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remove changes.txt (changelog is now in CHANGELOG.md)
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Version 1.5
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===========
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* Fixed original issue with classic switch off trigger wrongly activating some trigger actions.
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* Fixed incorrect diving animation when swandiving from a high place.
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* Fixed camera rotating with Lara's hips when climbing out of water.
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* Fixed AI for skidoo driver and worker with shotgun TR2 enemies.
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* Fixed Ember emitter crashing when ocb is between -1 and -10
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* Fixed Electric cleaner and Squishy block not detecting collision with certain block heights.
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Lua API changes:
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* Added Inventory.GetUsedItem(), Inventory.SetUsedItem() and Inventory.ClearUsedItem() functions.
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Version 1.4
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===========
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* Fixed drawing of display sprites in title level.
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* Fixed drawing of smoke sprites and various other sprites.
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* Fixed drawing of transparent surfaces when debris are present in scene.
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* Fixed player holster state and current vehicle not preserved correctly on level jump.
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* Fixed diving when swimming over sinks.
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* Fixed fire item effect not extinguishing in water.
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* Fixed fade-in and fade-out effects not canceling correctly when next level is loaded.
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* Fixed shadows still being visible after shattering a moveable.
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* Fixed FOV interpolation at the end of the flyby sequence.
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* Fixed sounds resuming in pause mode while switching between apps.
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* Fixed slide directions.
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* Fixed occasional collision warnings in a log when teeth spikes object was activated.
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* Fixed climbable pushables collision during continuous pulling action.
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* Fixed collision for solid static meshes with zero collision box.
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* Fixed bottom collision for solid static meshes.
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* Fixed T-Rex's head rotation.
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* Auto-switch to a crawl state if player start position is in a crawlspace.
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* Allow directional flame emitter (negative OCBs) to be rotated at any angle.
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* Revise wall spikes:
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- Wall spikes now stop when they touch a pushable, another spike wall or a normal wall.
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- Wall spikes will shatter any shatter in its path.
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- Wall spikes can be stopped by normal antitrigger or with a volume.
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* Added hub system to preserve level state on level jumps.
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* Added ember emitter.
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* Added fish emitter.
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* Added laser beam object.
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* Added TR2 dragon.
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* Added TR3 Winston (requires updated TEN .wad2 on TombEngine.com).
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* Added TR4 squishy blocks (requires updated TEN .wad2 on TombEngine.com).
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Lua API changes:
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* Added resetHub flag to Flow.Level, which allows to reset hub data.
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* Added Flow.GetFlipMapStatus() function to get current flipmap status.
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* Added Moveable:GetMeshCount() function to get number of moveable meshes.
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* Added timeout parameter for Moveable:Enable() function.
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* Added Static:GetHP() and Static:SetHP() functions to change shatterable static mesh hit points.
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* Fixed Moveable:SetOnCollidedWithObject() callback.
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Version 1.3
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===========
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* Fixed crash if title logo is removed from Textures folder.
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* Fixed crash if unknown player state ID is encountered.
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* Fixed bug with OCB 2 on pushables, and some other pushable bugs.
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* Fixed pushable camera bug during edge slip.
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* Fixed lever switch turn off alignment animation.
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* Fixed lack of water splash in certain scenarios.
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* Fixed hydra flame not showing when charging.
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* Fixed shockwave light for hammer god.
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* Fixed camera shaking in some cases when the player is in quicksand room.
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* Fixed certain flame emitter OCBs emitting fire in wrong directions.
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* Fixed player not being able to pick up a torch when crouching.
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* Fixed jittery camera when performing crawl-to-hang.
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* Fixed several issues with limited pistol ammo.
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* Fixed player not being able to crawl if two-handed weapon is currently equipped.
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* Fixed playback issues with audio tracks placed in subfolders.
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* Fixed thin caustics outline on the edge of the blocks.
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* Fixed big static objects affected wrongly by dynamic lights.
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* Fixed legacy trigger leveljumps ignoring provided level index.
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* Fixed incorrect light collection in some cases.
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* Fixed normal mapping for rooms, items, and statics.
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* Added ambient occlusion (SSAO).
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* Added new post-process workflow (monochrome, negative, exclusion) with tinting.
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* Added SMAA antialiasing instead of MSAA.
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* Added previously missing player start position object functionality.
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* Added fast speed for fly cheat by holding Sprint input action.
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* Added speedometer to vehicles.
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* Added global node events.
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* Totally revised transparency handling.
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* Increased the maximum frames for animated sequences from 128 to 256.
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* Optimized the renderer.
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* Separate underwater wall and ceiling switch objects into two slots each.
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* Accurately rotate display sprites around the pivot defined by the align mode.
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* Allow walking on slopes when wading in water (similar to quicksand).
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* Allow player to pull certain levers with both hands when holding a flare.
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* Ported twin auto gun from TR3.
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* Revised keyhole OCBs to account for keeping or losing keys:
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- OCB 0: Play default animation and lose key.
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- Positive OCB: Play anim number and keep key.
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- Negative OCB: Play anim number and lose key.
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* Revised Wolf OCBs:
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- OCB 0: Wolf starts in walking animation, ready to chase Lara.
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- OCB 1: Wolf starts in sleeping animation.
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Lua API changes:
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* Added Lara:GetInteractedMoveable() which returns currently interacted moveable by Lara.
