Added working Release Configuration

This commit is contained in:
Raildex 2021-01-19 16:49:40 +01:00
parent 6c39800d89
commit 6df3aafada
6 changed files with 119 additions and 130 deletions

View file

@ -1,24 +1,18 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.28803.452
# Visual Studio 15
VisualStudioVersion = 15.0.28307.1300
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "TR5Main", "TR5Main\TR5Main.vcxproj", "{15AB0220-541C-4DA1-94EB-ED3C47E4582E}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{15AB0220-541C-4DA1-94EB-ED3C47E4582E}.Debug|x64.ActiveCfg = Debug|Win32
{15AB0220-541C-4DA1-94EB-ED3C47E4582E}.Debug|x64.Build.0 = Debug|Win32
{15AB0220-541C-4DA1-94EB-ED3C47E4582E}.Debug|x86.ActiveCfg = Debug|Win32
{15AB0220-541C-4DA1-94EB-ED3C47E4582E}.Debug|x86.Build.0 = Debug|Win32
{15AB0220-541C-4DA1-94EB-ED3C47E4582E}.Release|x64.ActiveCfg = Release|Win32
{15AB0220-541C-4DA1-94EB-ED3C47E4582E}.Release|x64.Build.0 = Release|Win32
{15AB0220-541C-4DA1-94EB-ED3C47E4582E}.Release|x86.ActiveCfg = Release|Win32
{15AB0220-541C-4DA1-94EB-ED3C47E4582E}.Release|x86.Build.0 = Release|Win32
EndGlobalSection

View file

@ -1801,8 +1801,10 @@ namespace T5M::Renderer
m_context->ClearDepthStencilView(m_depthStencilView, D3D11_CLEAR_STENCIL | D3D11_CLEAR_DEPTH, 1.0f, 0);
renderInventoryScene(m_backBufferRTV, m_depthStencilView, nullptr);
#if _DEBUG
drawString(0, 0, commit.c_str(), D3DCOLOR_ARGB(255, 255,255, 255), 0);
drawAllStrings();
#endif
m_swapChain->Present(0, 0);
}

View file

@ -15,6 +15,7 @@
#include <fcntl.h>
#include <process.h>
#include <corecrt_io.h>
#include <iostream>
using namespace T5M::Renderer;
using std::exception;
using std::string;
@ -95,6 +96,7 @@ void CALLBACK HandleWmCommand(unsigned short wParam)
}
void getCurrentCommit() {
#if _DEBUG
LPSTR cmdLine = {TEXT("git.exe log -1 --oneline")};
SECURITY_ATTRIBUTES sa = {0};
@ -145,6 +147,7 @@ void getCurrentCommit() {
CloseHandle(hStdOutWr);
CloseHandle(hStdErrRd);
CloseHandle(hStdErrWr);
#endif
}
void HandleScriptMessage(WPARAM wParam)

View file

@ -1,31 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.27428.2037
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "TR5Main", "TR5Main\TR5Main.vcxproj", "{15AB0220-541C-4DA1-94EB-ED3C47E4582E}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{15AB0220-541C-4DA1-94EB-ED3C47E4582E}.Debug|x64.ActiveCfg = Debug|x64
{15AB0220-541C-4DA1-94EB-ED3C47E4582E}.Debug|x64.Build.0 = Debug|x64
{15AB0220-541C-4DA1-94EB-ED3C47E4582E}.Debug|x86.ActiveCfg = Debug|Win32
{15AB0220-541C-4DA1-94EB-ED3C47E4582E}.Debug|x86.Build.0 = Debug|Win32
{15AB0220-541C-4DA1-94EB-ED3C47E4582E}.Release|x64.ActiveCfg = Release|x64
{15AB0220-541C-4DA1-94EB-ED3C47E4582E}.Release|x64.Build.0 = Release|x64
{15AB0220-541C-4DA1-94EB-ED3C47E4582E}.Release|x86.ActiveCfg = Release|Win32
{15AB0220-541C-4DA1-94EB-ED3C47E4582E}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {1689BEF8-E05F-46C0-AFCA-E04DCB4EF2B2}
EndGlobalSection
EndGlobal

