mirror of
https://github.com/TombEngine/TombEngine.git
synced 2025-04-28 15:57:59 +03:00
Added working Release Configuration
This commit is contained in:
parent
6c39800d89
commit
6df3aafada
6 changed files with 119 additions and 130 deletions
10
TR5Main.sln
10
TR5Main.sln
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@ -1,24 +1,18 @@
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|||
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Microsoft Visual Studio Solution File, Format Version 12.00
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||||
# Visual Studio Version 16
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||||
VisualStudioVersion = 16.0.28803.452
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||||
# Visual Studio 15
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||||
VisualStudioVersion = 15.0.28307.1300
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||||
MinimumVisualStudioVersion = 10.0.40219.1
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||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "TR5Main", "TR5Main\TR5Main.vcxproj", "{15AB0220-541C-4DA1-94EB-ED3C47E4582E}"
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EndProject
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||||
Global
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||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
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||||
Debug|x64 = Debug|x64
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Debug|x86 = Debug|x86
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Release|x64 = Release|x64
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Release|x86 = Release|x86
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EndGlobalSection
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||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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||||
{15AB0220-541C-4DA1-94EB-ED3C47E4582E}.Debug|x64.ActiveCfg = Debug|Win32
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{15AB0220-541C-4DA1-94EB-ED3C47E4582E}.Debug|x64.Build.0 = Debug|Win32
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||||
{15AB0220-541C-4DA1-94EB-ED3C47E4582E}.Debug|x86.ActiveCfg = Debug|Win32
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{15AB0220-541C-4DA1-94EB-ED3C47E4582E}.Debug|x86.Build.0 = Debug|Win32
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{15AB0220-541C-4DA1-94EB-ED3C47E4582E}.Release|x64.ActiveCfg = Release|Win32
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{15AB0220-541C-4DA1-94EB-ED3C47E4582E}.Release|x64.Build.0 = Release|Win32
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{15AB0220-541C-4DA1-94EB-ED3C47E4582E}.Release|x86.ActiveCfg = Release|Win32
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{15AB0220-541C-4DA1-94EB-ED3C47E4582E}.Release|x86.Build.0 = Release|Win32
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EndGlobalSection
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|
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@ -1801,8 +1801,10 @@ namespace T5M::Renderer
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m_context->ClearDepthStencilView(m_depthStencilView, D3D11_CLEAR_STENCIL | D3D11_CLEAR_DEPTH, 1.0f, 0);
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renderInventoryScene(m_backBufferRTV, m_depthStencilView, nullptr);
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#if _DEBUG
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drawString(0, 0, commit.c_str(), D3DCOLOR_ARGB(255, 255,255, 255), 0);
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drawAllStrings();
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#endif
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m_swapChain->Present(0, 0);
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}
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@ -15,6 +15,7 @@
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#include <fcntl.h>
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#include <process.h>
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#include <corecrt_io.h>
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#include <iostream>
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using namespace T5M::Renderer;
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using std::exception;
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using std::string;
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@ -95,6 +96,7 @@ void CALLBACK HandleWmCommand(unsigned short wParam)
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}
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void getCurrentCommit() {
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#if _DEBUG
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LPSTR cmdLine = {TEXT("git.exe log -1 --oneline")};
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SECURITY_ATTRIBUTES sa = {0};
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@ -145,6 +147,7 @@ void getCurrentCommit() {
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CloseHandle(hStdOutWr);
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CloseHandle(hStdErrRd);
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CloseHandle(hStdErrWr);
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#endif