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* Added Moveable:SetStatus() to set the current status of the moveable.
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* Added Room:GetColor() to get room's ambient light color.
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* Added Util.PickMoveableByDisplayPosition() and Util.PickStaticByDisplayPosition() functions.
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* Added View.GetCameraPosition(), View.GetCameraTarget() and View.GetCameraRoom() functions.
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* Added View.SetPostProcessMode(), View.SetPostProcessStrength() and View.SetPostProcessTint() functions.
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Version 1.2
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===========
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* Fix burning torch not working properly if there are more than 256 objects in a level.
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* Fix grenade and rocket projectiles smoke offset in certain directions.
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* Fix projectiles flying through animating objects.
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* Fix harpoon gun doing enormous damage on enemies.
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* Fix train death animation.
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* Fix various camera issues with unique death animations.
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* Fix zipline not following correct trajectory.
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* Fix TR1 wolf damage value inflicted on a close bite attack.
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* Fix TR1 bear various original AI issues.
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* Fix TR2 knife thrower AI.
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* Fix TR2 doberman crashing the game when killed by explosive weapons.
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* Fix random crashes when killing exploding enemies.
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* Fix random crashes in battle with more than 8 enemies.
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* Fix volume change in settings not affecting voice track.
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* Fix several lighting bugs.
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* Fix double drawing additive faces.
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* Fix savegame count not properly increasing.
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* Fix regeneration of non-ammo pickups with OCB 128.
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* Fix vault bug preventing the player from climbing onto ledges out of deeper sections of wade-depth water.
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* Fix cold exposure status not recovering in non-cold wade-depth water.
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* Fix non-elevated combat camera.
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* Fix camera snap when disengaging the look-around mode.
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* Fix TR4 mapper not being visible.
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* Improve head-on wall collision.
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* Overhaul pushables:
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- Separate climbable and non-climbable pushable object slots.
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- Add new pushable OCB to manipulate pushable properties.
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- Add new animations for pushing pushables off edgees (TR1-3 and TR4-5 versions).
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- Fix pushables not working with raising blocks.
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- Fix miscellaneous pushable bugs.
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* Overhaul look-around feature:
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- Allow for more consistent and wider viewing angles while crawling, crouching, and hanging.
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- Improve look camera movement and control.
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- Re-enable looking while performing up jump, backward jump, or backward crawl.
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- Add functionality to rotate slowly when holding Walk while using binoculars or lasersight.
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* Add target highlighter system with toggle in Sound and Gameplay settings.
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* Add sprint slide state 191.
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* Add swinging blade.
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* Add crumbling platform and add new OCBs for behaviour:
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- OCB 0: Default behaviour. When the player steps on the platform, it will shake and crumble after 1.2 seconds.
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- OCB > 0: When the player steps on the platform, it will crumble after the number of frames set in the OCB.
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- A positive value results in activation via player collision.
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- A negative value requires a trigger to activate.
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* Add basic mouse input handling. Allows for binding of mouse inputs in control settings.
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* Add settings for Mouse Sensitivity and Mouse Smoothing (not used in-game yet).
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Lua API changes:
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* Split and organize functions in `Misc` namespace to appropriate new namespaces.
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* Make Vec2 and Vec3 objects float-based instead of integer-based.
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* Add DisplaySprite object.
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* Add Flow.EnableLoadSave() function to disable savegames.
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* Add Flow.EnablePointFilter() function to disable bilinear filtering.
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* Add View.GetAspectRatio() function to get the screen resolution's aspect ratio.
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* Add Logic.HandleEvent() function to call node events.
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* Add Input.GetCursorDisplayPosition() function to get the cursor's position.
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* Add functions to load, save, delete and check existence of savegames.
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* Add Lara:GetAmmoType() function to read the ammo that player is using.
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* Add Moveable:GetEndFrame() function to get the end frame number of a moveable's current animation.
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* Add extra parameter to GiveItem() function to optionally display an inventory item given to the player in the pickup summary.
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* Add DisplayStringOption.RIGHT and DisplayStringOption.BLINK flags for DisplayString.
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* Add log messages warnings to functions AddCallback and RemoveCallback.
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* Add Vec2 and Vec3 arithmetic for division with a number and multiplication with another Vec2 or Vec3.
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* Add various Vec2 and Vec3 operators and methods, such as Normalize() and Lerp().
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* Fix InventoryItem constructor, now it will accept compound values in Item Action parameter.
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* Fix Moveable constructor forcing initial animation to 0 and hit points to 10, even if not specified.
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* Fix activation of a flipped room when using SetPos() script command or position change node.
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* Fix Sound:PlaySoundEffect() function when used without optional position argument.
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* Update DisplayString constructor to take a "scale" parameter, allowing for the resizing of text.
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* Make DisplayString constructor's "color" parameter optional.
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* Add DisplayString::SetScale() function to resize text.
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* Add DisplayString::GetScale() function to get text scale.
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Version 1.1.0
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==============
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* Fix enemies shooting Lara through static meshes and moveables.
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* Fix skeletons and mummies not being affected by explosive weapons.
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* Fix crash on loading if static meshes with IDs above maximum are present.
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* Fix various crashes specific to 64-bit build.
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* Fix random crashes when playing audio tracks with names longer than 15 symbols.
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* Fix crashes when trying to play .wav audio tracks on some Windows 11 systems.
