mirror of
https://github.com/TombEngine/TombEngine.git
synced 2025-05-06 19:01:06 +03:00
Merge branch 'master' into arbitrary_hanging_and_shimmying
This commit is contained in:
commit
5276a3c52f
19 changed files with 57 additions and 212 deletions
|
@ -379,7 +379,7 @@ void CreateFlare(GAME_OBJECT_ID objectNum, int thrown)
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void DrawFlareInAir(ITEM_INFO* item)
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{
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printf("DrawFlareInAir() not implemented !");
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TENLog("DrawFlareInAir() not implemented!", LogLevel::Warning);
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}
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void DoFlareInHand(int flare_age)
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@ -423,7 +423,7 @@ unsigned CALLBACK GameMain(void *)
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{
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try
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{
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logD("Starting GameMain...");
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TENLog("Starting GameMain...", LogLevel::Info);
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TimeInit();
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@ -456,8 +456,7 @@ unsigned CALLBACK GameMain(void *)
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GAME_STATUS DoTitle(int index)
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{
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//DB_Log(2, "DoTitle - DLL");
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printf("DoTitle\n");
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TENLog("DoTitle", LogLevel::Info);
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// Reset all the globals for the game which needs this
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CleanUp();
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@ -8,24 +8,11 @@ constexpr bool DebugBuild = false;
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#include <string_view>
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#include <iostream>
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inline void assertion(const bool& expr,const char* msg) noexcept {
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inline void assertion(const bool& expr, const char* msg) noexcept {
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if constexpr (DebugBuild) {
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if (!expr) throw std::runtime_error(msg);
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}
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};
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template <typename ...T>
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inline void logD(const T&... x) {
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if constexpr (DebugBuild) {
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(std::cout << ... << x) << std::endl;
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}
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};
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template <typename ...T>
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inline void logE(const T&... x) {
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if constexpr (DebugBuild) {
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(std::cerr << ... << x) << std::endl;
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}
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};
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enum class LogLevel
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{
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@ -53,7 +53,7 @@ void InitialiseSkidman(short itemNum)
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}
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else
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{
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printf("FATAL: cannot create skidoo for SKIDMAN !");
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TENLog("Can't create skidoo for rider!", LogLevel::Error);
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}
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}
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@ -93,7 +93,7 @@ void SkidManControl(short riderNum)
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rider = &g_Level.Items[riderNum];
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if (rider->data == NULL)
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{
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printf("FATAL: rider data not contains the skidoo itemNumber !");
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TENLog("Rider data does not contain the skidoo itemNumber!", LogLevel::Error);
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return;
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}
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@ -559,7 +559,7 @@ static void StartBaddy(OBJECT_INFO* obj)
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if (obj->loaded)
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{
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if (!Objects[ID_DRAGON_BACK].loaded)
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printf("FATAL: ID_DRAGON_BACK need ID_DRAGON_BACK !");
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TENLog("ID_DRAGON_FRONT needs ID_DRAGON_BACK!", LogLevel::Error);
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obj->collision = DragonCollision;
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obj->control = DragonControl;
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@ -579,7 +579,7 @@ static void StartBaddy(OBJECT_INFO* obj)
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if (obj->loaded)
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{
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if (!Objects[ID_MARCO_BARTOLI].loaded)