View file

@ -15,7 +15,7 @@
<ProjectGuid>{15AB0220-541C-4DA1-94EB-ED3C47E4582E}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>TR5Main</RootNamespace>
<WindowsTargetPlatformVersion>10.0.17134.0</WindowsTargetPlatformVersion>
<WindowsTargetPlatformVersion>10.0.18362.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
@ -26,10 +26,9 @@
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v142</PlatformToolset>
<PlatformToolset>v141</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
@ -39,7 +38,7 @@
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
@ -52,11 +51,12 @@
<TargetExt>.exe</TargetExt>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<LinkIncremental>true</LinkIncremental>
<OutDir>$(ProjectDir)..\Build\</OutDir>
<ExecutablePath>$(ExecutablePath);$(DXSDK_DIR)Utilities\bin\x86</ExecutablePath>
<IncludePath>$(SolutionDir)TR5Main\Libs\bass;$(SolutionDir)TR5Main\Libs\lua;$(SolutionDir)TR5Main\Libs\sol;$(SolutionDir)\TR5Main\Libs\zlib;$(IncludePath)</IncludePath>
<LibraryPath>$(SolutionDir)TR5Main\Libs\zlib\dll32;$(LibraryPath);$(DXSDK_DIR)Lib\x86;$(SolutionDir)TR5Main\Libs\bass;$(SolutionDir)TR5Main\Libs\lua</LibraryPath>
<OutDir>$(ProjectDir)..\Build\</OutDir>
<LibraryPath>$(SolutionDir)TR5Main\Libs\zlib\dll32;$(LibraryPath);$(DXSDK_DIR)Lib\x86;$(SolutionDir)TR5Main\Libs\bass;$(SolutionDir)TR5Main\Libs\lua;$(SolutionDir)TR5Main\Libs\boost\libs</LibraryPath>
<TargetExt>.exe</TargetExt>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
@ -94,33 +94,43 @@ xcopy /Y "$(ProjectDir)Scripting\Scripts\*.lua" "$(TargetDir)\Scripts"</Command>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>EnableAllWarnings</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;WIN32;_RELEASE;TR5MAIN_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>$(SolutionDir)TR5Main;$(SolutionDir)TR5Main\Game;$(SolutionDir)TR5Main\Game\Lara;$(SolutionDir)TR5Main\Global;$(SolutionDir)TR5Main\Objects;$(SolutionDir)TR5Main\Objects\Utils;$(SolutionDir)TR5Main\Objects\Effects;$(SolutionDir)TR5Main\Objects\Generic;$(SolutionDir)TR5Main\Objects\Generic\Object;$(SolutionDir)TR5Main\Objects\TR1;$(SolutionDir)TR5Main\Objects\TR1\Entity;$(SolutionDir)TR5Main\Objects\TR1\Trap;$(SolutionDir)TR5Main\Objects\TR2;$(SolutionDir)TR5Main\Objects\TR2\Entity;$(SolutionDir)TR5Main\Objects\TR2\Trap;$(SolutionDir)TR5Main\Objects\TR2\Vehicles;$(SolutionDir)TR5Main\Objects\TR3;$(SolutionDir)TR5Main\Objects\TR3\Entity;$(SolutionDir)TR5Main\Objects\TR3\Trap;$(SolutionDir)TR5Main\Objects\TR3\Vehicles;$(SolutionDir)TR5Main\Objects\TR4;$(SolutionDir)TR5Main\Objects\TR4\Entity;$(SolutionDir)TR5Main\Objects\TR4\Trap;$(SolutionDir)TR5Main\Objects\TR4\Object;$(SolutionDir)TR5Main\Objects\TR4\Floor;$(SolutionDir)TR5Main\Objects\TR4\Switch;$(SolutionDir)TR5Main\Objects\TR4\Vehicles;$(SolutionDir)TR5Main\Objects\TR5;$(SolutionDir)TR5Main\Objects\TR5\Entity;$(SolutionDir)TR5Main\Objects\TR5\Trap;$(SolutionDir)TR5Main\Objects\TR5\Light;$(SolutionDir)TR5Main\Objects\TR5\Emitter;$(SolutionDir)TR5Main\Objects\TR5\Shatter;$(SolutionDir)TR5Main\Objects\TR5\Switch;$(SolutionDir)TR5Main\Objects\TR5\Object;$(SolutionDir)TR5Main\Objects\Vehicles;$(SolutionDir)TR5Main\Renderer;$(SolutionDir)TR5Main\Scripting;$(SolutionDir)TR5Main\Specific;$(SolutionDir)TR5Main\Specific\IO;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<WarningLevel>TurnOffAllWarnings</WarningLevel>
<SDLCheck>false</SDLCheck>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;WIN32;TR5MAIN_EXPORTS;_WINDOWS;_USRDLL;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>false</ConformanceMode>
<AdditionalIncludeDirectories>$(SolutionDir)TR5Main;$(SolutionDir)TR5Main\Game;$(SolutionDir)TR5Main\Game\Lara;$(SolutionDir)TR5Main\Objects;$(SolutionDir)TR5Main\Objects\Utils;$(SolutionDir)TR5Main\Objects\Effects;$(SolutionDir)TR5Main\Objects\Generic;$(SolutionDir)TR5Main\Objects\Generic\Object;$(SolutionDir)TR5Main\Objects\TR1;$(SolutionDir)TR5Main\Objects\TR1\Entity;$(SolutionDir)TR5Main\Objects\TR1\Trap;$(SolutionDir)TR5Main\Objects\TR2;$(SolutionDir)TR5Main\Objects\TR2\Entity;$(SolutionDir)TR5Main\Objects\TR2\Trap;$(SolutionDir)TR5Main\Objects\TR2\Vehicles;$(SolutionDir)TR5Main\Objects\TR3;$(SolutionDir)TR5Main\Objects\TR3\Entity;$(SolutionDir)TR5Main\Objects\TR3\Trap;$(SolutionDir)TR5Main\Objects\TR3\Vehicles;$(SolutionDir)TR5Main\Objects\TR4;$(SolutionDir)TR5Main\Objects\TR4\Entity;$(SolutionDir)TR5Main\Objects\TR4\Trap;$(SolutionDir)TR5Main\Objects\TR4\Object;$(SolutionDir)TR5Main\Objects\TR4\Floor;$(SolutionDir)TR5Main\Objects\TR4\Switch;$(SolutionDir)TR5Main\Objects\TR4\Vehicles;$(SolutionDir)TR5Main\Objects\TR5;$(SolutionDir)TR5Main\Objects\TR5\Entity;$(SolutionDir)TR5Main\Objects\TR5\Trap;$(SolutionDir)TR5Main\Objects\TR5\Light;$(SolutionDir)TR5Main\Objects\TR5\Emitter;$(SolutionDir)TR5Main\Objects\TR5\Shatter;$(SolutionDir)TR5Main\Objects\TR5\Switch;$(SolutionDir)TR5Main\Objects\TR5\Object;$(SolutionDir)TR5Main\Objects\Vehicles;$(SolutionDir)TR5Main\Renderer;$(SolutionDir)TR5Main\Scripting;$(SolutionDir)TR5Main\Specific;$(SolutionDir)TR5Main\Specific\IO;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<IgnoreStandardIncludePath>false</IgnoreStandardIncludePath>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<TreatWarningAsError>true</TreatWarningAsError>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<MinimalRebuild>false</MinimalRebuild>
