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Added Sophia
- deleted all the __cdecl except for the #define function. because /Gd enable the __cdecl for function by default. - added the commented code in FireWeapon for TR3 entity (some function is missing)
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115 changed files with 2749 additions and 1499 deletions
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@ -12,7 +12,7 @@
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BITE_INFO skeletonBite = { 0, -16, 200, 11 };
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void __cdecl InitialiseSkeleton(short itemNum)
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void InitialiseSkeleton(short itemNum)
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{
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ITEM_INFO* item = &Items[itemNum];
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OBJECT_INFO* obj = &Objects[ID_SKELETON];
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@ -53,7 +53,7 @@ void __cdecl InitialiseSkeleton(short itemNum)
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}
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}
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void __cdecl SkeletonControl(short itemNum)
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void SkeletonControl(short itemNum)
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{
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bool someFlag1 = false;
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bool someFlag2 = false;
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@ -722,7 +722,7 @@ void __cdecl SkeletonControl(short itemNum)
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}
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}
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void __cdecl WakeUpSkeleton(ITEM_INFO* item)
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void WakeUpSkeleton(ITEM_INFO* item)
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{
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short fxNum = CreateNewEffect(item->roomNumber);
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if (fxNum != NO_ITEM)
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