Rename SetNumberOfSecrets to SetTotalSecretCount

This commit is contained in:
Lwmte 2022-11-17 18:01:39 +02:00
parent 1b56e731b5
commit 64d61afd3e
5 changed files with 7 additions and 7 deletions

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@ -50,7 +50,7 @@ Lua API changes:
* Add FlipMap and PlayFlyBy script commands and node functions.
* Add GetMoveablesBySlot and GetStaticsBySlot script commands to select groups of items.
* Add FlyCheat option to gameflow script for disabling dozy mode.
* Add SetNumberOfSecrets option to gameflow script to set overall amount of secrets.
* Add SetTotalSecretCount option to gameflow script to set overall amount of secrets.
* Raised the maximum value on Moveable.SetHP to 32767 (its internal numeric maximum).
Version 1.0.2

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@ -14,7 +14,7 @@ Flow.SetTitleScreenImagePath("Screens\\main.jpg")
-- Set overall amount of secrets in game.
-- If set to 0, secrets won't be displayed in statistics.
Flow.SetNumberOfSecrets(5)
Flow.SetTotalSecretCount(5)
-- Disable/enable flycheat globally

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@ -109,13 +109,13 @@ static constexpr char ScriptReserved_GetLevel[] = "GetLevel";
static constexpr char ScriptReserved_GetCurrentLevel[] = "GetCurrentLevel";
static constexpr char ScriptReserved_SetIntroImagePath[] = "SetIntroImagePath";
static constexpr char ScriptReserved_SetTitleScreenImagePath[] = "SetTitleScreenImagePath";
static constexpr char ScriptReserved_SetNumberOfSecrets[] = "SetNumberOfSecrets";
static constexpr char ScriptReserved_SetFarView[] = "SetFarView";
static constexpr char ScriptReserved_SetSettings[] = "SetSettings";
static constexpr char ScriptReserved_SetAnimations[] = "SetAnimations";
static constexpr char ScriptReserved_EndLevel[] = "EndLevel";
static constexpr char ScriptReserved_GetSecretCount[] = "GetSecretCount";
static constexpr char ScriptReserved_SetSecretCount[] = "SetSecretCount";
static constexpr char ScriptReserved_SetTotalSecretCount[] = "SetTotalSecretCount";
static constexpr char ScriptReserved_AddSecret[] = "AddSecret";
static constexpr char ScriptReserved_EnableFlyCheat[] = "EnableFlyCheat";

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@ -108,10 +108,10 @@ __(not yet implemented)__
/*** Total number of secrets in game.
Must be an integer value (0 means no secrets).
@function SetNumberOfSecrets
@function SetTotalSecretCount
@tparam int total number of secrets
*/
table_flow.set_function(ScriptReserved_SetNumberOfSecrets, &FlowHandler::SetNumberOfSecrets, this);
table_flow.set_function(ScriptReserved_SetTotalSecretCount, &FlowHandler::SetTotalSecretCount, this);
/*** Set FlyCheatEnabled
Must be true or false
@ -220,7 +220,7 @@ void FlowHandler::SetTitleScreenImagePath(std::string const& path)
TitleScreenImagePath = path;
}
void FlowHandler::SetNumberOfSecrets(int secretsNumber)
void FlowHandler::SetTotalSecretCount(int secretsNumber)
{
NumberOfSecrets = secretsNumber;
}

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@ -55,7 +55,7 @@ public:
void AddSecret(int levelSecretIndex);
void SetIntroImagePath(std::string const& path);
void SetTitleScreenImagePath(std::string const& path);
void SetNumberOfSecrets(int secretsNumber);
void SetTotalSecretCount(int secretsNumber);
bool IsFlyCheatEnabled() const;
void EnableFlyCheat(bool flyCheat);
bool CanPlayAnyLevel() const;