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* Fix last selected gun type not preserved after level jump.
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* Fix incorrect vertical position after reloading a savegame made while standing on a bridge.
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* Fix sprint value going below zero.
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* Fix fog bulb density formula.
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* Fix clockwork beetle activation crashing the game.
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* Fix corrupted vehicle positions after savegame reload.
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* Fix default ambience overlapping current one when loading a savegame.
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* Fix doppelganger being limited to a single room.
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* Fix bat AI, damage value, and incorrect collision after death.
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* Fix regeneration for pickups with OCB 128.
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* Fix raising blocks still shaking without OCB.
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* Fix spiky ceiling, improve collision, and allow setting velocity via OCB.
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* Fix TR1 winged mutant pathfinding and damage issues and add new OCBs.
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* Fix TR1 Natla facing angle, bomb and shard projectiles, shooting anim in the second phase.
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* Fix last inventory item position not being saved.
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* Fix some puzzle hole objects crashing the game on item insertion.
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* Fix incorrect harpoon bolt speed and angle when shooting vertically.
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* Fix black shatter debris.
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* Fix Lara's shadow projecting only her joints on some occasions.
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* Fix sun and spot bulbs direction and sheen casts.
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* Fix room collector freezing game on some occasions.
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* Fix incorrect culling for scaled static meshes.
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* Fix normal mapping.
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* Add ability to save screenshot in the "Screenshots" subfolder by pressing the "Print screen" key.
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* Implement separate audio track channel for playing voiceovers with subtitles in .srt format.
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* Don't stop ambience when Lara dies.
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* Pause all sounds when entering inventory or pause menu.
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* Preserve hit points on level jump.
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* Improve deflection against slopes.
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* Move and rotate Lara and activated pickups together with dynamic bridge objects.
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* Reduce camera bounce.
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* Improve spiky wall collision accuracy.
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* Expand control settings page.
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* Allow key bindings for previously hardcoded actions (weapon hotkeys, vehicle controls).
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* Add input actions for weapon scroll.
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* Add splash effect to rockets and grenades when they enter water.
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* Allow multiple doppelgangers by using the same OCB for the origin nullmesh and doppelganger.
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* Add TR1 skateboard kid.
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* Add TR1 Kold.
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Lua API changes:
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* Add soundtrack functions:
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- Misc::GetAudioTrackLoudness() for getting current loudness of a given track type.
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- Misc::IsAudioTrackPlaying() for checking if a given track type is playing.
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- Misc::GetCurrentSubtitle() for getting current subtitle string for the voice track.
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Version 1.0.9
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=============
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* Fix cold bar triggered in non-water rooms.
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* Fix spiky wall speed value and change it via OCB number or Lua (Moveable::SetItemFlags[0]).
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* Fix bats emitter crashing the game if little beetle object does not exist in wad.
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* Fix gunflash rendering and position for entities.
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* Fix snowmobile driver crashing the game.
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* Fix knifethrower not throwing knife.
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* Fix classic rollingball rolling in place into some closed doors.
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* Fix zipline not working properly.
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* Fix missing heavytrigger checks for node events activated from classic triggers.
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* Fix death flag burning enemies underwater.
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* Fix pickups and object collision not working properly in flipped rooms without portals.
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* Fix footprints not being cleared after level change.
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* Fix thumbstick camera option sometimes producing jerky camera movements during object interaction.
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* Fix soundtrack position not restoring if same track is already playing.
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* Fix inventory input interference when entering inventory via puzzle.
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* Fix gamepad still vibrating if Lara was poisoned prior to death.
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* Fix flare brightness.
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* Fix grenade firing angle.
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* Fix rendering for static meshes with custom blending modes and alpha transparency.
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* Fix inconsistent multiline string spacing on different display modes.
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* Remove search object 4 hardcoded meshswap activated with a flipmap.
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* Add TR1 cowboy.
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* Add TR3 wall mounted blade.
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* Add TR3 claw mutant.
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* Add TR5 lasers:
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- Choose colour for the lasers via tint menu.
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- Laser OCB means width of the laser in sectors.
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- Negative OCB laser will trigger heavy trigger.
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- Positive OCB kills Lara.
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* Add removable puzzles from puzzle holes and puzzle dones:
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- Employed by setting the trigger type as "Switch" for either puzzle hole or puzzle done.
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- Can be mixed with puzzle done and puzzle holes of the same or different type.
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* Add reusable keys for key holes:
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- Employed by setting the trigger type as "Switch" for key hole.
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* Allow key hole animation to be played via OCB number:
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- Default OCB 0 will play Lara use key animation.
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- Any positive OCB number will play the animation according to the OCB number.
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* Reimplement fog bulbs.
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* Add missing gunflash for some entities, also include dynamic light and smoke to all gunflashes.
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* Add ability to pick up a single inactive flare as an inventory item.
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* Add log reports if title level or other levels don't exist.
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* Add better error handling for missing font, sprites or shaders.
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* Add "Reset to defaults" entry to controls menu and automatically bind XBOX gamepad profile if connected.
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* Add 64-bit executable and place both 32-bit and 64-bit versions into /Bin subdirectory.
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Lua API changes:
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* Add Vec2 class.
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* Add function String::SetTranslated().
