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Update Timer.lua
Or two ints, or a vec2 and a float. But not two ints and a float.
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@ -34,7 +34,7 @@ local Timer
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local unpausedColor = TEN.Color(255, 255, 255)
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local pausedColor = TEN.Color(255, 255, 0)
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local str = TEN.Strings.DisplayString("TIMER", 0, 0, 1, unpausedColor, false, {TEN.Strings.DisplayStringOption.CENTER, TEN.Strings.DisplayStringOption.SHADOW} )
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local str = TEN.Strings.DisplayString("TIMER", Vec2 (0,0), 1, unpausedColor, false, {TEN.Strings.DisplayStringOption.CENTER, TEN.Strings.DisplayStringOption.SHADOW} )
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Timer = {
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