
||||||
|
inline flatbuffers::Offset<LevelData> LevelData::Pack(flatbuffers::FlatBufferBuilder &_fbb, const LevelDataT* _o, const flatbuffers::rehasher_function_t *_rehasher) {
|
||||||
|
return CreateLevelData(_fbb, _o, _rehasher);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline flatbuffers::Offset<LevelData> CreateLevelData(flatbuffers::FlatBufferBuilder &_fbb, const LevelDataT *_o, const flatbuffers::rehasher_function_t *_rehasher) {
|
||||||
|
(void)_rehasher;
|
||||||
|
(void)_o;
|
||||||
|
struct _VectorArgs { flatbuffers::FlatBufferBuilder *__fbb; const LevelDataT* __o; const flatbuffers::rehasher_function_t *__rehasher; } _va = { &_fbb, _o, _rehasher}; (void)_va;
|
||||||
|
auto _level_far_view = _o->level_far_view;
|
||||||
|
auto _storm_enabled = _o->storm_enabled;
|
||||||
|
auto _rumble_enabled = _o->rumble_enabled;
|
||||||
|
auto _weather_type = _o->weather_type;
|
||||||
|
auto _weather_strength = _o->weather_strength;
|
||||||
|
auto _fog_color = _o->fog_color;
|
||||||
|
auto _fog_min_distance = _o->fog_min_distance;
|
||||||
|
auto _fog_max_distance = _o->fog_max_distance;
|
||||||
|
auto _sky_layer_1_enabled = _o->sky_layer_1_enabled;
|
||||||
|
auto _sky_layer_1_color = _o->sky_layer_1_color;
|
||||||
|
auto _sky_layer_1_speed = _o->sky_layer_1_speed;
|
||||||
|
auto _sky_layer_2_enabled = _o->sky_layer_2_enabled;
|
||||||
|
auto _sky_layer_2_color = _o->sky_layer_2_color;
|
||||||
|
auto _sky_layer_2_speed = _o->sky_layer_2_speed;
|
||||||
|
auto _horizon1_enabled = _o->horizon1_enabled;
|
||||||
|
auto _horizon1_object_id = _o->horizon1_object_id;
|
||||||
|
auto _horizon1_position = _o->horizon1_position ? _o->horizon1_position.get() : 0;
|
||||||
|
auto _horizon1_orientation = _o->horizon1_orientation ? _o->horizon1_orientation.get() : 0;
|
||||||
|
auto _horizon1_transparency = _o->horizon1_transparency;
|
||||||
|
auto _horizon2_enabled = _o->horizon2_enabled;
|
||||||
|
auto _horizon2_object_id = _o->horizon2_object_id;
|
||||||
|
auto _horizon2_position = _o->horizon2_position ? _o->horizon2_position.get() : 0;
|
||||||
|
auto _horizon2_orientation = _o->horizon2_orientation ? _o->horizon2_orientation.get() : 0;
|
||||||
|
auto _horizon2_transparency = _o->horizon2_transparency;
|
||||||
|
auto _lensflare_sprite_id = _o->lensflare_sprite_id;
|
||||||
|
auto _lensflare_pitch = _o->lensflare_pitch;
|
||||||
|
auto _lensflare_yaw = _o->lensflare_yaw;
|
||||||
|
auto _lensflare_color = _o->lensflare_color;
|
||||||
|
auto _starfield_star_count = _o->starfield_star_count;
|
||||||
|
auto _starfield_meteor_count = _o->starfield_meteor_count;
|
||||||
|
auto _starfield_meteor_spawn_density = _o->starfield_meteor_spawn_density;
|
||||||
|
auto _starfield_meteor_velocity = _o->starfield_meteor_velocity;
|
||||||
|
return TEN::Save::CreateLevelData(
|
||||||
|
_fbb,
|
||||||
|
_level_far_view,
|
||||||
|
_storm_enabled,
|
||||||
|
_rumble_enabled,
|
||||||
|
_weather_type,
|
||||||
