mirror of
https://github.com/TombEngine/TombEngine.git
synced 2025-04-28 15:57:59 +03:00
Remove references to InvID in accordance with #701. Update doc source and changes.
This commit is contained in:
parent
27b1ad43f9
commit
691be5dfd7
11 changed files with 18 additions and 505 deletions
|
@ -27,6 +27,8 @@ Version 1.0.2
|
||||||
|
|
||||||
Lua API changes:
|
Lua API changes:
|
||||||
|
|
||||||
|
* Util.ShortenTENCalls no longer needs to be called; it is now automatic.
|
||||||
|
* Flow.InvID has been removed; any function taking a pickup (e.g. GiveItem) now takes an Objects.ObjID instead.
|
||||||
* Timer.lua, EventSequence.lua and Util.lua have been moved to a subfolder, Engine.
|
* Timer.lua, EventSequence.lua and Util.lua have been moved to a subfolder, Engine.
|
||||||
* LevelFuncs can now contain tables as well as functions. These tables can contain functions and other tables, and so forth.
|
* LevelFuncs can now contain tables as well as functions. These tables can contain functions and other tables, and so forth.
|
||||||
* Moveable functions SetOnHit, SetOnKilled, SetOnCollidedWithObject and SetOnCollidedWithRoom no longer take strings, and instead take function objects themselves.
|
* Moveable functions SetOnHit, SetOnKilled, SetOnCollidedWithObject and SetOnCollidedWithRoom no longer take strings, and instead take function objects themselves.
|
||||||
|
|
|
@ -21,12 +21,8 @@ full_description = [[Welcome to the TombEngine scripting API. This is a work in
|
||||||
At the time of writing, there is a tutorial describing the basics of Lua, as well as a number of example scripts, on the wiki <a href="https://github.com/Stranger1992/Tomb-Engine-Demo-Levels/wiki">here</a>.
|
At the time of writing, there is a tutorial describing the basics of Lua, as well as a number of example scripts, on the wiki <a href="https://github.com/Stranger1992/Tomb-Engine-Demo-Levels/wiki">here</a>.
|
||||||
####Module Hierarchy (boring but important)
|
####Module Hierarchy (boring but important)
|
||||||
Other than the "special tables" (GameVars, LevelVars and LevelFuncs), every module described herein is held in a master table called TEN.
|
Other than the "special tables" (GameVars, LevelVars and LevelFuncs), every module described herein is held in a master table called TEN.
|
||||||
For example, to call GetMoveableByName, you would have to do:
|
For convenience, these modules and classes are automatically put in the global table. For example, you can call GetMoveableByName either of these two ways:
|
||||||
local door = TEN.Objects.GetMoveableByName("door_type4_14")
|
local door = TEN.Objects.GetMoveableByName("door_type4_14")
|
||||||
To save on typing, you can put the following at the start of a Lua file:
|
|
||||||
local Util = require("Engine.Util")
|
|
||||||
Util.ShortenTENCalls()
|
|
||||||
This will put the modules and classes in the global table. In other words, it means you can do the following:
|
|
||||||
local door = GetMoveableByName("door_type4_14")
|
local door = GetMoveableByName("door_type4_14")
|
||||||
|
|
||||||
####Always check logs/TENLog.txt
|
####Always check logs/TENLog.txt
|
||||||
|
|
|
@ -1,467 +0,0 @@
|
||||||
#pragma once
|
|
||||||
|
|
||||||
// Last generated on 23/8/2021.
|
|
||||||
|
|
||||||
#include <unordered_map>
|
|
||||||
#include <string>
|
|
||||||
#include "ItemEnumPair.h"
|
|
||||||
|
|
||||||
/***
|
|
||||||
Constants for items that can be used with GetItem and SetItem.
|
|
||||||
@enum Flow.InvID
|
|
||||||
@pragma nostrip
|
|
||||||
*/
|
|
||||||
|
|
||||||
/*** InvID constants.
|
|
||||||
|
|
||||||
The following constants are inside InvID.
|
|
||||||
|
|
||||||
PISTOLS_ITEM
|
|
||||||
PISTOLS_AMMO_ITEM
|
|
||||||
UZI_ITEM
|
|
||||||
UZI_AMMO_ITEM
|
|
||||||
SHOTGUN_ITEM
|
|
||||||
SHOTGUN_AMMO1_ITEM
|
|
||||||
SHOTGUN_AMMO2_ITEM
|
|
||||||
REVOLVER_ITEM
|
|
||||||
REVOLVER_AMMO_ITEM
|
|
||||||
CROSSBOW_ITEM
|
|
||||||
CROSSBOW_AMMO1_ITEM
|
|
||||||
CROSSBOW_AMMO2_ITEM
|
|
||||||
CROSSBOW_AMMO3_ITEM
|
|
||||||
HK_ITEM
|
|
||||||
HK_AMMO_ITEM
|
|
||||||
GRENADE_GUN_ITEM
|
|
||||||
GRENADE_AMMO1_ITEM
|
|
||||||
GRENADE_AMMO2_ITEM
|
|
||||||
GRENADE_AMMO3_ITEM
|
|
||||||
HARPOON_ITEM
|
|
||||||
HARPOON_AMMO_ITEM
|
|
||||||
ROCKET_LAUNCHER_ITEM
|
|
||||||
ROCKET_LAUNCHER_AMMO_ITEM
|
|
||||||
LASERSIGHT_ITEM
|
|
||||||
SILENCER_ITEM
|
|
||||||
BIGMEDI_ITEM
|
|
||||||
SMALLMEDI_ITEM
|
|
||||||
BINOCULARS_ITEM
|
|
||||||
FLARE_INV_ITEM
|
|
||||||
TIMEX_ITEM
|
|
||||||
PC_LOAD_INV_ITEM
|
|
||||||
PC_LOAD_SAVE_ITEM
|
|
||||||
BURNING_TORCH_ITEM
|
|
||||||
CROWBAR_ITEM
|
|
||||||
DIARY_ITEM
|
|
||||||
COMPASS_ITEM
|
|
||||||
CLOCKWORK_BEETLE
|
|
||||||
CLOCKWORK_BEETLE_COMBO1
|
|
||||||
CLOCKWORK_BEETLE_COMBO2
|
|
||||||
WATERSKIN1_EMPTY
|
|
||||||
WATERSKIN1_1
|
|
||||||
WATERSKIN1_2
|
|
||||||
WATERSKIN1_3
|
|
||||||
WATERSKIN2_EMPTY
|
|
||||||
WATERSKIN2_1
|
|
||||||
WATERSKIN2_2
|
|
||||||
WATERSKIN2_3
|
|
||||||
WATERSKIN2_4
|
|
||||||
