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Add Register to GameScriptPosition. Make member vars private to for consistency with GameScriptRotation.
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2 changed files with 18 additions and 1 deletions
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@ -1,5 +1,16 @@
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#include "framework.h"
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#include "framework.h"
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#include "GameScriptPosition.h"
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#include "GameScriptPosition.h"
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#include <sol.hpp>
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void GameScriptPosition::Register(sol::state* state)
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{
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state->new_usertype<GameScriptPosition>("Position",
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sol::constructors<GameScriptPosition(int, int, int)>(),
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"X", sol::property(&GameScriptPosition::GetX, &GameScriptPosition::SetX),
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"Y", sol::property(&GameScriptPosition::GetY, &GameScriptPosition::SetY),
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"Z", sol::property(&GameScriptPosition::GetZ, &GameScriptPosition::SetZ)
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);
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}
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GameScriptPosition::GameScriptPosition(int x, int y, int z)
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GameScriptPosition::GameScriptPosition(int x, int y, int z)
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{
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{
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@ -2,13 +2,19 @@
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#include "framework.h"
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#include "framework.h"
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namespace sol {
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class state;
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}
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class GameScriptPosition {
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class GameScriptPosition {
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public:
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private:
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int x;
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int x;
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int y;
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int y;
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int z;
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int z;
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public:
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GameScriptPosition(int x, int y, int z);
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GameScriptPosition(int x, int y, int z);
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static void Register(sol::state*);
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int GetX() const;
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int GetX() const;
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void SetX(int x);
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void SetX(int x);
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