mirror of
https://github.com/TombEngine/TombEngine.git
synced 2025-04-28 15:57:59 +03:00
Remove abandoned diary code, convert all inventory items to pickups, fix diary savegame
This commit is contained in:
parent
382f778fa2
commit
5597750c2c
18 changed files with 187 additions and 140 deletions
|
@ -13,9 +13,11 @@ TombEngine releases are located in this repository (alongside with Tomb Editor):
|
|||
* Fixed occasional crashes with creatures stuck in a sector with no pathfinding set.
|
||||
* Fixed antialiasing quality not changing after changing it in display settings.
|
||||
* Fixed endless explosion effect for Puna.
|
||||
* Fixed diary pick-up item inventory state not preserved in the savegame.
|
||||
|
||||
### New Features
|
||||
* Added realtime shader reloading in debug mode by pressing F9 key.
|
||||
* Added load, save, stopwatch and compass as a functional pick-up items with ability to add or remove them from inventory.
|
||||
* Increased particle limit from 1024 to 4096.
|
||||
|
||||
### Lua API changes
|
||||
|
|
|
@ -854,7 +854,7 @@ FLARE_ITEM
|
|||
FLARE_INV_ITEM
|
||||
COMPASS_ITEM
|
||||
DIARY_ITEM
|
||||
TIMEX_ITEM
|
||||
STOPWATCH_ITEM
|
||||
MEMCARD_LOAD_INV_ITEM
|
||||
MEMCARD_SAVE_INV_ITEM
|
||||
PC_LOAD_INV_ITEM
|
||||
|
@ -1325,9 +1325,7 @@ FLARE_ITEM
|
|||
FLARE_INV_ITEM
|
||||
COMPASS_ITEM
|
||||
DIARY_ITEM
|
||||
TIMEX_ITEM
|
||||
MEMCARD_LOAD_INV_ITEM
|
||||
MEMCARD_SAVE_INV_ITEM
|
||||
STOPWATCH_ITEM
|
||||
PC_LOAD_INV_ITEM
|
||||
PC_SAVE_INV_ITEM
|
||||
</code></pre>
|
||||
|
|
|
@ -58,12 +58,12 @@ namespace TEN::Gui
|
|||
{ ID_SMALLMEDI_ITEM, 0, 0.7f, EulerAngles(ANGLE(112.0f), ANGLE(180.0f), 0), OPT_USE, STRING_SMALL_MEDIPACK, NO_JOINT_BITS, INV_ROT_Y },
|
||||
{ ID_BINOCULARS_ITEM, -1, 0.5f, EulerAngles(ANGLE(10.0f), ANGLE(180.0f), 0), OPT_USE, STRING_BINOCULARS, NO_JOINT_BITS, INV_ROT_Y },
|
||||
{ ID_FLARE_INV_ITEM, 52, 0.8f, EulerAngles::Identity, OPT_USE, STRING_FLARES, NO_JOINT_BITS, INV_ROT_Y },
|
||||
{ ID_TIMEX_ITEM, 2, 0.4f, EulerAngles::Identity, OPT_STATS, STRING_STATISTICS, NO_JOINT_BITS, INV_ROT_Y },
|
||||
{ ID_STOPWATCH_ITEM, 2, 0.4f, EulerAngles::Identity, OPT_STATS, STRING_STATISTICS, NO_JOINT_BITS, INV_ROT_Y },
|
||||
{ ID_PC_LOAD_INV_ITEM, 52, 0.3f, EulerAngles(0, ANGLE(180.0f), 0), OPT_LOAD, STRING_LOAD_GAME, NO_JOINT_BITS, INV_ROT_Y },
|
||||
{ ID_PC_SAVE_INV_ITEM, 52, 0.3f, EulerAngles(0, ANGLE(180.0f), 0), OPT_SAVE, STRING_SAVE_GAME, NO_JOINT_BITS, INV_ROT_Y },
|
||||
{ ID_BURNING_TORCH_ITEM, 14, 0.5f, EulerAngles(ANGLE(90.0f), 0, 0), OPT_USE, STRING_TORCH, NO_JOINT_BITS, INV_ROT_Y },
|
||||
{ ID_CROWBAR_ITEM, 4, 0.5f, EulerAngles(ANGLE(90.0f), 0, 0), OPT_USE, STRING_CROWBAR, NO_JOINT_BITS, INV_ROT_Y },
|
||||
{ ID_DIARY_ITEM, 0, 0.3f, EulerAngles(0, ANGLE(180.0f), 0), OPT_DIARY, STRING_DIARY, NO_JOINT_BITS, INV_ROT_Y },
|
||||
{ ID_DIARY_ITEM, 0, 0.3f, EulerAngles(0, ANGLE(180.0f), 0), OPT_USE, STRING_DIARY, NO_JOINT_BITS, INV_ROT_Y },
|
||||
{ ID_COMPASS_ITEM, -14, 0.5f, EulerAngles(ANGLE(90.0f), ANGLE(180.0f), 0), 0, STRING_LOAD_GAME, NO_JOINT_BITS, INV_ROT_Y },
|
||||
{ ID_CLOCKWORK_BEETLE, 14, 0.5f, EulerAngles::Identity, OPT_USE, STRING_MECHANICAL_SCARAB, NO_JOINT_BITS, INV_ROT_Y },
