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@ -4,7 +4,7 @@ In the year 2000, Core Design granted us a great gift: their TR4-based Level Edi
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- TREP was a tool which allowed modification of the executable to expand certain limits and implement new features.
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- TRNG built upon TREP and provided many new tools, including a scripting language, expanding even more limits with its own .DLL.
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Unfortunately, TRNG's toolset is poorly documented and not user-friendly; the program remains closed-source to this day and is in all practicality abandonware. As a direct consequence, no one is able to fix the countless well-known bugs and issues extant in TRNG, rendering implementation of new features nigh impossible without an in-depth knowledge of C++ plugin creation and a solid understanding of the classic Tomb Raider engine's many idiosyncrasies.
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Unfortunately, TRNG's toolset is poorly documented and not user-friendly; the program remains closed-source to this day and is in all practicality an abandonware. As a direct consequence, no one is able to fix the countless well-known bugs and issues extant in TRNG, rendering implementation of new features is impossible without an in-depth knowledge of C++ plugin creation and a solid understanding of the classic Tomb Raider engine's many idiosyncrasies.
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TombEngine (TEN) is a new, open-source engine which aims to abolish all limits, fix bugs from the original games, introduce new features while refining old ones, and provide for a refined, user-friendly level creation process. Current support includes:
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- Lua (as the native scripting language)
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