Fixed Spark direction

This commit is contained in:
Nils 2020-09-27 15:57:14 +02:00
parent 8e4c5b186b
commit 42f585c5a7

View file

@ -1184,7 +1184,7 @@ namespace T5M::Renderer {
if (!s.active) continue;
Vector3 v;
s.velocity.Normalize(v);
addSpriteBillboardConstrained(&m_sprites[Objects[ID_SPARK_SPRITE].meshIndex], s.pos, s.color, 0, 1, s.width, s.height, BLENDMODE_ADDITIVE, v);
addSpriteBillboardConstrained(&m_sprites[Objects[ID_SPARK_SPRITE].meshIndex], s.pos, s.color,0, 1, s.width, s.height, BLENDMODE_ADDITIVE, -v);
}
}
@ -1198,7 +1198,7 @@ namespace T5M::Renderer {
if (!d.active) continue;
Vector3 v;
d.velocity.Normalize(v);
addSpriteBillboardConstrained(&m_sprites[Objects[ID_DRIP_SPRITE].meshIndex], d.pos, d.color, 0, 1, DRIP_WIDTH, d.height, BLENDMODE_ADDITIVE, v);
addSpriteBillboardConstrained(&m_sprites[Objects[ID_DRIP_SPRITE].meshIndex], d.pos, d.color, 0, 1, DRIP_WIDTH, d.height, BLENDMODE_ADDITIVE, -v);
}
}