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Actually bind GameScriptRotation::ToString.
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@ -14,6 +14,7 @@ void GameScriptRotation::Register(sol::state* state)
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{
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state->new_usertype<GameScriptRotation>("Rotation",
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sol::constructors<GameScriptRotation(int, int, int)>(),
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sol::meta_function::to_string, &GameScriptRotation::ToString,
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/// (int) rotation about x axis
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//@mem x
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