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Merge branch 'develop' into develop_60fps
# Conflicts: # TombEngine/Game/control/control.cpp # TombEngine/Game/gui.cpp # TombEngine/Renderer/RendererDrawMenu.cpp # TombEngine/Scripting/Internal/TEN/Flow/FlowHandler.cpp
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commit
3a345e9ccb
254 changed files with 6549 additions and 5267 deletions
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@ -11,7 +11,6 @@ local anims = Flow.Animations.new()
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anims.crawlExtended = true
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anims.crouchRoll = true
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anims.crawlspaceSwandive = true
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anims.monkeyAutoJump = false
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anims.overhangClimb = false
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anims.slideExtended = false
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anims.sprintJump = false
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@ -58,7 +58,7 @@ local strings =
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-- Level name strings
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lara_home = { "Lara's Home" },
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home_level = { "Home Level" },
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test_level = { "Test Level" },
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title = { "Title" },
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}
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@ -51,7 +51,8 @@ local strings =
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ammo_used = { "Ammo Used" },
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antialiasing = { "Antialiasing" },
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apply = { "Apply" },
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automatic_targeting = { "Automatic Targeting" },
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auto_monkey_swing_jump = { "Auto Monkey Jump" },
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auto_targeting = { "Auto Targeting" },
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back = { "Back" },
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cancel = { "Cancel" },
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caustics = { "Underwater Caustics" },
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@ -79,8 +80,11 @@ local strings =
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low = { "Low" },
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medium = { "Medium" },
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menu_actions = { "Menu Actions" },
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menu_option_looping = { "Menu Option Looping" },
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menu_option_looping_all_menus = { "All Menus" },
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menu_option_looping_disabled = { "Disabled" },
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menu_option_looping_save_load_only = { "Save/Load Only" },
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mouse_sensitivity = { "Mouse Sensitivity" },
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mouse_smoothing = { "Mouse Smoothing" },
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music_volume = { "Music Volume" },
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new_game = { "New Game" },
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none = { "None" },
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