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printf("FATAL: ID_DRAGON_BACK need ID_MARCO_BARTOLI !");
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TENLog("ID_DRAGON_BACK needs ID_MARCO_BARTOLI!", LogLevel::Error);
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obj->collision = DragonCollision;
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obj->control = DragonControl;
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@ -829,7 +829,12 @@ int MineCartControl(void)
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short roomNumber;
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v = &g_Level.Items[Lara.Vehicle];
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if (!v->data) { printf("v->data is nullptr !"); return 0; }
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if (!v->data)
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{
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TENLog("Minecart data is nullptr!", LogLevel::Error);
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return 0;
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}
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cart = v->data;
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DoUserInput(v, LaraItem, cart);
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@ -193,7 +193,7 @@ void GuideControl(short itemNumber)
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short frameNumber;
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short random;
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printf("Guide state: %d\n", item->currentAnimState);
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TENLog("Guide state:" + std::to_string(item->currentAnimState), LogLevel::Info);
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switch (item->currentAnimState)
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{
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|
|
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@ -289,7 +289,7 @@ void VonCroyControl(short itemNumber)
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short rot = 0;
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int dy, height, ceiling, flags;
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printf("State: %d\n", item->currentAnimState);
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TENLog("State:" + std::to_string(item->currentAnimState), LogLevel::Info);
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switch (item->currentAnimState)
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{
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@ -21,7 +21,7 @@ namespace TEN::Renderer {
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ID3D11Buffer** get() {
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return buffer.GetAddressOf();
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}
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void updateData(CBuff& data,ID3D11DeviceContext* ctx) {
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void updateData(CBuff& data, ID3D11DeviceContext* ctx) {
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D3D11_MAPPED_SUBRESOURCE mappedResource;
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HRESULT res = ctx->Map(buffer.Get(), 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
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if (SUCCEEDED(res)) {
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@ -29,7 +29,7 @@ namespace TEN::Renderer {
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memcpy(dataPtr, &data, sizeof(CBuff));
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ctx->Unmap(buffer.Get(), 0);
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} else
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logD("Could not update constant buffer ", this);
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TENLog("Could not update constant buffer!", LogLevel::Error);
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}
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};
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}
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@ -552,8 +552,10 @@ namespace TEN::Renderer
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adapter.Index = i;
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adapter.Name = videoCardDescription;
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logD("Adapter %d", i);
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logD("Device Name : ", videoCardDescription);
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TENLog("Adapter " + std::to_string(i), LogLevel::Info);
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TENLog("Device Name: " + adapter.Name, LogLevel::Info);
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ComPtr<IDXGIOutput> output;
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if(FAILED(dxgiAdapter->EnumOutputs(0, output.GetAddressOf())))
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continue;
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@ -17,8 +17,7 @@ void TEN::Renderer::Renderer11::Initialise(int w, int h, int refreshRate, bool w
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{
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HRESULT res;
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//DB_Log(2, "Renderer::Initialise - DLL");
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logD("Initializing DX11");
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TENLog("Initializing DX11...", LogLevel::Info);
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CoInitialize(NULL);
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@ -15,7 +15,6 @@ namespace TEN::Renderer::Utils {
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TENLog(message, LogLevel::Error);
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throw std::runtime_error("An error occured!");
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}
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}
