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Fix combat camera flicker on entering quicksand
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parent
c4a3fa089d
commit
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1 changed files with 9 additions and 3 deletions
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@ -542,8 +542,14 @@ void CombatCamera(ITEM_INFO* item)
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Camera.targetAngle = Lara.headYrot + Lara.torsoYrot;
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Camera.targetElevation = Lara.headXrot + Lara.torsoXrot + item->pos.xRot - ANGLE(15);
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}
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FLOOR_INFO* floor = GetFloor(Camera.target.x, Camera.target.y, Camera.target.z, &Camera.target.roomNumber);
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short roomNumber = Camera.target.roomNumber;
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GetFloor(Camera.target.x, Camera.target.y + STEP_SIZE, Camera.target.z, &roomNumber);
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if (g_Level.Rooms[roomNumber].flags & ENV_FLAG_SWAMP)
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Camera.target.y = g_Level.Rooms[roomNumber].y - STEP_SIZE;
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auto floor = GetFloor(Camera.target.x, Camera.target.y, Camera.target.z, &Camera.target.roomNumber);
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int h = GetFloorHeight(floor, Camera.target.x, Camera.target.y, Camera.target.z);
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int c = GetCeiling(floor, Camera.target.x, Camera.target.y, Camera.target.z);
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@ -569,7 +575,7 @@ void CombatCamera(ITEM_INFO* item)
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int y = Camera.target.y;
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int z = Camera.target.z;
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short roomNumber = Camera.target.roomNumber;
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roomNumber = Camera.target.roomNumber;
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floor = GetFloor(Camera.target.x, Camera.target.y, Camera.target.z, &roomNumber);
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h = GetFloorHeight(floor, x, y, z);
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c = GetCeiling(floor, x, y, z);
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