|
||||
{ ID_CLOCKWORK_BEETLE_COMBO1, 18, 0.5f, EulerAngles::Identity, OPT_COMBINABLE, STRING_MECHANICAL_SCARAB_1, NO_JOINT_BITS, INV_ROT_Y },
|
||||
|
|
|
@ -50,7 +50,7 @@ namespace TEN::Gui
|
|||
INV_OBJECT_SMALL_MEDIPACK,
|
||||
INV_OBJECT_BINOCULARS,
|
||||
INV_OBJECT_FLARES,
|
||||
INV_OBJECT_TIMEX,
|
||||
INV_OBJECT_STOPWATCH,
|
||||
INV_OBJECT_LOAD_FLOPPY,
|
||||
INV_OBJECT_SAVE_FLOPPY,
|
||||
INV_OBJECT_BURNING_TORCH,
|
||||
|
@ -271,8 +271,7 @@ namespace TEN::Gui
|
|||
OPT_CHOOSE_AMMO_HK = (1 << 14),
|
||||
OPT_STATS = (1 << 15),
|
||||
OPT_CHOOSE_AMMO_HARPOON = (1 << 16),
|
||||
OPT_CHOOSE_AMMO_ROCKET = (1 << 17),
|
||||
OPT_DIARY = (1 << 18)
|
||||
OPT_CHOOSE_AMMO_ROCKET = (1 << 17)
|
||||
};
|
||||
|
||||
enum RotationFlags
|
||||
|
|
|
@ -321,6 +321,18 @@ void InitializeLaraDefaultInventory(ItemInfo& item)
|
|||
if (Objects[ID_BINOCULARS_ITEM].loaded)
|
||||
player.Inventory.HasBinoculars = true;
|
||||
|
||||
if (Objects[ID_STOPWATCH_ITEM].loaded)
|
||||
player.Inventory.HasStopwatch = true;
|
||||
|
||||
if (Objects[ID_PC_LOAD_INV_ITEM].loaded)
|
||||
player.Inventory.HasLoad = true;
|
||||
|
||||
if (Objects[ID_PC_SAVE_INV_ITEM].loaded)
|
||||
player.Inventory.HasSave = true;
|
||||
|
||||
if (Objects[ID_COMPASS_ITEM].loaded)
|
||||
player.Inventory.HasCompass = true;
|
||||
|
||||
player.Inventory.BeetleLife = DEFAULT_BEETLE_LIFE;
|
||||
|
||||
auto weaponType = LaraWeaponType::None;
|
||||
|
|
|
@ -1146,29 +1146,6 @@ struct TorchData
|
|||
TorchState State = TorchState::Holding;
|
||||
};
|
||||
|
||||
// TODO: Troye's abandoned dairy feature.
|
||||
constexpr int MAX_DIARY_PAGES = 64;
|
||||
constexpr int MAX_DIARY_STRINGS_PER_PAGE = 8;
|
||||
|
||||
struct DiaryString
|
||||
{
|
||||
Vector2i Position = Vector2i::Zero;
|
||||
int StringID = 0;
|
||||
};
|
||||
|
||||
struct DiaryPage
|
||||
{
|
||||
DiaryString Strings[MAX_DIARY_STRINGS_PER_PAGE] = {};
|
||||
};
|
||||
|
||||
struct DiaryInfo
|
||||
{
|
||||
bool Present = false;
|
||||
DiaryPage Pages[MAX_DIARY_PAGES] = {};
|
||||
unsigned int NumPages = 0;
|
||||
unsigned int CurrentPage = 0;
|
||||
};
|
||||
|
||||
struct LaraCountData
|
||||
{
|
||||
unsigned int Pose = 0;
|
||||
|
@ -1302,8 +1279,6 @@ struct PlayerInventoryData
|
|||
bool IsBusy = false;
|
||||
bool OldBusy = false;
|
||||
|
||||
DiaryInfo Diary = {};
|
||||
|
||||
byte BeetleLife;
|
||||
int BeetleComponents; // BeetleComponentFlags enum
|
||||
byte SmallWaterskin; // 1 = has waterskin, 2 = has waterskin with 1 liter, etc. max value is 4 (has skin + 3 = 4)
|
||||
|
@ -1315,6 +1290,11 @@ struct PlayerInventoryData
|
|||
int TotalFlares;
|
||||
unsigned int TotalSecrets;
|
||||
|
||||
bool HasLoad = false;
|
||||
bool HasSave = false;
|
||||
bool HasStopwatch = false;
|
||||
bool HasCompass = false;
|
||||
bool HasDiary = false;
|
||||
bool HasBinoculars = false;
|
||||
bool HasCrowbar = false;
|
||||
bool HasTorch = false;
|
||||
|
|
|
@ -751,13 +751,13 @@ GameStatus HandleMenuCalls(bool isTitle)
|
|||
bool doInventory = (IsClicked(In::Inventory) || g_Gui.GetEnterInventory() != NO_VALUE) && playerAlive;
|
||||
|
||||
// Handle inventory.