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ComPtr<ID3D11VertexShader> compileVertexShader(ID3D11Device* device, const std::wstring& fileName, const std::string& function, const std::string& model, const D3D_SHADER_MACRO * defines, ComPtr<ID3D10Blob>& bytecode) {
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@ -309,6 +309,9 @@ void FreeSamples()
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void PlaySoundTrack(std::string track, SOUNDTRACK_PLAYTYPE mode, QWORD position)
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{
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if (track.empty())
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return;
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bool crossfade = false;
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DWORD crossfadeTime = 0;
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DWORD flags = BASS_STREAM_AUTOFREE | BASS_SAMPLE_FLOAT | BASS_ASYNCFILE;
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@ -445,9 +448,9 @@ void StopSoundTracks()
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BASS_ChannelSlideAttribute(BASS_Soundtrack[(int)SOUNDTRACK_PLAYTYPE::OneShot].Channel, BASS_ATTRIB_VOL | BASS_SLIDE_LOG, -1.0f, SOUND_XFADETIME_ONESHOT);
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BASS_ChannelSlideAttribute(BASS_Soundtrack[(int)SOUNDTRACK_PLAYTYPE::BGM].Channel, BASS_ATTRIB_VOL | BASS_SLIDE_LOG, -1.0f, SOUND_XFADETIME_ONESHOT);
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BASS_Soundtrack[(int)SOUNDTRACK_PLAYTYPE::OneShot].Track = "";
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BASS_Soundtrack[(int)SOUNDTRACK_PLAYTYPE::OneShot].Track = {};
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BASS_Soundtrack[(int)SOUNDTRACK_PLAYTYPE::OneShot].Channel = NULL;
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BASS_Soundtrack[(int)SOUNDTRACK_PLAYTYPE::BGM].Track = "";
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BASS_Soundtrack[(int)SOUNDTRACK_PLAYTYPE::BGM].Track = {};
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BASS_Soundtrack[(int)SOUNDTRACK_PLAYTYPE::BGM].Channel = NULL;
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}
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@ -474,9 +477,6 @@ static void CALLBACK Sound_FinishOneshotTrack(HSYNC handle, DWORD channel, DWORD
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{
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if (BASS_ChannelIsActive(BASS_Soundtrack[(int)SOUNDTRACK_PLAYTYPE::BGM].Channel))
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BASS_ChannelSlideAttribute(BASS_Soundtrack[(int)SOUNDTRACK_PLAYTYPE::BGM].Channel, BASS_ATTRIB_VOL, (float)GlobalMusicVolume / 100.0f, SOUND_XFADETIME_BGM_START);
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BASS_Soundtrack[(int)SOUNDTRACK_PLAYTYPE::OneShot].Track = "";
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BASS_Soundtrack[(int)SOUNDTRACK_PLAYTYPE::OneShot].Channel = NULL;
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}
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void Sound_FreeSample(int index)
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@ -27,7 +27,7 @@
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#define SOUND_XFADETIME_ONESHOT 200
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#define SOUND_XFADETIME_CUTSOUND 100
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#define SOUND_XFADETIME_HIJACKSOUND 50
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#define SOUND_BGM_DAMP_COEFFICIENT 0.6f
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#define SOUND_BGM_DAMP_COEFFICIENT 0.5f
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#define TRACKS_PREFIX "Audio\\%s.%s"
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@ -1,142 +0,0 @@
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#pragma once
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enum sound_tracks
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{
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CDA_XA1_TL_10B, // TO CLIMB OUT, SWIM TO THE EDGE AND PRESS 'ACTION'.
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CDA_XA1_Z10,
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CDA_XA1_TL_05, // TO PERFORM A SIDEWAYS SOMERSAULT, PRESS 'LEFT' AND JUMP.
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CDA_XA1_TL_08, // FOR ME TO CRAWL, HOLD DOWN 'CROUCH' AND NOW PUSH 'FORWARD'.
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CDA_XA1_TL_11, // TO USE THE LEVER SWITCH, STAND NEXT TO THE SWITCH, AND PRESS 'ACTION'.
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CDA_XA1_ANDYPEW,
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CDA_XA1_SECRET,
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CDA_XA1_TL_02, // TO LEAP THE SHORT DISTANCE, WALK TO THE EDGE, NOW PRESS 'FORWARD' AND 'JUMP' TOGETHER.
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CDA_XA2_HMMM05,
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CDA_XA2_TL_01, // TO CLIMB ONTO THIS CRATE, STAND NEXT TO THE CRATE, PUSH 'FORWARD', AND THEN 'ACTION'.
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CDA_XA2_ATTACK04,
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CDA_XA2_UWATER2B,
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CDA_XA2_SPOOKY2A,
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CDA_XA2_TL_10A, // TO SWIM, JUMP INTO THE WATER. USE 'ACTION' TO SWIM FORWARD, AND THE DIRECTIONS TO STEER.
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CDA_XA2_HMMM02,
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CDA_XA2_TOMS01,
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CDA_XA3_ATTACK03,
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CDA_XA3_ATTACK02,
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CDA_XA3_HMMM01,
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CDA_XA3_STEALTH1,
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CDA_XA3_STEALTH2,
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CDA_XA3_ATTACK01,
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CDA_XA3_TL_06, // TO MONKEYSWING, JUMP STRAIGHT UP AT THE BARS, AND PRESS AND HOLD 'ACTION', THEN PUSH 'FORWARD'.