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* Add function Misc::IsStringDisplaying().
|
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* Add the following for use in AddCallback and RemoveCallback:
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- PRESTART, POSTSTART
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- PREEND, POSTEND
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- PRESAVE, POSTSAVE
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- PRELOAD, POSTLOAD
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Version 1.0.8
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=============
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* Fix bubbles phasing through ceilings.
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* Fix object camera not clearing at level end.
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* Fix double breath sound effect when coming up for air.
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* Fix flickering hair.
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* Fix harpoon gun triggering water and dry sounds when shooting and reholstering.
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* Fix Z-fighting in inventory rendering.
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* Fix transparent objects not displaying correctly in the Inventory.
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* Fix dozy cheat always giving uzi weapons even if not present in WAD.
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* Fix player getting launched when landing close to an edge.
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* Fix player going through trapdoor/bridge while climbing up a climbable wall.
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* Fix TR3 Sophia's charge ring drawing below floor.
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* Fix TR5 imp collision handling and animations:
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- OCB 1: Climbs up to player when triggered.
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- OCB 2: Starts rolling on the floor when triggered.
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- OCB 3: Will throw stones at player.
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||||
- Imp is also scared of of the player if holding a lit torch.
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||||
- Please note you must use the patched version found here: https://github.com/TombEngine/Resources/blob/main/Wad2%20Objects/tr5_Imp.wad2
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||||
* Fix and improve wraith tails.
|
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* Add dedicated WRAITH_TRAP object with enhanced effects.
|
||||
- OCB 0: Effect disabled.
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- OCB 1: Effect enabled.
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* Add TR1 slamming doors.
|
||||
* Add TR3 mutant wasp (AI_MODIFY object won't allow it to land, the wasp will always fly).
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||||
* Add TR3 Corpse
|
||||
- OCB 0: used for coprses targeted by the compsognathus dinosaur.
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||||
- OCB 1: used for corpses hung in the air to be used as piranha bait. Will fall when shot.
|
||||
- Please note you must use the patched version found here: https://github.com/TombEngine/Resources/blob/main/Wad2%20Objects/tr3_Compsognathus_Cadavar.wad2
|
||||
* Add cold exposure bar (employed by setting the "cold" flag in water rooms in Tomb Editor).
|
||||
* Add water wakes for vehicles.
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||||
* Restored light effect nullmeshes (color, electrical, pulse, and strobe):
|
||||
- Select the light color as object tint in the OCB menu in Tomb Editor.
|
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- ELECTRICAL_LIGHT:
|
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- Can have multiple meshes. Add mesh number to OCB to be renderd with the light.
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||||
- OCB + (mesh number): Light behaves like a neon light.
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||||
- OCB – (mesh number): Light flickers.
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||||
* Restored inventory compass.
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||||
* Allow dynamic segment count for hair object.
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||||
|
||||
Lua API changes:
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* Add function Misc::IsSoundPlaying()
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||||
* Add function DisplayString::SetFlags()
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||||
|
||||
Version 1.0.7
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||||
=============
|
||||
|
||||
* Fix spark particles not being cleared on level reload.
|
||||
* Fix visible but inactive enemies (e.g. Shiva or Xian guardians) taking damage.
|
||||
* Fix blockable LOT type enemies (e.g. T-Rex and Shiva) not being able to step up 1 click or drop 2 clicks.
|
||||
* Fix valve switch unable to untrigger objects.
|
||||
* Fix valve and wall hole switches (OCB 5 and 6) not working as a timed switches.
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||||
* Fix incorrect Lara alignment on monkeyswing autojump.
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||||
* Fix silent crash if hair object or skin joints are missing.
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||||
* Fix holster meshes not displaying for Lara's shadow.
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* Use Lara object's own meshes if Lara skin object does not exist in level file.
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||||
* Fix TR3 Shiva not taking explosive damage (should still block it with the sword).
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* Fix TR3 Puna boss not blocking projectiles (grenade, rocket, harpoon, bolt) with the shield.
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||||
* Fix TR3 Puna boss and TR5 Roman statue taking fire when shot by explosive ammo.
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||||
* Fix TR2 sword and spear guardian:
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- Not doing transition from alive to stone and stone to alive.
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||||
- Taking damage in stone mode.
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- Wrong joint index for rotating the head and torso.
|
||||
- Spear guardian not using left and right spear attack when walking (had wrong state ID set as target).
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||||
- Killing move for spear used wrong value.
|
||||
* Fix TR3 big gun spawning rocket with 0 life which caused an immediate explosion.
|
||||
* Fix TR3 Tony and add boss effect for him.
|
||||
* Add TR3 civvy.
|
||||
* Add TR3 electric cleaner.
|
||||
* Add TR3 Sophia Leigh with following OCBs:
|
||||
- 0 – Normal mode. Sophia behaves like a regular enemy.
|
||||
- 1 – Tower mode. Behaviour matched from Tomb Raider III.
|
||||
- 2 – Tower mode with volumes. Same as tower mode, but Sophia's ascent can be controlled using volumes in Tomb Editor.
|
||||
* Add airlock switch object. Achieved by putting valve switch trigger and door trigger on the same sector (TR5 submarine door setup).
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||||
* Add OCB 7 for switches to be used with SetItemFlags Lua commands for customizing on/off animations and reachable distance.