WATERSKIN2_5
|
|
||||||
OPEN_DIARY_ITEM
|
|
||||||
GOLDROSE_ITEM
|
|
||||||
PUZZLE_ITEM1
|
|
||||||
PUZZLE_ITEM2
|
|
||||||
PUZZLE_ITEM3
|
|
||||||
PUZZLE_ITEM4
|
|
||||||
PUZZLE_ITEM5
|
|
||||||
PUZZLE_ITEM6
|
|
||||||
PUZZLE_ITEM7
|
|
||||||
PUZZLE_ITEM8
|
|
||||||
PUZZLE_ITEM9
|
|
||||||
PUZZLE_ITEM10
|
|
||||||
PUZZLE_ITEM11
|
|
||||||
PUZZLE_ITEM12
|
|
||||||
PUZZLE_ITEM13
|
|
||||||
PUZZLE_ITEM14
|
|
||||||
PUZZLE_ITEM15
|
|
||||||
PUZZLE_ITEM16
|
|
||||||
PUZZLE_ITEM1_COMBO1
|
|
||||||
PUZZLE_ITEM1_COMBO2
|
|
||||||
PUZZLE_ITEM2_COMBO1
|
|
||||||
PUZZLE_ITEM2_COMBO2
|
|
||||||
PUZZLE_ITEM3_COMBO1
|
|
||||||
PUZZLE_ITEM3_COMBO2
|
|
||||||
PUZZLE_ITEM4_COMBO1
|
|
||||||
PUZZLE_ITEM4_COMBO2
|
|
||||||
PUZZLE_ITEM5_COMBO1
|
|
||||||
PUZZLE_ITEM5_COMBO2
|
|
||||||
PUZZLE_ITEM6_COMBO1
|
|
||||||
PUZZLE_ITEM6_COMBO2
|
|
||||||
PUZZLE_ITEM7_COMBO1
|
|
||||||
PUZZLE_ITEM7_COMBO2
|
|
||||||
PUZZLE_ITEM8_COMBO1
|
|
||||||
PUZZLE_ITEM8_COMBO2
|
|
||||||
PUZZLE_ITEM9_COMBO1
|
|
||||||
PUZZLE_ITEM9_COMBO2
|
|
||||||
PUZZLE_ITEM10_COMBO1
|
|
||||||
PUZZLE_ITEM10_COMBO2
|
|
||||||
PUZZLE_ITEM11_COMBO1
|
|
||||||
PUZZLE_ITEM11_COMBO2
|
|
||||||
PUZZLE_ITEM12_COMBO1
|
|
||||||
PUZZLE_ITEM12_COMBO2
|
|
||||||
PUZZLE_ITEM13_COMBO1
|
|
||||||
PUZZLE_ITEM13_COMBO2
|
|
||||||
PUZZLE_ITEM14_COMBO1
|
|
||||||
PUZZLE_ITEM14_COMBO2
|
|
||||||
PUZZLE_ITEM15_COMBO1
|
|
||||||
PUZZLE_ITEM15_COMBO2
|
|
||||||
PUZZLE_ITEM16_COMBO1
|
|
||||||
PUZZLE_ITEM16_COMBO2
|
|
||||||
KEY_ITEM1
|
|
||||||
KEY_ITEM2
|
|
||||||
KEY_ITEM3
|
|
||||||
KEY_ITEM4
|
|
||||||
KEY_ITEM5
|
|
||||||
KEY_ITEM6
|
|
||||||
KEY_ITEM7
|
|
||||||
KEY_ITEM8
|
|
||||||
KEY_ITEM9
|
|
||||||
KEY_ITEM10
|
|
||||||
KEY_ITEM11
|
|
||||||
KEY_ITEM12
|
|
||||||
KEY_ITEM13
|
|
||||||
KEY_ITEM14
|
|
||||||
KEY_ITEM15
|
|
||||||
KEY_ITEM16
|
|
||||||
KEY_ITEM1_COMBO1
|
|
||||||
KEY_ITEM1_COMBO2
|
|
||||||
KEY_ITEM2_COMBO1
|
|
||||||
KEY_ITEM2_COMBO2
|
|
||||||
KEY_ITEM3_COMBO1
|
|
||||||
KEY_ITEM3_COMBO2
|
|
||||||
KEY_ITEM4_COMBO1
|
|
||||||
KEY_ITEM4_COMBO2
|
|
||||||
KEY_ITEM5_COMBO1
|
|
||||||
KEY_ITEM5_COMBO2
|
|
||||||
KEY_ITEM6_COMBO1
|
|
||||||
KEY_ITEM6_COMBO2
|
|
||||||
KEY_ITEM7_COMBO1
|
|
||||||
KEY_ITEM7_COMBO2
|
|
||||||
KEY_ITEM8_COMBO1
|
|
||||||
KEY_ITEM8_COMBO2
|
|
||||||
KEY_ITEM9_COMBO1
|
|
||||||
KEY_ITEM9_COMBO2
|
|
||||||
KEY_ITEM10_COMBO1
|
|
||||||
KEY_ITEM10_COMBO2
|
|
||||||
KEY_ITEM11_COMBO1
|
|
||||||
KEY_ITEM11_COMBO2
|
|
||||||
KEY_ITEM12_COMBO1
|
|
||||||
KEY_ITEM12_COMBO2
|
|
||||||
KEY_ITEM13_COMBO1
|
|
||||||
KEY_ITEM13_COMBO2
|
|
||||||
KEY_ITEM14_COMBO1
|
|
||||||
KEY_ITEM14_COMBO2
|
|
||||||
KEY_ITEM15_COMBO1
|
|
||||||
KEY_ITEM15_COMBO2
|
|
||||||
KEY_ITEM16_COMBO1
|
|
||||||
KEY_ITEM16_COMBO2
|
|
||||||
PICKUP_ITEM1
|
|
||||||
PICKUP_ITEM2
|
|
||||||
PICKUP_ITEM3
|
|
||||||
PICKUP_ITEM4
|
|
||||||
PICKUP_ITEM5
|
|
||||||
PICKUP_ITEM6
|
|
||||||
PICKUP_ITEM7
|
|
||||||
PICKUP_ITEM8
|
|
||||||
PICKUP_ITEM9
|
|
||||||
PICKUP_ITEM10
|
|
||||||
PICKUP_ITEM11
|
|
||||||
PICKUP_ITEM12
|
|
||||||
PICKUP_ITEM13
|
|
||||||
PICKUP_ITEM14
|
|
||||||
PICKUP_ITEM15
|
|
||||||
PICKUP_ITEM16
|
|
||||||
PICKUP_ITEM1_COMBO1
|
|
||||||
PICKUP_ITEM1_COMBO2
|
|
||||||
PICKUP_ITEM2_COMBO1
|
|
||||||
PICKUP_ITEM2_COMBO2
|
|
||||||
PICKUP_ITEM3_COMBO1
|
|
||||||
PICKUP_ITEM3_COMBO2
|
|
||||||
PICKUP_ITEM4_COMBO1
|
|
||||||
PICKUP_ITEM4_COMBO2
|
|
||||||
PICKUP_ITEM5_COMBO1
|
|
||||||
PICKUP_ITEM5_COMBO2
|
|
||||||
PICKUP_ITEM6_COMBO1
|
|
||||||
PICKUP_ITEM6_COMBO2
|
|
||||||
PICKUP_ITEM7_COMBO1
|
|
||||||
PICKUP_ITEM7_COMBO2
|
|
||||||
PICKUP_ITEM8_COMBO1
|
|
||||||
PICKUP_ITEM8_COMBO2
|
|
||||||
PICKUP_ITEM9_COMBO1
|
|
||||||
PICKUP_ITEM9_COMBO2
|
|
||||||
PICKUP_ITEM10_COMBO1
|
|
||||||
PICKUP_ITEM10_COMBO2
|
|
||||||
PICKUP_ITEM11_COMBO1
|
|
||||||
PICKUP_ITEM11_COMBO2
|
|
||||||
PICKUP_ITEM12_COMBO1
|
|
||||||
PICKUP_ITEM12_COMBO2
|
|
||||||
PICKUP_ITEM13_COMBO1
|
|
||||||
PICKUP_ITEM13_COMBO2
|
|
||||||
PICKUP_ITEM14_COMBO1
|
|
||||||
PICKUP_ITEM14_COMBO2
|
|
||||||
PICKUP_ITEM15_COMBO1
|
|
||||||
PICKUP_ITEM15_COMBO2
|
|
||||||
PICKUP_ITEM16_COMBO1
|
|
||||||
PICKUP_ITEM16_COMBO2
|
|
||||||
EXAMINE_ITEM1
|
|
||||||
EXAMINE_ITEM2
|
|
||||||
EXAMINE_ITEM3
|
|
||||||
EXAMINE_ITEM4
|
|
||||||
EXAMINE_ITEM5
|
|
||||||
EXAMINE_ITEM6
|
|
||||||
EXAMINE_ITEM7
|
|
||||||
EXAMINE_ITEM8
|
|
||||||
EXAMINE_ITEM1_COMBO1
|
|
||||||
EXAMINE_ITEM1_COMBO2
|
|
||||||
EXAMINE_ITEM2_COMBO1
|
|
||||||
EXAMINE_ITEM2_COMBO2
|
|
||||||
EXAMINE_ITEM3_COMBO1
|
|
||||||
EXAMINE_ITEM3_COMBO2
|
|
||||||
EXAMINE_ITEM4_COMBO1
|
|
||||||
EXAMINE_ITEM4_COMBO2
|
|
||||||
EXAMINE_ITEM5_COMBO1
|
|
||||||
EXAMINE_ITEM5_COMBO2
|
|
||||||
EXAMINE_ITEM6_COMBO1
|
|
||||||
EXAMINE_ITEM6_COMBO2
|
|
||||||
EXAMINE_ITEM7_COMBO1
|
|
||||||
EXAMINE_ITEM7_COMBO2
|
|
||||||
EXAMINE_ITEM8_COMBO1
|
|
||||||
EXAMINE_ITEM8_COMBO2
|
|
||||||
|
|
||||||
@section InvID
|
|
||||||
*/
|
|
||||||
|
|
||||||
/*** Table of constants to use with GetItem and SetItem.