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CDA_XA3_TL_03, // NOW LET'S TRY A LONGER LEAP. WALK TO THE EDGE, AND TAP 'BACK' ONCE. NOW PRESS 'FORWARD' AND 'JUMP' TOGETHER.
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CDA_XA4_HMMM06,
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CDA_XA4_MIL01,
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CDA_XA4_Z_03,
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CDA_XA4_HIT01,
|
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CDA_XA4_SPOOKY05,
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CDA_XA4_DRAMA01,
|
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CDA_XA4_STEALTH4,
|
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CDA_XA4_MIL05,
|
||||
CDA_XA5_HMMM04,
|
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CDA_XA5_MIL06,
|
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CDA_XA5_SPOOKY02,
|
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CDA_XA5_TL_12, // TO WALK THE TIGHTROPE, WALK UP TO THE ROPE AND PRESS 'ACTION'. PUSH 'FORWARD'. IF YOU UNBALANCE, PUSH IN THE OPPOSITE DIRECTION TO CORRECT.
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CDA_XA5_MIL02A,
|
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CDA_XA5_HMMM03,
|
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CDA_XA5_MIL02,
|
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CDA_XA5_TL_04, // AND NOW FOR THE BIG JUMP. WALK TO THE EDGE, THEN TAP 'BACK' ONCE. NOW PRESS 'FORWARD' AND 'JUMP' TOGETHER. WHEN IN MID-AIR, HOLD 'ACTION' TO GRAB ONTO THE LEDGE.
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CDA_XA6_MIL04,
|
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CDA_XA6_SOLO01,
|
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CDA_XA6_Z12,
|
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CDA_XA6_STEALTH3,
|
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CDA_XA6_AUTHSOLO,
|
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CDA_XA6_SPOOKY03,
|
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CDA_XA6_Z13,
|
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CDA_XA6_Z_04ANIM,
|
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CDA_XA7_Z_06A,
|
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CDA_XA7_ANDYOOOH,
|
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CDA_XA7_ANDYOOER,
|
||||
CDA_XA7_TL_07, // FOR ME TO CLIMB THIS WALL, STAND NEXT TO IT, AND PRESS 'FORWARD' AND 'ACTION' TOGETHER. KEEP HOLD OF 'ACTION' AND PUSH UP TO CLIMB THE WALL.
|
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CDA_XA7_Z_02,
|
||||
CDA_XA7_EVIBES01,
|
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CDA_XA7_Z_06,
|
||||
CDA_XA7_AUTHTR,
|
||||
CDA_XA8_MIL03,
|
||||
CDA_XA8_FIGHTSC,
|
||||
CDA_XA8_RICHCUT3,
|
||||
CDA_XA8_Z_13,
|
||||
CDA_XA8_Z_08,
|
||||