|
||||
if (doSave && g_GameFlow->IsLoadSaveEnabled() && g_Gui.GetInventoryMode() != InventoryMode::Save)
|
||||
if (doSave && g_GameFlow->IsLoadSaveEnabled() && Lara.Inventory.HasSave && g_Gui.GetInventoryMode() != InventoryMode::Save)
|
||||
{
|
||||
SaveGame::LoadHeaders();
|
||||
g_Gui.SetInventoryMode(InventoryMode::Save);
|
||||
g_Gui.CallInventory(LaraItem, false);
|
||||
}
|
||||
else if (doLoad && g_GameFlow->IsLoadSaveEnabled() && g_Gui.GetInventoryMode() != InventoryMode::Load)
|
||||
else if (doLoad && g_GameFlow->IsLoadSaveEnabled() && Lara.Inventory.HasLoad && g_Gui.GetInventoryMode() != InventoryMode::Load)
|
||||
{
|
||||
SaveGame::LoadHeaders();
|
||||
g_Gui.SetInventoryMode(InventoryMode::Load);
|
||||
|
|
|
@ -65,7 +65,6 @@ namespace TEN::Gui
|
|||
STRING_VIEW,
|
||||
STRING_CHOOSE_WEAPON,
|
||||
""
|
||||
// STRING_READ_DIARY
|
||||
};
|
||||
|
||||
std::vector<std::string> GeneralActionStrings =
|
||||
|
@ -1692,7 +1691,8 @@ namespace TEN::Gui
|
|||
if (player.Inventory.TotalFlares)
|
||||
InsertObjectIntoList(INV_OBJECT_FLARES);
|
||||
|
||||
InsertObjectIntoList(INV_OBJECT_TIMEX);//every level has the timex? what's a good way to check?!
|
||||
if (player.Inventory.HasStopwatch)
|
||||
InsertObjectIntoList(INV_OBJECT_STOPWATCH);
|
||||
|
||||
if (player.Inventory.TotalSmallMedipacks)
|
||||
InsertObjectIntoList(INV_OBJECT_SMALL_MEDIPACK);
|
||||
|
@ -1769,12 +1769,14 @@ namespace TEN::Gui
|
|||
InsertObjectIntoList(INV_OBJECT_EXAMINE1_COMBO1 + i);
|
||||
}
|
||||
|
||||
if (player.Inventory.Diary.Present)
|
||||
if (player.Inventory.HasDiary)
|
||||
InsertObjectIntoList(INV_OBJECT_DIARY);
|
||||
|
||||
if (g_GameFlow->IsLoadSaveEnabled())
|
||||
{
|
||||
if (player.Inventory.HasLoad)
|
||||
InsertObjectIntoList(INV_OBJECT_LOAD_FLOPPY);
|
||||
if (player.Inventory.HasSave)
|
||||
InsertObjectIntoList(INV_OBJECT_SAVE_FLOPPY);
|
||||
}
|
||||
|
||||
|
@ -2438,13 +2440,6 @@ namespace TEN::Gui
|
|||
CurrentOptions[n].Text = g_GameFlow->GetString(OptionStrings[3].c_str());
|
||||
n++;
|
||||
}
|
||||
|
||||
if (options & OPT_DIARY)
|
||||
{
|
||||
CurrentOptions[n].Type = MenuType::Diary;
|
||||
CurrentOptions[n].Text = g_GameFlow->GetString(OptionStrings[11].c_str());
|
||||
n++;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -2575,11 +2570,6 @@ namespace TEN::Gui
|
|||
MenuActive = false;
|
||||
ItemUsed = true;
|
||||
break;
|
||||
|
||||
case MenuType::Diary:
|
||||
SetInventoryMode(InventoryMode::Diary);
|
||||
player.Inventory.Diary.CurrentPage = 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3318,10 +3308,6 @@ namespace TEN::Gui
|
|||
DoExamineMode();
|
||||
break;
|
||||
|
||||
case InventoryMode::Diary:
|
||||
DoDiary(item);
|
||||
break;
|
||||
|
||||
case InventoryMode::Load:
|
||||
switch (DoLoad())
|
||||
{
|
||||
|
@ -3432,6 +3418,9 @@ namespace TEN::Gui
|
|||
|
||||
void GuiController::DrawCompass(ItemInfo* item)
|
||||
{
|
||||
if (!Lara.Inventory.HasCompass)
|
||||
return;
|
||||
|
||||
constexpr auto POS_2D = Vector2(130.0f, 450.0f);
|
||||
constexpr auto LERP_ALPHA = 0.1f;
|
||||
|
||||
|
@ -3446,33 +3435,6 @@ namespace TEN::Gui
|
|||
g_Renderer.DrawObjectIn2DSpace(ID_COMPASS_ITEM, POS_2D, EulerAngles::Identity, invObject.Scale1 * 1.5f);