|
|
||||||
@table CONSTANT_STRING_HERE
|
|
||||||
*/
|
|
||||||
|
|
||||||
|
|
||||||
static const std::unordered_map<std::string, ItemEnumPair> kInventorySlots {
|
|
||||||
{"PISTOLS_ITEM", {ID_PISTOLS_ITEM, INV_OBJECT_PISTOLS}},
|
|
||||||
{"PISTOLS_AMMO_ITEM", {ID_PISTOLS_AMMO_ITEM, INV_OBJECT_PISTOLS_AMMO}},
|
|
||||||
{"UZI_ITEM", {ID_UZI_ITEM, INV_OBJECT_UZIS}},
|
|
||||||
{"UZI_AMMO_ITEM", {ID_UZI_AMMO_ITEM, INV_OBJECT_UZI_AMMO}},
|
|
||||||
{"SHOTGUN_ITEM", {ID_SHOTGUN_ITEM, INV_OBJECT_SHOTGUN}},
|
|
||||||
{"SHOTGUN_AMMO1_ITEM", {ID_SHOTGUN_AMMO1_ITEM, INV_OBJECT_SHOTGUN_AMMO1}},
|
|
||||||
{"SHOTGUN_AMMO2_ITEM", {ID_SHOTGUN_AMMO2_ITEM, INV_OBJECT_SHOTGUN_AMMO2}},
|
|
||||||
{"REVOLVER_ITEM", {ID_REVOLVER_ITEM, INV_OBJECT_REVOLVER}},
|
|
||||||
{"REVOLVER_AMMO_ITEM", {ID_REVOLVER_AMMO_ITEM, INV_OBJECT_REVOLVER_AMMO}},
|
|
||||||
{"CROSSBOW_ITEM", {ID_CROSSBOW_ITEM, INV_OBJECT_CROSSBOW}},
|
|
||||||
{"CROSSBOW_AMMO1_ITEM", {ID_CROSSBOW_AMMO1_ITEM, INV_OBJECT_CROSSBOW_AMMO1}},
|
|
||||||
{"CROSSBOW_AMMO2_ITEM", {ID_CROSSBOW_AMMO2_ITEM, INV_OBJECT_CROSSBOW_AMMO2}},
|
|
||||||
{"CROSSBOW_AMMO3_ITEM", {ID_CROSSBOW_AMMO3_ITEM, INV_OBJECT_CROSSBOW_AMMO3}},
|
|
||||||
{"HK_ITEM", {ID_HK_ITEM, INV_OBJECT_HK}},
|
|
||||||
{"HK_AMMO_ITEM", {ID_HK_AMMO_ITEM, INV_OBJECT_HK_AMMO}},
|
|
||||||
{"GRENADE_GUN_ITEM", {ID_GRENADE_GUN_ITEM, INV_OBJECT_GRENADE_LAUNCHER}},
|
|
||||||
{"GRENADE_AMMO1_ITEM", {ID_GRENADE_AMMO1_ITEM, INV_OBJECT_GRENADE_AMMO1}},
|
|
||||||
{"GRENADE_AMMO2_ITEM", {ID_GRENADE_AMMO2_ITEM, INV_OBJECT_GRENADE_AMMO2}},
|
|
||||||
{"GRENADE_AMMO3_ITEM", {ID_GRENADE_AMMO3_ITEM, INV_OBJECT_GRENADE_AMMO3}},
|
|
||||||
{"HARPOON_ITEM", {ID_HARPOON_ITEM, INV_OBJECT_HARPOON_GUN}},
|
|
||||||
{"HARPOON_AMMO_ITEM", {ID_HARPOON_AMMO_ITEM, INV_OBJECT_HARPOON_AMMO}},
|
|
||||||
{"ROCKET_LAUNCHER_ITEM", {ID_ROCKET_LAUNCHER_ITEM, INV_OBJECT_ROCKET_LAUNCHER}},
|
|
||||||
{"ROCKET_LAUNCHER_AMMO_ITEM", {ID_ROCKET_LAUNCHER_AMMO_ITEM, INV_OBJECT_ROCKET_AMMO}},
|
|
||||||
{"LASERSIGHT_ITEM", {ID_LASERSIGHT_ITEM, INV_OBJECT_LASERSIGHT}},
|
|
||||||
{"SILENCER_ITEM", {ID_SILENCER_ITEM, INV_OBJECT_SILENCER}},
|
|
||||||
{"BIGMEDI_ITEM", {ID_BIGMEDI_ITEM, INV_OBJECT_LARGE_MEDIPACK}},
|
|
||||||
{"SMALLMEDI_ITEM", {ID_SMALLMEDI_ITEM, INV_OBJECT_SMALL_MEDIPACK}},
|
|
||||||
{"BINOCULARS_ITEM", {ID_BINOCULARS_ITEM, INV_OBJECT_BINOCULARS}},
|
|
||||||
{"FLARE_INV_ITEM", {ID_FLARE_INV_ITEM, INV_OBJECT_FLARES}},
|
|
||||||
{"TIMEX_ITEM", {ID_TIMEX_ITEM, INV_OBJECT_TIMEX}},
|
|
||||||
{"PC_LOAD_INV_ITEM", {ID_PC_LOAD_INV_ITEM, INV_OBJECT_LOAD_FLOPPY}},
|
|
||||||
{"PC_LOAD_SAVE_ITEM", {ID_PC_SAVE_INV_ITEM, INV_OBJECT_SAVE_FLOPPY}},
|
|
||||||
{"BURNING_TORCH_ITEM", {ID_BURNING_TORCH_ITEM, INV_OBJECT_BRUNING_TORCH}},
|
|
||||||
{"CROWBAR_ITEM", {ID_CROWBAR_ITEM, INV_OBJECT_CROWBAR}},
|
|
||||||
{"DIARY_ITEM", {ID_DIARY_ITEM, INV_OBJECT_DIARY}},
|
|
||||||
{"COMPASS_ITEM", {ID_COMPASS_ITEM, INV_OBJECT_COMPASS}},
|
|
||||||
{"CLOCKWORK_BEETLE", {ID_CLOCKWORK_BEETLE, INV_OBJECT_BEETLE}},
|
|
||||||
{"CLOCKWORK_BEETLE_COMBO1", {ID_CLOCKWORK_BEETLE_COMBO1, INV_OBJECT_BEETLE_PART1}},
|
|
||||||
{"CLOCKWORK_BEETLE_COMBO2", {ID_CLOCKWORK_BEETLE_COMBO2, INV_OBJECT_BEETLE_PART2}},
|
|
||||||
{"WATERSKIN1_EMPTY", {ID_WATERSKIN1_EMPTY, INV_OBJECT_SMOL_WATERSKIN}},
|
|
||||||
{"WATERSKIN1_1", {ID_WATERSKIN1_1, INV_OBJECT_SMOL_WATERSKIN1L}},
|
|
||||||
{"WATERSKIN1_2", {ID_WATERSKIN1_2, INV_OBJECT_SMOL_WATERSKIN2L}},
|
|
||||||
{"WATERSKIN1_3", {ID_WATERSKIN1_3, INV_OBJECT_SMOL_WATERSKIN3L}},
|
|
||||||
{"WATERSKIN2_EMPTY", {ID_WATERSKIN2_EMPTY, INV_OBJECT_BIG_WATERSKIN}},
|
|
||||||
{"WATERSKIN2_1", {ID_WATERSKIN2_1, INV_OBJECT_BIG_WATERSKIN1L}},
|
|
||||||
{"WATERSKIN2_2", {ID_WATERSKIN2_2, INV_OBJECT_BIG_WATERSKIN2L}},
|
|
||||||
{"WATERSKIN2_3", {ID_WATERSKIN2_3, INV_OBJECT_BIG_WATERSKIN3L}},
|
|
||||||
{"WATERSKIN2_4", {ID_WATERSKIN2_4, INV_OBJECT_BIG_WATERSKIN4L}},