CDA_XA8_UWATER2A,
|
||||
CDA_XA8_JOBYALRM,
|
||||
CDA_XA8_MIL02B,
|
||||
CDA_XA9_SWAMPY,
|
||||
CDA_XA9_EVIBES02,
|
||||
CDA_XA9_GODS01,
|
||||
CDA_XA9_Z_03,
|
||||
CDA_XA9_RICHCUT4,
|
||||
CDA_XA9_TITLE4,
|
||||
CDA_XA9_SPOOKY01,
|
||||
CDA_XA9_CHOPIN01,
|
||||
CDA_XA10_ECHOIR01,
|
||||
CDA_XA10_TITLE3,
|
||||
CDA_XA10_PERC01,
|
||||
CDA_XA10_VC01,
|
||||
CDA_XA10_TITLE2,
|
||||
CDA_XA10_Z_09,
|
||||
CDA_XA10_SPOOKY04,
|
||||
CDA_XA10_Z_10,
|
||||
CDA_XA11_VC01ATV,
|
||||
CDA_XA11_ANDY3,
|
||||
CDA_XA11_TITLE1,
|
||||
CDA_XA11_FLYBY1,
|
||||
CDA_XA11_MONK_2,
|
||||
CDA_XA11_ANDY4,
|
||||
CDA_XA11_FLYBY3,
|
||||
CDA_XA11_FLYBY2,
|
||||
CDA_XA12_MOSES01,
|
||||
CDA_XA12_ANDY4B,
|
||||
CDA_XA12_Z_10,
|
||||
CDA_XA12_FLYBY4,
|
||||
CDA_XA12_RICHCUT1,
|
||||
CDA_XA12_ANDY5,
|
||||
CDA_XA12_Z_05,
|
||||
CDA_XA12_Z_01,
|
||||
CDA_XA13_JOBY3,
|
||||
CDA_XA13_ANDY7,
|
||||
CDA_XA13_ANDREA3B,
|
||||
CDA_XA13_COSSACK,
|
||||
CDA_XA13_Z_07,
|
||||
CDA_XA13_ANDY6,
|
||||
CDA_XA13_ANDREA3,
|
||||
CDA_XA13_JOBY7,
|
||||
CDA_XA14_UWATER1,
|
||||
CDA_XA14_JOBY1,
|
||||
CDA_XA14_ANDY10,
|
||||
CDA_XA14_RICHCUT2,
|
||||
CDA_XA14_ANDREA1,
|
||||
CDA_XA14_ANDY8,
|
||||
CDA_XA14_JOBY6,
|
||||
CDA_XA14_ECREDITS,
|
||||
CDA_XA15_BOSS_01,
|
||||
CDA_XA15_JOBY2,
|
||||
CDA_XA15_JOBY4,
|
||||
CDA_XA15_JOBY5,
|
||||
CDA_XA15_JOBY9,
|
||||
CDA_XA15_A_ANDY,
|
||||
CDA_XA15_A_ROME,
|
||||
CDA_XA15_ANDY2,
|
||||
CDA_XA16_JOBY8,
|
||||
CDA_XA16_A_SUB_AMB,
|
||||
CDA_XA16_JOBY10,
|
||||
CDA_XA16_A_HARBOUR_OUT,
|
||||
CDA_XA16_A_ANDY_OUT_NORM,
|
||||
CDA_XA16_A_ANDY_OUT_SPOOKY,
|
||||
CDA_XA16_A_ROME_DAY,
|
||||
CDA_XA16_A_UNDERWATER,
|
||||
CDA_XA17_A_ROME_NIGHT,
|
||||
CDA_XA17_A_VC_SAGA,
|
||||
CDA_XA17_A_INDUSTRY,
|
||||
CDA_XA17_ANDREA2,
|
||||
CDA_XA17_ANDY1,
|
||||
CDA_XA17_ANDREA4,
|
||||
CDA_XA17_ANDY9,
|
||||
CDA_XA17_ANDY11,
|
||||
CDA_XA18_TITLE_MENU
|
||||
};
|
|
@ -98,7 +98,7 @@ void ReadBytes(void* dest, int count)
|
|||
void LoadItems()
|
||||
{
|
||||
g_Level.NumItems = ReadInt32();
|
||||
logD("Num items: ", g_Level.NumItems);
|
||||
TENLog("Num items: " + std::to_string(g_Level.NumItems), LogLevel::Info);
|
||||
|
||||
if (g_Level.NumItems == 0)
|
||||
return;
|
||||
|
@ -144,7 +144,7 @@ void LoadObjects()
|
|||
std::memset(StaticObjects, 0, sizeof(STATIC_INFO) * MAX_STATICS);
|
||||
|
||||
int numMeshes = ReadInt32();
|
||||
logD("Num meshes: ", numMeshes);
|
||||
TENLog("Num meshes: " + std::to_string(numMeshes), LogLevel::Info);
|
||||
|
||||
g_Level.Meshes.reserve(numMeshes);
|
||||
for (int i = 0; i < numMeshes; i++)
|
||||
|
@ -224,7 +224,7 @@ void LoadObjects()
|
|||
}
|
||||
|
||||
int numAnimations = ReadInt32();
|
||||
logD("Num animations: ", numAnimations);
|
||||
TENLog("Num animations: " + std::to_string(numAnimations), LogLevel::Info);
|
||||
|
||||
