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Update lens flare and starfield Lua docs
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8 changed files with 228 additions and 211 deletions
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@ -108,7 +108,7 @@
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<div id="content">
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<h1>Primitive Class <code>Flow.LensFlare</code></h1>
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<p>Represents a global lens flare (not to be confused with lensflare object).</p>
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<p>Represents a global lens flare (not to be confused with the lens flare object).</p>
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<p>
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</p>
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<td class="summary">Create a LensFlare object.</td>
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</tr>
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<tr>
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<td class="name" ><a href="#LensFlare:GetEnabled">LensFlare:GetEnabled()</a></td>
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<td class="summary">Get the lens flare's enabled status.</td>
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</tr>
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<tr>
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<td class="name" ><a href="#LensFlare:GetSunSpriteID">LensFlare:GetSunSpriteID()</a></td>
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<td class="summary">Get the sun's sprite ID.</td>
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<td class="summary">Get this lens flare's sun sprite ID.</td>
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</tr>
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<tr>
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<td class="name" ><a href="#LensFlare:GetPitch">LensFlare:GetPitch()</a></td>
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<td class="summary">Get the lens flare's pitch angle in degrees.</td>
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<td class="summary">Get this lens flare's pitch angle in degrees.</td>
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</tr>
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<tr>
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<td class="name" ><a href="#LensFlare:GetYaw">LensFlare:GetYaw()</a></td>
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<td class="summary">Get the lens flare's yaw angle in degrees.</td>
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<td class="summary">Get this lens flare's yaw angle in degrees.</td>
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</tr>
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<tr>
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<td class="name" ><a href="#LensFlare:SetColor">LensFlare:SetColor()</a></td>
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<td class="name" ><a href="#LensFlare:GetColor">LensFlare:GetColor()</a></td>
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<td class="summary">Get the lens flare's color.</td>
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</tr>
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<tr>
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<td class="name" ><a href="#LensFlare:GetEnabled">LensFlare:GetEnabled()</a></td>
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<td class="summary">Get this lens flare's enabled status.</td>
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</tr>
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<tr>
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<td class="name" ><a href="#LensFlare:SetSunSpriteID">LensFlare:SetSunSpriteID(New)</a></td>
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<td class="summary">Set the lens flare's sun sprite ID.</td>
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<td class="summary">Set this lens flare's sun sprite ID.</td>
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</tr>
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<tr>
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<td class="name" ><a href="#LensFlare:SetPitch">LensFlare:SetPitch(New)</a></td>
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<td class="summary">Set the lens flare's pitch angle.</td>
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<td class="summary">Set this lens flare's pitch angle.</td>
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</tr>
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<tr>
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<td class="name" ><a href="#LensFlare:SetYaw">LensFlare:SetYaw(New)</a></td>
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<td class="summary">Set the lens flare's yaw angle.</td>
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<td class="summary">Set this lens flare's yaw angle.</td>
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</tr>
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<tr>
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<td class="name" ><a href="#LensFlare:SetColor">LensFlare:SetColor(New)</a></td>
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<td class="summary">Set the lens flare's color.</td>
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<td class="summary">Set this lens flare's color.</td>
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</tr>
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</table>
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<strong>LensFlare(Pitch, Yaw, Color.)</strong>
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</dt>
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<dd>
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Create a LensFlare object. ()
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Create a LensFlare object.
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</dd>
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<dt>
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<a name = "LensFlare:GetEnabled"></a>
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<strong>LensFlare:GetEnabled()</strong>
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</dt>
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<dd>
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Get the lens flare's enabled status. ()
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<h3>Returns:</h3>
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<ol>
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<span class="types"><span class="type">bool</span></span>
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Lens flare's enabled status.
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</ol>
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</dd>
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<dt>
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<a name = "LensFlare:GetSunSpriteID"></a>
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<strong>LensFlare:GetSunSpriteID()</strong>
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</dt>
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<dd>
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Get the sun's sprite ID. ()
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Get this lens flare's sun sprite ID.
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<strong>LensFlare:GetPitch()</strong>
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</dt>
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<dd>
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Get the lens flare's pitch angle in degrees. ()
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Get this lens flare's pitch angle in degrees.
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<strong>LensFlare:GetYaw()</strong>
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</dt>
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<dd>
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Get the lens flare's yaw angle in degrees. ()
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Get this lens flare's yaw angle in degrees.