|
||||
}
|
||||
|
||||
void GuiController::DoDiary(ItemInfo* item)
|
||||
{
|
||||
auto& player = GetLaraInfo(*item);
|
||||
|
||||
SetInventoryMode(InventoryMode::Diary);
|
||||
|
||||
if (GuiIsPulsed(In::Right) &&
|
||||
player.Inventory.Diary.CurrentPage < player.Inventory.Diary.NumPages)
|
||||
{
|
||||
player.Inventory.Diary.CurrentPage++;
|
||||
SoundEffect(SFX_TR4_MENU_CHOOSE, nullptr, SoundEnvironment::Always);
|
||||
}
|
||||
|
||||
if (GuiIsPulsed(In::Left) &&
|
||||
player.Inventory.Diary.CurrentPage > 1)
|
||||
{
|
||||
player.Inventory.Diary.CurrentPage--;
|
||||
SoundEffect(SFX_TR4_MENU_CHOOSE, nullptr, SoundEnvironment::Always);
|
||||
}
|
||||
|
||||
if (GuiIsDeselected())
|
||||
{
|
||||
SoundEffect(SFX_TR4_MENU_SELECT, nullptr, SoundEnvironment::Always);
|
||||
SetInventoryMode(InventoryMode::None);
|
||||
}
|
||||
}
|
||||
|
||||
int GuiController::GetLoadSaveSelection()
|
||||
{
|
||||
return SelectedSaveSlot;
|
||||
|
|
|
@ -20,7 +20,6 @@ namespace TEN::Gui
|
|||
Pause,
|
||||
Statistics,
|
||||
Examine,
|
||||
Diary,
|
||||
Load,
|
||||
Save
|
||||
};
|
||||
|
@ -59,8 +58,7 @@ namespace TEN::Gui
|
|||
Load,
|
||||
Save,
|
||||
Examine,
|
||||
Statistics,
|
||||
Diary
|
||||
Statistics
|
||||
};
|
||||
|
||||
enum class RingTypes
|
||||
|
@ -230,7 +228,6 @@ namespace TEN::Gui
|
|||
void UpdateWeaponStatus(ItemInfo* item);
|
||||
void DoStatisticsMode();
|
||||
void DoExamineMode();
|
||||
void DoDiary(ItemInfo* item);
|
||||
LoadResult DoLoad();
|
||||
bool DoSave();
|
||||
void DoInventory(ItemInfo* item);
|
||||
|
|
|
@ -78,7 +78,23 @@ bool TryModifyMiscCount(LaraInfo & lara, GAME_OBJECT_ID objectID, std::optional<
|
|||
break;
|
||||
|
||||
case ID_DIARY_ITEM:
|
||||
lara.Inventory.Diary.Present = add;
|
||||
lara.Inventory.HasDiary = add;
|
||||
break;
|
||||
|
||||
case ID_PC_LOAD_INV_ITEM:
|
||||
lara.Inventory.HasLoad = add;
|
||||
break;
|
||||
|
||||
case ID_PC_SAVE_INV_ITEM:
|
||||
lara.Inventory.HasSave = add;
|
||||
break;
|
||||
|
||||
case ID_STOPWATCH_ITEM:
|
||||
lara.Inventory.HasStopwatch = add;
|
||||
break;
|
||||
|
||||
case ID_COMPASS_ITEM:
|
||||
lara.Inventory.HasCompass = add;
|
||||
break;
|
||||
|
||||
case ID_WATERSKIN1_EMPTY:
|
||||
|
@ -173,7 +189,19 @@ std::optional<bool> HasMiscItem(LaraInfo& lara, GAME_OBJECT_ID objectID)
|
|||
return lara.Inventory.HasCrowbar;
|
||||
|
||||
case ID_DIARY_ITEM:
|
||||
return lara.Inventory.Diary.Present;
|
||||
return lara.Inventory.HasDiary;
|
||||
|
||||
case ID_PC_LOAD_INV_ITEM:
|
||||
return lara.Inventory.HasLoad;
|
||||
|
||||
case ID_PC_SAVE_INV_ITEM:
|
||||
return lara.Inventory.HasSave;
|
||||
|
||||
case ID_STOPWATCH_ITEM:
|
||||
return lara.Inventory.HasStopwatch;
|
||||
|
||||
case ID_COMPASS_ITEM:
|
||||
return lara.Inventory.HasCompass;
|
||||
|
||||
case ID_WATERSKIN1_EMPTY:
|
||||
return lara.Inventory.SmallWaterskin == 1;
|
||||
|
|
|
@ -396,6 +396,11 @@ const std::vector<byte> SaveGame::Build()
|
|||
inventory.add_examines_combo(examinesComboOffset);
|
||||
inventory.add_beetle_components(Lara.Inventory.BeetleComponents);
|
||||
inventory.add_has_binoculars(Lara.Inventory.HasBinoculars);
|
||||
inventory.add_has_diary(Lara.Inventory.HasDiary);
