Add GameScriptSinkInfo/SinkInfo.

This commit is contained in:
hispidence 2021-07-23 15:59:13 +01:00
parent 171d427d77
commit 40933eef0c
3 changed files with 143 additions and 0 deletions

View file

@ -0,0 +1,109 @@
#pragma once
#include "framework.h"
#include "GameScriptSinkInfo.h"
#include "GameScriptPosition.h"
#include <sol.hpp>
/***
Sink info
@classmod SinkInfo
@pragma nostrip
*/
extern bool const WarningsAsErrors;
constexpr auto LUA_CLASS_NAME{ "SinkInfo" };
static auto index_error = index_error_maker(GameScriptSinkInfo, LUA_CLASS_NAME);
GameScriptSinkInfo::GameScriptSinkInfo(SINK_INFO & ref, bool temp) : m_sink{ref}, m_temporary{ temp }
{};
GameScriptSinkInfo::~GameScriptSinkInfo() {
if (m_temporary)
{
s_callbackRemoveName(m_sink.luaName);
}
}
void GameScriptSinkInfo::Register(sol::state* state)
{
state->new_usertype<GameScriptSinkInfo>(LUA_CLASS_NAME,
sol::meta_function::index, index_error,
/// (@{Position}) position in level
// @mem pos
"pos", sol::property(&GameScriptSinkInfo::GetPos, &GameScriptSinkInfo::SetPos),
/// (string) unique string identifier.
// e.g. "door_back_room" or "cracked_greek_statue"
// @mem name
"name", sol::property(&GameScriptSinkInfo::GetName, &GameScriptSinkInfo::SetName),
/// (int) strength.
// Strength of the sink, with higher numbers providing stronger currents. Will be clamped to [1, 32].
// @mem strength
"strength", sol::property(&GameScriptSinkInfo::GetStrength, &GameScriptSinkInfo::SetStrength),
/// (int) box index.
// I don't know what this does and it's not actually in the engine yet
// @mem boxIndex
"boxIndex", sol::property(&GameScriptSinkInfo::GetBoxIndex, &GameScriptSinkInfo::SetBoxIndex)
);
}
GameScriptPosition GameScriptSinkInfo::GetPos() const
{
return GameScriptPosition{ m_sink.x, m_sink.y, m_sink.z };
}
void GameScriptSinkInfo::SetPos(GameScriptPosition const& pos)
{
m_sink.x = pos.x;
m_sink.y = pos.y;
m_sink.z = pos.z;
}
std::string GameScriptSinkInfo::GetName() const
{
return m_sink.luaName;
}
void GameScriptSinkInfo::SetName(std::string const & id)
{
if (id.empty() && WarningsAsErrors)
throw std::runtime_error("Name cannot be blank");
// remove the old name if we have one
s_callbackRemoveName(m_sink.luaName);
// un-register any other sinks using this name.
// maybe we should throw an error if another sink
// already uses the name...
s_callbackRemoveName(id);
m_sink.luaName = id;
// todo add error checking
s_callbackSetName(id, m_sink);
}
int GameScriptSinkInfo::GetStrength() const
{
return m_sink.strength;
}
void GameScriptSinkInfo::SetStrength(int str)
{
m_sink.strength = std::clamp(str, 1, 32);
}
int GameScriptSinkInfo::GetBoxIndex() const
{
return m_sink.boxIndex;
}
void GameScriptSinkInfo::SetBoxIndex(int b)
{
m_sink.boxIndex = b;
}

View file

@ -0,0 +1,32 @@
#pragma once
#include "GameScriptNamedBase.h"
#include "phd_global.h"
namespace sol {
class state;
}
class GameScriptPosition;
class GameScriptSinkInfo : public GameScriptNamedBase<GameScriptSinkInfo, SINK_INFO &>
{
public:
GameScriptSinkInfo(SINK_INFO& ref, bool temp);
~GameScriptSinkInfo();
static void Register(sol::state *);
GameScriptPosition GetPos() const;
void SetPos(GameScriptPosition const& pos);
int GetStrength() const;
void SetStrength(int strength);
int GetBoxIndex() const;
void SetBoxIndex(int Room);
std::string GetName() const;
void SetName(std::string const &);
private:
SINK_INFO & m_sink;
bool m_temporary;
};

View file

@ -391,6 +391,7 @@ xcopy /Y "$(ProjectDir)Shaders\HUD\*.hlsl" "$(TargetDir)\Shaders\HUD\"</Command>
<ClInclude Include="Scripting\GameScriptNamedBase.h" /> <ClInclude Include="Scripting\GameScriptNamedBase.h" />
<ClInclude Include="Scripting\GameScriptPosition.h" /> <ClInclude Include="Scripting\GameScriptPosition.h" />
<ClInclude Include="Scripting\GameScriptRotation.h" /> <ClInclude Include="Scripting\GameScriptRotation.h" />
<ClInclude Include="Scripting\GameScriptSinkInfo.h" />
<ClInclude Include="Scripting\LanguageScript.h" /> <ClInclude Include="Scripting\LanguageScript.h" />
<ClInclude Include="Renderer\Renderer11.h" /> <ClInclude Include="Renderer\Renderer11.h" />
<ClInclude Include="resource.h" /> <ClInclude Include="resource.h" />
@ -686,6 +687,7 @@ xcopy /Y "$(ProjectDir)Shaders\HUD\*.hlsl" "$(TargetDir)\Shaders\HUD\"</Command>
<ClCompile Include="Scripting\GameScriptMeshInfo.cpp" /> <ClCompile Include="Scripting\GameScriptMeshInfo.cpp" />
<ClCompile Include="Scripting\GameScriptPosition.cpp" /> <ClCompile Include="Scripting\GameScriptPosition.cpp" />
<ClCompile Include="Scripting\GameScriptRotation.cpp" /> <ClCompile Include="Scripting\GameScriptRotation.cpp" />
<ClCompile Include="Scripting\GameScriptSinkInfo.cpp" />
<ClCompile Include="Scripting\LanguageScript.cpp" /> <ClCompile Include="Scripting\LanguageScript.cpp" />
<ClCompile Include="Objects\TR4\Entity\tr4_demigod.cpp" /> <ClCompile Include="Objects\TR4\Entity\tr4_demigod.cpp" />
<ClCompile Include="Objects\TR4\Entity\tr4_guide.cpp" /> <ClCompile Include="Objects\TR4\Entity\tr4_guide.cpp" />