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Cleanup
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parent
92b1489e02
commit
43fcb34ee7
24 changed files with 276 additions and 280 deletions
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@ -134,7 +134,7 @@ bool GetTargetOnLOS(GAME_VECTOR* src, GAME_VECTOR* dest, int drawTarget, int fir
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}
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else
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{
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auto item = &g_Level.Items[itemNumber];
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auto* item = &g_Level.Items[itemNumber];
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if (item->ObjectNumber < ID_SHOOT_SWITCH1 || item->ObjectNumber > ID_SHOOT_SWITCH4)
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{
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if ((Objects[item->ObjectNumber].explodableMeshbits & ShatterItem.bit) &&
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@ -301,11 +301,11 @@ int ObjectOnLOS2(GAME_VECTOR* start, GAME_VECTOR* end, PHD_VECTOR* vec, MESH_INF
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for (int r = 0; r < NumberLosRooms; ++r)
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{
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PHD_3DPOS pos;
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auto room = &g_Level.Rooms[LosRooms[r]];
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auto* room = &g_Level.Rooms[LosRooms[r]];
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for (int m = 0; m < room->mesh.size(); m++)
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{
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auto meshp = &room->mesh[m];
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auto* meshp = &room->mesh[m];
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if (meshp->flags & StaticMeshFlags::SM_VISIBLE)
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{
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@ -324,7 +324,7 @@ int ObjectOnLOS2(GAME_VECTOR* start, GAME_VECTOR* end, PHD_VECTOR* vec, MESH_INF
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for (short linknum = room->itemNumber; linknum != NO_ITEM; linknum = g_Level.Items[linknum].NextItem)
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{
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auto item = &g_Level.Items[linknum];
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auto* item = &g_Level.Items[linknum];
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if ((item->Status == ITEM_DEACTIVATED) || (item->Status == ITEM_INVISIBLE))
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continue;
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@ -338,7 +338,7 @@ int ObjectOnLOS2(GAME_VECTOR* start, GAME_VECTOR* end, PHD_VECTOR* vec, MESH_INF
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if ((item->ObjectNumber == ID_LARA) && (priorityObject != ID_LARA))
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continue;
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auto box = GetBoundsAccurate(item);
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auto* box = GetBoundsAccurate(item);
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pos.xPos = item->Position.xPos;
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pos.yPos = item->Position.yPos;
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@ -811,16 +811,16 @@ bool LOSAndReturnTarget(GAME_VECTOR* start, GAME_VECTOR* target, int push)
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int floorHeight, ceilingHeight;
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FLOOR_INFO* floor;
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auto x = start->x;
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auto y = start->y;
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auto z = start->z;
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auto roomNum = start->roomNumber;
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auto roomNum2 = roomNum;
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auto dx = target->x - x >> 3;
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auto dy = target->y - y >> 3;
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auto dz = target->z - z >> 3;
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auto flag = false;
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auto result = false;
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int x = start->x;
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int y = start->y;
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int z = start->z;
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short roomNum = start->roomNumber;
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short roomNum2 = roomNum;
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int dx = target->x - x >> 3;
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int dy = target->y - y >> 3;
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int dz = target->z - z >> 3;
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bool flag = false;
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bool result = false;
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int i;
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for (i = 0; i < 8; ++i)
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