|
||||
inventory.add_has_load(Lara.Inventory.HasLoad);
|
||||
inventory.add_has_save(Lara.Inventory.HasSave);
|
||||
inventory.add_has_compass(Lara.Inventory.HasCompass);
|
||||
inventory.add_has_stopwatch(Lara.Inventory.HasStopwatch);
|
||||
inventory.add_has_crowbar(Lara.Inventory.HasCrowbar);
|
||||
inventory.add_has_lasersight(Lara.Inventory.HasLasersight);
|
||||
inventory.add_has_silencer(Lara.Inventory.HasSilencer);
|
||||
|
@ -1996,6 +2001,11 @@ static void ParsePlayer(const Save::SaveGame* s)
|
|||
Lara.Inventory.BeetleLife = s->lara()->inventory()->beetle_life();
|
||||
Lara.Inventory.BigWaterskin = s->lara()->inventory()->big_waterskin();
|
||||
Lara.Inventory.HasBinoculars = s->lara()->inventory()->has_binoculars();
|
||||
Lara.Inventory.HasDiary = s->lara()->inventory()->has_diary();
|
||||
Lara.Inventory.HasLoad = s->lara()->inventory()->has_load();
|
||||
Lara.Inventory.HasSave = s->lara()->inventory()->has_save();
|
||||
Lara.Inventory.HasStopwatch = s->lara()->inventory()->has_stopwatch();
|
||||
Lara.Inventory.HasCompass = s->lara()->inventory()->has_compass();
|
||||
Lara.Inventory.HasCrowbar = s->lara()->inventory()->has_crowbar();
|
||||
Lara.Inventory.HasLasersight = s->lara()->inventory()->has_lasersight();
|
||||
Lara.Inventory.HasSilencer = s->lara()->inventory()->has_silencer();
|
||||
|
|
|
@ -1042,6 +1042,10 @@ static void StartPickup(ObjectInfo *obj)
|
|||
InitPickup(obj, ID_WATERSKIN2_EMPTY);
|
||||
InitPickup(obj, ID_GOLDROSE_ITEM);
|
||||
InitPickup(obj, ID_DIARY_ITEM);
|
||||
InitPickup(obj, ID_PC_LOAD_INV_ITEM);
|
||||
InitPickup(obj, ID_PC_SAVE_INV_ITEM);
|
||||
InitPickup(obj, ID_STOPWATCH_ITEM);
|
||||
InitPickup(obj, ID_COMPASS_ITEM);
|
||||
}
|
||||
|
||||
void InitializeTR5Objects()
|
||||
|
|
|
@ -730,7 +730,7 @@ enum GAME_OBJECT_ID : short
|
|||
ID_FLARE_INV_ITEM,
|
||||
ID_COMPASS_ITEM,
|
||||
ID_DIARY_ITEM,
|
||||
ID_TIMEX_ITEM,
|
||||
ID_STOPWATCH_ITEM,
|
||||
ID_MEMCARD_LOAD_INV_ITEM,
|
||||
ID_MEMCARD_SAVE_INV_ITEM,
|
||||
ID_PC_LOAD_INV_ITEM,
|
||||
|
|
|
@ -444,7 +444,6 @@ namespace TEN::Renderer
|
|||
void DrawLocusts(RenderView& view, RendererPass rendererPass);
|
||||
void DrawStatistics();
|
||||
void DrawExamines();
|
||||
void DrawDiary();
|
||||
void DrawDebris(RenderView& view, RendererPass rendererPass);
|
||||
void DrawFullScreenImage(ID3D11ShaderResourceView* texture, float fade, ID3D11RenderTargetView* target,
|
||||
ID3D11DepthStencilView* depthTarget);
|
||||
|
|
|
@ -955,29 +955,6 @@ namespace TEN::Renderer
|
|||
object.Scale1 = savedScale;
|
||||
}
|
||||
|
||||
void Renderer::DrawDiary()
|
||||
{
|
||||
constexpr auto SCREEN_POS = Vector2(400.0f, 300.0f);
|
||||
|
||||
const auto& object = InventoryObjectTable[INV_OBJECT_OPEN_DIARY];
|
||||
unsigned int currentPage = Lara.Inventory.Diary.CurrentPage;
|
||||
|
||||
DrawObjectIn2DSpace(g_Gui.ConvertInventoryItemToObject(INV_OBJECT_OPEN_DIARY), SCREEN_POS, object.Orientation, object.Scale1);
|
||||
|
||||
for (int i = 0; i < MAX_DIARY_STRINGS_PER_PAGE; i++)
|
||||
{
|
||||
if (!Lara.Inventory.Diary.Pages[Lara.Inventory.Diary.CurrentPage].Strings[i].Position.x && !Lara.Inventory.Diary.Pages[Lara.Inventory.Diary.CurrentPage].
