Call AddLuaNameCamera when loading a level to add a reference to the camera to the name-camera map.

This commit is contained in:
hispidence 2021-07-23 02:12:12 +01:00
parent c13106252f
commit 3635bfca8f

View file

@ -384,6 +384,7 @@ void LoadCameras()
camera.luaName = std::string((const char*)buffer);
g_Level.Cameras.push_back(camera);
g_GameScript->AddLuaNameCamera(camera.luaName, g_Level.Cameras.back());
}
NumberSpotcams = ReadInt32();