|
|
||||||
{"WATERSKIN2_5", {ID_WATERSKIN2_5, INV_OBJECT_BIG_WATERSKIN5L}},
|
|
||||||
{"OPEN_DIARY_ITEM", {ID_DIARY_OPEN, INV_OBJECT_OPEN_DIARY}},
|
|
||||||
{"GOLDROSE_ITEM", {ID_GOLDROSE_ITEM, INVENTORY_TABLE_SIZE}},
|
|
||||||
{"PUZZLE_ITEM1", {ID_PUZZLE_ITEM1, INV_OBJECT_PUZZLE1}},
|
|
||||||
{"PUZZLE_ITEM2", {ID_PUZZLE_ITEM2, INV_OBJECT_PUZZLE2}},
|
|
||||||
{"PUZZLE_ITEM3", {ID_PUZZLE_ITEM3, INV_OBJECT_PUZZLE3}},
|
|
||||||
{"PUZZLE_ITEM4", {ID_PUZZLE_ITEM4, INV_OBJECT_PUZZLE4}},
|
|
||||||
{"PUZZLE_ITEM5", {ID_PUZZLE_ITEM5, INV_OBJECT_PUZZLE5}},
|
|
||||||
{"PUZZLE_ITEM6", {ID_PUZZLE_ITEM6, INV_OBJECT_PUZZLE6}},
|
|
||||||
{"PUZZLE_ITEM7", {ID_PUZZLE_ITEM7, INV_OBJECT_PUZZLE7}},
|
|
||||||
{"PUZZLE_ITEM8", {ID_PUZZLE_ITEM8, INV_OBJECT_PUZZLE8}},
|
|
||||||
{"PUZZLE_ITEM9", {ID_PUZZLE_ITEM9, INV_OBJECT_PUZZLE9}},
|
|
||||||
{"PUZZLE_ITEM10", {ID_PUZZLE_ITEM10, INV_OBJECT_PUZZLE10}},
|
|
||||||
{"PUZZLE_ITEM11", {ID_PUZZLE_ITEM11, INV_OBJECT_PUZZLE11}},
|
|
||||||
{"PUZZLE_ITEM12", {ID_PUZZLE_ITEM12, INV_OBJECT_PUZZLE12}},
|
|
||||||
{"PUZZLE_ITEM13", {ID_PUZZLE_ITEM13, INV_OBJECT_PUZZLE13}},
|
|
||||||
{"PUZZLE_ITEM14", {ID_PUZZLE_ITEM14, INV_OBJECT_PUZZLE14}},
|
|
||||||
{"PUZZLE_ITEM15", {ID_PUZZLE_ITEM15, INV_OBJECT_PUZZLE15}},
|
|
||||||
{"PUZZLE_ITEM16", {ID_PUZZLE_ITEM16, INV_OBJECT_PUZZLE16}},
|
|
||||||
{"PUZZLE_ITEM1_COMBO1", {ID_PUZZLE_ITEM1_COMBO1, INV_OBJECT_PUZZLE1_COMBO1}},
|
|
||||||
{"PUZZLE_ITEM1_COMBO2", {ID_PUZZLE_ITEM1_COMBO2, INV_OBJECT_PUZZLE1_COMBO2}},
|
|
||||||
{"PUZZLE_ITEM2_COMBO1", {ID_PUZZLE_ITEM2_COMBO1, INV_OBJECT_PUZZLE2_COMBO1}},
|
|
||||||
{"PUZZLE_ITEM2_COMBO2", {ID_PUZZLE_ITEM2_COMBO2, INV_OBJECT_PUZZLE2_COMBO2}},
|
|
||||||
{"PUZZLE_ITEM3_COMBO1", {ID_PUZZLE_ITEM3_COMBO1, INV_OBJECT_PUZZLE3_COMBO1}},
|
|
||||||
{"PUZZLE_ITEM3_COMBO2", {ID_PUZZLE_ITEM3_COMBO2, INV_OBJECT_PUZZLE3_COMBO2}},
|
|
||||||
{"PUZZLE_ITEM4_COMBO1", {ID_PUZZLE_ITEM4_COMBO1, INV_OBJECT_PUZZLE4_COMBO1}},
|
|
||||||
{"PUZZLE_ITEM4_COMBO2", {ID_PUZZLE_ITEM4_COMBO2, INV_OBJECT_PUZZLE4_COMBO2}},
|
|
||||||
{"PUZZLE_ITEM5_COMBO1", {ID_PUZZLE_ITEM5_COMBO1, INV_OBJECT_PUZZLE5_COMBO1}},
|
|
||||||
{"PUZZLE_ITEM5_COMBO2", {ID_PUZZLE_ITEM5_COMBO2, INV_OBJECT_PUZZLE5_COMBO2}},
|
|
||||||
{"PUZZLE_ITEM6_COMBO1", {ID_PUZZLE_ITEM6_COMBO1, INV_OBJECT_PUZZLE6_COMBO1}},
|
|
||||||
{"PUZZLE_ITEM6_COMBO2", {ID_PUZZLE_ITEM6_COMBO2, INV_OBJECT_PUZZLE6_COMBO2}},
|
|
||||||
{"PUZZLE_ITEM7_COMBO1", {ID_PUZZLE_ITEM7_COMBO1, INV_OBJECT_PUZZLE7_COMBO1}},
|
|
||||||
{"PUZZLE_ITEM7_COMBO2", {ID_PUZZLE_ITEM7_COMBO2, INV_OBJECT_PUZZLE7_COMBO2}},
|
|
||||||
{"PUZZLE_ITEM8_COMBO1", {ID_PUZZLE_ITEM8_COMBO1, INV_OBJECT_PUZZLE8_COMBO1}},
|
|
||||||
{"PUZZLE_ITEM8_COMBO2", {ID_PUZZLE_ITEM8_COMBO2, INV_OBJECT_PUZZLE8_COMBO2}},
|
|
||||||
{"PUZZLE_ITEM9_COMBO1", {ID_PUZZLE_ITEM9_COMBO1, INV_OBJECT_PUZZLE9_COMBO1}},
|
|
||||||
{"PUZZLE_ITEM9_COMBO2", {ID_PUZZLE_ITEM9_COMBO2, INV_OBJECT_PUZZLE9_COMBO2}},
|
|
||||||
{"PUZZLE_ITEM10_COMBO1", {ID_PUZZLE_ITEM10_COMBO1, INV_OBJECT_PUZZLE10_COMBO1}},
|
|
||||||
{"PUZZLE_ITEM10_COMBO2", {ID_PUZZLE_ITEM10_COMBO2, INV_OBJECT_PUZZLE10_COMBO2}},
|
|
||||||
{"PUZZLE_ITEM11_COMBO1", {ID_PUZZLE_ITEM11_COMBO1, INV_OBJECT_PUZZLE11_COMBO1}},
|
|
||||||
{"PUZZLE_ITEM11_COMBO2", {ID_PUZZLE_ITEM11_COMBO2, INV_OBJECT_PUZZLE11_COMBO2}},
|
|
||||||
{"PUZZLE_ITEM12_COMBO1", {ID_PUZZLE_ITEM12_COMBO1, INV_OBJECT_PUZZLE12_COMBO1}},
|
|
||||||
{"PUZZLE_ITEM12_COMBO2", {ID_PUZZLE_ITEM12_COMBO2, INV_OBJECT_PUZZLE12_COMBO2}},
|
|
||||||
{"PUZZLE_ITEM13_COMBO1", {ID_PUZZLE_ITEM13_COMBO1, INV_OBJECT_PUZZLE13_COMBO1}},
|
|
||||||
{"PUZZLE_ITEM13_COMBO2", {ID_PUZZLE_ITEM13_COMBO2, INV_OBJECT_PUZZLE13_COMBO2}},
|
|
||||||
{"PUZZLE_ITEM14_COMBO1", {ID_PUZZLE_ITEM14_COMBO1, INV_OBJECT_PUZZLE14_COMBO1}},
|
|
||||||
{"PUZZLE_ITEM14_COMBO2", {ID_PUZZLE_ITEM14_COMBO2, INV_OBJECT_PUZZLE14_COMBO2}},
|
|
||||||
