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g_gameScript is now a ScriptInterfaceGame.
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2 changed files with 3 additions and 2 deletions
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@ -17,7 +17,7 @@ using std::vector;
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using std::unordered_map;
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GameFlow* g_GameFlow;
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GameScript* g_GameScript;
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ScriptInterfaceGame* g_GameScript;
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GameFlow::GameFlow(sol::state* lua) : LuaHandler{ lua }
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{
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