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Merge branch 'state_cleaning_tier_2' into luarefactor
# Conflicts: # .gitignore # Common/Game/collision/collide_room.h # Common/Game/control/control.h # Common/Game/items.h # Common/Specific/phd_global.h # Common/Specific/trmath.h # Scripting/src/TEN/Flow/Animations/Animations.h # Scripting/src/TEN/Flow/FlowHandler.cpp # Scripts/Settings.lua # TR5Main/Game/Lara/lara.cpp # TR5Main/Game/Lara/lara_basic.cpp # TR5Main/Game/Lara/lara_cheat.cpp # TR5Main/Game/Lara/lara_collide.cpp # TR5Main/Game/Lara/lara_crawl.cpp # TR5Main/Game/Lara/lara_helpers.cpp # TR5Main/Game/Lara/lara_jump.cpp # TR5Main/Game/Lara/lara_monkey.cpp # TR5Main/Game/Lara/lara_swim.cpp # TR5Main/Game/Lara/lara_tests.cpp # TR5Main/Game/animation.cpp # TR5Main/Game/camera.cpp # TR5Main/Game/collision/collide_item.cpp # TR5Main/Game/collision/collide_room.cpp # TR5Main/Game/collision/floordata.cpp # TR5Main/Game/control/control.cpp # TR5Main/Game/control/los.cpp # TR5Main/Game/control/volume.cpp # TR5Main/Game/effects/hair.cpp # TR5Main/Game/gui.cpp # TR5Main/Game/health.cpp # TR5Main/Game/items.cpp # TR5Main/Game/room.cpp # TR5Main/Game/savegame.cpp # TR5Main/Renderer/ConstantBuffers/MiscBuffer.h # TR5Main/Renderer/RenderPipelineState/RenderPipelineState.cpp # TR5Main/Renderer/RenderPipelineState/RenderPipelineState.h # TR5Main/Renderer/Renderer11Draw.cpp # TR5Main/Renderer/Renderer11Frame.cpp # TR5Main/Renderer/Renderer11Helper.cpp # TR5Main/Renderer/Renderer11Lara.cpp # TR5Main/Renderer/Renderer11PostProcess.cpp # TR5Main/Renderer/Renderer11Settings.cpp # TR5Main/Renderer/Renderer11String.cpp # TR5Main/Renderer/RendererSprites.h # TR5Main/Scripting/GameLogicScript.cpp # TR5Main/Scripting/GameScriptAnimations.cpp # TR5Main/Scripting/GameScriptItemInfo.cpp # TR5Main/Scripting/GameScriptItemInfo.h # TR5Main/Scripting/GameScriptMeshInfo.cpp # TR5Main/Scripting/GameScriptPosition.cpp # TR5Main/Specific/input.cpp # TR5Main/Specific/level.cpp # TR5Main/Specific/savegame/flatbuffers/ten_savegame_generated.h # TR5Main/TombEngine.vcxproj.filters # common/game/collision/collide_item.h
This commit is contained in:
commit
7587d3470c
637 changed files with 54779 additions and 59144 deletions
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@ -1,7 +1,12 @@
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-- TR5Main engine settings file
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-- TombEngine settings file
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-- Created by MontyTRC
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<<<<<<< HEAD
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-- Place in this Lua script all the engine settings for your game
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-- WARNING: bad values could make your game unplayable, please follow with attention the reference guide
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=======
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-- Place all the engine settings for your game in this Lua script.
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-- WARNING: Bad values could make your game unplayable; please follow reference guide attentively.
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>>>>>>> state_cleaning_tier_2
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local Flow = TEN.Flow
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@ -17,6 +22,7 @@ settings.showDebugInfo = true;
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settings.errorMode = Flow.ErrorMode.WARN;
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Flow.SetSettings(settings);
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<<<<<<< HEAD
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local anims = Flow.Animations.new();
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anims.crawlExtended = true;
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anims.crouchRoll = true;
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@ -26,3 +32,15 @@ anims.monkeyAutoJump = false;
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anims.oscillateHang = true;
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anims.pose = false;
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Flow.SetAnimations(anims);
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=======
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local anims = Animations.new();
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anims.hasPose = false;
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anims.hasSlideExtended = false;
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anims.hasSprintJump = true;
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anims.hasMonkeyAutoJump = false;
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anims.hasCrawlspaceDive = true;
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anims.hasCrawlExtended = true;
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anims.hasCrouchRoll = true;
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anims.hasOverhangClimb = false;
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SetAnimations(anims);
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>>>>>>> state_cleaning_tier_2
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