{"PUZZLE_ITEM15_COMBO1", {ID_PUZZLE_ITEM15_COMBO1, INV_OBJECT_PUZZLE15_COMBO1}},
|
|
||||||
{"PUZZLE_ITEM15_COMBO2", {ID_PUZZLE_ITEM15_COMBO2, INV_OBJECT_PUZZLE15_COMBO2}},
|
|
||||||
{"PUZZLE_ITEM16_COMBO1", {ID_PUZZLE_ITEM16_COMBO1, INV_OBJECT_PUZZLE16_COMBO1}},
|
|
||||||
{"PUZZLE_ITEM16_COMBO2", {ID_PUZZLE_ITEM16_COMBO2, INV_OBJECT_PUZZLE16_COMBO2}},
|
|
||||||
{"KEY_ITEM1", {ID_KEY_ITEM1, INV_OBJECT_KEY1}},
|
|
||||||
{"KEY_ITEM2", {ID_KEY_ITEM2, INV_OBJECT_KEY2}},
|
|
||||||
{"KEY_ITEM3", {ID_KEY_ITEM3, INV_OBJECT_KEY3}},
|
|
||||||
{"KEY_ITEM4", {ID_KEY_ITEM4, INV_OBJECT_KEY4}},
|
|
||||||
{"KEY_ITEM5", {ID_KEY_ITEM5, INV_OBJECT_KEY5}},
|
|
||||||
{"KEY_ITEM6", {ID_KEY_ITEM6, INV_OBJECT_KEY6}},
|
|
||||||
{"KEY_ITEM7", {ID_KEY_ITEM7, INV_OBJECT_KEY7}},
|
|
||||||
{"KEY_ITEM8", {ID_KEY_ITEM8, INV_OBJECT_KEY8}},
|
|
||||||
{"KEY_ITEM9", {ID_KEY_ITEM9, INV_OBJECT_KEY9}},
|
|
||||||
{"KEY_ITEM10", {ID_KEY_ITEM10, INV_OBJECT_KEY10}},
|
|
||||||
{"KEY_ITEM11", {ID_KEY_ITEM11, INV_OBJECT_KEY11}},
|
|
||||||
{"KEY_ITEM12", {ID_KEY_ITEM12, INV_OBJECT_KEY12}},
|
|
||||||
{"KEY_ITEM13", {ID_KEY_ITEM13, INV_OBJECT_KEY13}},
|
|
||||||
{"KEY_ITEM14", {ID_KEY_ITEM14, INV_OBJECT_KEY14}},
|
|
||||||
{"KEY_ITEM15", {ID_KEY_ITEM15, INV_OBJECT_KEY15}},
|
|
||||||
{"KEY_ITEM16", {ID_KEY_ITEM16, INV_OBJECT_KEY16}},
|
|
||||||
{"KEY_ITEM1_COMBO1", {ID_KEY_ITEM1_COMBO1, INV_OBJECT_KEY1_COMBO1}},
|
|
||||||
{"KEY_ITEM1_COMBO2", {ID_KEY_ITEM1_COMBO2, INV_OBJECT_KEY1_COMBO2}},
|
|
||||||
{"KEY_ITEM2_COMBO1", {ID_KEY_ITEM2_COMBO1, INV_OBJECT_KEY2_COMBO1}},
|
|
||||||
{"KEY_ITEM2_COMBO2", {ID_KEY_ITEM2_COMBO2, INV_OBJECT_KEY2_COMBO2}},
|
|
||||||
{"KEY_ITEM3_COMBO1", {ID_KEY_ITEM3_COMBO1, INV_OBJECT_KEY3_COMBO1}},
|
|
||||||
{"KEY_ITEM3_COMBO2", {ID_KEY_ITEM3_COMBO2, INV_OBJECT_KEY3_COMBO2}},
|
|
||||||
{"KEY_ITEM4_COMBO1", {ID_KEY_ITEM4_COMBO1, INV_OBJECT_KEY4_COMBO1}},
|
|
||||||
{"KEY_ITEM4_COMBO2", {ID_KEY_ITEM4_COMBO2, INV_OBJECT_KEY4_COMBO2}},
|
|
||||||
{"KEY_ITEM5_COMBO1", {ID_KEY_ITEM5_COMBO1, INV_OBJECT_KEY5_COMBO1}},
|
|
||||||
{"KEY_ITEM5_COMBO2", {ID_KEY_ITEM5_COMBO2, INV_OBJECT_KEY5_COMBO2}},
|
|
||||||
{"KEY_ITEM6_COMBO1", {ID_KEY_ITEM6_COMBO1, INV_OBJECT_KEY6_COMBO1}},
|
|
||||||
{"KEY_ITEM6_COMBO2", {ID_KEY_ITEM6_COMBO2, INV_OBJECT_KEY6_COMBO2}},
|
|
||||||
{"KEY_ITEM7_COMBO1", {ID_KEY_ITEM7_COMBO1, INV_OBJECT_KEY7_COMBO1}},
|
|
||||||
{"KEY_ITEM7_COMBO2", {ID_KEY_ITEM7_COMBO2, INV_OBJECT_KEY7_COMBO2}},
|
|
||||||
{"KEY_ITEM8_COMBO1", {ID_KEY_ITEM8_COMBO1, INV_OBJECT_KEY8_COMBO1}},
|
|
||||||
{"KEY_ITEM8_COMBO2", {ID_KEY_ITEM8_COMBO2, INV_OBJECT_KEY8_COMBO2}},
|
|
||||||
{"KEY_ITEM9_COMBO1", {ID_KEY_ITEM9_COMBO1, INV_OBJECT_KEY9_COMBO1}},
|
|
||||||
{"KEY_ITEM9_COMBO2", {ID_KEY_ITEM9_COMBO2, INV_OBJECT_KEY9_COMBO2}},
|
|
||||||
{"KEY_ITEM10_COMBO1", {ID_KEY_ITEM10_COMBO1, INV_OBJECT_KEY10_COMBO1}},
|
|
||||||
{"KEY_ITEM10_COMBO2", {ID_KEY_ITEM10_COMBO2, INV_OBJECT_KEY10_COMBO2}},
|
|
||||||
{"KEY_ITEM11_COMBO1", {ID_KEY_ITEM11_COMBO1, INV_OBJECT_KEY11_COMBO1}},
|
|
||||||
{"KEY_ITEM11_COMBO2", {ID_KEY_ITEM11_COMBO2, INV_OBJECT_KEY11_COMBO2}},
|
|
||||||
{"KEY_ITEM12_COMBO1", {ID_KEY_ITEM12_COMBO1, INV_OBJECT_KEY12_COMBO1}},
|
|
||||||
{"KEY_ITEM12_COMBO2", {ID_KEY_ITEM12_COMBO2, INV_OBJECT_KEY12_COMBO2}},
|
|
||||||
{"KEY_ITEM13_COMBO1", {ID_KEY_ITEM13_COMBO1, INV_OBJECT_KEY13_COMBO1}},
|
|
||||||
{"KEY_ITEM13_COMBO2", {ID_KEY_ITEM13_COMBO2, INV_OBJECT_KEY13_COMBO2}},
|
|
||||||
{"KEY_ITEM14_COMBO1", {ID_KEY_ITEM14_COMBO1, INV_OBJECT_KEY14_COMBO1}},
|
|
||||||
{"KEY_ITEM14_COMBO2", {ID_KEY_ITEM14_COMBO2, INV_OBJECT_KEY14_COMBO2}},
|
|
||||||
{"KEY_ITEM15_COMBO1", {ID_KEY_ITEM15_COMBO1, INV_OBJECT_KEY15_COMBO1}},
|
|
||||||
{"KEY_ITEM15_COMBO2", {ID_KEY_ITEM15_COMBO2, INV_OBJECT_KEY15_COMBO2}},
|
|
||||||
{"KEY_ITEM16_COMBO1", {ID_KEY_ITEM16_COMBO1, INV_OBJECT_KEY16_COMBO1}},
|
|
||||||
{"KEY_ITEM16_COMBO2", {ID_KEY_ITEM16_COMBO2, INV_OBJECT_KEY16_COMBO2}},
|
|
||||||
