diff --git a/Documentation/doc/2 classes/Flow.Settings.html b/Documentation/doc/2 classes/Flow.Settings.html
index c0e7994a1..4f76f9212 100644
--- a/Documentation/doc/2 classes/Flow.Settings.html
+++ b/Documentation/doc/2 classes/Flow.Settings.html
@@ -1255,7 +1255,7 @@
- errorMode
ErrorMode
- error mode to use. */
+ error mode to use.
@@ -1278,7 +1278,7 @@
- multithreaded
bool
- determines whether to use multithreading or not. */
+ determines whether to use multithreading or not.
diff --git a/TombEngine/Scripting/Internal/TEN/Flow/Settings/Settings.cpp b/TombEngine/Scripting/Internal/TEN/Flow/Settings/Settings.cpp
index ba2cf5e71..c72382a24 100644
--- a/TombEngine/Scripting/Internal/TEN/Flow/Settings/Settings.cpp
+++ b/TombEngine/Scripting/Internal/TEN/Flow/Settings/Settings.cpp
@@ -325,13 +325,13 @@ namespace TEN::Scripting
sol::meta_function::new_index, NewIndexErrorMaker(SystemSettings, ScriptReserved_SystemSettings),
/// How should the application respond to script errors?
- // @tfield Flow.ErrorMode errorMode error mode to use. */
+ // @tfield Flow.ErrorMode errorMode error mode to use.
"errorMode", &SystemSettings::ErrorMode,
/// Use multithreading in certain calculations.
// When set to `true`, some performance-critical calculations will be performed in parallel, which can give
// a significant performance boost. Don't disable unless you have problems with launching or using TombEngine.
- // @tfield bool multithreaded determines whether to use multithreading or not. */
+ // @tfield bool multithreaded determines whether to use multithreading or not.
"multithreaded", &SystemSettings::Multithreaded,
/// Can the game utilize the fast reload feature?