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}
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void HandleScriptMessage(WPARAM wParam)
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@ -1,31 +0,0 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 15
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||||
VisualStudioVersion = 15.0.27428.2037
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "TR5Main", "TR5Main\TR5Main.vcxproj", "{15AB0220-541C-4DA1-94EB-ED3C47E4582E}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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Debug|x86 = Debug|x86
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Release|x64 = Release|x64
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Release|x86 = Release|x86
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{15AB0220-541C-4DA1-94EB-ED3C47E4582E}.Debug|x64.ActiveCfg = Debug|x64
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{15AB0220-541C-4DA1-94EB-ED3C47E4582E}.Debug|x64.Build.0 = Debug|x64
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{15AB0220-541C-4DA1-94EB-ED3C47E4582E}.Debug|x86.ActiveCfg = Debug|Win32
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||||
{15AB0220-541C-4DA1-94EB-ED3C47E4582E}.Debug|x86.Build.0 = Debug|Win32
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||||
{15AB0220-541C-4DA1-94EB-ED3C47E4582E}.Release|x64.ActiveCfg = Release|x64
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||||
{15AB0220-541C-4DA1-94EB-ED3C47E4582E}.Release|x64.Build.0 = Release|x64
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{15AB0220-541C-4DA1-94EB-ED3C47E4582E}.Release|x86.ActiveCfg = Release|Win32
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||||
{15AB0220-541C-4DA1-94EB-ED3C47E4582E}.Release|x86.Build.0 = Release|Win32
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||||
EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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||||
EndGlobalSection
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||||
GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {1689BEF8-E05F-46C0-AFCA-E04DCB4EF2B2}
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EndGlobalSection
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EndGlobal
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@ -15,7 +15,7 @@
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<ProjectGuid>{15AB0220-541C-4DA1-94EB-ED3C47E4582E}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>TR5Main</RootNamespace>
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<WindowsTargetPlatformVersion>10.0.17134.0</WindowsTargetPlatformVersion>
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<WindowsTargetPlatformVersion>10.0.18362.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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@ -26,10 +26,9 @@
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>MultiByte</CharacterSet>
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<PlatformToolset>v142</PlatformToolset>
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<PlatformToolset>v141</PlatformToolset>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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@ -39,7 +38,7 @@
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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@ -52,11 +51,12 @@
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<TargetExt>.exe</TargetExt>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LinkIncremental>false</LinkIncremental>
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<LinkIncremental>true</LinkIncremental>
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<OutDir>$(ProjectDir)..\Build\</OutDir>
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<ExecutablePath>$(ExecutablePath);$(DXSDK_DIR)Utilities\bin\x86</ExecutablePath>
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<IncludePath>$(SolutionDir)TR5Main\Libs\bass;$(SolutionDir)TR5Main\Libs\lua;$(SolutionDir)TR5Main\Libs\sol;$(SolutionDir)\TR5Main\Libs\zlib;$(IncludePath)</IncludePath>
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<LibraryPath>$(SolutionDir)TR5Main\Libs\zlib\dll32;$(LibraryPath);$(DXSDK_DIR)Lib\x86;$(SolutionDir)TR5Main\Libs\bass;$(SolutionDir)TR5Main\Libs\lua</LibraryPath>
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<OutDir>$(ProjectDir)..\Build\</OutDir>
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<LibraryPath>$(SolutionDir)TR5Main\Libs\zlib\dll32;$(LibraryPath);$(DXSDK_DIR)Lib\x86;$(SolutionDir)TR5Main\Libs\bass;$(SolutionDir)TR5Main\Libs\lua;$(SolutionDir)TR5Main\Libs\boost\libs</LibraryPath>