{"PICKUP_ITEM1", {ID_PICKUP_ITEM1, INV_OBJECT_PICKUP1}},
|
|
||||||
{"PICKUP_ITEM2", {ID_PICKUP_ITEM2, INV_OBJECT_PICKUP2}},
|
|
||||||
{"PICKUP_ITEM3", {ID_PICKUP_ITEM3, INV_OBJECT_PICKUP3}},
|
|
||||||
{"PICKUP_ITEM4", {ID_PICKUP_ITEM4, INV_OBJECT_PICKUP4}},
|
|
||||||
{"PICKUP_ITEM5", {ID_PICKUP_ITEM5, INV_OBJECT_PICKUP5}},
|
|
||||||
{"PICKUP_ITEM6", {ID_PICKUP_ITEM6, INV_OBJECT_PICKUP6}},
|
|
||||||
{"PICKUP_ITEM7", {ID_PICKUP_ITEM7, INV_OBJECT_PICKUP7}},
|
|
||||||
{"PICKUP_ITEM8", {ID_PICKUP_ITEM8, INV_OBJECT_PICKUP8}},
|
|
||||||
{"PICKUP_ITEM9", {ID_PICKUP_ITEM9, INV_OBJECT_PICKUP9}},
|
|
||||||
{"PICKUP_ITEM10", {ID_PICKUP_ITEM10, INV_OBJECT_PICKUP10}},
|
|
||||||
{"PICKUP_ITEM11", {ID_PICKUP_ITEM11, INV_OBJECT_PICKUP11}},
|
|
||||||
{"PICKUP_ITEM12", {ID_PICKUP_ITEM12, INV_OBJECT_PICKUP12}},
|
|
||||||
{"PICKUP_ITEM13", {ID_PICKUP_ITEM13, INV_OBJECT_PICKUP13}},
|
|
||||||
{"PICKUP_ITEM14", {ID_PICKUP_ITEM14, INV_OBJECT_PICKUP14}},
|
|
||||||
{"PICKUP_ITEM15", {ID_PICKUP_ITEM15, INV_OBJECT_PICKUP15}},
|
|
||||||
{"PICKUP_ITEM16", {ID_PICKUP_ITEM16, INV_OBJECT_PICKUP16}},
|
|
||||||
{"PICKUP_ITEM1_COMBO1", {ID_PICKUP_ITEM1_COMBO1, INV_OBJECT_PICKUP1_COMBO1}},
|
|
||||||
{"PICKUP_ITEM1_COMBO2", {ID_PICKUP_ITEM1_COMBO2, INV_OBJECT_PICKUP1_COMBO2}},
|
|
||||||
{"PICKUP_ITEM2_COMBO1", {ID_PICKUP_ITEM2_COMBO1, INV_OBJECT_PICKUP2_COMBO1}},
|
|
||||||
{"PICKUP_ITEM2_COMBO2", {ID_PICKUP_ITEM2_COMBO2, INV_OBJECT_PICKUP2_COMBO2}},
|
|
||||||
{"PICKUP_ITEM3_COMBO1", {ID_PICKUP_ITEM3_COMBO1, INV_OBJECT_PICKUP3_COMBO1}},
|
|
||||||
{"PICKUP_ITEM3_COMBO2", {ID_PICKUP_ITEM3_COMBO2, INV_OBJECT_PICKUP3_COMBO2}},
|
|
||||||
{"PICKUP_ITEM4_COMBO1", {ID_PICKUP_ITEM4_COMBO1, INV_OBJECT_PICKUP4_COMBO1}},
|
|
||||||
{"PICKUP_ITEM4_COMBO2", {ID_PICKUP_ITEM4_COMBO2, INV_OBJECT_PICKUP4_COMBO2}},
|
|
||||||
{"PICKUP_ITEM5_COMBO1", {ID_PICKUP_ITEM5_COMBO1, INV_OBJECT_PICKUP5_COMBO1}},
|
|
||||||
{"PICKUP_ITEM5_COMBO2", {ID_PICKUP_ITEM5_COMBO2, INV_OBJECT_PICKUP5_COMBO2}},
|
|
||||||
{"PICKUP_ITEM6_COMBO1", {ID_PICKUP_ITEM6_COMBO1, INV_OBJECT_PICKUP6_COMBO1}},
|
|
||||||
{"PICKUP_ITEM6_COMBO2", {ID_PICKUP_ITEM6_COMBO2, INV_OBJECT_PICKUP6_COMBO2}},
|
|
||||||
{"PICKUP_ITEM7_COMBO1", {ID_PICKUP_ITEM7_COMBO1, INV_OBJECT_PICKUP7_COMBO1}},
|
|
||||||
{"PICKUP_ITEM7_COMBO2", {ID_PICKUP_ITEM7_COMBO2, INV_OBJECT_PICKUP7_COMBO2}},
|
|
||||||
{"PICKUP_ITEM8_COMBO1", {ID_PICKUP_ITEM8_COMBO1, INV_OBJECT_PICKUP8_COMBO1}},
|
|
||||||
{"PICKUP_ITEM8_COMBO2", {ID_PICKUP_ITEM8_COMBO2, INV_OBJECT_PICKUP8_COMBO2}},
|
|
||||||
{"PICKUP_ITEM9_COMBO1", {ID_PICKUP_ITEM9_COMBO1, INV_OBJECT_PICKUP9_COMBO1}},
|
|
||||||
{"PICKUP_ITEM9_COMBO2", {ID_PICKUP_ITEM9_COMBO2, INV_OBJECT_PICKUP9_COMBO2}},
|
|
||||||
{"PICKUP_ITEM10_COMBO1", {ID_PICKUP_ITEM10_COMBO1, INV_OBJECT_PICKUP10_COMBO1}},
|
|
||||||
{"PICKUP_ITEM10_COMBO2", {ID_PICKUP_ITEM10_COMBO2, INV_OBJECT_PICKUP10_COMBO2}},
|
|
||||||
{"PICKUP_ITEM11_COMBO1", {ID_PICKUP_ITEM11_COMBO1, INV_OBJECT_PICKUP11_COMBO1}},
|
|
||||||
{"PICKUP_ITEM11_COMBO2", {ID_PICKUP_ITEM11_COMBO2, INV_OBJECT_PICKUP11_COMBO2}},
|
|
||||||
{"PICKUP_ITEM12_COMBO1", {ID_PICKUP_ITEM12_COMBO1, INV_OBJECT_PICKUP12_COMBO1}},
|
|
||||||
{"PICKUP_ITEM12_COMBO2", {ID_PICKUP_ITEM12_COMBO2, INV_OBJECT_PICKUP12_COMBO2}},
|
|
||||||
{"PICKUP_ITEM13_COMBO1", {ID_PICKUP_ITEM13_COMBO1, INV_OBJECT_PICKUP13_COMBO1}},
|
|
||||||
{"PICKUP_ITEM13_COMBO2", {ID_PICKUP_ITEM13_COMBO2, INV_OBJECT_PICKUP13_COMBO2}},
|
|
||||||
{"PICKUP_ITEM14_COMBO1", {ID_PICKUP_ITEM14_COMBO1, INV_OBJECT_PICKUP14_COMBO1}},
|
|
||||||
{"PICKUP_ITEM14_COMBO2", {ID_PICKUP_ITEM14_COMBO2, INV_OBJECT_PICKUP14_COMBO2}},
|
|
||||||
{"PICKUP_ITEM15_COMBO1", {ID_PICKUP_ITEM15_COMBO1, INV_OBJECT_PICKUP15_COMBO1}},
|
|
||||||
{"PICKUP_ITEM15_COMBO2", {ID_PICKUP_ITEM15_COMBO2, INV_OBJECT_PICKUP15_COMBO2}},
|
|
||||||
{"PICKUP_ITEM16_COMBO1", {ID_PICKUP_ITEM16_COMBO1, INV_OBJECT_PICKUP16_COMBO1}},
|
|
||||||
