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Fog implemented in default Gameflow.lua
Syntax for fog = ```level.fog = Fog.New(Red Value , Green Value , Blue Value , Distance fog starts (in sectors) , Distance fog ends (in sectors)```
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@ -9,6 +9,7 @@ local InventoryItem = Flow.InventoryItem
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local InvID = Flow.InvID
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local RotationAxis = Flow.RotationAxis
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local ItemAction = Flow.ItemAction
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local Fog = Flow.Fog
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-- Title level
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Flow.SetIntroImagePath("Screens\\Main.png")
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