Fixed math function names; Fixed effects rendering; Fixed Lara matrices;

This commit is contained in:
MontyTRC89 2020-05-01 06:33:43 +02:00
parent 11d1c5716f
commit 5de650a634
5 changed files with 27 additions and 38 deletions

View file

@ -1439,7 +1439,7 @@ void GameScriptItem::SetZPos(float z)
float GameScriptItem::GetXRot()
{
return TR_ANGLE_TO_DEGREES(NativeItem->pos.xRot);
return TO_DEGREES(NativeItem->pos.xRot);
}
void GameScriptItem::SetXRot(float x)
@ -1452,7 +1452,7 @@ void GameScriptItem::SetXRot(float x)
float GameScriptItem::GetYRot()
{
return TR_ANGLE_TO_DEGREES(NativeItem->pos.yRot);
return TO_DEGREES(NativeItem->pos.yRot);
}
void GameScriptItem::SetYRot(float y)
@ -1465,7 +1465,7 @@ void GameScriptItem::SetYRot(float y)
float GameScriptItem::GetZRot()
{
return TR_ANGLE_TO_DEGREES(NativeItem->pos.zRot);
return TO_DEGREES(NativeItem->pos.zRot);
}
void GameScriptItem::SetZRot(float z)