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Comply Changes.txt formatting with markdown syntax
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1 changed files with 33 additions and 33 deletions
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@ -1,39 +1,39 @@
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Version 1.0.1
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=============
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- Added antialiasing support.
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- Added static mesh scaling support.
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- Added free rotation for teeth spikes instead of using OCB codes.
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- Fix some issues with shimmying between diagonal ledges and walls.
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- Fix rope transparency.
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- Fix objects disappearing under certain angles at the edges of the screen.
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- Fix incorrect polerope and jumpswitch grabbing.
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- Fix camera behaviour with pushable blocks.
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- Fix minecart unduck on inclines.
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- Fix quadbike dismount with jump key and allow to shoot big gun with action key.
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- Fix static meshes having wrong colors on savegame reload.
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- Fix rollingball incorrectly killing Lara in water and in jump.
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- Fix resurfacing on underwater death.
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- Fix water to ladder animation not activating in all cases.
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- Fix ripples not appearing on water connections higher than room bottom.
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- Fix several problems with ropes (stumbling, rope length, etc).
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- Fix several problems with teeth spikes.
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- Fix falling through twoblock platform on room number change.
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- Fix falling block breaking too early if placed on a vertical portal.
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- Fix crashes when loading image files are missing.
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- Disable trigger check for puzzle holes.
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- Clear locusts and other swarm enemies on level reload.
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- Enhance cobra AI and fix targeting.
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- Fully decompile HAMMER object from TR4.
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- Prevent title music audio from starting in a random place.
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- Update harpoon speed on room change.
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- Enable second sky layer rendering.
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- Preserve inventory and flare on level jumps.
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- Timer.Create now lets you choose the units to display remaining time.
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- Fatal script errors now boot you to the title (it will crash if the title itself has these errors).
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- SetFarView has been removed, and Flow.Level.farView is now uncapped.
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- DisplayString text will now be cleared when a level is exited or reloaded.
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- EventSequence.lua has been added and documented.
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* Added antialiasing support.
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* Added static mesh scaling support.
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* Added free rotation for teeth spikes instead of using OCB codes.
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* Fix some issues with shimmying between diagonal ledges and walls.
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* Fix rope transparency.
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* Fix objects disappearing under certain angles at the edges of the screen.
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* Fix incorrect polerope and jumpswitch grabbing.
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* Fix camera behaviour with pushable blocks.
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* Fix minecart unduck on inclines.
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* Fix quadbike dismount with jump key and allow to shoot big gun with action key.
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* Fix static meshes having wrong colors on savegame reload.
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* Fix rollingball incorrectly killing Lara in water and in jump.
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* Fix resurfacing on underwater death.
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* Fix water to ladder animation not activating in all cases.
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* Fix ripples not appearing on water connections higher than room bottom.
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* Fix several problems with ropes (stumbling, rope length, etc).
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* Fix several problems with teeth spikes.
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* Fix falling through twoblock platform on room number change.
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* Fix falling block breaking too early if placed on a vertical portal.
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* Fix crashes when loading image files are missing.
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* Disable trigger check for puzzle holes.
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* Clear locusts and other swarm enemies on level reload.
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* Enhance cobra AI and fix targeting.
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* Fully decompile HAMMER object from TR4.
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* Prevent title music audio from starting in a random place.
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* Update harpoon speed on room change.
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* Enable second sky layer rendering.
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* Preserve inventory and flare on level jumps.
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* Timer.Create now lets you choose the units to display remaining time.
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* Fatal script errors now boot you to the title (it will crash if the title itself has these errors).
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* SetFarView has been removed, and Flow.Level.farView is now uncapped.
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* DisplayString text will now be cleared when a level is exited or reloaded.
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* EventSequence.lua has been added and documented.
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Version 1.0
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