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Update SetScriptErrorMode call.
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1 changed files with 1 additions and 1 deletions
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@ -190,7 +190,7 @@ void GameFlow::LoadGameFlowScript()
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ExecuteScript("Scripts/Strings.lua");
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ExecuteScript("Scripts/Settings.lua");
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SetErrorMode(GetSettings()->ErrorMode);
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SetScriptErrorMode(GetSettings()->ErrorMode);
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}
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char const * GameFlow::GetString(const char* id) const
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