|
_weather_strength,
|
||||||
|
_fog_color,
|
||||||
|
_fog_min_distance,
|
||||||
|
_fog_max_distance,
|
||||||
|
_sky_layer_1_enabled,
|
||||||
|
_sky_layer_1_color,
|
||||||
|
_sky_layer_1_speed,
|
||||||
|
_sky_layer_2_enabled,
|
||||||
|
_sky_layer_2_color,
|
||||||
|
_sky_layer_2_speed,
|
||||||
|
_horizon1_enabled,
|
||||||
|
_horizon1_object_id,
|
||||||
|
_horizon1_position,
|
||||||
|
_horizon1_orientation,
|
||||||
|
_horizon1_transparency,
|
||||||
|
_horizon2_enabled,
|
||||||
|
_horizon2_object_id,
|
||||||
|
_horizon2_position,
|
||||||
|
_horizon2_orientation,
|
||||||
|
_horizon2_transparency,
|
||||||
|
_lensflare_sprite_id,
|
||||||
|
_lensflare_pitch,
|
||||||
|
_lensflare_yaw,
|
||||||
|
_lensflare_color,
|
||||||
|
_starfield_star_count,
|
||||||
|
_starfield_meteor_count,
|
||||||
|
_starfield_meteor_spawn_density,
|
||||||
|
_starfield_meteor_velocity);
|
||||||
|
}
|
||||||
|
|
||||||
inline RoomT *Room::UnPack(const flatbuffers::resolver_function_t *_resolver) const {
|
inline RoomT *Room::UnPack(const flatbuffers::resolver_function_t *_resolver) const {
|
||||||
auto _o = std::make_unique<RoomT>();
|
auto _o = std::make_unique<RoomT>();
|
||||||
UnPackTo(_o.get(), _resolver);
|
UnPackTo(_o.get(), _resolver);
|
||||||
|
@ -10119,6 +10743,13 @@ inline void ParticleInfo::UnPackTo(ParticleInfoT *_o, const flatbuffers::resolve
|
||||||
{ auto _e = node_number(); _o->node_number = _e; }
|
{ auto _e = node_number(); _o->node_number = _e; }
|
||||||
{ auto _e = target_pos(); if (_e) _o->target_pos = std::unique_ptr<TEN::Save::Vector3>(new TEN::Save::Vector3(*_e)); }
|
{ auto _e = target_pos(); if (_e) _o->target_pos = std::unique_ptr<TEN::Save::Vector3>(new TEN::Save::Vector3(*_e)); }
|
||||||
{ auto _e = sprite_id(); _o->sprite_id = _e; }
|
{ auto _e = sprite_id(); _o->sprite_id = _e; }
|
||||||
|
{ auto _e = damage(); _o->damage = _e; }
|
||||||
|
{ auto _e = framerate(); _o->framerate = _e; }
|
||||||
|
{ auto _e = animation_type(); _o->animation_type = _e; }
|
||||||
|
{ auto _e = light_radius(); _o->light_radius = _e; }
|
||||||
|
{ auto _e = light_flicker(); _o->light_flicker = _e; }
|
||||||
|
{ auto _e = light_flicker_s(); _o->light_flicker_s = _e; }
|
||||||
|
{ auto _e = sound(); _o->sound = _e; }
|
||||||
}
|
}
|
||||||
|
|
||||||
inline flatbuffers::Offset<ParticleInfo> ParticleInfo::Pack(flatbuffers::FlatBufferBuilder &_fbb, const ParticleInfoT* _o, const flatbuffers::rehasher_function_t *_rehasher) {
|
inline flatbuffers::Offset<ParticleInfo> ParticleInfo::Pack(flatbuffers::FlatBufferBuilder &_fbb, const ParticleInfoT* _o, const flatbuffers::rehasher_function_t *_rehasher) {
|
||||||
|
@ -10168,6 +10799,13 @@ inline flatbuffers::Offset<ParticleInfo> CreateParticleInfo(flatbuffers::FlatBuf
|
||||||
auto _node_number = _o->node_number;
|
auto _node_number = _o->node_number;
|
||||||
auto _target_pos = _o->target_pos ? _o->target_pos.get() : 0;
|
