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More LaraInfo cleanup; update savegame schema
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a63563913b
commit
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76 changed files with 1940 additions and 2150 deletions
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@ -1850,7 +1850,7 @@ void GuiController::InitializeInventory()
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{
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compassNeedleAngle = 4096;
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AlterFOV(14560);
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Lara.busy = 0;
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Lara.Control.IsBusy = 0;
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inventoryItemChosen = NO_ITEM;
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ClearInputVariables(0);
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useItem = 0;
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@ -1997,7 +1997,7 @@ void GuiController::UseCurrentItem()
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long OldBinocular;
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OldBinocular = BinocularRange;
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Lara.oldBusy = false;
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Lara.Control.OldBusy = false;
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BinocularRange = 0;
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LaraItem->MeshBits = -1;
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invobject = rings[(int)RingTypes::Inventory]->current_object_list[rings[(int)RingTypes::Inventory]->curobjinlist].invitem;
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@ -2066,11 +2066,11 @@ void GuiController::UseCurrentItem()
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case INV_OBJECT_BINOCULARS:
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if (((LaraItem->ActiveState == LS_IDLE && LaraItem->AnimNumber == LA_STAND_IDLE)
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|| (Lara.isLow && !(TrInput & IN_CROUCH)))
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|| (Lara.Control.IsLow && !(TrInput & IN_CROUCH)))
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&& !UseSpotCam
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&& !TrackCameraInit)
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{
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Lara.oldBusy = true;
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Lara.Control.OldBusy = true;
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BinocularRange = 128;
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if (Lara.gunStatus != LG_HANDS_FREE)
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@ -3163,7 +3163,7 @@ int GuiController::CallInventory(bool reset_mode)
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{
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int return_value;
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Lara.oldBusy = Lara.busy;
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Lara.Control.OldBusy = Lara.Control.IsBusy;
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if (TrInput & IN_SELECT)
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stop_killing_me_you_dumb_input_system = 1;
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@ -3244,7 +3244,7 @@ int GuiController::CallInventory(bool reset_mode)
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if (useItem)
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UseCurrentItem();
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Lara.busy = Lara.oldBusy;
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Lara.Control.IsBusy = Lara.Control.OldBusy;
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invMode = InventoryMode::None;
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ClearInputVariables(0);
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