<LanguageStandard>stdcpplatest</LanguageStandard>
<PrecompiledHeaderFile>framework.h</PrecompiledHeaderFile>
<DebugInformationFormat>None</DebugInformationFormat>
<Optimization>Disabled</Optimization>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<WholeProgramOptimization>true</WholeProgramOptimization>
<SupportJustMyCode>false</SupportJustMyCode>
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
<FloatingPointModel>Fast</FloatingPointModel>
<StringPooling>true</StringPooling>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>false</GenerateDebugInformation>
<GenerateDebugInformation>true</GenerateDebugInformation>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<AdditionalLibraryDirectories>C:\Program Files %28x86%29\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.15.26726\lib\onecore\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>comctl32.lib;lua53.lib;bass.lib;bassmix.lib;bass_fx.lib;dxerr.lib;D3DCompiler.lib;dxgi.lib;dxguid.lib;d3d11.lib;d3dx11.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>comctl32.lib;lua53.lib;bass.lib;bassmix.lib;bass_fx.lib;D3DCompiler.lib;dxgi.lib;dxguid.lib;d3d11.lib;zlib.lib;%(AdditionalDependencies)</AdditionalDependencies>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
<LargeAddressAware>true</LargeAddressAware>
</Link>
<PostBuildEvent>
<Command>md "$(TargetDir)\Shaders"
xcopy /Y "$(ProjectDir)Shaders\*.fx" "$(TargetDir)\Shaders"
xcopy /Y "$(ProjectDir)Shaders\*.*" "$(TargetDir)\Shaders"
xcopy /Y "$(ProjectDir)Shaders\HUD\*.hlsl" "$(TargetDir)\Shaders\HUD\"
md "$(TargetDir)\Scripts"
xcopy /Y "$(ProjectDir)Scripting\Scripts\*.lua" "$(TargetDir)\Scripts"</Command>
</PostBuildEvent>
@ -478,6 +488,7 @@ xcopy /Y "$(ProjectDir)Scripting\Scripts\*.lua" "$(TargetDir)\Scripts"</Command>
<ClCompile Include="Objects\TR5\Trap\tr5_explosion.cpp" />
<ClCompile Include="Renderer\Quad\RenderQuad.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="Objects\Effects\tr4_locusts.cpp" />
<ClCompile Include="Objects\Effects\tr5_electricity.cpp" />
@ -613,6 +624,7 @@ xcopy /Y "$(ProjectDir)Scripting\Scripts\*.lua" "$(TargetDir)\Scripts"</Command>
<ClCompile Include="Renderer\Frustum.cpp" />
<ClCompile Include="Renderer\IndexBuffer\IndexBuffer.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="Renderer\Render11Helper.cpp" />
<ClCompile Include="Renderer\Renderer11Compatibility.cpp" />
@ -710,10 +722,10 @@ xcopy /Y "$(ProjectDir)Scripting\Scripts\*.lua" "$(TargetDir)\Scripts"</Command>
<None Include="RuleSet.ruleset" />
<None Include="Shaders\CameraMatrixBuffer.hlsli">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</DeploymentContent>
<FileType>Text</FileType>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExcludedFromBuild>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</DeploymentContent>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</DeploymentContent>
<FileType>Text</FileType>
</None>
<None Include="Shaders\VertexInput.hlsli" />
</ItemGroup>
@ -723,14 +735,18 @@ xcopy /Y "$(ProjectDir)Scripting\Scripts\*.lua" "$(TargetDir)\Scripts"</Command>
<ItemGroup>
<None Include="Shaders\DX11\Test.fx">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</DeploymentContent>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</DeploymentContent>
<FileType>Document</FileType>
</None>
</ItemGroup>
<ItemGroup>
<None Include="Shaders\DX11_Test.fx">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</DeploymentContent>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</DeploymentContent>
<FileType>Document</FileType>
</None>
</ItemGroup>
@ -740,241 +756,245 @@ xcopy /Y "$(ProjectDir)Scripting\Scripts\*.lua" "$(TargetDir)\Scripts"</Command>
<ItemGroup>
<None Include="Shaders\Fxaa3_11.fxh">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</DeploymentContent>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExcludedFromBuild>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</DeploymentContent>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</DeploymentContent>
</None>
<None Include="Shaders\HUD\DX11_PS_HUD.hlsl">
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">PS</EntryPointName>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">PS</EntryPointName>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Pixel</ShaderType>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Pixel</ShaderType>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</DeploymentContent>
<FileType>Document</FileType>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExcludedFromBuild>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</DeploymentContent>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</DeploymentContent>