{"PICKUP_ITEM16_COMBO2", {ID_PICKUP_ITEM16_COMBO2, INV_OBJECT_PICKUP16_COMBO2}},
|
|
||||||
{"EXAMINE_ITEM1", {ID_EXAMINE1, INV_OBJECT_EXAMINE1}},
|
|
||||||
{"EXAMINE_ITEM2", {ID_EXAMINE2, INV_OBJECT_EXAMINE2}},
|
|
||||||
{"EXAMINE_ITEM3", {ID_EXAMINE3, INV_OBJECT_EXAMINE3}},
|
|
||||||
{"EXAMINE_ITEM4", {ID_EXAMINE4, INV_OBJECT_EXAMINE4}},
|
|
||||||
{"EXAMINE_ITEM5", {ID_EXAMINE5, INV_OBJECT_EXAMINE5}},
|
|
||||||
{"EXAMINE_ITEM6", {ID_EXAMINE6, INV_OBJECT_EXAMINE6}},
|
|
||||||
{"EXAMINE_ITEM7", {ID_EXAMINE7, INV_OBJECT_EXAMINE7}},
|
|
||||||
{"EXAMINE_ITEM8", {ID_EXAMINE8, INV_OBJECT_EXAMINE8}},
|
|
||||||
{"EXAMINE_ITEM1_COMBO1", {ID_EXAMINE1_COMBO1, INV_OBJECT_EXAMINE1_COMBO1}},
|
|
||||||
{"EXAMINE_ITEM1_COMBO2", {ID_EXAMINE1_COMBO2, INV_OBJECT_EXAMINE1_COMBO2}},
|
|
||||||
{"EXAMINE_ITEM2_COMBO1", {ID_EXAMINE2_COMBO1, INV_OBJECT_EXAMINE2_COMBO1}},
|
|
||||||
{"EXAMINE_ITEM2_COMBO2", {ID_EXAMINE2_COMBO2, INV_OBJECT_EXAMINE2_COMBO2}},
|
|
||||||
{"EXAMINE_ITEM3_COMBO1", {ID_EXAMINE3_COMBO1, INV_OBJECT_EXAMINE3_COMBO1}},
|
|
||||||
{"EXAMINE_ITEM3_COMBO2", {ID_EXAMINE3_COMBO2, INV_OBJECT_EXAMINE3_COMBO2}},
|
|
||||||
{"EXAMINE_ITEM4_COMBO1", {ID_EXAMINE4_COMBO1, INV_OBJECT_EXAMINE4_COMBO1}},
|
|
||||||
{"EXAMINE_ITEM4_COMBO2", {ID_EXAMINE4_COMBO2, INV_OBJECT_EXAMINE4_COMBO2}},
|
|
||||||
{"EXAMINE_ITEM5_COMBO1", {ID_EXAMINE5_COMBO1, INV_OBJECT_EXAMINE5_COMBO1}},
|
|
||||||
{"EXAMINE_ITEM5_COMBO2", {ID_EXAMINE5_COMBO2, INV_OBJECT_EXAMINE5_COMBO2}},
|
|
||||||
{"EXAMINE_ITEM6_COMBO1", {ID_EXAMINE6_COMBO1, INV_OBJECT_EXAMINE6_COMBO1}},
|
|
||||||
{"EXAMINE_ITEM6_COMBO2", {ID_EXAMINE6_COMBO2, INV_OBJECT_EXAMINE6_COMBO2}},
|
|
||||||
{"EXAMINE_ITEM7_COMBO1", {ID_EXAMINE7_COMBO1, INV_OBJECT_EXAMINE7_COMBO1}},
|
|
||||||
{"EXAMINE_ITEM7_COMBO2", {ID_EXAMINE7_COMBO2, INV_OBJECT_EXAMINE7_COMBO2}},
|
|
||||||
{"EXAMINE_ITEM8_COMBO1", {ID_EXAMINE8_COMBO1, INV_OBJECT_EXAMINE8_COMBO1}},
|
|
||||||
{"EXAMINE_ITEM8_COMBO2", {ID_EXAMINE8_COMBO2, INV_OBJECT_EXAMINE8_COMBO2}}
|
|
||||||
};
|
|
|
@ -1,10 +0,0 @@
|
||||||
#pragma once
|
|
||||||
#include "Game/gui.h"
|
|
||||||
#include "Objects/objectslist.h"
|
|
||||||
#include <utility>
|
|
||||||
|
|
||||||
struct ItemEnumPair
|
|
||||||
{
|
|
||||||
std::pair<GAME_OBJECT_ID, InventoryObjectTypes> m_pair;
|
|
||||||
ItemEnumPair(GAME_OBJECT_ID id, InventoryObjectTypes id2) : m_pair { id, id2 } {}
|
|
||||||
};
|
|
|
@ -114,7 +114,6 @@ static constexpr char ScriptReserved_SetLanguageNames[] = "SetLanguageNames";
|
||||||
// Flow Tables
|
// Flow Tables
|
||||||
static constexpr char ScriptReserved_WeatherType[] = "WeatherType";
|
static constexpr char ScriptReserved_WeatherType[] = "WeatherType";
|
||||||
static constexpr char ScriptReserved_LaraType[] = "LaraType";
|
static constexpr char ScriptReserved_LaraType[] = "LaraType";
|
||||||
static constexpr char ScriptReserved_InvItem[] = "InvID";
|
|
||||||
static constexpr char ScriptReserved_RotationAxis[] = "RotationAxis";
|
static constexpr char ScriptReserved_RotationAxis[] = "RotationAxis";
|
||||||
static constexpr char ScriptReserved_ItemAction[] = "ItemAction";
|
static constexpr char ScriptReserved_ItemAction[] = "ItemAction";
|
||||||
static constexpr char ScriptReserved_ErrorMode[] = "ErrorMode";
|
static constexpr char ScriptReserved_ErrorMode[] = "ErrorMode";
|
||||||
|
|
|
@ -6,7 +6,6 @@
|
||||||
#include "Sound/sound.h"
|
#include "Sound/sound.h"
|
||||||
#include "Game/savegame.h"
|
#include "Game/savegame.h"
|
||||||
#include "Flow/InventoryItem/InventoryItem.h"
|
#include "Flow/InventoryItem/InventoryItem.h"
|
||||||
#include "InventorySlots.h"
|
|
||||||
#include "Game/gui.h"
|
#include "Game/gui.h"
|
||||||
#include "Logic/LevelFunc.h"
|
#include "Logic/LevelFunc.h"
|
||||||
#include "Vec3/Vec3.h"
|
#include "Vec3/Vec3.h"
|
||||||
|
@ -161,7 +160,6 @@ Specify which translations in the strings table correspond to which languages.