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</dd>
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<dt>
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<a name = "LensFlare:SetColor"></a>
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<strong>LensFlare:SetColor()</strong>
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<a name = "LensFlare:GetColor"></a>
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<strong>LensFlare:GetColor()</strong>
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</dt>
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<dd>
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Get the lens flare's color. ()
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Get the lens flare's color.
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</dd>
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<dt>
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<a name = "LensFlare:GetEnabled"></a>
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<strong>LensFlare:GetEnabled()</strong>
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</dt>
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<dd>
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Get this lens flare's enabled status.
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<h3>Returns:</h3>
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<ol>
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<span class="types"><span class="type">bool</span></span>
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Enabled status. <strong>true: enabled</strong>, <strong>false: disabled</strong>
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</ol>
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</dd>
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<dt>
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<a name = "LensFlare:SetSunSpriteID"></a>
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<strong>LensFlare:SetSunSpriteID(New)</strong>
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</dt>
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<dd>
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Set the lens flare's sun sprite ID. ()
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Set this lens flare's sun sprite ID.
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<ul>
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<li><span class="parameter">New</span>
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<span class="types"><span class="type">int</span></span>
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sprite ID.
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sun sprite ID.
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</li>
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</ul>
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<strong>LensFlare:SetPitch(New)</strong>
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</dt>
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<dd>
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Set the lens flare's pitch angle. (float)
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Set this lens flare's pitch angle.
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<strong>LensFlare:SetYaw(New)</strong>
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</dt>
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<dd>
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Set the lens flare's yaw angle. (float)
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Set this lens flare's yaw angle.
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<strong>LensFlare:SetColor(New)</strong>
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</dt>
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<dd>
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Set the lens flare's color. (Color)
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Set this lens flare's color.
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<div id="content">
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<h1>Primitive Class <code>Flow.Starfield</code></h1>
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<p>Represents a starfield.</p>
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<p>Represents a starfield in the sky.</p>
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<p>
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</p>
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<td class="summary">Create a starfield object with stars and meteors.</td>
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</tr>
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<tr>
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<td class="name" ><a href="#Starfield:GetStarsEnabled">Starfield:GetStarsEnabled()</a></td>
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<td class="summary">Get the starfield's enabled status of stars.</td>
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</tr>
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<tr>
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<td class="name" ><a href="#Starfield:GetMeteorsEnabled">Starfield:GetMeteorsEnabled()</a></td>
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<td class="summary">Get the starfield's enabled status of meteors.</td>
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</tr>
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<tr>
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<td class="name" ><a href="#Starfield:GetStarCount">Starfield:GetStarCount()</a></td>
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<td class="summary">Get the starfield's number of stars.</td>
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<td class="summary">Get this starfield's number of stars.</td>
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</tr>
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<tr>
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<td class="name" ><a href="#Starfield:GetMeteorCount">Starfield:GetMeteorCount()</a></td>
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<td class="summary">Get the starfield's number of meteors.</td>
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<td class="summary">Get this starfield's number of meteors.</td>
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</tr>
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<tr>
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<td class="name" ><a href="#Starfield:GetMeteorSpawnDensity">Starfield:GetMeteorSpawnDensity()</a></td>
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<td class="summary">Get the starfield's meteor spawn density.</td>
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<td class="summary">Get this starfield's meteor spawn density.</td>
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</tr>
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<tr>
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<td class="name" ><a href="#Starfield:GetMeteorVelocity">Starfield:GetMeteorVelocity()</a></td>
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<td class="summary">Get the starfield's meteor velocity.</td>
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<td class="summary">Get this starfield's meteor velocity.</td>
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</tr>
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<tr>
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<td class="name" ><a href="#Starfield:GetStarsEnabled">Starfield:GetStarsEnabled()</a></td>
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<td class="summary">Get this starfield's stars enabled status.</td>
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</tr>
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<tr>
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<td class="name" ><a href="#Starfield:GetMeteorsEnabled">Starfield:GetMeteorsEnabled()</a></td>
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<td class="summary">Get this starfield's meteors enabled status.</td>
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</tr>
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<tr>
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<td class="name" ><a href="#Starfield:SetStarCount">Starfield:SetStarCount(New)</a></td>
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<td class="summary">Set the starfield's number of stars (6000 max).</td>
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<td class="summary">Set this starfield's number of stars.</td>
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</tr>
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<tr>
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<td class="name" ><a href="#Starfield:SetMeteorCount">Starfield:SetMeteorCount(New)</a></td>
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<td class="summary">Set the starfield's number of meteors (100 max).</td>
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<td class="summary">Set this starfield's number of meteors.</td>
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</tr>
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<tr>
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<td class="name" ><a href="#Starfield:SetMeteorSpawnDensity">Starfield:SetMeteorSpawnDensity(New)</a></td>
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<td class="summary">Set the starfield's meteor spawn density.</td>
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<td class="summary">Set this starfield's meteor spawn density.</td>
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</tr>
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<tr>
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<td class="name" ><a href="#Starfield:SetMeteorVelocity">Starfield:SetMeteorVelocity(New)</a></td>
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<td class="summary">Set the starfield's meteor velocity.</td>
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<td class="summary">Set this starfield's meteor velocity.</td>
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</tr>
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</table>
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<strong>Starfield(starCount)</strong>
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</dt>
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<dd>
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Create a starfield object with only stars. ()
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Create a starfield object with only stars.
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<strong>Starfield(starCount, meteorCount)</strong>
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</dt>
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<dd>
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Create a starfield object with stars and meteors. ()
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Create a starfield object with stars and meteors.
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<ul>
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<li><span class="parameter">starCount</span>
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<span class="types"><span class="type">int</span></span>
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Star count (6000 max).
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Star count. <strong>Max: 6000</strong>
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</li>
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<li><span class="parameter">meteorCount</span>
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<span class="types"><span class="type">int</span></span>
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Meteor count (100 max).
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Meteor count. <strong>Max: 100</strong>
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</li>
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</ul>
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</dd>
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<dt>
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<a name = "Starfield:GetStarsEnabled"></a>
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<strong>Starfield:GetStarsEnabled()</strong>
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</dt>
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<dd>
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Get the starfield's enabled status of stars. ()
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<h3>Returns:</h3>
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<ol>
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<span class="types"><span class="type">bool</span></span>
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Stars enabled status.
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</ol>
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</dd>
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<dt>
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<a name = "Starfield:GetMeteorsEnabled"></a>
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<strong>Starfield:GetMeteorsEnabled()</strong>
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</dt>
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<dd>
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Get the starfield's enabled status of meteors. ()
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<h3>Returns:</h3>
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<ol>
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<span class="types"><span class="type">bool</span></span>
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Meteors enabled status.
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</ol>
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</dd>
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<dt>
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<a name = "Starfield:GetStarCount"></a>
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<strong>Starfield:GetStarCount()</strong>
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</dt>
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<dd>
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Get the starfield's number of stars. ()
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Get this starfield's number of stars.
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<strong>Starfield:GetMeteorCount()</strong>
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</dt>
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<dd>
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Get the starfield's number of meteors. ()
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Get this starfield's number of meteors.
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<strong>Starfield:GetMeteorSpawnDensity()</strong>
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</dt>
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<dd>
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Get the starfield's meteor spawn density. ()
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Get this starfield's meteor spawn density.
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<strong>Starfield:GetMeteorVelocity()</strong>
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</dt>
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<dd>
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Get the starfield's meteor velocity. ()
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Get this starfield's meteor velocity.
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</dd>
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<dt>
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<a name = "Starfield:GetStarsEnabled"></a>
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<strong>Starfield:GetStarsEnabled()</strong>
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</dt>
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<dd>
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Get this starfield's stars enabled status.
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<h3>Returns:</h3>
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<ol>
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<span class="types"><span class="type">bool</span></span>
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Stars enabled status. <strong>true: enabled</strong>, <strong>false: disabled</strong>
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</ol>
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</dd>
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<dt>
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<a name = "Starfield:GetMeteorsEnabled"></a>
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<strong>Starfield:GetMeteorsEnabled()</strong>
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</dt>
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<dd>
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Get this starfield's meteors enabled status.
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<h3>Returns:</h3>
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<ol>
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<span class="types"><span class="type">bool</span></span>
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Meteors enabled status. <strong>true: enabled</strong>, <strong>false: disabled</strong>
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</ol>
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</dd>
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<dt>
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<a name = "Starfield:SetStarCount"></a>
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<strong>Starfield:SetStarCount(New)</strong>
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</dt>
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<dd>
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Set the starfield's number of stars (6000 max). (int)
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Set this starfield's number of stars.
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<ul>
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<li><span class="parameter">New</span>
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<span class="types"><span class="type">int</span></span>
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count.
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star count.
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</li>
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</ul>
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<strong>Starfield:SetMeteorCount(New)</strong>
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</dt>
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<dd>
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Set the starfield's number of meteors (100 max). (int)
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Set this starfield's number of meteors.
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<ul>
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<li><span class="parameter">New</span>
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<span class="types"><span class="type">int</span></span>
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count.
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meteor count.
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</li>
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</ul>
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<strong>Starfield:SetMeteorSpawnDensity(New)</strong>
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</dt>
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<dd>
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Set the starfield's meteor spawn density. (int)
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Set this starfield's meteor spawn density.
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<ul>
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<li><span class="parameter">New</span>
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<span class="types"><span class="type">int</span></span>
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spawn density.
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meteor spawn density.
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</li>
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</ul>
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|
|||
<strong>Starfield:SetMeteorVelocity(New)</strong>
|
||||
</dt>
|
||||
<dd>
|
||||
Set the starfield's meteor velocity. (float)
|
||||
Set this starfield's meteor velocity.
|
||||
|
||||
|
||||
|
||||
<h3>Parameters:</h3>
|
||||
<ul>
|
||||
<li><span class="parameter">New</span>
|
||||
<span class="types"><span class="type">int</span></span>
|
||||
velocity.
|
||||
<span class="types"><span class="type">float</span></span>
|
||||
meteor velocity.
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
|
|
|
@ -244,7 +244,7 @@ local door = GetMoveableByName("door_type4_14")
|
|||
</tr>
|
||||
<tr>
|
||||
<td class="name" ><a href="3 primitive classes/Flow.LensFlare.html">Flow.LensFlare</a></td>
|
||||
<td class="summary">Represents a global lens flare (not to be confused with lensflare object).</td>
|
||||
<td class="summary">Represents a global lens flare (not to be confused with the lens flare object).</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" ><a href="3 primitive classes/Flow.SkyLayer.html">Flow.SkyLayer</a></td>
|
||||
|
@ -252,7 +252,7 @@ local door = GetMoveableByName("door_type4_14")
|
|||
</tr>
|
||||
<tr>
|
||||
<td class="name" ><a href="3 primitive classes/Flow.Starfield.html">Flow.Starfield</a></td>
|
||||
<td class="summary">Represents a starfield.</td>
|
||||
<td class="summary">Represents a starfield in the sky.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" ><a href="3 primitive classes/Color.html">Color</a></td>
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
|
||||
using namespace TEN::Scripting::Types;
|
||||
|
||||
/// Represents a global lens flare (not to be confused with lensflare object).
|
||||
/// Represents a global lens flare (not to be confused with the lens flare object).
|
||||
//
|
||||
// @tenprimitive Flow.LensFlare
|
||||
// @pragma nostrip
|
||||
|
@ -18,16 +18,19 @@ namespace TEN::Scripting
|
|||
void LensFlare::Register(sol::table& parent)
|
||||
{
|
||||
using ctors = sol::constructors<
|
||||
LensFlare(float pitch, float yaw, const ScriptColor& color)>;
|
||||
LensFlare(float, float, const ScriptColor&)>;
|
||||
|
||||
// Register type.
|
||||
parent.new_usertype<LensFlare>(
|
||||
"LensFlare", ctors(), sol::call_constructor, ctors(),
|
||||
"GetEnabled", &LensFlare::GetEnabled,
|
||||
"LensFlare",
|
||||
ctors(), sol::call_constructor, ctors(),
|
||||
|
||||
"GetSunSpriteID", &LensFlare::GetSunSpriteID,
|
||||
"GetPitch", &LensFlare::GetPitch,
|
||||
"GetYaw", &LensFlare::GetYaw,
|
||||
"GetColor", &LensFlare::GetColor,
|
||||
"GetEnabled", &LensFlare::GetEnabledStatus,
|
||||
|
||||
"SetSunSpriteID", &LensFlare::SetSunSpriteID,
|
||||
"SetPitch", &LensFlare::SetPitch,
|
||||
"SetYaw", &LensFlare::SetYaw,
|
||||
|
@ -35,7 +38,7 @@ namespace TEN::Scripting
|
|||
}
|
||||
|
||||
/// Create a LensFlare object.