<FileType>Document</FileType>
</None>
<None Include="Shaders\HUD\DX11_PS_HUDBar.hlsl">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExcludedFromBuild>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</DeploymentContent>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</DeploymentContent>
<FileType>Document</FileType>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">PSColored</EntryPointName>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">PSColored</EntryPointName>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">2.0</ShaderModel>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExcludedFromBuild>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</DeploymentContent>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">2.0</ShaderModel>
</None>
</ItemGroup>
<ItemGroup>
<None Include="Shaders\HUD\DX11_VS_HUD.hlsl">
<FileType>Document</FileType>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</DeploymentContent>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExcludedFromBuild>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</DeploymentContent>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</DeploymentContent>
</None>
</ItemGroup>
<ItemGroup>
<None Include="Shaders\Basic.fx">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</DeploymentContent>
<FileType>Document</FileType>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExcludedFromBuild>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</DeploymentContent>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</DeploymentContent>
<FileType>Document</FileType>
</None>
<None Include="Shaders\ClearGBuffer.fx">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</DeploymentContent>
<FileType>Document</FileType>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExcludedFromBuild>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</DeploymentContent>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</DeploymentContent>
<FileType>Document</FileType>
</None>
<None Include="Shaders\CombineFinal.fx">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</DeploymentContent>
<FileType>Document</FileType>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExcludedFromBuild>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</DeploymentContent>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</DeploymentContent>
<FileType>Document</FileType>
</None>
<None Include="Shaders\Depth.fx">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</DeploymentContent>
<FileType>Document</FileType>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExcludedFromBuild>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</DeploymentContent>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</DeploymentContent>
<FileType>Document</FileType>
</None>
<None Include="Shaders\DX11_AmbientCubeMap.fx">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</DeploymentContent>
<FileType>Document</FileType>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExcludedFromBuild>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</DeploymentContent>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</DeploymentContent>
<FileType>Document</FileType>
</None>
<None Include="Shaders\DX11_FinalPass.fx">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</DeploymentContent>
<FileType>Document</FileType>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExcludedFromBuild>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</DeploymentContent>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</DeploymentContent>
<FileType>Document</FileType>
</None>
<None Include="Shaders\DX11_FullscreenQuad.fx">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</DeploymentContent>
<FileType>Document</FileType>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExcludedFromBuild>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</DeploymentContent>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</DeploymentContent>
<FileType>Document</FileType>
</None>
<None Include="Shaders\DX11_Hairs.fx">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</DeploymentContent>
<FileType>Document</FileType>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExcludedFromBuild>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</DeploymentContent>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</DeploymentContent>
<FileType>Document</FileType>
</None>
<None Include="Shaders\DX11_Inventory.fx">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</DeploymentContent>
<FileType>Document</FileType>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExcludedFromBuild>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</DeploymentContent>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</DeploymentContent>
<FileType>Document</FileType>
</None>
<None Include="Shaders\DX11_Items.fx">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
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View file

@ -11,8 +11,9 @@
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