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Linked all the coded for loading and saving
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5 changed files with 13 additions and 24 deletions
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@ -281,10 +281,7 @@ bool GameFlow::DoGameflow()
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break;
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case GAME_STATUS_LOAD_GAME:
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// Load the header of the savegame for getting the level to load
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char fileName[255];
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ZeroMemory(fileName, 255);
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sprintf(fileName, "savegame.%d", SelectedSaveGame);
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SaveGame::LoadHeader(fileName, &header);
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SaveGame::LoadHeader(SelectedSaveGame, &header);
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// Load level
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CurrentLevel = header.level;
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