g_Level.Anims.resize(numAnimations);
|
||||
for (int i = 0; i < numAnimations; i++)
|
||||
|
@ -292,7 +292,7 @@ void LoadObjects()
|
|||
//ReadBytes(g_Level.Frames.data(), sizeof(ANIM_FRAME) * numFrames);
|
||||
|
||||
int numModels = ReadInt32();
|
||||
logD("Num models: ", numModels);
|
||||
TENLog("Num models: " + std::to_string(numModels), LogLevel::Info);
|
||||
|
||||
for (int i = 0; i < numModels; i++)
|
||||
{
|
||||
|
@ -311,11 +311,11 @@ void LoadObjects()
|
|||
Objects[objNum].loaded = true;
|
||||
}
|
||||
|
||||
logD("Initializing objects...");
|
||||
TENLog("Initializing objects...", LogLevel::Info);
|
||||
InitialiseObjects();
|
||||
|
||||
int numStatics = ReadInt32();
|
||||
logD("Num statics: ", numStatics);
|
||||
TENLog("Num statics: " + std::to_string(numStatics), LogLevel::Info);
|
||||
|
||||
for (int i = 0; i < numStatics; i++)
|
||||
{
|
||||
|
@ -351,7 +351,7 @@ void LoadObjects()
|
|||
void LoadCameras()
|
||||
{
|
||||
int numCameras = ReadInt32();
|
||||
logD("Num cameras: ", numCameras);
|
||||
TENLog("Num cameras: " + std::to_string(numCameras), LogLevel::Info);
|
||||
|
||||
g_Level.Cameras.reserve(numCameras);
|
||||
for (int i = 0; i < numCameras; i++)
|
||||
|
@ -380,7 +380,7 @@ void LoadCameras()
|
|||
}
|
||||
|
||||
int numSinks = ReadInt32();
|
||||
logD("Num sinks: ", numSinks);
|
||||
TENLog("Num sinks: " + std::to_string(numSinks), LogLevel::Info);
|
||||
|
||||
g_Level.Sinks.reserve(numSinks);
|
||||
for (int i = 0; i < numSinks; i++)
|
||||
|
@ -403,12 +403,12 @@ void LoadCameras()
|
|||
|
||||
void LoadTextures()
|
||||
{
|
||||
logD("Loading textures");
|
||||
TENLog("Loading textures... ", LogLevel::Info);
|
||||
|
||||
int size;
|
||||
|
||||
int numTextures = ReadInt32();
|
||||
logD("Num room textures: ", numTextures);
|
||||
TENLog("Num room textures: " + std::to_string(numTextures), LogLevel::Info);
|
||||
|
||||
g_Level.RoomTextures.reserve(numTextures);
|
||||
for (int i = 0; i < numTextures; i++)
|
||||
|
@ -434,7 +434,7 @@ void LoadTextures()
|
|||
}
|
||||
|
||||
numTextures = ReadInt32();
|
||||
logD("Num object textures: ", numTextures);
|
||||
TENLog("Num object textures: " + std::to_string(numTextures), LogLevel::Info);
|
||||
|
||||
g_Level.MoveablesTextures.reserve(numTextures);
|
||||
for (int i = 0; i < numTextures; i++)
|
||||
|
@ -460,7 +460,7 @@ void LoadTextures()
|
|||
}
|
||||
|
||||
numTextures = ReadInt32();
|
||||
logD("Num static textures: ", numTextures);
|
||||
TENLog("Num static textures: " + std::to_string(numTextures), LogLevel::Info);
|
||||
|
||||
g_Level.StaticsTextures.reserve(numTextures);
|
||||
for (int i = 0; i < numTextures; i++)
|
||||
|
@ -486,7 +486,7 @@ void LoadTextures()
|
|||
}
|
||||
|
||||
numTextures = ReadInt32();
|
||||
logD("Num anim textures: ", numTextures);
|
||||
