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Fix pushable detection without hacks
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b04354e35a
commit
4b3964a6ae
1 changed files with 8 additions and 4 deletions
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@ -463,12 +463,16 @@ void PushableBlockCollision(short itemNum, ITEM_INFO* l, COLL_INFO* coll)
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}
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else
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{
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const short pushableBoundsExtents = 200;
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BOUNDING_BOX* bounds = GetBoundsAccurate(item);
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PushableBlockBounds.boundingBox.X1 = (bounds->X1 / 2) - 100;
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PushableBlockBounds.boundingBox.X2 = (bounds->X2 / 2) + 100;
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PushableBlockBounds.boundingBox.Z1 = bounds->Z1 - 200;
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PushableBlockBounds.boundingBox.Z2 = 0;
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PushableBlockBounds.boundingBox.X1 = bounds->X1 - pushableBoundsExtents;
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PushableBlockBounds.boundingBox.X2 = bounds->X2 + pushableBoundsExtents;
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PushableBlockBounds.boundingBox.Y1 = bounds->Y1;
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PushableBlockBounds.boundingBox.Y2 = bounds->Y2;
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PushableBlockBounds.boundingBox.Z1 = bounds->Z1 - pushableBoundsExtents;
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PushableBlockBounds.boundingBox.Z2 = bounds->Z2 + pushableBoundsExtents;
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short rot = item->pos.yRot;
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item->pos.yRot = (l->pos.yRot + ANGLE(45)) & 0xC000;
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