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||||
* Add instant headshot to guards.
|
||||
* Polish the distance position between Lara and switch objects.
|
||||
* Adjust rocket ammo pickup from 10 to 1.
|
||||
* Improve behaviour of tiger and lion enemies.
|
||||
* Implement more realistic water bubble effects.
|
||||
* Implement a new stacked pickup display inspired by OpenLara.
|
||||
* Prevent Lara from drawing weapons during parallel bar swinging.
|
||||
* Further renderer performance optimizations and bugfixes.
|
||||
|
||||
Lua API changes:
|
||||
* Fix Camera:SetPosition not updating camera position when it is played simultaneously.
|
||||
* Add Moveable:GetAirborne and Moveable:SetAirborne.
|
||||
* Add Moveable:GetLocationAI and Moveable:SetLocationAI.
|
||||
|
||||
Version 1.0.6
|
||||
=============
|
||||
|
||||
* Fix major pathfinding bug which could have caused lots of issues with enemy behaviour.
|
||||
* Fix potential random crashes due to incorrect rendering behaviour.
|
||||
* Fix savegame crash for disabled enemies with partially set activation mask.
|
||||
* Fix certain enemies not damaging Lara if binoculars or lasersight mode is active.
|
||||
* Fix invisible Lara after starting a new game from title flyby with hidden Lara.
|
||||
* Fix backholster weapons not updating their sound position together with player.
|
||||
* Fix black screen bug when there was an obstacle between the fixed camera and the target.
|
||||
* Fix underwater caustics not appearing without visiting options menu beforehand.
|
||||
* Fix TR1 ape climbing.
|
||||
* Fix TR1 rat which crashed the game when it was killed.
|
||||
* Fix TR2 small spider climbing and pathfinding.
|
||||
* Fix TR3 Shiva and TR4 baddy 2 not blocking bullets.
|
||||
* Fix TR4 harpy's sting attack which was neither hurting nor poisoning Lara.
|
||||
* Fix TR4 SAS teleporting over the blocks he walks by.
|
||||
* Fix TR4 seth blades that were doing a double activation when used an OCB different than 0.
|
||||
* Fix TR4 skeleton spawn when used with OCB 3.
|
||||
* Fix TR4 sphinx solving his bugged behaviour that happened if it received a lot of damage.
|
||||
* Fix TR5 Roman statue and its meshswap.
|
||||
* Fix TR5 twogun laser guard.
|
||||
* Fix enemy projectile effect colours.
|
||||
* Fix enemy shadow position.
|
||||
* Fix sound positions not updated during flybys.
|
||||
* Fix grenade launcher super ammo emitting too many fragments.
|
||||
* Fix grenade and rocket launcher lighting.
|
||||
* Fix ceiling trapdoor and floor trapdoor that Lara couldn't open manually.
|
||||
* Make enemies drop pickups at first available bounding box corner point, not centerpoint.
|
||||
* Restore original volumetric explosion effects.
|
||||
* Add TR3 lizard and Puna.
|
||||
* Add TR3 boss effects in ID_BOSS_SHIELD and ID_BOSS_SHOCKWAVE_EXPLOSION slots.
|
||||
* Add an option to activate Lua or node events from legacy triggers.
|
||||
* Add more warnings in logs to enemies which animation or required slot is missing.
|
||||
* Antitriggering an enemy will now cause it to vanish and pause.
|
||||
* Re-triggering an enemy will cause it to reappear and unpause.
|
||||
* Lua Moveable functions Enable and Disable now correctly trigger and antitrigger the moveable.
|
||||
* Improve level loading speed a lot.
|
||||
|
||||
Lua API changes:
|
||||
* Moveable:SetVisible has been added. MakeInvisible is now an alias for SetVisible(false).
|
||||
* Moveable:MeshIsVisible is now GetMeshVisible.
|
||||
* Moveable:SetMeshVisible has been added to replace ShowMesh/HideMesh.
|
||||
* Moveable:MeshIsSwapped is now GetMeshSwapped
|
||||
* Camera:SetPosition now updates the position if it's called while it's being played.
|
||||
* Primitive Classes (Color, Rotation, Vec3) can now be saved via Levelvars and Gamevars variables.
|
||||
* OnSave function now gets called just before data is saved, rather than just after.
|
||||
* Add new function CameraObject::PlayCamera()
|
||||
* Add new function Misc::GetCameraType()
|
||||
* Add new functions Moveable:GetAirborne() and Moveable:SetAirborne(bool input)
|
||||
|
||||
Version 1.0.5
|
||||
=============
|
||||
|
||||
* Fix combined items not existing in inventory upon game reload.
|
||||
* Fix classic rollingball not behaving properly in rooms beyond the distance of 32 blocks.
|
||||
* Fix rollingball not killing Lara under certain movement angles.
|
||||
* Fix savegame crashes when rooms with static meshes are flipped.
|
||||
* Fix discrepancies between statistics and save / load game time units.
|
||||
* Fix draw key incorrectly working in binoculars / lasersight mode.
|
||||
* Fix incorrect picking up from plinths concealed by raising blocks.
|
||||
* Fix reversed grenade rotation.
|
||||
* Fix flame emitter 3 not burning player.
|
||||
* Fix TR2 yeti, TR3 civvy and MP with stick vault bugs.
|
||||
* Fix TR2 worker with flamethrower and TR3 flamethrower baddy attack ranges and aiming issues.
|
||||
* Fix TR3 tribeman with axe not attacking Lara.