|
||||||
|
|
||||||
m_handler.MakeReadOnlyTable(table_flow, ScriptReserved_WeatherType, kWeatherTypes);
|
m_handler.MakeReadOnlyTable(table_flow, ScriptReserved_WeatherType, kWeatherTypes);
|
||||||
m_handler.MakeReadOnlyTable(table_flow, ScriptReserved_LaraType, kLaraTypes);
|
m_handler.MakeReadOnlyTable(table_flow, ScriptReserved_LaraType, kLaraTypes);
|
||||||
m_handler.MakeReadOnlyTable(table_flow, ScriptReserved_InvItem, kInventorySlots);
|
|
||||||
m_handler.MakeReadOnlyTable(table_flow, ScriptReserved_RotationAxis, kRotAxes);
|
m_handler.MakeReadOnlyTable(table_flow, ScriptReserved_RotationAxis, kRotAxes);
|
||||||
m_handler.MakeReadOnlyTable(table_flow, ScriptReserved_ItemAction, kItemActions);
|
m_handler.MakeReadOnlyTable(table_flow, ScriptReserved_ItemAction, kItemActions);
|
||||||
m_handler.MakeReadOnlyTable(table_flow, ScriptReserved_ErrorMode, kErrorModes);
|
m_handler.MakeReadOnlyTable(table_flow, ScriptReserved_ErrorMode, kErrorModes);
|
||||||
|
|
|
@ -75,7 +75,3 @@ void InventoryItem::SetAction(ItemOptions a_action)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void InventoryItem::SetSlot(ItemEnumPair a_slot)
|
|
||||||
{
|
|
||||||
slot = a_slot.m_pair.second;
|
|
||||||
}
|
|
||||||
|
|
|
@ -1,9 +1,10 @@
|
||||||
#pragma once
|
#pragma once
|
||||||
#include <string>
|
#include <string>
|
||||||
#include "ItemEnumPair.h"
|
|
||||||
#include "Rotation/Rotation.h"
|
#include "Rotation/Rotation.h"
|
||||||
#include "Game/gui.h"
|
#include "Game/gui.h"
|
||||||
|
|
||||||
|
enum GAME_OBJECT_ID : short;
|
||||||
|
|
||||||
static const std::unordered_map<std::string, RotationFlags> kRotAxes{
|
static const std::unordered_map<std::string, RotationFlags> kRotAxes{
|
||||||
{"X", RotationFlags::INV_ROT_X},
|
{"X", RotationFlags::INV_ROT_X},
|
||||||
{"Y", RotationFlags::INV_ROT_Y},
|
{"Y", RotationFlags::INV_ROT_Y},
|
||||||
|
@ -36,5 +37,4 @@ struct InventoryItem
|
||||||
ItemOptions action{ ItemOptions::OPT_USE };
|
ItemOptions action{ ItemOptions::OPT_USE };
|
||||||
|
|
||||||
void SetAction(ItemOptions a_action);
|
void SetAction(ItemOptions a_action);
|
||||||
void SetSlot(ItemEnumPair a_slot);
|
|
||||||
};
|
};
|
||||||
|
|
|
@ -3,7 +3,6 @@
|
||||||
#include "InventoryHandler.h"
|
#include "InventoryHandler.h"
|
||||||
#include "ReservedScriptNames.h"
|
#include "ReservedScriptNames.h"
|
||||||
#include "pickup.h"
|
#include "pickup.h"
|
||||||
#include "ItemEnumPair.h"
|
|
||||||
|
|
||||||
/***
|
/***
|
||||||
Inventory manipulation
|
Inventory manipulation
|
||||||
|
@ -20,7 +19,7 @@ namespace InventoryHandler
|
||||||
//10 instead.
|
//10 instead.
|
||||||
//Has no effect if the player has an infinite number of that item.
|
//Has no effect if the player has an infinite number of that item.
|
||||||
//@function GiveItem
|
//@function GiveItem
|
||||||
//@tparam InvID item the item to be added
|
//@tparam ObjID item the item to be added
|
||||||
//@int[opt] count the number of items to add (default: the amount you would get from a pickup)
|
//@int[opt] count the number of items to add (default: the amount you would get from a pickup)
|
||||||
static void InventoryAdd(GAME_OBJECT_ID slot, sol::optional<int> count)
|
static void InventoryAdd(GAME_OBJECT_ID slot, sol::optional<int> count)
|
||||||
{
|
{
|
||||||
|
@ -39,34 +38,34 @@ namespace InventoryHandler
|
||||||
//As in @{GiveItem}, omitting the count will remove the "default" amount of that item.
|
//As in @{GiveItem}, omitting the count will remove the "default" amount of that item.
|
||||||
//Has no effect if the player has an infinite number of the item.
|
//Has no effect if the player has an infinite number of the item.
|
||||||
//@function TakeItem
|
//@function TakeItem
|
||||||
//@tparam InvID item the item to be removed
|
//@tparam ObjID item the item to be removed
|
||||||
//@int[opt] count the number of items to remove (default: the amount you would get from a pickup)
|
//@int[opt] count the number of items to remove (default: the amount you would get from a pickup)
|
||||||
static void InventoryRemove(ItemEnumPair slot, sol::optional<int> count)
|
static void InventoryRemove(GAME_OBJECT_ID slot, sol::optional<int> count)
|
||||||
{
|
{
|
||||||
//can't use value_or(std::nullopt) here because nullopt isn't an int
|
//can't use value_or(std::nullopt) here because nullopt isn't an int
|
||||||
if (count.has_value())
|
if (count.has_value())
|
||||||
RemoveObjectFromInventory(slot.m_pair.first, count.value());
|
RemoveObjectFromInventory(slot, count.value());
|
||||||
else
|
else
|
||||||
RemoveObjectFromInventory(slot.m_pair.first, std::nullopt);
|
RemoveObjectFromInventory(slot, std::nullopt);
|
||||||
}
|
}
|
||||||
|
|
||||||
///Set the amount of a certain item the player has in the inventory.
|
///Set the amount of a certain item the player has in the inventory.
|
||||||
//Similar to @{GiveItem} but replaces with the new amount instead of adding it.
|
//Similar to @{GiveItem} but replaces with the new amount instead of adding it.
|
||||||
//@function SetItemCount
|
//@function SetItemCount
|
||||||
//@tparam InvID item the ID of the item to be set.
|
//@tparam ObjID item the ID of the item to be set.
|
||||||
//@tparam int count the number of items the player will have. A value of -1 will give an infinite amount of that item.
|
//@tparam int count the number of items the player will have. A value of -1 will give an infinite amount of that item.
|
||||||
static int InventoryGetCount(ItemEnumPair slot)
|
static int InventoryGetCount(GAME_OBJECT_ID slot)
|
||||||
{
|
{
|
||||||
return GetInventoryCount(slot.m_pair.first);
|
return GetInventoryCount(slot);
|
||||||
}
|
}
|
||||||
|
|
||||||
///Get the amount the player holds of an item.
|
///Get the amount the player holds of an item.
|
||||||
//@function GetItemCount
|
//@function GetItemCount
|
||||||
//@tparam InvID item the ID item to check
|
//@tparam ObjID item the ID item to check
|
||||||
//@treturn int the amount of the item the player has in the inventory. -1 indicates an infinite amount of that item.
|
//@treturn int the amount of the item the player has in the inventory. -1 indicates an infinite amount of that item.
|
||||||
static void InventorySetCount(ItemEnumPair slot, int count)
|
static void InventorySetCount(GAME_OBJECT_ID slot, int count)
|
||||||
{
|
{
|
||||||
SetInventoryCount(slot.m_pair.first, count);
|
SetInventoryCount(slot, count);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void InventoryCombine(int slot1, int slot2)
|
static void InventoryCombine(int slot1, int slot2)
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
// Last generated on 12/9/2022
|
// Last generated on 13/9/2022
|
||||||
|
|
||||||
#include "game_object_ids.h"
|
#include "game_object_ids.h"
|
||||||
#include <unordered_map>
|
#include <unordered_map>
|
||||||
|
|
|
@ -282,8 +282,8 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
g_GameFlow = ScriptInterfaceState::CreateFlow();
|
g_GameFlow = ScriptInterfaceState::CreateFlow();
|
||||||
g_GameFlow->LoadFlowScript();
|
|
||||||
g_GameScriptEntities = ScriptInterfaceState::CreateObjectsHandler();
|
g_GameScriptEntities = ScriptInterfaceState::CreateObjectsHandler();
|
||||||
|
g_GameFlow->LoadFlowScript();
|
||||||
g_GameStringsHandler = ScriptInterfaceState::CreateStringsHandler();
|
g_GameStringsHandler = ScriptInterfaceState::CreateStringsHandler();
|
||||||
|
|
||||||
// This must be loaded last as it adds metafunctions to the global
|
// This must be loaded last as it adds metafunctions to the global
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue