Refactored energy bubbles function names; Removed LanguageScript.cpp from the project; Working on ID_CROCODILE_GOD;

This commit is contained in:
MontyTRC89 2021-08-20 06:00:34 +02:00
parent 2e1ac44c08
commit 4991da66f6
10 changed files with 720 additions and 704 deletions

View file

@ -664,8 +664,8 @@ static void StartBaddy(OBJECT_INFO* obj)
obj = &Objects[ID_CROCODILE_GOD];
if (obj->loaded)
{
obj->initialise = InitialiseMutant;
obj->control = MutantControl;
obj->initialise = ten::entities::tr4::InitialiseCrocgod;
obj->control = ten::entities::tr4::CrocgodControl;
obj->collision = CreatureCollision;
obj->shadowSize = UNIT_SHADOW / 2;
obj->hitPoints = NOT_TARGETABLE;