|
||||
* Fix TR3 tribeman with dart not shooting at Lara's direction.
|
||||
* Fix TR3 crow and TR4 harpy death animations not performing correctly.
|
||||
* Fix TR4 crocodile attack range and joint rotation speed.
|
||||
* Fix TR4 Von Croy not using animation for 2 and 3 step down vaults.
|
||||
* Fix TR4 baddies not using animation for 3 step down vaults.
|
||||
* Fix TR5 laserhead guardian.
|
||||
* Fix crash, water death and meshswap issues for TR5 cyborg.
|
||||
* Fix pathfinding problems for first initialized enemy of every slot.
|
||||
* Fix pathfinding of flying and water creatures (partial).
|
||||
* Fix rare crash when smash item is inside a wall and add warning log for the scenario.
|
||||
* Fix bone rotations of some entities.
|
||||
* Fix Lara's animation for cog switch release.
|
||||
* Added new OCB to cog switch object:
|
||||
- Use OCB 0 to have the traditional behaviour.
|
||||
- Use any other OCB to can use the Cog Switch without need of any door linked.
|
||||
* Allow to freely rotate dart emitter in all directions.
|
||||
* Customize dart emitter damage with OCB. Negative number will additionally poison Lara.
|
||||
* Draw real mesh for darts.
|
||||
* Added warning log when one slot requires another slot which is missing.
|
||||
|
||||
Lua API changes:
|
||||
* Add new Room class and several methods for it.
|
||||
|
||||
Version 1.0.4
|
||||
=============
|
||||
|
||||
* Add generic assignable effects for moveables - fire, sparks, smoke and laser / electric ignite.
|
||||
* Add ability to burn enemies with FLAME_EMITTER_1 and death blocks.
|
||||
* Add wireframe mode and other visual debug information (switch by F10/F11 debug page scroll hotkeys).
|
||||
* Activate Lara-bound volume triggers with mounted vehicles.
|
||||
* Allow multiple individual activators for the same volume at the same time.
|
||||
* Remove TRC remnant which added HK to inventory if pistols weren't available.
|
||||
* Change default shatter sound to TR4_SMASH_ROCK (tomb4 default).
|
||||
* Reduce idle pose time from 30 to 20 seconds.
|
||||
* Automatically align pickups to floor surface.
|
||||
* Minecart enhancements:
|
||||
- Add landing / jump sound.
|
||||
- Add falldamage.
|
||||
- Explode in water below 2 click surface.
|
||||
- Fix jump.
|
||||
* Templar Knight enhancements:
|
||||
- Restored spark effects.
|
||||
- Can destroy statics in shatter slots.
|
||||
- Fix crash when attacking.
|
||||
* SAS enhancements:
|
||||
- Fix grenade shooting.
|
||||
- Fix AI_MODIFY and AI_GUARD behaviour.
|
||||
* Fix choppy camera movement in several cases.
|
||||
* Fix Lara's vertical position when shimmying around steep slope corners.
|
||||
* Fix legacy pickup triggers not working in certain cases.
|
||||
* Fix crawl pickup not actually doing any pickups.
|
||||
* Fix demigod and harpy shooting in incorrect directions.
|
||||
* Fix particle effects for seth and harpy magic attacks.
|
||||
* Fix lasersight always displaying with HK, revolver and crossbow.
|
||||
* Fix rapid ammo spending in HK lasersight mode.
|
||||
* Fix incorrect string IDs for item combine, HK and revolver with lasersight.
|
||||
* Fix puzzle holes not swapping to puzzle done objects.
|
||||
* Fix several collision and sound source issues in flipped rooms.
|
||||
* Fix several pushable sound and object collision bugs.
|
||||
* Fix original bug with incorrect climb up behaviour on ladders under sloped ceilings.
|
||||
* Fix original bug with reassigned control keys still triggering default events.
|
||||
* Fix TR1 centaur bubble targeting.
|
||||
* Fix TR5 autogun rotation.
|
||||
* Fix occasional wrong rollingball collision in narrow pits.
|
||||
* Fix classic rollingball and big rollingball not behaving properly.
|
||||
* Fix caustics not turning off in display settings.
|
||||
* Fix windowed mode not using real resolution when DPI scaling is active.
|
||||
* Fix control lock not working in flyby sequences.
|
||||
* Fix empty inventory when using build and play feature in TE.
|
||||
* Fix non-pickupable thrown flares.
|
||||
* Fix throwing flare without drawing any weapons if there are no weapons present.
|
||||
* Fix several incorrect FOV reset issues.
|
||||
* Fix current soundtrack fading into silence if incoming one doesn't exist.
|
||||
* Fix crash if there is an attempt to display a string with missing characters.
|
||||
|
||||
Lua API changes:
|
||||
* Add new Volume class and several methods for it.
|
||||
* Add new Moveable functions: GetEffect, SetEffect and SetCustomEffect (for colored fire).
|
||||
* Add new Lara functions: GetTarget, GetVehicle and TorchIsLit.
|
||||
* Remove Lara functions: SetOnFire and GetOnFire (replaced with GetEffect and SetEffect).
|
||||
* Add Gameflow.lua options:
|
||||
- Flow.EnableMassPickup for mass pickup functionality.
|
||||
- Flow.EnableLaraInTitle for displaying Lara in title flyby.
