diff --git a/TR5Main/Scripting/GameLogicScript.cpp b/TR5Main/Scripting/GameLogicScript.cpp index a23674695..73b9203b4 100644 --- a/TR5Main/Scripting/GameLogicScript.cpp +++ b/TR5Main/Scripting/GameLogicScript.cpp @@ -143,13 +143,13 @@ static void InventorySeparate(int slot) } -int CalculateDistance(GameScriptPosition const & pos1, GameScriptPosition const & pos2) +static int CalculateDistance(GameScriptPosition const & pos1, GameScriptPosition const & pos2) { auto result = sqrt(SQUARE(pos1.x - pos2.x) + SQUARE(pos1.y - pos2.y) + SQUARE(pos1.z - pos2.z)); return static_cast(round(result)); } -int CalculateHorizontalDistance(GameScriptPosition const & pos1, GameScriptPosition const & pos2) +static int CalculateHorizontalDistance(GameScriptPosition const & pos1, GameScriptPosition const & pos2) { auto result = sqrt(SQUARE(pos1.x - pos2.x) + SQUARE(pos1.z - pos2.z)); return static_cast(round(result)); diff --git a/TR5Main/Scripting/GameLogicScript.h b/TR5Main/Scripting/GameLogicScript.h index 034b28551..26538ea56 100644 --- a/TR5Main/Scripting/GameLogicScript.h +++ b/TR5Main/Scripting/GameLogicScript.h @@ -120,7 +120,3 @@ public: void OnSave(); void OnEnd(); }; - -int CalculateDistance(GameScriptPosition pos1, GameScriptPosition pos2); -int CalculateHorizontalDistance(GameScriptPosition pos1, GameScriptPosition pos2); -