TENLog("Num anim textures: " + std::to_string(numTextures), LogLevel::Info);
|
||||
|
||||
g_Level.AnimatedTextures.reserve(numTextures);
|
||||
for (int i = 0; i < numTextures; i++)
|
||||
|
@ -512,7 +512,7 @@ void LoadTextures()
|
|||
}
|
||||
|
||||
numTextures = ReadInt32();
|
||||
logD("Num sprite textures: ", numTextures);
|
||||
TENLog("Num sprite textures: " + std::to_string(numTextures), LogLevel::Info);
|
||||
|
||||
g_Level.SpritesTextures.reserve(numTextures);
|
||||
for (int i = 0; i < numTextures; i++)
|
||||
|
@ -539,7 +539,7 @@ void LoadTextures()
|
|||
void ReadRooms()
|
||||
{
|
||||
int numRooms = ReadInt32();
|
||||
logD("Num rooms: ", numRooms);
|
||||
TENLog("Num rooms: " + std::to_string(numRooms), LogLevel::Info);
|
||||
|
||||
for (int i = 0; i < numRooms; i++)
|
||||
{
|
||||
|
@ -793,11 +793,9 @@ void ReadRooms()
|
|||
|
||||
void LoadRooms()
|
||||
{
|
||||
logD("Loading rooms...");
|
||||
TENLog("Loading rooms... ", LogLevel::Info);
|
||||
|
||||
Wibble = 0;
|
||||
//RoomLightsCount = 0;
|
||||
//Unk_007E7FE8 = 0;
|
||||
|
||||
ReadRooms();
|
||||
BuildOutsideRoomsTable();
|
||||
|
@ -858,7 +856,7 @@ size_t ReadFileEx(void* ptr, size_t size, size_t count, FILE* stream)
|
|||
void LoadSoundSources()
|
||||
{
|
||||
int numSoundSources = ReadInt32();
|
||||
logD("Num sound sources: ", numSoundSources);
|
||||
TENLog("Num sound sources: " + std::to_string(numSoundSources), LogLevel::Info);
|
||||
|
||||
g_Level.SoundSources.reserve(numSoundSources);
|
||||
for (int i = 0; i < numSoundSources; i++)
|
||||
|
@ -883,7 +881,7 @@ void LoadSoundSources()
|
|||
void LoadAnimatedTextures()
|
||||
{
|
||||
int numAnimatedTextures = ReadInt32();
|
||||
logD("Num anim textures: ", numAnimatedTextures);
|
||||
TENLog("Num anim textures: " + std::to_string(numAnimatedTextures), LogLevel::Info);
|
||||
|
||||
for (int i = 0; i < numAnimatedTextures; i++)
|
||||
{
|
||||
|
@ -915,7 +913,7 @@ void LoadTextureInfos()
|
|||
ReadInt32(); // TEX/0
|
||||
|
||||
int numObjectTextures = ReadInt32();
|
||||
logD("Num texinfos: ", numObjectTextures);
|
||||
TENLog("Num texinfos: " + std::to_string(numObjectTextures), LogLevel::Info);
|
||||
|
||||
for (int i = 0; i < numObjectTextures; i++)
|
||||
{
|
||||
|
@ -936,7 +934,7 @@ void LoadTextureInfos()
|
|||
void LoadAIObjects()
|
||||
{
|
||||
int nAIObjects = ReadInt32();
|
||||
logD("Num AI objects: ", nAIObjects);
|
||||
TENLog("Num AI objects: " + std::to_string(nAIObjects), LogLevel::Info);
|
||||
|
||||
g_Level.AIObjects.reserve(nAIObjects);
|
||||
for (int i = 0; i < nAIObjects; i++)
|
||||
|
@ -1008,7 +1006,7 @@ unsigned CALLBACK LoadLevel(void* data)
|
|||
{
|
||||
char* filename = (char*)data;
|
||||
|
||||
logD("Loading Level flie: ", filename);
|
||||
TENLog("Loading level flie: " + std::string(filename), LogLevel::Info);