|
||||
- Flow.EnableLevelSelect for title flyby level selection.
|
||||
- level.secrets for level-specific secret count.
|
||||
|
||||
* Fix level.ambientTrack property not working for title flyby.
|
||||
* Fix action key script functions not fully working in some cases.
|
||||
* Fix mounted vehicles ignoring Disable, Shatter and Explode script commands.
|
||||
* Fix SetPosition command not updating room number correctly.
|
||||
* Fix Rotation class using integers under the hood which prevented using fractional rotation values.
|
||||
* Fix distance tests failing on a very high distances.
|
||||
|
||||
Version 1.0.3
|
||||
=============
|
||||
|
||||
* Add ledge jumps (Lara object must be updated with new animations to make it work).
|
||||
* Allow any object slot to be used as a meshswap.
|
||||
* Add OCB 1 for rollingball to make it silent.
|
||||
* Customize waterfall mist colour and OCB (XXYY, where XX is width, and YY is size).
|
||||
* Implement HK shooting modes from TR5.
|
||||
* Implement sprite instancing to speed up rendering.
|
||||
* Enable dynamic lights for swarm enemies (beetles, rats and bats).
|
||||
* Re-enable underwater caustics.
|
||||
* Increase amount of maximum secrets per level from 8 to 32.
|
||||
* Improve game and inventory input handling.
|
||||
* Adjust sprint jump timing.
|
||||
* Backport DAMOCLES_SWORD from TR1.
|
||||
* Fix going into inventory and load/save dialogs during fade-ins and fade-outs.
|
||||
* Fix savegames not preserving save number and game timer.
|
||||
* Fix dodgy weapon lock angle constraints.
|
||||
* Fix wrong shotgun ammo pickup amount.
|
||||
* Fix shotgun using 6 units of ammo with each shot.
|
||||
* Fix rocket explosions near statics.
|
||||
* Fix explosive crossbow bolts not damaging player.
|
||||
* Fix poisoned crossbow bolts not damaging enemies.
|
||||
* Fix TR3 monkey level crash.
|
||||
* Fix occasional ejections when landing on a slope.
|
||||
* Fix occasional ejections when climbing up on a ledge under a slope.
|
||||
* Fix pushables not being pushable on top of bridges and other pushables.
|
||||
* Fix pushables having incorrect collision when bounding box is bigger than 1 sector.
|
||||
* Fix grabbing narrow ledges below ceilings.
|
||||
* Fix slow centaur projectile velocity.
|
||||
* Fix search animations - allow chest and shelf animations to play properly.
|
||||
* Fix sarcophagus and its item pickup.
|
||||
* Fix underwater door and double doors continuing to be interactable after opening.
|
||||
* Fix underwater door being interactable when underwater switch is on the same square.
|
||||
* Fix ability to turn when aligning to an object while standing.
|
||||
* Fix left arm lock while picking up an item with a flare in hand.
|
||||
* Fix potential crashes when exiting game.
|
||||
* Fix secret soundtrack (which filename number should be the last) not playing.
|
||||
* Fix distance fog not applying properly to additive and subtractive surfaces.
|
||||
* Fix swarm enemies and projectiles occasionally drawn using incorrect meshes.
|
||||
* Fix single-hand weapons not having a sound on draw and undraw.
|
||||
* Fix waterfall mist - it can now be disabled with antitrigger.
|
||||
* Fix underwater lever pull animation playing after interacting with underwater ceiling switch.
|
||||
* Fix SAS_DRAG_BLOKE object interaction.
|
||||
* Fix KILLER_STATUE not triggering.
|
||||
|
||||
Lua API changes:
|
||||
* A new class has been added, LaraObject, for Lara-specific functions. The built-in "Lara" variable now uses this class.
|
||||
* Add functions for Lara object:
|
||||
- GetPoison / SetPoison
|
||||
- GetAir / SetAir
|
||||
- GetOnFire / SetOnFire
|
||||
- GetSprintEnergy / SetSprintEnergy
|
||||
- GetWet / SetWet
|
||||
- GetWeaponType / SetWeaponType
|
||||
- UndrawWeapon
|
||||
- GetAmmoCount
|
||||
- GetHandStatus
|
||||
- ThrowAwayTorch
|
||||
|
||||
* Add FlipMap and PlayFlyBy script commands and node functions.
|
||||
* Add GetMoveablesBySlot and GetStaticsBySlot script commands to select groups of items.
|
||||
* Add FlyCheat option to gameflow script for disabling dozy mode.
|
||||
* Add SetTotalSecretCount option to gameflow script to set overall amount of secrets.
|
||||
* Raised the maximum value on Moveable.SetHP to 32767 (its internal numeric maximum).
|
||||
|
||||
Version 1.0.2
|
||||
=============
|
||||
|
||||
* Fix removing Pistols with TakeItem and SetItemCount.
|
||||
* Allow saving and loading of Vec3s in LevelVars and GameVars.
|
||||
* Support volume triggers made with node editor.
|
||||
* Adjust max turn rate of idle state.
|
||||
* Align Lara on slopes when crouching, crawling, and dying.
|
||||
* Better slope alignment for large, flat enemies (i.e. big scorpion and crocodile).
|
||||
* Lock turn rate when automatically aligning Lara to objects.
|
||||
* Don't play Lara alignment animations if the interacted object is too close.