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<TargetExt>.exe</TargetExt>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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@ -94,33 +94,43 @@ xcopy /Y "$(ProjectDir)Scripting\Scripts\*.lua" "$(TargetDir)\Scripts"</Command>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<WarningLevel>EnableAllWarnings</WarningLevel>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;WIN32;_RELEASE;TR5MAIN_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<AdditionalIncludeDirectories>$(SolutionDir)TR5Main;$(SolutionDir)TR5Main\Game;$(SolutionDir)TR5Main\Game\Lara;$(SolutionDir)TR5Main\Global;$(SolutionDir)TR5Main\Objects;$(SolutionDir)TR5Main\Objects\Utils;$(SolutionDir)TR5Main\Objects\Effects;$(SolutionDir)TR5Main\Objects\Generic;$(SolutionDir)TR5Main\Objects\Generic\Object;$(SolutionDir)TR5Main\Objects\TR1;$(SolutionDir)TR5Main\Objects\TR1\Entity;$(SolutionDir)TR5Main\Objects\TR1\Trap;$(SolutionDir)TR5Main\Objects\TR2;$(SolutionDir)TR5Main\Objects\TR2\Entity;$(SolutionDir)TR5Main\Objects\TR2\Trap;$(SolutionDir)TR5Main\Objects\TR2\Vehicles;$(SolutionDir)TR5Main\Objects\TR3;$(SolutionDir)TR5Main\Objects\TR3\Entity;$(SolutionDir)TR5Main\Objects\TR3\Trap;$(SolutionDir)TR5Main\Objects\TR3\Vehicles;$(SolutionDir)TR5Main\Objects\TR4;$(SolutionDir)TR5Main\Objects\TR4\Entity;$(SolutionDir)TR5Main\Objects\TR4\Trap;$(SolutionDir)TR5Main\Objects\TR4\Object;$(SolutionDir)TR5Main\Objects\TR4\Floor;$(SolutionDir)TR5Main\Objects\TR4\Switch;$(SolutionDir)TR5Main\Objects\TR4\Vehicles;$(SolutionDir)TR5Main\Objects\TR5;$(SolutionDir)TR5Main\Objects\TR5\Entity;$(SolutionDir)TR5Main\Objects\TR5\Trap;$(SolutionDir)TR5Main\Objects\TR5\Light;$(SolutionDir)TR5Main\Objects\TR5\Emitter;$(SolutionDir)TR5Main\Objects\TR5\Shatter;$(SolutionDir)TR5Main\Objects\TR5\Switch;$(SolutionDir)TR5Main\Objects\TR5\Object;$(SolutionDir)TR5Main\Objects\Vehicles;$(SolutionDir)TR5Main\Renderer;$(SolutionDir)TR5Main\Scripting;$(SolutionDir)TR5Main\Specific;$(SolutionDir)TR5Main\Specific\IO;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<WarningLevel>TurnOffAllWarnings</WarningLevel>
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<SDLCheck>false</SDLCheck>
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<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;WIN32;TR5MAIN_EXPORTS;_WINDOWS;_USRDLL;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>false</ConformanceMode>
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||||
<AdditionalIncludeDirectories>$(SolutionDir)TR5Main;$(SolutionDir)TR5Main\Game;$(SolutionDir)TR5Main\Game\Lara;$(SolutionDir)TR5Main\Objects;$(SolutionDir)TR5Main\Objects\Utils;$(SolutionDir)TR5Main\Objects\Effects;$(SolutionDir)TR5Main\Objects\Generic;$(SolutionDir)TR5Main\Objects\Generic\Object;$(SolutionDir)TR5Main\Objects\TR1;$(SolutionDir)TR5Main\Objects\TR1\Entity;$(SolutionDir)TR5Main\Objects\TR1\Trap;$(SolutionDir)TR5Main\Objects\TR2;$(SolutionDir)TR5Main\Objects\TR2\Entity;$(SolutionDir)TR5Main\Objects\TR2\Trap;$(SolutionDir)TR5Main\Objects\TR2\Vehicles;$(SolutionDir)TR5Main\Objects\TR3;$(SolutionDir)TR5Main\Objects\TR3\Entity;$(SolutionDir)TR5Main\Objects\TR3\Trap;$(SolutionDir)TR5Main\Objects\TR3\Vehicles;$(SolutionDir)TR5Main\Objects\TR4;$(SolutionDir)TR5Main\Objects\TR4\Entity;$(SolutionDir)TR5Main\Objects\TR4\Trap;$(SolutionDir)TR5Main\Objects\TR4\Object;$(SolutionDir)TR5Main\Objects\TR4\Floor;$(SolutionDir)TR5Main\Objects\TR4\Switch;$(SolutionDir)TR5Main\Objects\TR4\Vehicles;$(SolutionDir)TR5Main\Objects\TR5;$(SolutionDir)TR5Main\Objects\TR5\Entity;$(SolutionDir)TR5Main\Objects\TR5\Trap;$(SolutionDir)TR5Main\Objects\TR5\Light;$(SolutionDir)TR5Main\Objects\TR5\Emitter;$(SolutionDir)TR5Main\Objects\TR5\Shatter;$(SolutionDir)TR5Main\Objects\TR5\Switch;$(SolutionDir)TR5Main\Objects\TR5\Object;$(SolutionDir)TR5Main\Objects\Vehicles;$(SolutionDir)TR5Main\Renderer;$(SolutionDir)TR5Main\Scripting;$(SolutionDir)TR5Main\Specific;$(SolutionDir)TR5Main\Specific\IO;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<IgnoreStandardIncludePath>false</IgnoreStandardIncludePath>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
<TreatWarningAsError>true</TreatWarningAsError>
|
||||
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
||||
<OmitFramePointers>true</OmitFramePointers>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<LanguageStandard>stdcpplatest</LanguageStandard>
|
||||
<PrecompiledHeaderFile>framework.h</PrecompiledHeaderFile>
|
||||
<DebugInformationFormat>None</DebugInformationFormat>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
|
||||
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
||||
<OmitFramePointers>true</OmitFramePointers>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<SupportJustMyCode>false</SupportJustMyCode>
|
||||
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
|
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<FloatingPointModel>Fast</FloatingPointModel>
|
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<StringPooling>true</StringPooling>
|
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</ClCompile>
|
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<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
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<GenerateDebugInformation>true</GenerateDebugInformation>
|
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<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
|
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<AdditionalLibraryDirectories>C:\Program Files %28x86%29\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.15.26726\lib\onecore\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
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<AdditionalDependencies>comctl32.lib;lua53.lib;bass.lib;bassmix.lib;bass_fx.lib;dxerr.lib;D3DCompiler.lib;dxgi.lib;dxguid.lib;d3d11.lib;d3dx11.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>comctl32.lib;lua53.lib;bass.lib;bassmix.lib;bass_fx.lib;D3DCompiler.lib;dxgi.lib;dxguid.lib;d3d11.lib;zlib.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
|
||||
<LargeAddressAware>true</LargeAddressAware>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>md "$(TargetDir)\Shaders"
|
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xcopy /Y "$(ProjectDir)Shaders\*.fx" "$(TargetDir)\Shaders"
|
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xcopy /Y "$(ProjectDir)Shaders\*.*" "$(TargetDir)\Shaders"
|
||||
xcopy /Y "$(ProjectDir)Shaders\HUD\*.hlsl" "$(TargetDir)\Shaders\HUD\"
|
||||
md "$(TargetDir)\Scripts"
|
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xcopy /Y "$(ProjectDir)Scripting\Scripts\*.lua" "$(TargetDir)\Scripts"</Command>
|
||||
</PostBuildEvent>
|
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@ -478,6 +488,7 @@ xcopy /Y "$(ProjectDir)Scripting\Scripts\*.lua" "$(TargetDir)\Scripts"</Command>
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<ClCompile Include="Objects\TR5\Trap\tr5_explosion.cpp" />
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<ClCompile Include="Renderer\Quad\RenderQuad.cpp">
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||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
|
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Objects\Effects\tr4_locusts.cpp" />
|
||||
<ClCompile Include="Objects\Effects\tr5_electricity.cpp" />
|
||||
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@ -613,6 +624,7 @@ xcopy /Y "$(ProjectDir)Scripting\Scripts\*.lua" "$(TargetDir)\Scripts"</Command>
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<ClCompile Include="Renderer\Frustum.cpp" />
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<ClCompile Include="Renderer\IndexBuffer\IndexBuffer.cpp">
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Renderer\Render11Helper.cpp" />
|
||||
<ClCompile Include="Renderer\Renderer11Compatibility.cpp" />
|
||||
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@ -710,10 +722,10 @@ xcopy /Y "$(ProjectDir)Scripting\Scripts\*.lua" "$(TargetDir)\Scripts"</Command>
|
|||
<None Include="RuleSet.ruleset" />
|
||||
<None Include="Shaders\CameraMatrixBuffer.hlsli">
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
|
||||
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</DeploymentContent>
|
||||
<FileType>Text</FileType>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExcludedFromBuild>
|
||||
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</DeploymentContent>
|
||||
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</DeploymentContent>
|
||||
<FileType>Text</FileType>
|
||||
</None>
|
||||
<None Include="Shaders\VertexInput.hlsli" />
|
||||
</ItemGroup>
|
||||
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@ -723,14 +735,18 @@ xcopy /Y "$(ProjectDir)Scripting\Scripts\*.lua" "$(TargetDir)\Scripts"</Command>
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<ItemGroup>
|
||||
<None Include="Shaders\DX11\Test.fx">
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
|
||||
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</DeploymentContent>
|
||||
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</DeploymentContent>
|
||||
<FileType>Document</FileType>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="Shaders\DX11_Test.fx">
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
|
||||
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</DeploymentContent>
|
||||
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</DeploymentContent>
|
||||
<FileType>Document</FileType>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
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@ -740,241 +756,245 @@ xcopy /Y "$(ProjectDir)Scripting\Scripts\*.lua" "$(TargetDir)\Scripts"</Command>
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|||
<ItemGroup>
|
||||
<None Include="Shaders\Fxaa3_11.fxh">
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
|
||||
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</DeploymentContent>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExcludedFromBuild>
|
||||
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</DeploymentContent>
|
||||
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</DeploymentContent>
|
||||
</None>
|
||||
<None Include="Shaders\HUD\DX11_PS_HUD.hlsl">
|
||||
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">PS</EntryPointName>
|
||||
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">PS</EntryPointName>
|
||||
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Pixel</ShaderType>
|
||||
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Pixel</ShaderType>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
|
||||
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</DeploymentContent>
|
||||
<FileType>Document</FileType>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExcludedFromBuild>
|
||||
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</DeploymentContent>
|
||||
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</DeploymentContent>
|
||||
<FileType>Document</FileType>
|
||||
</None>
|
||||
<None Include="Shaders\HUD\DX11_PS_HUDBar.hlsl">
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@ -11,8 +11,9 @@
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Loading…
Add table
Add a link
Reference in a new issue