diff --git a/Documentation/doc/2 classes/Flow.Settings.html b/Documentation/doc/2 classes/Flow.Settings.html index c0e7994a1..4f76f9212 100644 --- a/Documentation/doc/2 classes/Flow.Settings.html +++ b/Documentation/doc/2 classes/Flow.Settings.html @@ -1255,7 +1255,7 @@ @@ -1278,7 +1278,7 @@ diff --git a/TombEngine/Scripting/Internal/TEN/Flow/Settings/Settings.cpp b/TombEngine/Scripting/Internal/TEN/Flow/Settings/Settings.cpp index ba2cf5e71..c72382a24 100644 --- a/TombEngine/Scripting/Internal/TEN/Flow/Settings/Settings.cpp +++ b/TombEngine/Scripting/Internal/TEN/Flow/Settings/Settings.cpp @@ -325,13 +325,13 @@ namespace TEN::Scripting sol::meta_function::new_index, NewIndexErrorMaker(SystemSettings, ScriptReserved_SystemSettings), /// How should the application respond to script errors? - // @tfield Flow.ErrorMode errorMode error mode to use. */ + // @tfield Flow.ErrorMode errorMode error mode to use. "errorMode", &SystemSettings::ErrorMode, /// Use multithreading in certain calculations.
// When set to `true`, some performance-critical calculations will be performed in parallel, which can give // a significant performance boost. Don't disable unless you have problems with launching or using TombEngine. - // @tfield bool multithreaded determines whether to use multithreading or not. */ + // @tfield bool multithreaded determines whether to use multithreading or not. "multithreaded", &SystemSettings::Multithreaded, /// Can the game utilize the fast reload feature?