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Alphabetized credits
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README.md
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@ -23,29 +23,31 @@ Visual Studio might also complain about the NuGet packages, to fix that:
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4) Compile again and once that is done, you should now be able to go to TombEditor, make a simple level, compile and run it with TombEngine.
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## Developers
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- MontyTRC (Project Leader)
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- Lwmte (general coding, code cleanups, and bug fixing)
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- Sezz (state refactoring, general coding and bug fixing)
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- Troye (general coding, refactoring)
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- ChocolateFan (general coding)
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- Krys (general coding)
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- Squidshire (Hispidence) (lua implementation and bug fixing)
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- RicardoLuis0 (general coding)
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- Raildex (renderer refactoring & general coding)
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- TokyoSU (Decompiling Vehicles & Entities)
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- ChocolateFan (General coding)
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- Gancian (general coding)
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- WolfCheese (General coding)
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- Krys (general coding)
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- Lwmte (general coding, code cleanups, and bug fixing)
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- Moooonyeah (Jumanji) (entity decompilation)
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- Raildex (renderer refactoring & general coding)
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- RicardoLuis0 (general coding)
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- Sezz (state refactoring, general coding and bug fixing)
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- Squidshire (Hispidence) (lua implementation and bug fixing)
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- Stranger1992 (Sounds Project)
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- TokyoSU (Decompiling Vehicles & Entities)
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- Troye (General coding, refactoring)
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- WolfCheese (General coding)
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## Testers
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- Stranger1992
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- RemRem
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- Kubsy
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- Kamillos
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- Caesum
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- Lore
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- WolfCheese
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- Dustie
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- Lgg_productions
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- JoeyQuint
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- Kamillos
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- Kubsy
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- Lgg_productions
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- Lore
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- RemRem
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- Stranger1992
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- WolfCheese
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