|
||||
Strings[i].Position.y && !Lara.Inventory.Diary.Pages[Lara.Inventory.Diary.CurrentPage].Strings[i].StringID)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
//AddString(Lara.Diary.Pages[currentPage].Strings[i].x, Lara.Diary.Pages[currentPage].Strings[i].y, g_GameFlow->GetString(Lara.Diary.Pages[currentPage].Strings[i].stringID), PRINTSTRING_COLOR_WHITE, 0);
|
||||
}
|
||||
|
||||
DrawAllStrings();
|
||||
}
|
||||
|
||||
void Renderer::RenderInventoryScene(RenderTarget2D* renderTarget, TextureBase* background, float backgroundFade)
|
||||
{
|
||||
// Set basic render states
|
||||
|
@ -1070,10 +1047,6 @@ namespace TEN::Renderer
|
|||
case InventoryMode::Pause:
|
||||
RenderPauseMenu(g_Gui.GetMenuToDisplay());
|
||||
break;
|
||||
|
||||
case InventoryMode::Diary:
|
||||
DrawDiary();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -729,7 +729,7 @@ The following constants are inside ObjID.
|
|||
FLARE_INV_ITEM
|
||||
COMPASS_ITEM
|
||||
DIARY_ITEM
|
||||
TIMEX_ITEM
|
||||
STOPWATCH_ITEM
|
||||
MEMCARD_LOAD_INV_ITEM
|
||||
MEMCARD_SAVE_INV_ITEM
|
||||
PC_LOAD_INV_ITEM
|
||||
|
@ -1188,9 +1188,7 @@ The following ObjID members refer to pickups.
|
|||
FLARE_INV_ITEM
|
||||
COMPASS_ITEM
|
||||
DIARY_ITEM
|
||||
TIMEX_ITEM
|
||||
MEMCARD_LOAD_INV_ITEM
|
||||
MEMCARD_SAVE_INV_ITEM
|
||||
STOPWATCH_ITEM
|
||||
PC_LOAD_INV_ITEM
|
||||
PC_SAVE_INV_ITEM
|
||||
Table of constants.
|
||||
|
@ -1910,7 +1908,7 @@ static const std::unordered_map<std::string, GAME_OBJECT_ID> kObjIDs {
|
|||
{ "FLARE_INV_ITEM", ID_FLARE_INV_ITEM },
|
||||
{ "COMPASS_ITEM", ID_COMPASS_ITEM },
|
||||
{ "DIARY_ITEM", ID_DIARY_ITEM },
|
||||
{ "TIMEX_ITEM", ID_TIMEX_ITEM },
|
||||
{ "STOPWATCH_ITEM", ID_STOPWATCH_ITEM },
|
||||
{ "MEMCARD_LOAD_INV_ITEM", ID_MEMCARD_LOAD_INV_ITEM },
|
||||
{ "MEMCARD_SAVE_INV_ITEM", ID_MEMCARD_SAVE_INV_ITEM },
|
||||
{ "PC_LOAD_INV_ITEM", ID_PC_LOAD_INV_ITEM },
|
||||
|
|
|
@ -2290,6 +2290,11 @@ struct LaraInventoryDataT : public flatbuffers::NativeTable {
|
|||
int32_t small_waterskin = 0;
|
||||
int32_t big_waterskin = 0;
|
||||
bool has_binoculars = false;
|
||||
bool has_compass = false;
|
||||
bool has_stopwatch = false;
|
||||
bool has_diary = false;
|
||||
bool has_load = false;
|
||||
bool has_save = false;
|
||||
bool has_crowbar = false;
|
||||
bool has_torch = false;
|
||||
bool has_lasersight = false;
|
||||
|
@ -2320,22 +2325,27 @@ struct LaraInventoryData FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table {
|
|||
VT_SMALL_WATERSKIN = 12,
|
||||
VT_BIG_WATERSKIN = 14,
|
||||
VT_HAS_BINOCULARS = 16,
|
||||
VT_HAS_CROWBAR = 18,
|
||||
VT_HAS_TORCH = 20,
|
||||
VT_HAS_LASERSIGHT = 22,
|
||||
VT_HAS_SILENCER = 24,
|
||||
VT_TOTAL_SMALL_MEDIPACKS = 26,
|
||||
VT_TOTAL_LARGE_MEDIPACKS = 28,
|
||||
VT_TOTAL_FLARES = 30,
|
||||
VT_TOTAL_SECRETS = 32,
|
||||
VT_PUZZLES = 34,
|
||||
VT_KEYS = 36,
|
||||
VT_PICKUPS = 38,
|
||||
VT_EXAMINES = 40,
|
||||
VT_PUZZLES_COMBO = 42,
|
||||
VT_KEYS_COMBO = 44,
|
||||
VT_PICKUPS_COMBO = 46,
|
||||
VT_EXAMINES_COMBO = 48
|
||||
VT_HAS_COMPASS = 18,
|
||||
VT_HAS_STOPWATCH = 20,
|
||||
VT_HAS_DIARY = 22,
|
||||
VT_HAS_LOAD = 24,
|
||||
VT_HAS_SAVE = 26,
|
||||
VT_HAS_CROWBAR = 28,
|
||||
VT_HAS_TORCH = 30,
|
||||
VT_HAS_LASERSIGHT = 32,
|
||||
VT_HAS_SILENCER = 34,
|
||||
VT_TOTAL_SMALL_MEDIPACKS = 36,
|
||||
VT_TOTAL_LARGE_MEDIPACKS = 38,
|
||||
VT_TOTAL_FLARES = 40,
|
||||
VT_TOTAL_SECRETS = 42,
|
||||
VT_PUZZLES = 44,
|
||||
VT_KEYS = 46,
|
||||
VT_PICKUPS = 48,