|
||||
|
||||
LevelDataPtr = NULL;
|
||||
LevelFilePtr = NULL;
|
||||
|
@ -1177,7 +1175,7 @@ void LoadBoxes()
|
|||
|
||||
int LoadLevelFile(int levelIndex)
|
||||
{
|
||||
logD("Loading level file...");
|
||||
TENLog("Loading level file...", LogLevel::Info);
|
||||
|
||||
StopAllSounds();
|
||||
FreeSamples();
|
||||
|
|
|
@ -167,10 +167,10 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine
|
|||
luaState.open_libraries(sol::lib::base, sol::lib::math);
|
||||
luaState.set_exception_handler(lua_exception_handler);
|
||||
|
||||
try {
|
||||
try
|
||||
{
|
||||
g_GameFlow = new GameFlow(&luaState);
|
||||
g_GameFlow->LoadGameFlowScript();
|
||||
|
||||
g_GameScript = new GameScript(&luaState);
|
||||
}
|
||||
catch (TENScriptException const& e)
|
||||
|
@ -178,7 +178,7 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine
|
|||
std::string msg = std::string{ "An unrecoverable error occurred in " } + __func__ + ": " + e.what();
|
||||
TENLog(msg, LogLevel::Error, LogConfig::All);
|
||||
ShutdownTENLog();
|
||||
throw;
|
||||
return 0;
|
||||
}
|
||||
|
||||
INITCOMMONCONTROLSEX commCtrlInit;
|
||||
|
@ -201,8 +201,8 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine
|
|||
|
||||
if (!RegisterClass(&App.WindowClass))
|
||||
{
|
||||
printf("Unable To Register Window Class\n");
|
||||
return false;
|
||||
TENLog("Unable To Register Window Class", LogLevel::Error);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Create the renderer and enumerate adapters and video modes
|
||||
|
@ -246,7 +246,7 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine
|
|||
|
||||
if (!App.WindowHandle)
|
||||
{
|
||||
printf("Unable To Create Window: %d\n", GetLastError());
|
||||
TENLog("Unable To Create Window" + std::to_string(GetLastError()), LogLevel::Error);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
|
@ -460,7 +460,6 @@ xcopy /Y "$(ProjectDir)Shaders\HUD\*.hlsl" "$(TargetDir)\Shaders\HUD\"</Command>
|
|||
<ClInclude Include="Scripting\ReservedScriptNames.h" />
|
||||
<ClInclude Include="Scripting\ScriptAssert.h" />
|
||||
<ClInclude Include="Scripting\ScriptUtil.h" />
|
||||
<ClInclude Include="Sound\sound_tracks.h" />
|
||||
<ClInclude Include="Sound\sound_effects.h" />
|
||||
<ClInclude Include="Specific\configuration.h" />
|
||||
<ClInclude Include="Specific\IO\ChunkId.h" />
|
||||
|
|
|
@ -643,7 +643,6 @@
|
|||
<ClInclude Include="Scripting\ReservedScriptNames.h" />
|
||||
<ClInclude Include="Scripting\ScriptAssert.h" />
|
||||
<ClInclude Include="Scripting\ScriptUtil.h" />
|
||||
<ClInclude Include="Sound\sound_tracks.h" />
|
||||
<ClInclude Include="Sound\sound_effects.h" />
|
||||
<ClInclude Include="Specific\configuration.h" />
|
||||
<ClInclude Include="Specific\IO\ChunkId.h" />
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue