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Refactored energy bubbles function names; Removed LanguageScript.cpp from the project; Working on ID_CROCODILE_GOD;
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10 changed files with 720 additions and 704 deletions
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@ -664,8 +664,8 @@ static void StartBaddy(OBJECT_INFO* obj)
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obj = &Objects[ID_CROCODILE_GOD];
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if (obj->loaded)
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{
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obj->initialise = InitialiseMutant;
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obj->control = MutantControl;
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obj->initialise = ten::entities::tr4::InitialiseCrocgod;
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obj->control = ten::entities::tr4::CrocgodControl;
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obj->collision = CreatureCollision;
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obj->shadowSize = UNIT_SHADOW / 2;
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obj->hitPoints = NOT_TARGETABLE;
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