auto _target_pos = _o->target_pos ? _o->target_pos.get() : 0;
|
||||||
auto _sprite_id = _o->sprite_id;
|
auto _sprite_id = _o->sprite_id;
|
||||||
|
auto _damage = _o->damage;
|
||||||
|
auto _framerate = _o->framerate;
|
||||||
|
auto _animation_type = _o->animation_type;
|
||||||
|
auto _light_radius = _o->light_radius;
|
||||||
|
auto _light_flicker = _o->light_flicker;
|
||||||
|
auto _light_flicker_s = _o->light_flicker_s;
|
||||||
|
auto _sound = _o->sound;
|
||||||
return TEN::Save::CreateParticleInfo(
|
return TEN::Save::CreateParticleInfo(
|
||||||
_fbb,
|
_fbb,
|
||||||
_x,
|
_x,
|
||||||
|
@ -10208,7 +10846,14 @@ inline flatbuffers::Offset<ParticleInfo> CreateParticleInfo(flatbuffers::FlatBuf
|
||||||
_room_number,
|
_room_number,
|
||||||
_node_number,
|
_node_number,
|
||||||
_target_pos,
|
_target_pos,
|
||||||
_sprite_id);
|
_sprite_id,
|
||||||
|
_damage,
|
||||||
|
_framerate,
|
||||||
|
_animation_type,
|
||||||
|
_light_radius,
|
||||||
|
_light_flicker,
|
||||||
|
_light_flicker_s,
|
||||||
|
_sound);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline SoundtrackT *Soundtrack::UnPack(const flatbuffers::resolver_function_t *_resolver) const {
|
inline SoundtrackT *Soundtrack::UnPack(const flatbuffers::resolver_function_t *_resolver) const {
|
||||||
|
@ -11019,6 +11664,7 @@ inline void SaveGameStatistics::UnPackTo(SaveGameStatisticsT *_o, const flatbuff
|
||||||
{ auto _e = damage_taken(); _o->damage_taken = _e; }
|
{ auto _e = damage_taken(); _o->damage_taken = _e; }
|
||||||
{ auto _e = distance(); _o->distance = _e; }
|
{ auto _e = distance(); _o->distance = _e; }
|
||||||
{ auto _e = kills(); _o->kills = _e; }
|
{ auto _e = kills(); _o->kills = _e; }
|
||||||
|
{ auto _e = pickups(); _o->pickups = _e; }
|
||||||
{ auto _e = secrets(); _o->secrets = _e; }
|
{ auto _e = secrets(); _o->secrets = _e; }
|
||||||
{ auto _e = timer(); _o->timer = _e; }
|
{ auto _e = timer(); _o->timer = _e; }
|
||||||
}
|
}
|
||||||
|
@ -11037,6 +11683,7 @@ inline flatbuffers::Offset<SaveGameStatistics> CreateSaveGameStatistics(flatbuff
|
||||||
auto _damage_taken = _o->damage_taken;
|
auto _damage_taken = _o->damage_taken;
|
||||||
auto _distance = _o->distance;
|
auto _distance = _o->distance;
|
||||||
auto _kills = _o->kills;
|
auto _kills = _o->kills;
|
||||||
|
auto _pickups = _o->pickups;
|
||||||
auto _secrets = _o->secrets;
|
auto _secrets = _o->secrets;
|
||||||
auto _timer = _o->timer;
|
auto _timer = _o->timer;
|
||||||
return TEN::Save::CreateSaveGameStatistics(
|
return TEN::Save::CreateSaveGameStatistics(
|
||||||
|
@ -11047,6 +11694,7 @@ inline flatbuffers::Offset<SaveGameStatistics> CreateSaveGameStatistics(flatbuff
|
||||||
_damage_taken,
|
_damage_taken,
|
||||||
_distance,
|
_distance,
|
||||||
_kills,
|
_kills,
|
||||||
|
_pickups,
|
||||||
_secrets,
|
_secrets,
|
||||||
_timer);
|
_timer);
|
||||||
}
|
}
|
||||||
|
@ -11063,6 +11711,7 @@ inline void SaveGame::UnPackTo(SaveGameT *_o, const flatbuffers::resolver_functi