|
||||
VT_EXAMINES = 50,
|
||||
VT_PUZZLES_COMBO = 52,
|
||||
VT_KEYS_COMBO = 54,
|
||||
VT_PICKUPS_COMBO = 56,
|
||||
VT_EXAMINES_COMBO = 58
|
||||
};
|
||||
bool is_busy() const {
|
||||
return GetField<uint8_t>(VT_IS_BUSY, 0) != 0;
|
||||
|
@ -2358,6 +2368,21 @@ struct LaraInventoryData FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table {
|
|||
bool has_binoculars() const {
|
||||
return GetField<uint8_t>(VT_HAS_BINOCULARS, 0) != 0;
|
||||
}
|
||||
bool has_compass() const {
|
||||
return GetField<uint8_t>(VT_HAS_COMPASS, 0) != 0;
|
||||
}
|
||||
bool has_stopwatch() const {
|
||||
return GetField<uint8_t>(VT_HAS_STOPWATCH, 0) != 0;
|
||||
}
|
||||
bool has_diary() const {
|
||||
return GetField<uint8_t>(VT_HAS_DIARY, 0) != 0;
|
||||
}
|
||||
bool has_load() const {
|
||||
return GetField<uint8_t>(VT_HAS_LOAD, 0) != 0;
|
||||
}
|
||||
bool has_save() const {
|
||||
return GetField<uint8_t>(VT_HAS_SAVE, 0) != 0;
|
||||
}
|
||||
bool has_crowbar() const {
|
||||
return GetField<uint8_t>(VT_HAS_CROWBAR, 0) != 0;
|
||||
}
|
||||
|
@ -2415,6 +2440,11 @@ struct LaraInventoryData FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table {
|
|||
VerifyField<int32_t>(verifier, VT_SMALL_WATERSKIN) &&
|
||||
VerifyField<int32_t>(verifier, VT_BIG_WATERSKIN) &&
|
||||
VerifyField<uint8_t>(verifier, VT_HAS_BINOCULARS) &&
|
||||
VerifyField<uint8_t>(verifier, VT_HAS_COMPASS) &&
|
||||
VerifyField<uint8_t>(verifier, VT_HAS_STOPWATCH) &&
|
||||
VerifyField<uint8_t>(verifier, VT_HAS_DIARY) &&
|
||||
VerifyField<uint8_t>(verifier, VT_HAS_LOAD) &&
|
||||
VerifyField<uint8_t>(verifier, VT_HAS_SAVE) &&
|
||||
VerifyField<uint8_t>(verifier, VT_HAS_CROWBAR) &&
|
||||
VerifyField<uint8_t>(verifier, VT_HAS_TORCH) &&
|
||||
VerifyField<uint8_t>(verifier, VT_HAS_LASERSIGHT) &&
|
||||
|
@ -2471,6 +2501,21 @@ struct LaraInventoryDataBuilder {
|
|||
void add_has_binoculars(bool has_binoculars) {
|
||||
fbb_.AddElement<uint8_t>(LaraInventoryData::VT_HAS_BINOCULARS, static_cast<uint8_t>(has_binoculars), 0);
|
||||
}
|
||||
void add_has_compass(bool has_compass) {
|
||||
fbb_.AddElement<uint8_t>(LaraInventoryData::VT_HAS_COMPASS, static_cast<uint8_t>(has_compass), 0);
|
||||
}
|
||||
void add_has_stopwatch(bool has_stopwatch) {
|
||||
fbb_.AddElement<uint8_t>(LaraInventoryData::VT_HAS_STOPWATCH, static_cast<uint8_t>(has_stopwatch), 0);
|
||||
}
|
||||
void add_has_diary(bool has_diary) {
|
||||
fbb_.AddElement<uint8_t>(LaraInventoryData::VT_HAS_DIARY, static_cast<uint8_t>(has_diary), 0);
|
||||
}
|
||||
void add_has_load(bool has_load) {
|
||||
fbb_.AddElement<uint8_t>(LaraInventoryData::VT_HAS_LOAD, static_cast<uint8_t>(has_load), 0);
|
||||
}
|
||||
void add_has_save(bool has_save) {
|
||||
fbb_.AddElement<uint8_t>(LaraInventoryData::VT_HAS_SAVE, static_cast<uint8_t>(has_save), 0);
|
||||
}
|
||||
void add_has_crowbar(bool has_crowbar) {
|
||||
fbb_.AddElement<uint8_t>(LaraInventoryData::VT_HAS_CROWBAR, static_cast<uint8_t>(has_crowbar), 0);
|
||||
}
|
||||
|
@ -2539,6 +2584,11 @@ inline flatbuffers::Offset<LaraInventoryData> CreateLaraInventoryData(
|
|||
int32_t small_waterskin = 0,
|
||||
int32_t big_waterskin = 0,
|
||||
bool has_binoculars = false,
|
||||
bool has_compass = false,
|
||||
bool has_stopwatch = false,
|
||||
bool has_diary = false,
|
||||
bool has_load = false,
|
||||
bool has_save = false,
|
||||
bool has_crowbar = false,
|
||||
bool has_torch = false,
|
||||
bool has_lasersight = false,
|
||||
|
@ -2576,6 +2626,11 @@ inline flatbuffers::Offset<LaraInventoryData> CreateLaraInventoryData(
|
|||
builder_.add_has_lasersight(has_lasersight);
|
||||
builder_.add_has_torch(has_torch);
|
||||
builder_.add_has_crowbar(has_crowbar);
|
||||
builder_.add_has_save(has_save);
|
||||
builder_.add_has_load(has_load);
|
||||
builder_.add_has_diary(has_diary);
|
||||
builder_.add_has_stopwatch(has_stopwatch);
|
||||
builder_.add_has_compass(has_compass);
|
||||
builder_.add_has_binoculars(has_binoculars);
|
||||
builder_.add_old_busy(old_busy);
|
||||
builder_.add_is_busy(is_busy);
|
||||
|
@ -2596,6 +2651,11 @@ inline flatbuffers::Offset<LaraInventoryData> CreateLaraInventoryDataDirect(
|
|||
int32_t small_waterskin = 0,
|
||||
int32_t big_waterskin = 0,
|
||||
bool has_binoculars = false,
|
||||
bool has_compass = false,
|
||||
bool has_stopwatch = false,
|
||||
bool has_diary = false,
|
||||
bool has_load = false,
|
||||
bool has_save = false,
|
||||
bool has_crowbar = false,
|
||||
bool has_torch = false,
|
||||
bool has_lasersight = false,
|
||||
|
@ -2629,6 +2689,11 @@ inline flatbuffers::Offset<LaraInventoryData> CreateLaraInventoryDataDirect(
|
|||
small_waterskin,
|
||||
big_waterskin,
|
||||
has_binoculars,
|
||||
has_compass,
|
||||
has_stopwatch,
|
||||
has_diary,
|
||||
has_load,
|
||||
has_save,
|
||||
has_crowbar,
|
||||
has_torch,
|
||||
has_lasersight,
|
||||
|
@ -8839,6 +8904,11 @@ inline void LaraInventoryData::UnPackTo(LaraInventoryDataT *_o, const flatbuffer
|
|||
{ auto _e = small_waterskin(); _o->small_waterskin = _e; }
|
||||
{ auto _e = big_waterskin(); _o->big_waterskin = _e; }
|
||||
{ auto _e = has_binoculars(); _o->has_binoculars = _e; }
|
||||
{ auto _e = has_compass(); _o->has_compass = _e; }
|
||||
{ auto _e = has_stopwatch(); _o->has_stopwatch = _e; }
|
||||
{ auto _e = has_diary(); _o->has_diary = _e; }
|
||||
{ auto _e = has_load(); _o->has_load = _e; }
|
||||
{ auto _e = has_save(); _o->has_save = _e; }
|
||||
{ auto _e = has_crowbar(); _o->has_crowbar = _e; }
|
||||
{ auto _e = has_torch(); _o->has_torch = _e; }
|
||||
{ auto _e = has_lasersight(); _o->has_lasersight = _e; }
|
||||
|
@ -8872,6 +8942,11 @@ inline flatbuffers::Offset<LaraInventoryData> CreateLaraInventoryData(flatbuffer
|
|||
auto _small_waterskin = _o->small_waterskin;
|
||||
auto _big_waterskin = _o->big_waterskin;
|
||||
auto _has_binoculars = _o->has_binoculars;
|
||||
auto _has_compass = _o->has_compass;
|
||||
auto _has_stopwatch = _o->has_stopwatch;
|
||||
auto _has_diary = _o->has_diary;
|
||||
auto _has_load = _o->has_load;
|
||||
auto _has_save = _o->has_save;
|
||||
auto _has_crowbar = _o->has_crowbar;
|
||||
auto _has_torch = _o->has_torch;
|
||||
auto _has_lasersight = _o->has_lasersight;
|
||||
|
@ -8897,6 +8972,11 @@ inline flatbuffers::Offset<LaraInventoryData> CreateLaraInventoryData(flatbuffer
|
|||
_small_waterskin,
|
||||
_big_waterskin,
|
||||
_has_binoculars,
|
||||
_has_compass,
|
||||
_has_stopwatch,
|
||||
_has_diary,
|
||||
_has_load,
|
||||
_has_save,
|
||||
_has_crowbar,
|
||||
_has_torch,
|
||||
_has_lasersight,
|
||||
|
|
|
@ -143,6 +143,11 @@ table LaraInventoryData {
|
|||
small_waterskin: int32;
|
||||
big_waterskin: int32;
|
||||
has_binoculars: bool;
|
||||
has_compass: bool;
|
||||
has_stopwatch: bool;
|
||||
has_diary: bool;
|
||||
has_load: bool;
|
||||
has_save: bool;
|
||||
has_crowbar: bool;
|
||||
has_torch: bool;
|
||||
has_lasersight: bool;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue