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Move scripting source files into new filder. Obviously, these won't work yet or even compile.
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24 changed files with 3 additions and 3 deletions
21
Scripting/Source/GameScriptAnimations.h
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21
Scripting/Source/GameScriptAnimations.h
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#pragma once
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#include "ScriptAssert.h"
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#include <string>
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namespace sol {
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class state;
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}
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struct GameScriptAnimations
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{
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bool CrawlExtended; // Extended crawl moveset
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bool CrouchRoll; // Crouch roll
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bool CrawlspaceSwandive; // Swandive into crawlspaces
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bool MonkeyTurn180; // 180 degree turn on monkey swing
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bool MonkeyAutoJump; // Auto jump to monkey swing when pressing UP + ACTION beneath
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bool OscillateHang; // Grab thin ledge animation from TR1 and 2
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bool Pose; // Crossed arms AFK posing
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static void Register(sol::state* lua);
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};
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