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Add documentation for SetGameFarView, Level.FarView, and Level.UVRotate, as well as some value checking.
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6 changed files with 174 additions and 8 deletions
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@ -59,5 +59,7 @@ struct GameScriptLevel
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bool UnlimitedAir{ false }; //unused
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std::vector<GameScriptInventoryObject> InventoryObjects;
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void SetUVRotate(byte val);
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void SetLevelFarView(byte val);
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static void Register(sol::state* state);
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};
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