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Call AddLuaNameCamera when loading a level to add a reference to the camera to the name-camera map.
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@ -384,6 +384,7 @@ void LoadCameras()
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camera.luaName = std::string((const char*)buffer);
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camera.luaName = std::string((const char*)buffer);
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g_Level.Cameras.push_back(camera);
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g_Level.Cameras.push_back(camera);
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g_GameScript->AddLuaNameCamera(camera.luaName, g_Level.Cameras.back());
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}
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}
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NumberSpotcams = ReadInt32();
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NumberSpotcams = ReadInt32();
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