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Change PrintString arg names to better reflect what it does.
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1 changed files with 2 additions and 2 deletions
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@ -555,9 +555,9 @@ void GameScript::ResetVariables()
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}
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// Misc
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void GameScript::PrintString(std::string const & key, int x, int y, GameScriptColor color, int lifetime, int flags)
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void GameScript::PrintString(std::string const & str, int x, int y, GameScriptColor color, int lifetime, int flags)
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{
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ten::renderer::g_Renderer.drawString(x, y, key.c_str(), color, flags);
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ten::renderer::g_Renderer.drawString(x, y, str.c_str(), color, flags);
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}
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void GameScript::ShowString(GameScriptDisplayString const & str, sol::optional<float> nSeconds)
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