|
||||
* Allow vertical pole mounts only when facing one directly.
|
||||
* Allow vertical pole mounts while turning, walking, or running.
|
||||
* Update monkey swing 180 turn animation.
|
||||
* Update backward monkey swing animations.
|
||||
* Added standing 180 turn. Activated with WALK+ROLL on dry ground, automatic when in wade-height water or swamp.
|
||||
* Added crouch turn and crawl turn animations.
|
||||
* Added new switch OCBs:
|
||||
- 0 for wall switch
|
||||
- 1 for small wall switch
|
||||
- 2 for small button
|
||||
- 3 for big button
|
||||
- 4 for giant button (sequence switch)
|
||||
- 5 for valve turn
|
||||
- 6 for hole switch
|
||||
- any other OCBs play corresponding switch on anim or OCB+1 switch off anim.
|
||||
|
||||
* Fix incorrect pole mounting.
|
||||
* Fix zeroed forward velocity upon landing.
|
||||
* Fix incorrect behaviour when falling on statics from the top after monkeyswing.
|
||||
* Fix missing animcommand calls on first animation frame.
|
||||
* Fix 1-frame turn rate delays.
|
||||
* Fix occasional leave event calls when moving closer to volumes.
|
||||
* Fix incorrect viewport size in windowed mode.
|
||||
* Fix late landing animation dispatch in rare cases.
|
||||
* Fix incorrect velocity calculations for death animations.
|
||||
* Fix horseman's axe attack using his left foot as the damaging joint.
|
||||
* Fix stargate blades needlessly pushing the player around while hardly doing any damage.
|
||||
* Fix weapon hotkeys and add missing crossbow hotkey.
|
||||
|
||||
Lua API changes:
|
||||
* Util.ShortenTENCalls no longer needs to be called; it is now automatic for both level scripts and Gameflow.lua.
|
||||
* Flow.InvID has been removed; any function taking a pickup (e.g. GiveItem) now takes an Objects.ObjID instead.
|
||||
* Add Enable, Disable, GetActive, Get/SetSolid functions for static meshes.
|
||||
* Add FadeOutComplete, StopAudioTrack and StopAudioTracks functions.
|
||||
* Account for objects in HasLineOfSight tests.
|
||||
* Move Timer.lua, EventSequence.lua and Util.lua to a subfolder named "Engine".
|
||||
* LevelFuncs can now contain tables as well as functions. These tables can contain functions and other tables, and so forth.
|
||||
* Moveable functions SetOnHit, SetOnKilled, SetOnCollidedWithObject and SetOnCollidedWithRoom no longer take strings, and instead take function objects themselves.
|
||||
* Don't require EventSequence and Timer to call Timer.UpdateAll in OnControlPhase.
|
||||
* Add TEN.Logic.AddCallback and TEN.Logic.RemoveCallback.
|
||||
* Rework GiveItem, TakeItem, and SetItemCount (e.g. SetItemCount with a value of -1 can give infinite ammo/consumables).
|
||||
|
||||
|
||||
Version 1.0.1
|
||||
=============
|
||||
|
||||
* Added antialiasing support.
|
||||
* Added static mesh scaling support.
|
||||
* Added free rotation for teeth spikes instead of using OCB codes.
|
||||
* Fix some issues with shimmying between diagonal ledges and walls.
|
||||
* Fix rope transparency.
|
||||
* Fix objects disappearing under certain angles at the edges of the screen.
|
||||
* Fix incorrect polerope and jumpswitch grabbing.
|
||||
* Fix camera behaviour with pushable blocks.
|
||||
* Fix minecart unduck on inclines.
|
||||
* Fix quadbike dismount with jump key and allow to shoot big gun with action key.
|
||||
* Fix static meshes having wrong colors on savegame reload.
|
||||
* Fix rollingball incorrectly killing Lara in water and in jump.
|
||||
* Fix resurfacing on underwater death.
|
||||
* Fix water to ladder animation not activating in all cases.
|
||||
* Fix ripples not appearing on water connections higher than room bottom.
|
||||
* Fix several problems with ropes (stumbling, rope length, etc).
|
||||
* Fix several problems with teeth spikes.
|
||||
* Fix falling through twoblock platform on room number change.
|
||||
* Fix falling block breaking too early if placed on a vertical portal.
|
||||
* Fix crashes when loading image files are missing.
|
||||
* Disable trigger check for puzzle holes.
|
||||
* Clear locusts and other swarm enemies on level reload.
|
||||
* Enhance cobra AI and fix targeting.
|
||||
* Fully decompile HAMMER object from TR4.
|
||||
* Prevent title music audio from starting in a random place.
|
||||
* Update harpoon speed on room change.
|
||||
* Enable second sky layer rendering.
|
||||
* Preserve inventory and flare on level jumps.
|
||||
* Timer.Create now lets you choose the units to display remaining time.
|
||||
* Fatal script errors now boot you to the title (it will crash if the title itself has these errors).
|
||||
* SetFarView has been removed, and Flow.Level.farView is now uncapped.
|
||||
* DisplayString text will now be cleared when a level is exited or reloaded.
|
||||
* EventSequence.lua has been added and documented.
|
||||
|
||||
|
||||
Version 1.0
|
||||
===========
|
||||
|
||||
First beta release.
|
Loading…
Add table
Add a link
Reference in a new issue