Add documentation for SetGameFarView, Level.FarView, and Level.UVRotate, as well as some value checking.

This commit is contained in:
hispidence 2021-08-17 13:36:34 +01:00
parent 011c5b2222
commit 672f90e238
6 changed files with 174 additions and 8 deletions

View file

@ -59,5 +59,7 @@ struct GameScriptLevel
bool UnlimitedAir{ false }; //unused
std::vector<GameScriptInventoryObject> InventoryObjects;
void SetUVRotate(byte val);
void SetLevelFarView(byte val);
static void Register(sol::state* state);
};