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Remove HandleScriptMessage and associated globals - apparently this is no longer supposed to be here.
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parent
f6d1ae0bda
commit
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2 changed files with 0 additions and 66 deletions
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@ -186,32 +186,11 @@ extern bool BlockAllInput;
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extern int skipLoop;
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extern int skipLoop;
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extern int skipFrames;
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extern int skipFrames;
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extern int lockInput;
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extern int lockInput;
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extern int newSkipLoop;
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extern int newSkipFrames;
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extern int newLockInput;
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extern bool newSkipFramesValue;
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extern bool newSkipLoopValue;
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extern bool newLockInputValue;
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GAME_STATUS ControlPhase(int numFrames, int demoMode)
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GAME_STATUS ControlPhase(int numFrames, int demoMode)
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{
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{
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g_GameScript->OnControlPhase();
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g_GameScript->OnControlPhase();
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short oldLaraFrame;
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short oldLaraFrame;
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if (newSkipFramesValue)
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{
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skipFrames = newSkipFrames;
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newSkipFramesValue = false;
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}
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if (newSkipLoopValue)
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{
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skipLoop = newSkipLoop;
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newSkipLoopValue = false;
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}
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if (newLockInputValue)
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{
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lockInput = newLockInput;
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newLockInputValue = false;
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}
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GameScriptLevel* level = g_GameFlow->GetLevel(CurrentLevel);
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GameScriptLevel* level = g_GameFlow->GetLevel(CurrentLevel);
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@ -39,12 +39,6 @@ bool BlockAllInput = true;
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int skipLoop = -1;
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int skipLoop = -1;
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int skipFrames = 2;
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int skipFrames = 2;
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int lockInput = 0;
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int lockInput = 0;
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int newSkipLoop = -1;
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int newSkipFrames = 2;
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int newLockInput = 0;
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bool newSkipFramesValue = false;
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bool newSkipLoopValue = false;
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bool newLockInputValue = false;
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#if _DEBUG
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#if _DEBUG
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string commit;
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string commit;
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@ -95,45 +89,6 @@ void CALLBACK HandleWmCommand(unsigned short wParam)
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}
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}
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}
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}
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void HandleScriptMessage(WPARAM wParam)
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{
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string ErrorMessage;
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string message = *(string*)(wParam);
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bool status = false;
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//check whether line starts with "lua "
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if (message.find("lua ") == 0) {
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string scriptSubstring = message.substr(4);
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status = g_GameScript->ExecuteScript(scriptSubstring, ErrorMessage);
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}
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else {
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if (message.find("SL=") == 0)
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{
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string scriptSubstring = message.substr(3);
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newSkipLoop = stoi(scriptSubstring);
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newSkipLoopValue = true;
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}
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else if (message.find("SF=") == 0)
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{
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string scriptSubstring = message.substr(3);
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newSkipFrames = stoi(scriptSubstring);
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newSkipFramesValue = true;
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}
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else if (message.find("LI=") == 0)
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{
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string scriptSubstring = message.substr(3);
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newLockInput = stoi(scriptSubstring);
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newLockInputValue = true;
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}
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else
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{
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status = g_GameScript->ExecuteString(message, ErrorMessage);
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}
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}
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if (!status)
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cout << ErrorMessage << endl;
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}
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LRESULT CALLBACK WinAppProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
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LRESULT CALLBACK WinAppProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
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{
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{
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// Disables ALT + SPACE
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// Disables ALT + SPACE
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