Fix indentation.

This commit is contained in:
hispidence 2021-08-03 15:16:55 +01:00
parent 3cd4f02654
commit 529e8f9a69

View file

@ -2,18 +2,19 @@
#include "GameScriptInventoryObject.h"
GameScriptInventoryObject::GameScriptInventoryObject(std::string name, short slot, float yOffset, float scale, float xRot, float yRot, float zRot, short rotationFlags, int meshBits, __int64 operation)
{
this->name = name;
this->slot = slot;
this->yOffset = yOffset;
this->scale = scale;
this->xRot = xRot;
this->yRot = yRot;
this->zRot = zRot;
this->rotationFlags = rotationFlags;
this->meshBits = meshBits;
this->operation = operation;
}
{
this->name = name;
this->slot = slot;
this->yOffset = yOffset;
this->scale = scale;
this->xRot = xRot;
this->yRot = yRot;
this->zRot = zRot;
this->rotationFlags = rotationFlags;
this->meshBits = meshBits;
this->operation = operation;
}
void GameScriptInventoryObject::Register(sol::state * lua)
{
lua->new_usertype<GameScriptInventoryObject>("InventoryObject",