|
||||
// @function LensFlare()
|
||||
// @function LensFlare
|
||||
// @tparam float Pitch angle in degrees.
|
||||
// @tparam float Yaw angle in degrees.
|
||||
// @tparam Color Color.
|
||||
|
@ -47,32 +50,24 @@ namespace TEN::Scripting
|
|||
_rotation = Rotation(pitch, yaw, 0.0f);
|
||||
}
|
||||
|
||||
/// Get the lens flare's enabled status.
|
||||
// @function LensFlare:GetEnabled()
|
||||
// @treturn bool Lens flare's enabled status.
|
||||
bool LensFlare::GetEnabled() const
|
||||
{
|
||||
return _isEnabled;
|
||||
}
|
||||
|
||||
/// Get the sun's sprite ID.
|
||||
// @function LensFlare:GetSunSpriteID()
|
||||
/// Get this lens flare's sun sprite ID.
|
||||
// @function LensFlare:GetSunSpriteID
|
||||
// @treturn int Sprite ID.
|
||||
int LensFlare::GetSunSpriteID() const
|
||||
{
|
||||
return _sunSpriteID;
|
||||
}
|
||||
|
||||
/// Get the lens flare's pitch angle in degrees.
|
||||
// @function LensFlare:GetPitch()
|
||||
/// Get this lens flare's pitch angle in degrees.
|
||||
// @function LensFlare:GetPitch
|
||||
// @treturn float Pitch angle in degrees.
|
||||
float LensFlare::GetPitch() const
|
||||
{
|
||||
return _rotation.x;
|
||||
}
|
||||
|
||||
/// Get the lens flare's yaw angle in degrees.
|
||||
// @function LensFlare:GetYaw()
|
||||
/// Get this lens flare's yaw angle in degrees.
|
||||
// @function LensFlare:GetYaw
|
||||
// @treturn float Yaw angle in degrees.
|
||||
float LensFlare::GetYaw() const
|
||||
{
|
||||
|
@ -80,15 +75,23 @@ namespace TEN::Scripting
|
|||
}
|
||||
|
||||
/// Get the lens flare's color.
|
||||
// @function LensFlare:SetColor()
|
||||
// @function LensFlare:GetColor
|
||||
ScriptColor LensFlare::GetColor() const
|
||||
{
|
||||
return _color;
|
||||
}
|
||||
|
||||
/// Set the lens flare's sun sprite ID.
|
||||
// @function LensFlare:SetSunSpriteID()
|
||||
// @tparam int New sprite ID.
|
||||
/// Get this lens flare's enabled status.
|
||||
// @function LensFlare:GetEnabled
|
||||
// @treturn bool Enabled status. __true: enabled__, __false: disabled__
|
||||
bool LensFlare::GetEnabledStatus() const
|
||||
{
|
||||
return _isEnabled;
|
||||
}
|
||||
|
||||
/// Set this lens flare's sun sprite ID.
|
||||
// @function LensFlare:SetSunSpriteID
|
||||
// @tparam int New sun sprite ID.
|
||||
void LensFlare::SetSunSpriteID(int spriteID)
|
||||
{
|
||||
// Sprite ID out of range; return early.
|
||||
|
@ -101,24 +104,24 @@ namespace TEN::Scripting
|
|||
_sunSpriteID = spriteID;
|
||||
}
|
||||
|
||||
/// Set the lens flare's pitch angle.
|
||||
// @function LensFlare:SetPitch(float)
|
||||
/// Set this lens flare's pitch angle.
|
||||
// @function LensFlare:SetPitch
|
||||
// @tparam float New pitch angle in degrees.
|
||||
void LensFlare::SetPitch(float pitch)
|
||||
{
|
||||
_rotation.x = pitch;
|
||||
}
|
||||
|
||||
/// Set the lens flare's yaw angle.
|
||||
// @function LensFlare:SetYaw(float)
|
||||
/// Set this lens flare's yaw angle.
|
||||
// @function LensFlare:SetYaw
|
||||
// @tparam float New yaw angle in degrees.
|
||||
void LensFlare::SetYaw(float yaw)
|
||||
{
|
||||
_rotation.y = yaw;
|
||||
}
|
||||
|
||||
/// Set the lens flare's color.
|
||||
// @function LensFlare:SetColor(Color)
|
||||
/// Set this lens flare's color.
|
||||
// @function LensFlare:SetColor
|
||||
// @tparam Color New color.
|
||||
void LensFlare::SetColor(const ScriptColor& color)
|
||||
{
|
||||
|
|
|
@ -15,8 +15,12 @@ namespace TEN::Scripting
|
|||
{
|
||||
class LensFlare
|
||||
{
|
||||
public:
|
||||
static void Register(sol::table& parent);
|
||||
|
||||
private:
|
||||
// Members
|
||||
// Fields
|
||||
|
||||
int _sunSpriteID = SPRITE_TYPES::SPR_LENS_FLARE_3;
|
||||
bool _isEnabled = false;
|
||||
|
||||
|
@ -24,20 +28,21 @@ namespace TEN::Scripting
|
|||
ScriptColor _color = 0;
|
||||
|
||||
public:
|
||||
static void Register(sol::table& table);
|
||||
|
||||
// Constructors
|
||||
|
||||
LensFlare() = default;
|
||||
LensFlare(float pitch, float yaw, const ScriptColor& color);
|
||||
|
||||
// Getters
|
||||
bool GetEnabled() const;
|
||||
|
||||
int GetSunSpriteID() const;
|
||||
float GetPitch() const;
|
||||
float GetYaw() const;
|
||||
ScriptColor GetColor() const;
|
||||
bool GetEnabledStatus() const;
|
||||
|
||||
// Setters
|
||||
|
||||
void SetSunSpriteID(int spriteID);
|
||||
void SetPitch(float pitch);
|
||||
void SetYaw(float yaw);
|
||||
|
|
|
@ -282,7 +282,7 @@ std::string Level::GetAmbientTrack() const
|
|||
|
||||
bool Level::GetLensFlareEnabled() const
|
||||
{
|
||||
return LensFlare.GetEnabled();
|
||||
return LensFlare.GetEnabledStatus();
|
||||
}
|
||||
|
||||
int Level::GetLensFlareSunSpriteID() const
|
||||
|
@ -307,12 +307,12 @@ Color Level::GetLensFlareColor() const
|
|||
|
||||
bool Level::GetStarfieldStarsEnabled() const
|
||||
{
|
||||
return Starfield.GetStarsEnabled();
|
||||
return Starfield.GetStarsEnabledStatus();
|
||||
}
|
||||
|
||||
bool Level::GetStarfieldMeteorsEnabled() const
|
||||
{
|
||||
return Starfield.GetMeteorsEnabled();
|
||||
return Starfield.GetMeteorsEnabledStatus();
|
||||
}
|
||||
|
||||
int Level::GetStarfieldStarCount() const
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
|
||||
using namespace TEN::Effects::Environment;
|
||||
|
||||
/// Represents a starfield.
|
||||
/// Represents a starfield in the sky.
|
||||
//
|
||||
// @tenprimitive Flow.Starfield
|
||||
// @pragma nostrip
|
||||
|
@ -16,18 +16,21 @@ namespace TEN::Scripting
|
|||
void Starfield::Register(sol::table& parent)
|
||||
{
|
||||
using ctors = sol::constructors<
|
||||
Starfield(int starCount),
|
||||
Starfield(int starCount, int meteorCount, int meteorSpawnDensity, float meteorVel)>;
|
||||
Starfield(int),
|
||||
Starfield(int, int, int, float)>;
|
||||
|
||||
// Register type.
|
||||
parent.new_usertype<Starfield>(
|
||||
"Starfield", ctors(), sol::call_constructor, ctors(),
|
||||
"GetStarsEnabled", &Starfield::GetStarsEnabled,
|
||||
"GetMeteorsEnabled", &Starfield::GetMeteorsEnabled,
|
||||
"Starfield",
|
||||
ctors(), sol::call_constructor, ctors(),
|
||||
|
||||
"GetStarCount", &Starfield::GetStarCount,
|
||||
"GetMeteorCount", &Starfield::GetMeteorCount,
|
||||
"GetMeteorSpawnDensity", &Starfield::GetMeteorSpawnDensity,
|
||||
"GetMeteorVelocity", &Starfield::GetMeteorVelocity,
|
||||
"GetStarsEnabled", &Starfield::GetStarsEnabledStatus,
|
||||
"GetMeteorsEnabled", &Starfield::GetMeteorsEnabledStatus,
|
||||
|
||||
"SetStarCount", &Starfield::SetStarCount,
|
||||
"SetMeteorCount", &Starfield::SetMeteorCount,
|
||||
"SetMeteorSpawnDensity", &Starfield::SetMeteorSpawnDensity,
|
||||
|
@ -35,7 +38,7 @@ namespace TEN::Scripting
|
|||
}
|
||||
|
||||
/// Create a starfield object with only stars.
|
||||
// @function Starfield()
|
||||
// @function Starfield
|
||||
// @tparam int starCount Star count.
|
||||
// @treturn Starfield A new Starfield object.
|
||||
Starfield::Starfield(int starCount)
|
||||
|
@ -44,9 +47,9 @@ namespace TEN::Scripting
|
|||
}
|
||||
|
||||
/// Create a starfield object with stars and meteors.
|
||||
// @function Starfield()
|
||||
// @tparam int starCount Star count (6000 max).
|
||||
// @tparam int meteorCount Meteor count (100 max).
|
||||
// @function Starfield
|
||||
// @tparam int starCount Star count. __Max: 6000__
|
||||
// @tparam int meteorCount Meteor count. __Max: 100__
|
||||
// @treturn Starfield A new Starfield object.
|
||||
Starfield::Starfield(int starCount, int meteorCount, int meteorSpawnDensity, float meteorVel)
|
||||
{
|
||||
|
@ -62,57 +65,57 @@ namespace TEN::Scripting
|
|||
_meteorVelocity = meteorVel;
|
||||
}
|
||||
|
||||
/// Get the starfield's enabled status of stars.
|
||||
// @function Starfield:GetStarsEnabled()
|
||||
// @treturn bool Stars enabled status.
|
||||
bool Starfield::GetStarsEnabled() const
|
||||
{
|
||||
return (_starCount > 0);
|
||||
}
|
||||
|
||||
/// Get the starfield's enabled status of meteors.
|
||||
// @function Starfield:GetMeteorsEnabled()
|
||||
// @treturn bool Meteors enabled status.
|
||||
bool Starfield::GetMeteorsEnabled() const
|
||||
{
|
||||
return (_meteorCount > 0);
|
||||
}
|
||||
|
||||
/// Get the starfield's number of stars.
|
||||
// @function Starfield:GetStarCount()
|
||||
/// Get this starfield's number of stars.
|
||||
// @function Starfield:GetStarCount
|
||||
// @treturn int Count.
|
||||
int Starfield::GetStarCount() const
|
||||
{
|
||||
return _starCount;
|
||||
}
|
||||
|
||||
/// Get the starfield's number of meteors.
|
||||
// @function Starfield:GetMeteorCount()
|
||||
/// Get this starfield's number of meteors.
|
||||
// @function Starfield:GetMeteorCount
|
||||
// @treturn int Count.
|
||||
int Starfield::GetMeteorCount() const
|
||||
{
|
||||
return _meteorCount;
|
||||
}
|
||||
|
||||
/// Get the starfield's meteor spawn density.
|
||||
// @function Starfield:GetMeteorSpawnDensity()
|
||||
/// Get this starfield's meteor spawn density.
|
||||
// @function Starfield:GetMeteorSpawnDensity
|
||||
// @treturn int Spawn density.
|
||||
int Starfield::GetMeteorSpawnDensity() const
|
||||
{
|
||||
return _meteorSpawnDensity;
|
||||
}
|
||||
|
||||
/// Get the starfield's meteor velocity.
|
||||
// @function Starfield:GetMeteorVelocity()
|
||||
/// Get this starfield's meteor velocity.
|
||||
// @function Starfield:GetMeteorVelocity
|
||||
// @treturn float Velocity.
|
||||
float Starfield::GetMeteorVelocity() const
|
||||
{
|
||||
return _meteorVelocity;
|
||||
}
|
||||
|
||||
/// Set the starfield's number of stars (6000 max).
|
||||
// @function Starfield:SetStarCount(int)
|
||||
// @tparam int New count.
|
||||
/// Get this starfield's stars enabled status.
|
||||
// @function Starfield:GetStarsEnabled
|
||||
// @treturn bool Stars enabled status. __true: enabled__, __false: disabled__
|
||||
bool Starfield::GetStarsEnabledStatus() const
|
||||
{
|
||||
return (_starCount > 0);
|
||||
}
|
||||
|
||||
/// Get this starfield's meteors enabled status.
|
||||
// @function Starfield:GetMeteorsEnabled
|
||||
// @treturn bool Meteors enabled status. __true: enabled__, __false: disabled__
|
||||
bool Starfield::GetMeteorsEnabledStatus() const
|
||||
{
|
||||
return (_meteorCount > 0);
|
||||
}
|
||||
|
||||
/// Set this starfield's number of stars.
|
||||
// @function Starfield:SetStarCount
|
||||
// @tparam int New star count.
|
||||
void Starfield::SetStarCount(int count)
|
||||
{
|
||||
if (count < 0 || count > STAR_COUNT_MAX)
|
||||
|
@ -121,9 +124,9 @@ namespace TEN::Scripting
|
|||
_starCount = std::clamp(count, 0, STAR_COUNT_MAX);
|
||||
}
|
||||
|
||||
/// Set the starfield's number of meteors (100 max).
|
||||
// @function Starfield:SetMeteorCount(int)
|
||||
// @tparam int New count.
|
||||
/// Set this starfield's number of meteors.
|
||||
// @function Starfield:SetMeteorCount
|
||||
// @tparam int New meteor count.
|
||||
void Starfield::SetMeteorCount(int count)
|
||||
{
|
||||
if (count < 0 || count > METEOR_COUNT_MAX)
|
||||
|
@ -132,17 +135,17 @@ namespace TEN::Scripting
|
|||
_meteorCount = std::clamp(count, 0, METEOR_COUNT_MAX);
|
||||
}
|
||||
|
||||
/// Set the starfield's meteor spawn density.
|
||||
// @function Starfield:SetMeteorSpawnDensity(int)
|
||||
// @tparam int New spawn density.
|
||||
/// Set this starfield's meteor spawn density.
|
||||
// @function Starfield:SetMeteorSpawnDensity
|
||||
// @tparam int New meteor spawn density.
|
||||
void Starfield::SetMeteorSpawnDensity(int spawnDensity)
|
||||
{
|
||||
_meteorSpawnDensity = spawnDensity;
|
||||
}
|
||||
|
||||
/// Set the starfield's meteor velocity.
|
||||
// @function Starfield:SetMeteorVelocity(float)
|
||||
// @tparam int New velocity.
|
||||
/// Set this starfield's meteor velocity.
|
||||
// @function Starfield:SetMeteorVelocity
|
||||
// @tparam float New meteor velocity.
|
||||
void Starfield::SetMeteorVelocity(float vel)
|
||||
{
|
||||
_meteorVelocity = vel;
|
||||
|
|
|
@ -6,34 +6,40 @@ namespace TEN::Scripting
|
|||
{
|
||||
class Starfield
|
||||
{
|
||||
public:
|
||||
static void Register(sol::table& parent);
|
||||
|
||||
private:
|
||||
// Constants
|
||||
|
||||
static const auto STAR_COUNT_MAX = 6000;
|
||||
static const auto METEOR_COUNT_MAX = 100;
|
||||
|
||||
// Members
|
||||
// Fields
|
||||
|
||||
int _starCount = 0;
|
||||
int _meteorCount = 0;
|
||||
int _meteorSpawnDensity = 0;
|
||||
float _meteorVelocity = 0;
|
||||
|
||||
public:
|
||||
static void Register(sol::table& table);
|
||||
|
||||
// Constructors
|
||||
|
||||
Starfield() = default;
|
||||
Starfield(int starCount);
|
||||
Starfield(int starCount, int meteorCount, int meteorSpawnDensity, float meteorVel);
|
||||
|
||||
// Getters
|
||||
bool GetStarsEnabled() const;
|
||||
bool GetMeteorsEnabled() const;
|
||||
|
||||
int GetStarCount() const;
|
||||
int GetMeteorCount() const;
|
||||
int GetMeteorSpawnDensity() const;
|
||||
float GetMeteorVelocity() const;
|
||||
bool GetStarsEnabledStatus() const;
|
||||
bool GetMeteorsEnabledStatus() const;
|
||||
|
||||
// Setters
|
||||
|
||||
void SetStarCount(int count);
|
||||
void SetMeteorCount(int count);
|
||||
void SetMeteorSpawnDensity(int spawnDensity);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue