Add Register to GameScriptPosition. Make member vars private to for consistency with GameScriptRotation.

This commit is contained in:
hispidence 2021-07-01 19:20:59 +01:00
parent 461f7cd1aa
commit 61284fe571
2 changed files with 18 additions and 1 deletions

View file

@ -1,5 +1,16 @@
#include "framework.h" #include "framework.h"
#include "GameScriptPosition.h" #include "GameScriptPosition.h"
#include <sol.hpp>
void GameScriptPosition::Register(sol::state* state)
{
state->new_usertype<GameScriptPosition>("Position",
sol::constructors<GameScriptPosition(int, int, int)>(),
"X", sol::property(&GameScriptPosition::GetX, &GameScriptPosition::SetX),
"Y", sol::property(&GameScriptPosition::GetY, &GameScriptPosition::SetY),
"Z", sol::property(&GameScriptPosition::GetZ, &GameScriptPosition::SetZ)
);
}
GameScriptPosition::GameScriptPosition(int x, int y, int z) GameScriptPosition::GameScriptPosition(int x, int y, int z)
{ {

View file

@ -2,13 +2,19 @@
#include "framework.h" #include "framework.h"
namespace sol {
class state;
}
class GameScriptPosition { class GameScriptPosition {
public: private:
int x; int x;
int y; int y;
int z; int z;
public:
GameScriptPosition(int x, int y, int z); GameScriptPosition(int x, int y, int z);
static void Register(sol::state*);
int GetX() const; int GetX() const;
void SetX(int x); void SetX(int x);