|
||||||
{ auto _e = header(); if (_e) _o->header = std::unique_ptr<TEN::Save::SaveGameHeaderT>(_e->UnPack(_resolver)); }
|
{ auto _e = header(); if (_e) _o->header = std::unique_ptr<TEN::Save::SaveGameHeaderT>(_e->UnPack(_resolver)); }
|
||||||
{ auto _e = game(); if (_e) _o->game = std::unique_ptr<TEN::Save::SaveGameStatisticsT>(_e->UnPack(_resolver)); }
|
{ auto _e = game(); if (_e) _o->game = std::unique_ptr<TEN::Save::SaveGameStatisticsT>(_e->UnPack(_resolver)); }
|
||||||
{ auto _e = level(); if (_e) _o->level = std::unique_ptr<TEN::Save::SaveGameStatisticsT>(_e->UnPack(_resolver)); }
|
{ auto _e = level(); if (_e) _o->level = std::unique_ptr<TEN::Save::SaveGameStatisticsT>(_e->UnPack(_resolver)); }
|
||||||
|
{ auto _e = level_data(); if (_e) _o->level_data = std::unique_ptr<TEN::Save::LevelDataT>(_e->UnPack(_resolver)); }
|
||||||
{ auto _e = secret_bits(); _o->secret_bits = _e; }
|
{ auto _e = secret_bits(); _o->secret_bits = _e; }
|
||||||
{ auto _e = camera(); if (_e) _o->camera = std::unique_ptr<TEN::Save::CameraT>(_e->UnPack(_resolver)); }
|
{ auto _e = camera(); if (_e) _o->camera = std::unique_ptr<TEN::Save::CameraT>(_e->UnPack(_resolver)); }
|
||||||
{ auto _e = lara(); if (_e) _o->lara = std::unique_ptr<TEN::Save::LaraT>(_e->UnPack(_resolver)); }
|
{ auto _e = lara(); if (_e) _o->lara = std::unique_ptr<TEN::Save::LaraT>(_e->UnPack(_resolver)); }
|
||||||
|
@ -11132,6 +11781,7 @@ inline flatbuffers::Offset<SaveGame> CreateSaveGame(flatbuffers::FlatBufferBuild
|
||||||
auto _header = _o->header ? CreateSaveGameHeader(_fbb, _o->header.get(), _rehasher) : 0;
|
auto _header = _o->header ? CreateSaveGameHeader(_fbb, _o->header.get(), _rehasher) : 0;
|
||||||
auto _game = _o->game ? CreateSaveGameStatistics(_fbb, _o->game.get(), _rehasher) : 0;
|
auto _game = _o->game ? CreateSaveGameStatistics(_fbb, _o->game.get(), _rehasher) : 0;
|
||||||
auto _level = _o->level ? CreateSaveGameStatistics(_fbb, _o->level.get(), _rehasher) : 0;
|
auto _level = _o->level ? CreateSaveGameStatistics(_fbb, _o->level.get(), _rehasher) : 0;
|
||||||
|
auto _level_data = _o->level_data ? CreateLevelData(_fbb, _o->level_data.get(), _rehasher) : 0;
|
||||||
auto _secret_bits = _o->secret_bits;
|
auto _secret_bits = _o->secret_bits;
|
||||||
auto _camera = _o->camera ? CreateCamera(_fbb, _o->camera.get(), _rehasher) : 0;
|
auto _camera = _o->camera ? CreateCamera(_fbb, _o->camera.get(), _rehasher) : 0;
|
||||||
auto _lara = _o->lara ? CreateLara(_fbb, _o->lara.get(), _rehasher) : 0;
|
auto _lara = _o->lara ? CreateLara(_fbb, _o->lara.get(), _rehasher) : 0;
|
||||||
|
@ -11193,6 +11843,7 @@ inline flatbuffers::Offset<SaveGame> CreateSaveGame(flatbuffers::FlatBufferBuild
|
||||||
_header,
|
_header,
|
||||||
_game,
|
_game,
|
||||||
_level,
|
_level,
|
||||||
|
_level_data,
|
||||||
_secret_bits,
|
_secret_bits,
|
||||||
_camera,
|
_camera,
|
||||||
_lara,
|
_lara,
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue