mirror of
https://github.com/TombEngine/TombEngine.git
synced 2025-05-12 21:47:03 +03:00
Merge branch 'master' into mesh_mutator
This commit is contained in:
commit
30bad7ce73
43 changed files with 2451 additions and 3559 deletions
|
@ -26,7 +26,9 @@
|
|||
#include "Sound\sound.h"
|
||||
#include "effects\bubble.h"
|
||||
#include "generic_switch.h"
|
||||
#include "Game/effects/lara_burn.h"
|
||||
|
||||
using namespace TEN::Effects::Fire;
|
||||
using namespace TEN::Entities::Switches;
|
||||
using namespace TEN::Effects::Environment;
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||||
|
||||
|
|
|
@ -46,6 +46,7 @@
|
|||
#include "Lara/lara_one_gun.h"
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||||
#include "generic_switch.h"
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||||
#include "Scripting/GameFlowScript.h"
|
||||
#include <Game/effects/lightning.h>
|
||||
|
||||
using std::vector;
|
||||
using std::unordered_map;
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||||
|
@ -410,8 +411,7 @@ GAME_STATUS ControlPhase(int numFrames, int demoMode)
|
|||
UpdateGunShells();
|
||||
UpdateFootprints();
|
||||
UpdateSplashes();
|
||||
UpdateEnergyArcs();
|
||||
UpdateLightning();
|
||||
TEN::Effects::Lightning::UpdateLightning();
|
||||
UpdateDrips();
|
||||
UpdateRats();
|
||||
UpdateBats();
|
||||
|
|
|
@ -15,7 +15,9 @@
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|||
#include "lara.h"
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||||
#include "Lara\lara_climb.h"
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||||
#include "Objects\Generic\Switches\generic_switch.h"
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||||
#include "Game/effects/lara_burn.h"
|
||||
|
||||
using namespace TEN::Effects::Fire;
|
||||
using namespace TEN::Entities::Switches;
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||||
|
||||
int TriggerTimer;
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||||
|
|
|
@ -18,7 +18,9 @@
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|||
#include "smoke.h"
|
||||
#include "Specific\prng.h"
|
||||
#include "Renderer11.h"
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||||
#include "Game/effects/lara_burn.h"
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||||
|
||||
using namespace TEN::Effects::Fire;
|
||||
using TEN::Renderer::g_Renderer;
|
||||
using TEN::Effects::Explosion::TriggerExplosion;
|
||||
using namespace TEN::Effects::Spark;
|
||||
|
@ -1197,81 +1199,6 @@ void TriggerWaterfallMist(int x, int y, int z, int angle)
|
|||
spark->dSize = spark->size * 2;
|
||||
}
|
||||
|
||||
void TriggerDartSmoke(int x, int y, int z, int xv, int zv, int hit)
|
||||
{
|
||||
int dx = LaraItem->pos.xPos - x;
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int dz = LaraItem->pos.zPos - z;
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if (dx < -16384 || dx > 16384 || dz < -16384 || dz > 16384)
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return;
|
||||
|
||||
SPARKS* spark = &Sparks[GetFreeSpark()];
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||||
spark->on = 1;
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||||
spark->sR = 16;
|
||||
spark->sG = 8;
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||||
spark->sB = 4;
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spark->dR = 64;
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||||
spark->dG = 48;
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spark->dB = 32;
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spark->colFadeSpeed = 8;
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spark->fadeToBlack = 4;
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spark->transType = COLADD;
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spark->life = spark->sLife = (GetRandomControl() & 3) + 32;
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spark->x = (GetRandomControl() & 0x1F) + x - 16;
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spark->y = (GetRandomControl() & 0x1F) + y - 16;
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spark->z = (GetRandomControl() & 0x1F) + z - 16;
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if (hit)
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{
|
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spark->xVel = GetRandomControl() - xv - 128;
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spark->yVel = -4 - (GetRandomControl() & 3);
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spark->zVel = GetRandomControl() - zv - 128;
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}
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else
|
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{
|
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if (xv)
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spark->xVel = -xv;
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else
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spark->xVel = GetRandomControl() - 128;
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spark->yVel = -4 - (GetRandomControl() & 3);
|
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if (!zv)
|
||||
{
|
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spark->zVel = GetRandomControl();
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||||
}
|
||||
else
|
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spark->zVel = -zv;
|
||||
}
|
||||
|
||||
spark->friction = 3;
|
||||
if (GetRandomControl() & 1)
|
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{
|
||||
spark->flags = 538;
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spark->rotAng = GetRandomControl() & 0xFFF;
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if (GetRandomControl() & 1)
|
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spark->rotAdd = -16 - (GetRandomControl() & 0xF);
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else
|
||||
spark->rotAdd = (GetRandomControl() & 0xF) + 16;
|
||||
}
|
||||
else
|
||||
{
|
||||
spark->flags = 522;
|
||||
}
|
||||
spark->scalar = 1;
|
||||
int size = (GetRandomControl() & 0x3F) + 72;
|
||||
if (hit)
|
||||
{
|
||||
spark->maxYvel = 0;
|
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spark->sSize = spark->size = spark->dSize = size >> 3;
|
||||
spark->gravity = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
spark->sSize = spark->size = size >> 4;
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spark->gravity = -4 - (GetRandomControl() & 3);
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spark->dSize = size;
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spark->maxYvel = -4 - (GetRandomControl() & 3);
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||||
}
|
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}
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||||
|
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void KillAllCurrentItems(short itemNumber)
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||||
{
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||||
// TODO: Reimplement this functionality
|
||||
|
|
|
@ -217,7 +217,6 @@ void DoLotsOfBlood(int x, int y, int z, int speed, short direction, short roomNu
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|||
void TriggerUnderwaterBlood(int x, int y, int z, int sizeme);
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void ControlWaterfallMist(short itemNumber);
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void TriggerWaterfallMist(int x, int y, int z, int angle);
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void TriggerDartSmoke(int x, int y, int z, int xv, int zv, int hit);
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void KillAllCurrentItems(short itemNumber);
|
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void TriggerDynamicLight(int x, int y, int z, short falloff, byte r, byte g, byte b);
|
||||
void TriggerRocketFlame(int x, int y, int z, int xv, int yv, int zv, int itemNumber);
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|
|
|
@ -9,8 +9,9 @@
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|||
#include "setup.h"
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#include "input.h"
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#include "Sound/sound.h"
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#include "Objects/Effects/flame_emitters.h"
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|
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extern OBJECT_COLLISION_BOUNDS FireBounds;
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using namespace TEN::Entities::Effects;
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void TriggerTorchFlame(char fxObj, char node)
|
||||
{
|
||||
|
|
43
TR5Main/Game/effects/lara_burn.cpp
Normal file
43
TR5Main/Game/effects/lara_burn.cpp
Normal file
|
@ -0,0 +1,43 @@
|
|||
#include "framework.h"
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#include "Game/Lara/lara.h"
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#include "Game/effects/effects.h"
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#include "Game/floordata.h"
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#include "Game/effects/lara_burn.h"
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#include "Game/items.h"
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#include "Game/control/control.h"
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|
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namespace TEN::Effects::Fire
|
||||
{
|
||||
void LaraBurn()
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||||
{
|
||||
if (!Lara.burn && !Lara.burnSmoke)
|
||||
{
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short fxNum = CreateNewEffect(LaraItem->roomNumber);
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if (fxNum != NO_ITEM)
|
||||
{
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EffectList[fxNum].objectNumber = ID_FLAME;
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Lara.burn = true;
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}
|
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}
|
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}
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|
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void LavaBurn(ITEM_INFO* item)
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{
|
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if (item->hitPoints >= 0 && Lara.waterStatus != LW_FLYCHEAT)
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{
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short roomNumber = item->roomNumber;
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FLOOR_INFO* floor = GetFloor(item->pos.xPos, 32000, item->pos.zPos, &roomNumber);
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if (item->floor == GetFloorHeight(floor, item->pos.xPos, 32000, item->pos.zPos))
|
||||
{
|
||||
// if (Objects[ID_KAYAK].loaded && Objects[ID_KAYAK_LARA_ANIMS].loaded) //TEMPORARILY ADDING THIS HACK FOR TESTING-// KayakLaraRapidsDrown works fine.
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// KayakLaraRapidsDrown();
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// else
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// {
|
||||
item->hitPoints = -1;
|
||||
item->hitStatus = true;
|
||||
LaraBurn();
|
||||
// }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
9
TR5Main/Game/effects/lara_burn.h
Normal file
9
TR5Main/Game/effects/lara_burn.h
Normal file
|
@ -0,0 +1,9 @@
|
|||
#pragma once
|
||||
|
||||
struct ITEM_INFO;
|
||||
|
||||
namespace TEN::Effects::Fire
|
||||
{
|
||||
void LaraBurn();
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void LavaBurn(ITEM_INFO* item);
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||||
}
|
|
@ -15,359 +15,398 @@
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|||
#include "Renderer11.h"
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#include "effects.h"
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#include "animation.h"
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#include "lightning.h"
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||||
|
||||
using std::vector;
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||||
using TEN::Renderer::g_Renderer;
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||||
|
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int LightningRandomSeed = 0x0D371F947;
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float FloatSinCosTable[8192];
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PHD_VECTOR LightningPos[6];
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short LightningBuffer[1024];
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void InitialiseFloatSinCosTable()
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namespace TEN::Effects::Lightning
|
||||
{
|
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for (int i = 0; i < 8192; i++)
|
||||
{
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FloatSinCosTable[i] = sin(i * 0.000095873802f);
|
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}
|
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}
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constexpr auto MAX_ENERGYARCS = 32;
|
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|
||||
int LightningRandomSeed = 0x0D371F947;
|
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float FloatSinCosTable[8192];
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PHD_VECTOR LightningPos[6];
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short LightningBuffer[1024];
|
||||
|
||||
std::vector<LIGHTNING_INFO> Lightning;
|
||||
|
||||
void UpdateLightning()
|
||||
{
|
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for (int i = 0; i < 16; i++)
|
||||
void InitialiseFloatSinCosTable()
|
||||
{
|
||||
ENERGY_ARC* arc = &EnergyArcs[i];
|
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|
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if (arc->life > 0)
|
||||
for (int i = 0; i < 8192; i++)
|
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{
|
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arc->life -= 2;
|
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FloatSinCosTable[i] = sin(i * 0.000095873802f);
|
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}
|
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}
|
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|
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void UpdateLightning()
|
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{
|
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for (int i = 0; i < Lightning.size(); i++)
|
||||
{
|
||||
LIGHTNING_INFO* arc = &Lightning[i];
|
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|
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if (arc->life > 0)
|
||||
{
|
||||
arc->life -= 2;
|
||||
if (arc->life)
|
||||
{
|
||||
int* positions = (int*)&arc->pos2;
|
||||
for (int j = 0; j < 9; j++)
|
||||
{
|
||||
*positions += 2 * arc->interpolation[j];
|
||||
arc->interpolation[j] = (signed char)(arc->interpolation[j] - (arc->interpolation[j] >> 4));
|
||||
positions++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (Lightning.size() > 0)
|
||||
{
|
||||
Lightning.erase(
|
||||
std::remove_if(Lightning.begin(), Lightning.end(),
|
||||
[](const LIGHTNING_INFO& o) { return o.life == 0; }),
|
||||
Lightning.end());
|
||||
}
|
||||
}
|
||||
|
||||
void TriggerLightning(PHD_VECTOR* src, PHD_VECTOR* dest, char amplitude, byte r, byte g, byte b, byte life, char flags, char width, char segments)
|
||||
{
|
||||
LIGHTNING_INFO arc;
|
||||
|
||||
arc.pos1 = *src;
|
||||
arc.pos2.x = (dest->x + 3 * src->x) >> 2;
|
||||
arc.pos2.y = (dest->y + 3 * src->y) >> 2;
|
||||
arc.pos2.z = (dest->z + 3 * src->z) >> 2;
|
||||
arc.pos3.x = (src->x + 3 * dest->x) >> 2;
|
||||
arc.pos3.y = (src->y + 3 * dest->y) >> 2;
|
||||
arc.pos3.z = (src->z + 3 * dest->z) >> 2;
|
||||
arc.pos4 = *dest;
|
||||
|
||||
for (int i = 0; i < 9; i++)
|
||||
{
|
||||
if (arc.flags & 2 || i < 6)
|
||||
arc.interpolation[i] = ((byte)(GetRandomControl() % amplitude) - (byte)(amplitude >> 1));
|
||||
else
|
||||
arc.interpolation[i] = 0;
|
||||
}
|
||||
|
||||
arc.flags = flags;
|
||||
arc.r = r;
|
||||
arc.g = g;
|
||||
arc.b = b;
|
||||
arc.life = life;
|
||||
arc.segments = segments;
|
||||
arc.amplitude = amplitude;
|
||||
arc.width = width;
|
||||
|
||||
Lightning.push_back(arc);
|
||||
}
|
||||
|
||||
// New function used in TR5, we'll decompile it in the future
|
||||
void DrawLightningNew()
|
||||
{
|
||||
/*Vector4 positions[32];
|
||||
Vector3 transformed[32];
|
||||
short clipBuffer[32];
|
||||
byte r, g, b;
|
||||
ENERGY_ARC_VBUFFER vbuffer[32];
|
||||
|
||||
for (int i = 0; i < 16; i++)
|
||||
{
|
||||
ENERGY_ARC* arc = &EnergyArcs[i];
|
||||
|
||||
if (arc->life)
|
||||
{
|
||||
int* positions = (int*)&arc->pos2;
|
||||
for (int j = 0; j < 9; j++)
|
||||
float dx = arc->pos0.x - LaraItem->pos.xPos;
|
||||
float dy = arc->pos0.y - LaraItem->pos.yPos;
|
||||
float dz = arc->pos0.z - LaraItem->pos.zPos;
|
||||
|
||||
float x1 = arc->pos1.x - arc->pos0.x;
|
||||
float y1 = arc->pos1.y - arc->pos0.y;
|
||||
float z1 = arc->pos1.z - arc->pos0.z;
|
||||
|
||||
float x2 = arc->pos2.x - arc->pos0.x;
|
||||
float y2 = arc->pos2.y - arc->pos0.y;
|
||||
float z2 = arc->pos2.z - arc->pos0.z;
|
||||
|
||||
float x3 = arc->pos3.x - arc->pos0.x;
|
||||
float y3 = arc->pos3.y - arc->pos0.y;
|
||||
float z3 = arc->pos3.z - arc->pos0.z;
|
||||
|
||||
double factor = 0;
|
||||
|
||||
int seed = LightningRandomSeed;
|
||||
|
||||
for (int j = 0; j < 32; j++)
|
||||
{
|
||||
*positions += 2 * arc->interpolation[j];
|
||||
arc->interpolation[j] = (signed char)(arc->interpolation[j] - (arc->interpolation[j] >> 4));
|
||||
positions++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
float rx = 0;
|
||||
float ry = 0;
|
||||
float rz = 0;
|
||||
|
||||
void TriggerLightning(PHD_VECTOR* src, PHD_VECTOR* dest, char amplitude, byte r, byte g, byte b, byte life, char flags, char width, char segments)
|
||||
{
|
||||
ENERGY_ARC* arc = NULL;
|
||||
for (int i = 0; i < 16; i++)
|
||||
{
|
||||
if (EnergyArcs[i].life == 0)
|
||||
{
|
||||
arc = &EnergyArcs[i];
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (j > 0 && j < 31)
|
||||
{
|
||||
// random number generator
|
||||
int rndX = 1103515245 * seed + 12345;
|
||||
int rndY = 1103515245 * rndX + 12345;
|
||||
int rndZ = 1103515245 * rndY + 12345;
|
||||
|
||||
if (arc == NULL)
|
||||
return;
|
||||
float rx = (float)(((rndX >> 10) & 0xF) - 8);
|
||||
float ry = (float)(((rndY >> 10) & 0xF) - 8);
|
||||
float rz = (float)(((rndZ >> 10) & 0xF) - 8);
|
||||
|
||||
arc->pos1 = *src;
|
||||
arc->pos2.x = (dest->x + 3 * src->x) >> 2;
|
||||
arc->pos2.y = (dest->y + 3 * src->y) >> 2;
|
||||
arc->pos2.z = (dest->z + 3 * src->z) >> 2;
|
||||
arc->pos3.x = (src->x + 3 * dest->x) >> 2;
|
||||
arc->pos3.y = (src->y + 3 * dest->y) >> 2;
|
||||
arc->pos3.z = (src->z + 3 * dest->z) >> 2;
|
||||
arc->pos4 = *dest;
|
||||
LightningRandomSeed = rndZ;
|
||||
}
|
||||
|
||||
for (int i = 0; i < 9; i++)
|
||||
{
|
||||
if (arc->flags & 2 || i < 6)
|
||||
arc->interpolation[i] = ((byte)(GetRandomControl() % amplitude) - (byte)(amplitude >> 1));
|
||||
else
|
||||
arc->interpolation[i] = 0;
|
||||
}
|
||||
float x = (1.0 - factor) * SQUARE(factor) * 4.0;
|
||||
float y = (2 * factor - 1.0) * SQUARE(factor);
|
||||
float z = SQUARE(1.0 - factor) * factor * 4.0;
|
||||
|
||||
arc->flags = flags;
|
||||
arc->r = r;
|
||||
arc->g = g;
|
||||
arc->b = b;
|
||||
arc->life = life;
|
||||
arc->segments = segments;
|
||||
arc->amplitude = amplitude;
|
||||
arc->width = width;
|
||||
}
|
||||
positions[j].x = x * x1 + y * x2 + z * x3 + 0.0 + rx + dx;
|
||||
positions[j].y = x * y1 + y * y2 + z * y3 + 0.0 + ry + dy;
|
||||
positions[j].z = x * z1 + y * z2 + z * z3 + 0.0 + rz + dz;
|
||||
positions[j].w = 1.0;
|
||||
|
||||
void DrawLightningNew()
|
||||
{
|
||||
/*Vector4 positions[32];
|
||||
Vector3 transformed[32];
|
||||
short clipBuffer[32];
|
||||
byte r, g, b;
|
||||
ENERGY_ARC_VBUFFER vbuffer[32];
|
||||
|
||||
for (int i = 0; i < 16; i++)
|
||||
{
|
||||
ENERGY_ARC* arc = &EnergyArcs[i];
|
||||
|
||||
if (arc->life)
|
||||
{
|
||||
float dx = arc->pos0.x - LaraItem->pos.xPos;
|
||||
float dy = arc->pos0.y - LaraItem->pos.yPos;
|
||||
float dz = arc->pos0.z - LaraItem->pos.zPos;
|
||||
|
||||
float x1 = arc->pos1.x - arc->pos0.x;
|
||||
float y1 = arc->pos1.y - arc->pos0.y;
|
||||
float z1 = arc->pos1.z - arc->pos0.z;
|
||||
|
||||
float x2 = arc->pos2.x - arc->pos0.x;
|
||||
float y2 = arc->pos2.y - arc->pos0.y;
|
||||
float z2 = arc->pos2.z - arc->pos0.z;
|
||||
|
||||
float x3 = arc->pos3.x - arc->pos0.x;
|
||||
float y3 = arc->pos3.y - arc->pos0.y;
|
||||
float z3 = arc->pos3.z - arc->pos0.z;
|
||||
|
||||
double factor = 0;
|
||||
|
||||
int seed = LightningRandomSeed;
|
||||
|
||||
for (int j = 0; j < 32; j++)
|
||||
{
|
||||
float rx = 0;
|
||||
float ry = 0;
|
||||
float rz = 0;
|
||||
|
||||
if (j > 0 && j < 31)
|
||||
{
|
||||
// random number generator
|
||||
int rndX = 1103515245 * seed + 12345;
|
||||
int rndY = 1103515245 * rndX + 12345;
|
||||
int rndZ = 1103515245 * rndY + 12345;
|
||||
|
||||
float rx = (float)(((rndX >> 10) & 0xF) - 8);
|
||||
float ry = (float)(((rndY >> 10) & 0xF) - 8);
|
||||
float rz = (float)(((rndZ >> 10) & 0xF) - 8);
|
||||
|
||||
LightningRandomSeed = rndZ;
|
||||
factor += 0.03125f;
|
||||
}
|
||||
|
||||
float x = (1.0 - factor) * SQUARE(factor) * 4.0;
|
||||
float y = (2 * factor - 1.0) * SQUARE(factor);
|
||||
float z = SQUARE(1.0 - factor) * factor * 4.0;
|
||||
LightningRandomSeed = seed;
|
||||
|
||||
positions[j].x = x * x1 + y * x2 + z * x3 + 0.0 + rx + dx;
|
||||
positions[j].y = x * y1 + y * y2 + z * y3 + 0.0 + ry + dy;
|
||||
positions[j].z = x * z1 + y * z2 + z * z3 + 0.0 + rz + dz;
|
||||
positions[j].w = 1.0;
|
||||
|
||||
factor += 0.03125f;
|
||||
}
|
||||
|
||||
LightningRandomSeed = seed;
|
||||
|
||||
for (int j = 0; j < 32; j++)
|
||||
{
|
||||
Vector3 transformed = Vector4::Transform()
|
||||
pPosY = *(pPosZ - 1);
|
||||
pPosX = *(pPosZ - 2);
|
||||
pPosY2 = pPosY;
|
||||
v36 = transform_view._21 * pPosY;
|
||||
v37 = 0;
|
||||
tx = transform_view._31 * *pPosZ + v36 + transform_view._11 * pPosX + transform_view._41;
|
||||
ty = transform_view._22 * pPosY2 + transform_view._12 * pPosX + transform_view._32 * *pPosZ + transform_view._42;
|
||||
c_sz = transform_view._33 * *pPosZ
|
||||
+ transform_view._23 * pPosY2
|
||||
+ transform_view._13 * pPosX
|
||||
+ transform_view._43;
|
||||
if (c_sz < znear)
|
||||
v37 = -128;
|
||||
t_persp = f_persp / c_sz;
|
||||
c_sx = t_persp * tx + f_centerx;
|
||||
*(D3DTLVERTEX_cy - 1) = c_sx;
|
||||
*D3DTLVERTEX_cy = t_persp * ty + f_centery;
|
||||
D3DTLVERTEX_cy[1] = t_persp * f_oneopersp;
|
||||
if (c_sx >= winX)
|
||||
for (int j = 0; j < 32; j++)
|
||||
{
|
||||
if ((double)phd_winxmax < *(D3DTLVERTEX_cy - 1))
|
||||
v37 += 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
++v37;
|
||||
}
|
||||
if (*D3DTLVERTEX_cy >= winY)
|
||||
{
|
||||
if ((double)phd_winymax < *D3DTLVERTEX_cy)
|
||||
v37 += 8;
|
||||
}
|
||||
else
|
||||
{
|
||||
v37 += 4;
|
||||
}
|
||||
D3DTLVERTEX_cy[2] = c_sz;
|
||||
*(_WORD*)someFlag = v37;
|
||||
D3DTLVERTEX_cy[3] = tx;
|
||||
D3DTLVERTEX_cy[4] = ty;
|
||||
someFlag += 2;
|
||||
pPosZ += 4;
|
||||
D3DTLVERTEX_cy += 8;
|
||||
--v32;
|
||||
}
|
||||
}
|
||||
|
||||
if (arc->life >= 16)
|
||||
{
|
||||
r = arc->r;
|
||||
g = arc->g;
|
||||
b = arc->b;
|
||||
}
|
||||
else
|
||||
{
|
||||
r = arc->r >> 4;
|
||||
g = arc->g >> 4;
|
||||
b = arc->b >> 4;
|
||||
}
|
||||
|
||||
float length = 0.0;
|
||||
float width = (float)(arc->width >> 1);
|
||||
|
||||
if (arc->flags & 8)
|
||||
{
|
||||
length = width * 0.125;
|
||||
width = 0.0;
|
||||
}
|
||||
else if (arc->flags & 4)
|
||||
{
|
||||
length = -(width * 0.03125);
|
||||
}
|
||||
|
||||
for (int j = 0; j < 32; j++)
|
||||
{
|
||||
short angle = -phd_atan(vbuffer);
|
||||
float sinAngle = FloatSinCosTable[angle + 0x4000];
|
||||
width = max(width, 0);
|
||||
|
||||
}
|
||||
|
||||
v45 = 0;
|
||||
v46 = (float*)&v125;
|
||||
do
|
||||
{
|
||||
v47 = -j_phd_atan((signed __int64)(v46[7] - *(v46 - 1)), (signed __int64)(v46[8] - *v46));
|
||||
v48 = FloatSinCosTable[(unsigned __int16)(v47 + 0x4000)];
|
||||
v49 = v88;
|
||||
if (v88 <= 0.0)
|
||||
v49 = 2.0;
|
||||
v50 = flt_51D15C / v46[2] * v49;
|
||||
v51 = (*v42 & 8) == 0;
|
||||
*v86 = FloatSinCosTable[(unsigned __int16)v47] * v50;
|
||||
v86[1] = v48 * v50;
|
||||
v88 = v95 + v88;
|
||||
if (!v51 && v45 == 8)
|
||||
{
|
||||
if (*v42 & 4)
|
||||
v95 = (double)(unsigned __int8)(*(_BYTE*)(arc + 53) >> 1) * -0.035714287;
|
||||
Vector3 transformed = Vector4::Transform()
|
||||
pPosY = *(pPosZ - 1);
|
||||
pPosX = *(pPosZ - 2);
|
||||
pPosY2 = pPosY;
|
||||
v36 = transform_view._21 * pPosY;
|
||||
v37 = 0;
|
||||
tx = transform_view._31 * *pPosZ + v36 + transform_view._11 * pPosX + transform_view._41;
|
||||
ty = transform_view._22 * pPosY2 + transform_view._12 * pPosX + transform_view._32 * *pPosZ + transform_view._42;
|
||||
c_sz = transform_view._33 * *pPosZ
|
||||
+ transform_view._23 * pPosY2
|
||||
+ transform_view._13 * pPosX
|
||||
+ transform_view._43;
|
||||
if (c_sz < znear)
|
||||
v37 = -128;
|
||||
t_persp = f_persp / c_sz;
|
||||
c_sx = t_persp * tx + f_centerx;
|
||||
*(D3DTLVERTEX_cy - 1) = c_sx;
|
||||
*D3DTLVERTEX_cy = t_persp * ty + f_centery;
|
||||
D3DTLVERTEX_cy[1] = t_persp * f_oneopersp;
|
||||
if (c_sx >= winX)
|
||||
{
|
||||
if ((double)phd_winxmax < *(D3DTLVERTEX_cy - 1))
|
||||
v37 += 2;
|
||||
}
|
||||
else
|
||||
v95 = 0.0;
|
||||
*v42 &= 0xF7u;
|
||||
{
|
||||
++v37;
|
||||
}
|
||||
if (*D3DTLVERTEX_cy >= winY)
|
||||
{
|
||||
if ((double)phd_winymax < *D3DTLVERTEX_cy)
|
||||
v37 += 8;
|
||||
}
|
||||
else
|
||||
{
|
||||
v37 += 4;
|
||||
}
|
||||
D3DTLVERTEX_cy[2] = c_sz;
|
||||
*(_WORD*)someFlag = v37;
|
||||
D3DTLVERTEX_cy[3] = tx;
|
||||
D3DTLVERTEX_cy[4] = ty;
|
||||
someFlag += 2;
|
||||
pPosZ += 4;
|
||||
D3DTLVERTEX_cy += 8;
|
||||
--v32;
|
||||
}
|
||||
}
|
||||
v46 += 8;
|
||||
++v45;
|
||||
v86 += 4;
|
||||
} while (v45 < 32);
|
||||
}
|
||||
}*/
|
||||
}
|
||||
|
||||
// It just works (tm)! Again, as spotcams Spline() :-)
|
||||
int LSpline(int x, int* knots, int nk)
|
||||
{
|
||||
int64_t v3 = (x * (int64_t)(nk - 3)) * 65536 / 65536; // lmao?
|
||||
int32_t v4 = (int32_t)v3 / 65536;
|
||||
if (((int32_t)v3 / 65536) >= nk - 3)
|
||||
v4 = nk - 4;
|
||||
int32_t v5 = knots[3 * v4];
|
||||
int32_t v6 = knots[3 * v4 + 6];
|
||||
int32_t nka = knots[3 * v4 + 9] / 2;
|
||||
int32_t v7 = knots[3 * v4 + 3];
|
||||
return (int32_t)(v7
|
||||
+ (int64_t)(uint64_t)(((int32_t)((~v5 / 2)
|
||||
+ (v6 / 2)
|
||||
+ (int64_t)(uint64_t)(((int32_t)(v5
|
||||
+ (int64_t)(uint64_t)((((~v5 / 2)
|
||||
+ nka
|
||||
+ v7
|
||||
+ (v7 / 2)
|
||||
- (v6 / 2)
|
||||
- v6)
|
||||
* (int64_t)((int32_t)v3 - (v4 * 65536))) / 65536)
|
||||
- 2 * v7
|
||||
+ 2 * v6
|
||||
- (v7 / 2)
|
||||
- nka)
|
||||
* (int64_t)((int32_t)v3 - (v4 * 65536))) / 65536))
|
||||
* (int64_t)((int32_t)v3 - (v4 * 65536))) / 65536));
|
||||
}
|
||||
if (arc->life >= 16)
|
||||
{
|
||||
r = arc->r;
|
||||
g = arc->g;
|
||||
b = arc->b;
|
||||
}
|
||||
else
|
||||
{
|
||||
r = arc->r >> 4;
|
||||
g = arc->g >> 4;
|
||||
b = arc->b >> 4;
|
||||
}
|
||||
|
||||
void CalcLightningSpline(PHD_VECTOR* pos, short* buffer, ENERGY_ARC* arc)
|
||||
{
|
||||
buffer[0] = pos->x;
|
||||
buffer[1] = pos->y;
|
||||
buffer[2] = pos->z;
|
||||
float length = 0.0;
|
||||
float width = (float)(arc->width >> 1);
|
||||
|
||||
buffer += 4;
|
||||
if (arc->flags & 8)
|
||||
{
|
||||
length = width * 0.125;
|
||||
width = 0.0;
|
||||
}
|
||||
else if (arc->flags & 4)
|
||||
{
|
||||
length = -(width * 0.03125);
|
||||
}
|
||||
|
||||
if (arc->flags & 1)
|
||||
{
|
||||
int dp = 65536 / (3 * arc->segments - 1);
|
||||
int x = dp;
|
||||
for (int j = 0; j < 32; j++)
|
||||
{
|
||||
short angle = -phd_atan(vbuffer);
|
||||
float sinAngle = FloatSinCosTable[angle + 0x4000];
|
||||
width = max(width, 0);
|
||||
|
||||
if (3 * arc->segments - 2 > 0)
|
||||
{
|
||||
for (int i = 3 * arc->segments - 2; i > 0; i--)
|
||||
{
|
||||
short sx = LSpline(x, &pos->x, 6);
|
||||
buffer[0] = sx + (GetRandomControl() & 0xF) - 8;
|
||||
short sy = LSpline(x, &pos->y, 6);
|
||||
buffer[1] = sy + (GetRandomControl() & 0xF) - 8;
|
||||
short sz = LSpline(x, &pos->z, 6);
|
||||
buffer[2] = sz + (GetRandomControl() & 0xF) - 8;
|
||||
}
|
||||
|
||||
x += dp;
|
||||
buffer += 4;
|
||||
v45 = 0;
|
||||
v46 = (float*)&v125;
|
||||
do
|
||||
{
|
||||
v47 = -j_phd_atan((signed __int64)(v46[7] - *(v46 - 1)), (signed __int64)(v46[8] - *v46));
|
||||
v48 = FloatSinCosTable[(unsigned __int16)(v47 + 0x4000)];
|
||||
v49 = v88;
|
||||
if (v88 <= 0.0)
|
||||
v49 = 2.0;
|
||||
v50 = flt_51D15C / v46[2] * v49;
|
||||
v51 = (*v42 & 8) == 0;
|
||||
*v86 = FloatSinCosTable[(unsigned __int16)v47] * v50;
|
||||
v86[1] = v48 * v50;
|
||||
v88 = v95 + v88;
|
||||
if (!v51 && v45 == 8)
|
||||
{
|
||||
if (*v42 & 4)
|
||||
v95 = (double)(unsigned __int8)(*(_BYTE*)(arc + 53) >> 1) * -0.035714287;
|
||||
else
|
||||
v95 = 0.0;
|
||||
*v42 &= 0xF7u;
|
||||
}
|
||||
v46 += 8;
|
||||
++v45;
|
||||
v86 += 4;
|
||||
} while (v45 < 32);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
int segments = 3 * arc->segments - 1;
|
||||
|
||||
int dx = (pos[5].x - pos->x) / segments;
|
||||
int dy = (pos[5].y - pos->y) / segments;
|
||||
int dz = (pos[5].z - pos->z) / segments;
|
||||
|
||||
int x = dx + (GetRandomControl() % (2 * arc->amplitude)) - arc->amplitude + pos->x;
|
||||
int y = dy + (GetRandomControl() % (2 * arc->amplitude)) - arc->amplitude + pos->y;
|
||||
int z = dz + (GetRandomControl() % (2 * arc->amplitude)) - arc->amplitude + pos->z;
|
||||
|
||||
if (3 * arc->segments - 2 > 0)
|
||||
{
|
||||
for (int i = 3 * arc->segments - 2; i > 0; i--)
|
||||
{
|
||||
buffer[0] = x;
|
||||
buffer[1] = y;
|
||||
buffer[2] = z;
|
||||
|
||||
x += dx + GetRandomControl() % (2 * arc->amplitude) - arc->amplitude;
|
||||
y += dy + GetRandomControl() % (2 * arc->amplitude) - arc->amplitude;
|
||||
z += dz + GetRandomControl() % (2 * arc->amplitude) - arc->amplitude;
|
||||
|
||||
buffer += 4;
|
||||
}
|
||||
}
|
||||
}*/
|
||||
}
|
||||
|
||||
buffer[0] = pos[5].x;
|
||||
buffer[1] = pos[5].y;
|
||||
buffer[2] = pos[5].z;
|
||||
}
|
||||
// It just works (tm)! Again, as spotcams Spline() :-)
|
||||
int LSpline(int x, int* knots, int nk)
|
||||
{
|
||||
int64_t v3 = (x * (int64_t)(nk - 3)) * 65536 / 65536; // lmao?
|
||||
int32_t v4 = (int32_t)v3 / 65536;
|
||||
if (((int32_t)v3 / 65536) >= nk - 3)
|
||||
v4 = nk - 4;
|
||||
int32_t v5 = knots[3 * v4];
|
||||
int32_t v6 = knots[3 * v4 + 6];
|
||||
int32_t nka = knots[3 * v4 + 9] / 2;
|
||||
int32_t v7 = knots[3 * v4 + 3];
|
||||
return (int32_t)(v7
|
||||
+ (int64_t)(uint64_t)(((int32_t)((~v5 / 2)
|
||||
+ (v6 / 2)
|
||||
+ (int64_t)(uint64_t)(((int32_t)(v5
|
||||
+ (int64_t)(uint64_t)((((~v5 / 2)
|
||||
+ nka
|
||||
+ v7
|
||||
+ (v7 / 2)
|
||||
- (v6 / 2)
|
||||
- v6)
|
||||
* (int64_t)((int32_t)v3 - (v4 * 65536))) / 65536)
|
||||
- 2 * v7
|
||||
+ 2 * v6
|
||||
- (v7 / 2)
|
||||
- nka)
|
||||
* (int64_t)((int32_t)v3 - (v4 * 65536))) / 65536))
|
||||
* (int64_t)((int32_t)v3 - (v4 * 65536))) / 65536));
|
||||
}
|
||||
|
||||
void CalcLightningSpline(PHD_VECTOR* pos, short* buffer, LIGHTNING_INFO* arc)
|
||||
{
|
||||
buffer[0] = pos->x;
|
||||
buffer[1] = pos->y;
|
||||
buffer[2] = pos->z;
|
||||
|
||||
buffer += 4;
|
||||
|
||||
if (arc->flags & 1)
|
||||
{
|
||||
int dp = 65536 / (3 * arc->segments - 1);
|
||||
int x = dp;
|
||||
|
||||
if (3 * arc->segments - 2 > 0)
|
||||
{
|
||||
for (int i = 3 * arc->segments - 2; i > 0; i--)
|
||||
{
|
||||
short sx = LSpline(x, &pos->x, 6);
|
||||
buffer[0] = sx + (GetRandomControl() & 0xF) - 8;
|
||||
short sy = LSpline(x, &pos->y, 6);
|
||||
buffer[1] = sy + (GetRandomControl() & 0xF) - 8;
|
||||
short sz = LSpline(x, &pos->z, 6);
|
||||
buffer[2] = sz + (GetRandomControl() & 0xF) - 8;
|
||||
|
||||
x += dp;
|
||||
buffer += 4;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
int segments = 3 * arc->segments - 1;
|
||||
|
||||
int dx = (pos[5].x - pos->x) / segments;
|
||||
int dy = (pos[5].y - pos->y) / segments;
|
||||
int dz = (pos[5].z - pos->z) / segments;
|
||||
|
||||
int x = dx + (GetRandomControl() % (2 * arc->amplitude)) - arc->amplitude + pos->x;
|
||||
int y = dy + (GetRandomControl() % (2 * arc->amplitude)) - arc->amplitude + pos->y;
|
||||
int z = dz + (GetRandomControl() % (2 * arc->amplitude)) - arc->amplitude + pos->z;
|
||||
|
||||
if (3 * arc->segments - 2 > 0)
|
||||
{
|
||||
for (int i = 3 * arc->segments - 2; i > 0; i--)
|
||||
{
|
||||
buffer[0] = x;
|
||||
buffer[1] = y;
|
||||
buffer[2] = z;
|
||||
|
||||
x += dx + GetRandomControl() % (2 * arc->amplitude) - arc->amplitude;
|
||||
y += dy + GetRandomControl() % (2 * arc->amplitude) - arc->amplitude;
|
||||
z += dz + GetRandomControl() % (2 * arc->amplitude) - arc->amplitude;
|
||||
|
||||
buffer += 4;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
buffer[0] = pos[5].x;
|
||||
buffer[1] = pos[5].y;
|
||||
buffer[2] = pos[5].z;
|
||||
}
|
||||
|
||||
|
||||
void TriggerLightningGlow(int x, int y, int z, byte size, byte r, byte g, byte b)
|
||||
{
|
||||
SPARKS* spark = &Sparks[GetFreeSpark()];
|
||||
|
||||
spark->dG = g;
|
||||
spark->sG = g;
|
||||
spark->life = 4;
|
||||
spark->sLife = 4;
|
||||
spark->dR = r;
|
||||
spark->sR = r;
|
||||
spark->colFadeSpeed = 2;
|
||||
spark->transType = COLADD;
|
||||
spark->on = 1;
|
||||
spark->dB = b;
|
||||
spark->sB = b;
|
||||
spark->fadeToBlack = 0;
|
||||
spark->x = x;
|
||||
spark->y = y;
|
||||
spark->z = z;
|
||||
spark->xVel = 0;
|
||||
spark->yVel = 0;
|
||||
spark->zVel = 0;
|
||||
spark->flags = SP_DEF | SP_SCALE;
|
||||
spark->scalar = 3;
|
||||
spark->maxYvel = 0;
|
||||
spark->def = Objects[ID_MISC_SPRITES].meshIndex;
|
||||
spark->gravity = 0;
|
||||
spark->dSize = spark->sSize = spark->size = size + (GetRandomControl() & 3);
|
||||
}
|
||||
}
|
||||
|
|
57
TR5Main/Game/effects/lightning.h
Normal file
57
TR5Main/Game/effects/lightning.h
Normal file
|
@ -0,0 +1,57 @@
|
|||
#pragma once
|
||||
#include <cstddef>
|
||||
#include <vector>
|
||||
|
||||
using std::vector;
|
||||
|
||||
struct PHD_VECTOR;
|
||||
struct ENERGY_ARC;
|
||||
|
||||
namespace TEN::Effects::Lightning
|
||||
{
|
||||
enum LightningFlags
|
||||
{
|
||||
LI_SPLINE = 1,
|
||||
LI_MOVEEND = 2,
|
||||
LI_THINOUT = 4,
|
||||
LI_THININ = 8,
|
||||
LI_SPARKEND = 16
|
||||
};
|
||||
|
||||
struct LIGHTNING_INFO
|
||||
{
|
||||
PHD_VECTOR pos1;
|
||||
PHD_VECTOR pos2;
|
||||
PHD_VECTOR pos3;
|
||||
PHD_VECTOR pos4;
|
||||
signed char interpolation[9];
|
||||
byte r;
|
||||
byte g;
|
||||
byte b;
|
||||
byte life;
|
||||
byte amplitude;
|
||||
byte flags;
|
||||
byte width;
|
||||
byte segments;
|
||||
|
||||
int sAmplitude;
|
||||
int segmentSize;
|
||||
int direction;
|
||||
int rotation;
|
||||
int type;
|
||||
int sLife;
|
||||
};
|
||||
|
||||
extern int LightningRandomSeed;
|
||||
extern float FloatSinCosTable[8192];
|
||||
extern PHD_VECTOR LightningPos[6];
|
||||
extern short LightningBuffer[1024];
|
||||
|
||||
extern std::vector<LIGHTNING_INFO> Lightning;
|
||||
|
||||
void InitialiseFloatSinCosTable();
|
||||
void UpdateLightning();
|
||||
void TriggerLightning(PHD_VECTOR* src, PHD_VECTOR* dest, char amplitude, byte r, byte g, byte b, byte life, char flags, char width, char segments);
|
||||
void CalcLightningSpline(PHD_VECTOR* pos, short* buffer, LIGHTNING_INFO* arc);
|
||||
void TriggerLightningGlow(int x, int y, int z, byte size, byte r, byte g, byte b);
|
||||
}
|
|
@ -58,7 +58,6 @@ BLOOD_STRUCT Blood[MAX_SPARKS_BLOOD];
|
|||
DRIP_STRUCT Drips[MAX_DRIPS];
|
||||
SHOCKWAVE_STRUCT ShockWaves[MAX_SHOCKWAVE];
|
||||
FIRE_LIST Fires[MAX_FIRE_LIST];
|
||||
ENERGY_ARC EnergyArcs[MAX_ENERGYARCS];
|
||||
|
||||
int GetFreeFireSpark()
|
||||
{
|
||||
|
@ -341,19 +340,6 @@ void UpdateFireSparks()
|
|||
}
|
||||
}
|
||||
|
||||
void UpdateEnergyArcs()
|
||||
{
|
||||
for (int i = 0; i < MAX_ENERGYARCS; i++)
|
||||
{
|
||||
ENERGY_ARC* arc = &EnergyArcs[i];
|
||||
|
||||
if (arc->life > 0)
|
||||
{
|
||||
arc->life--;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int GetFreeSmokeSpark()
|
||||
{
|
||||
SMOKE_SPARKS* spark = &SmokeSparks[NextSmokeSpark];
|
||||
|
@ -1604,36 +1590,6 @@ void TriggerExplosionBubble(int x, int y, int z, short roomNum)
|
|||
SetUpLensFlare(0, 0, 0, &pos);
|
||||
}*/
|
||||
|
||||
void TriggerLightningGlow(int x, int y, int z, byte size, byte r, byte g, byte b)
|
||||
{
|
||||
SPARKS* spark = &Sparks[GetFreeSpark()];
|
||||
|
||||
spark->dG = g;
|
||||
spark->sG = g;
|
||||
spark->life = 4;
|
||||
spark->sLife = 4;
|
||||
spark->dR = r;
|
||||
spark->sR = r;
|
||||
spark->colFadeSpeed = 2;
|
||||
spark->transType = COLADD;
|
||||
spark->on = 1;
|
||||
spark->dB = b;
|
||||
spark->sB = b;
|
||||
spark->fadeToBlack = 0;
|
||||
spark->x = x;
|
||||
spark->y = y;
|
||||
spark->z = z;
|
||||
spark->xVel = 0;
|
||||
spark->yVel = 0;
|
||||
spark->zVel = 0;
|
||||
spark->flags = SP_DEF | SP_SCALE;
|
||||
spark->scalar = 3;
|
||||
spark->maxYvel = 0;
|
||||
spark->def = Objects[ID_MISC_SPRITES].meshIndex;
|
||||
spark->gravity = 0;
|
||||
spark->dSize = spark->sSize = spark->size = size + (GetRandomControl() & 3);
|
||||
}
|
||||
|
||||
void TriggerFenceSparks(int x, int y, int z, int kill, int crane)
|
||||
{
|
||||
SPARKS* spark = &Sparks[GetFreeSpark()];
|
||||
|
@ -1718,42 +1674,4 @@ void TriggerSmallSplash(int x, int y, int z, int num)
|
|||
sptr->maxYvel = 0;
|
||||
sptr->gravity = (GetRandomControl() & 0xF) + 64;
|
||||
}
|
||||
}
|
||||
|
||||
ENERGY_ARC* TriggerEnergyArc(PHD_VECTOR* start, PHD_VECTOR* end, byte r, byte g, byte b, short segmentSize, short life, short amplitude, byte flags, byte type)
|
||||
{
|
||||
ENERGY_ARC* arc = NULL;
|
||||
|
||||
for (int i = 0; i < MAX_ENERGYARCS; i++)
|
||||
{
|
||||
arc = &EnergyArcs[i];
|
||||
if (arc->life == 0)
|
||||
break;
|
||||
}
|
||||
|
||||
if (arc == NULL)
|
||||
return NULL;
|
||||
|
||||
arc->pos1 = *start;
|
||||
arc->pos2.x = (end->x + 3 * start->x) >> 2;
|
||||
arc->pos2.y = (end->y + 3 * start->y) >> 2;
|
||||
arc->pos2.z = (end->z + 3 * start->z) >> 2;
|
||||
arc->pos3.x = (start->x + 3 * end->x) >> 2;
|
||||
arc->pos3.y = (start->y + 3 * end->y) >> 2;
|
||||
arc->pos3.z = (start->z + 3 * end->z) >> 2;
|
||||
arc->pos4 = *end;
|
||||
arc->sLife = life;
|
||||
arc->life = life;
|
||||
arc->sAmplitude = amplitude;
|
||||
arc->segmentSize = segmentSize;
|
||||
arc->amplitude = 0;
|
||||
arc->r = r;
|
||||
arc->g = g;
|
||||
arc->b = b;
|
||||
arc->type = type;
|
||||
arc->flags = flags;
|
||||
arc->direction = 1;
|
||||
arc->rotation = GetRandomControl();
|
||||
|
||||
return arc;
|
||||
}
|
||||
}
|
|
@ -3,30 +3,6 @@
|
|||
#include "lara_struct.h"
|
||||
struct ITEM_INFO;
|
||||
|
||||
struct ENERGY_ARC
|
||||
{
|
||||
PHD_VECTOR pos1;
|
||||
PHD_VECTOR pos2;
|
||||
PHD_VECTOR pos3;
|
||||
PHD_VECTOR pos4;
|
||||
signed char interpolation[9];
|
||||
byte r;
|
||||
byte g;
|
||||
byte b;
|
||||
byte life;
|
||||
byte amplitude;
|
||||
byte flags;
|
||||
byte width;
|
||||
byte segments;
|
||||
|
||||
int sAmplitude;
|
||||
int segmentSize;
|
||||
int direction;
|
||||
int rotation;
|
||||
int type;
|
||||
int sLife;
|
||||
};
|
||||
|
||||
struct SMOKE_SPARKS
|
||||
{
|
||||
int x;
|
||||
|
@ -200,9 +176,6 @@ extern int NextBlood;
|
|||
extern int NextSpider;
|
||||
extern int NextGunShell;
|
||||
|
||||
extern PHD_VECTOR LightningPos[6];
|
||||
extern short LightningBuffer[1024];
|
||||
|
||||
#define MAX_SPARKS_FIRE 20
|
||||
#define MAX_FIRE_LIST 32
|
||||
#define MAX_SPARKS_SMOKE 32
|
||||
|
@ -211,7 +184,6 @@ extern short LightningBuffer[1024];
|
|||
#define MAX_GUNSHELL 24
|
||||
#define MAX_DRIPS 32
|
||||
#define MAX_SHOCKWAVE 16
|
||||
#define MAX_ENERGYARCS 32
|
||||
|
||||
extern GUNFLASH_STRUCT Gunflashes[MAX_GUNFLASH];
|
||||
extern FIRE_SPARKS FireSparks[MAX_SPARKS_FIRE];
|
||||
|
@ -221,7 +193,6 @@ extern BLOOD_STRUCT Blood[MAX_SPARKS_BLOOD];
|
|||
extern DRIP_STRUCT Drips[MAX_DRIPS];
|
||||
extern SHOCKWAVE_STRUCT ShockWaves[MAX_SHOCKWAVE];
|
||||
extern FIRE_LIST Fires[MAX_FIRE_LIST];
|
||||
extern ENERGY_ARC EnergyArcs[MAX_ENERGYARCS];
|
||||
extern SMOKE_SPARKS SmokeSparks[MAX_SPARKS_SMOKE];
|
||||
|
||||
void TriggerBlood(int x, int y, int z, int unk, int num);
|
||||
|
@ -263,13 +234,4 @@ void TriggerShockwave(PHD_3DPOS* pos, short innerRad, short outerRad, int speed,
|
|||
void TriggerShockwaveHitEffect(int x, int y, int z, int color, short rot, int vel);
|
||||
void UpdateShockwaves();
|
||||
void TriggerSmallSplash(int x, int y, int z, int num);
|
||||
void SetFadeClip(short height, short speed);
|
||||
void TriggerLightningGlow(int x, int y, int z, byte size, byte r, byte g, byte b);
|
||||
ENERGY_ARC* TriggerEnergyArc(PHD_VECTOR* start, PHD_VECTOR* end, byte r, byte g, byte b, short segmentSize, short life, short amplitude, byte flags, byte type);
|
||||
void UpdateEnergyArcs();
|
||||
|
||||
void InitialiseFloatSinCosTable();
|
||||
void UpdateLightning();
|
||||
void TriggerLightning(PHD_VECTOR* src, PHD_VECTOR* dest, char amplitude, byte r, byte g, byte b, byte life, char flags, char width, char segments);
|
||||
void DrawLightning();
|
||||
void CalcLightningSpline(PHD_VECTOR* pos, short* buffer, ENERGY_ARC* arc);
|
||||
void SetFadeClip(short height, short speed);
|
|
@ -58,7 +58,7 @@ struct ITEM_INFO
|
|||
short timer;
|
||||
uint16_t flags; // ItemFlags enum
|
||||
short shade;
|
||||
uint16_t triggerFlags;
|
||||
short triggerFlags;
|
||||
short carriedItem;
|
||||
short afterDeath;
|
||||
short firedWeapon;
|
||||
|
|
|
@ -16,7 +16,9 @@
|
|||
#include "tr5_spider_emitter.h"
|
||||
#include "fullblock_switch.h"
|
||||
#include "itemdata/creature_info.h"
|
||||
#include "Game/effects/lara_burn.h"
|
||||
|
||||
using namespace TEN::Effects::Fire;
|
||||
using namespace TEN::Entities::Switches;
|
||||
|
||||
using std::string;
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
#include "effects/weather.h"
|
||||
#include "lara.h"
|
||||
#include "collide.h"
|
||||
#include "sphere.h"
|
||||
#include "camera.h"
|
||||
#include "tr5_light.h"
|
||||
#include "animation.h"
|
||||
|
@ -13,342 +14,131 @@
|
|||
#include "input.h"
|
||||
#include "room.h"
|
||||
#include "Sound/sound.h"
|
||||
#include "Specific/prng.h"
|
||||
|
||||
using namespace TEN::Effects::Environment;
|
||||
using namespace TEN::Math::Random;
|
||||
|
||||
static short WreckingBallData[2] = {0, 0};
|
||||
ITEM_INFO* WBItem;
|
||||
short WBRoom;
|
||||
|
||||
byte Flame3xzoffs[16][2] =
|
||||
void InitialiseFallingBlock(short itemNumber)
|
||||
{
|
||||
{ 0x09, 0x09 },
|
||||
{ 0x18, 0x09 },
|
||||
{ 0x28, 0x09 },
|
||||
{ 0x37, 0x09 },
|
||||
{ 0x09, 0x18 },
|
||||
{ 0x18, 0x18 },
|
||||
{ 0x28, 0x18 },
|
||||
{ 0x37, 0x18 },
|
||||
{ 0x09, 0x28 },
|
||||
{ 0x18, 0x28 },
|
||||
{ 0x28, 0x28 },
|
||||
{ 0x37, 0x28 },
|
||||
{ 0x09, 0x37 },
|
||||
{ 0x18, 0x37 },
|
||||
{ 0x28, 0x37 },
|
||||
{ 0x37, 0x37 }
|
||||
};
|
||||
g_Level.Items[itemNumber].meshBits = 1;
|
||||
TEN::Floordata::AddBridge(itemNumber);
|
||||
}
|
||||
|
||||
OBJECT_COLLISION_BOUNDS FireBounds = {0, 0, 0, 0, 0, 0, -1820, 1820, -5460, 5460, -1820, 1820};
|
||||
|
||||
bool FlameEmitterFlags[8];
|
||||
|
||||
void LaraBurn()
|
||||
void FallingBlockCollision(short itemNum, ITEM_INFO* l, COLL_INFO* coll)
|
||||
{
|
||||
if (!Lara.burn && !Lara.burnSmoke)
|
||||
ITEM_INFO* item = &g_Level.Items[itemNum];
|
||||
if (!item->itemFlags[0] && !item->triggerFlags && item->pos.yPos == l->pos.yPos)
|
||||
{
|
||||
short fxNum = CreateNewEffect(LaraItem->roomNumber);
|
||||
if (fxNum != NO_ITEM)
|
||||
if (!((item->pos.xPos ^ l->pos.xPos) & 0xFFFFFC00) && !((l->pos.zPos ^ item->pos.zPos) & 0xFFFFFC00))
|
||||
{
|
||||
EffectList[fxNum].objectNumber = ID_FLAME;
|
||||
Lara.burn = true;
|
||||
SoundEffect(SFX_TR4_ROCK_FALL_CRUMBLE, &item->pos, 0);
|
||||
AddActiveItem(itemNum);
|
||||
|
||||
item->itemFlags[0] = 0;
|
||||
item->status = ITEM_ACTIVE;
|
||||
item->flags |= 0x3E00;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void FlameEmitterControl(short itemNumber)
|
||||
void FallingBlockControl(short itemNumber)
|
||||
{
|
||||
byte r, g, b;
|
||||
int falloff;
|
||||
|
||||
ITEM_INFO* item = &g_Level.Items[itemNumber];
|
||||
if (TriggerActive(item))
|
||||
|
||||
if (item->triggerFlags)
|
||||
{
|
||||
if (item->triggerFlags < 0)
|
||||
item->triggerFlags--;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (item->itemFlags[0])
|
||||
{
|
||||
short flags = -item->triggerFlags;
|
||||
if ((flags & 7) == 2 || (flags & 7) == 7)
|
||||
if (item->itemFlags[0] < 60)
|
||||
{
|
||||
PHD_3DPOS* pos = &item->pos;
|
||||
SoundEffect(SFX_TR4_FLAME_EMITTER, &item->pos, 0);
|
||||
TriggerSuperJetFlame(item, -256 - (3072 * GlobalCounter & 0x1C00), GlobalCounter & 1);
|
||||
TriggerDynamicLight(item->pos.xPos, item->pos.yPos, item->pos.zPos,
|
||||
(GetRandomControl() & 3) + 20,
|
||||
(GetRandomControl() & 0x3F) + 192,
|
||||
(GetRandomControl() & 0x1F) + 96, 0);
|
||||
if (item->itemFlags[0] < 52)
|
||||
{
|
||||
if (!(GetRandomControl() % (62 - item->itemFlags[0])))
|
||||
item->pos.yPos += (GetRandomControl() & 3) + 1;
|
||||
item->itemFlags[0]++;
|
||||
}
|
||||
else
|
||||
{
|
||||
item->itemFlags[1] += 2;
|
||||
item->itemFlags[0]++;
|
||||
item->pos.yPos += item->itemFlags[1];
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (item->itemFlags[0])
|
||||
{
|
||||
if (item->itemFlags[1])
|
||||
item->itemFlags[1] = item->itemFlags[1] - (item->itemFlags[1] >> 2);
|
||||
|
||||
if (item->itemFlags[2] < 256)
|
||||
item->itemFlags[2] += 8;
|
||||
|
||||
item->itemFlags[0]--;
|
||||
if (!item->itemFlags[0])
|
||||
item->itemFlags[3] = (GetRandomControl() & 0x3F) + 150;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!--item->itemFlags[3])
|
||||
{
|
||||
if (flags >> 3)
|
||||
item->itemFlags[0] = (GetRandomControl() & 0x1F) + 30 * (flags >> 3);
|
||||
else
|
||||
item->itemFlags[0] = (GetRandomControl() & 0x3F) + 60;
|
||||
}
|
||||
|
||||
if (item->itemFlags[2])
|
||||
item->itemFlags[2] -= 8;
|
||||
|
||||
if (item->itemFlags[1] > -8192)
|
||||
item->itemFlags[1] -= 512;
|
||||
}
|
||||
|
||||
if (item->itemFlags[2])
|
||||
AddFire(item->pos.xPos, item->pos.yPos, item->pos.zPos, SP_NORMALFIRE, item->roomNumber, item->itemFlags[2]);
|
||||
|
||||
if (item->itemFlags[1])
|
||||
{
|
||||
SoundEffect(SFX_TR4_FLAME_EMITTER, &item->pos, 0);
|
||||
|
||||
if (item->itemFlags[1] <= -8192)
|
||||
TriggerSuperJetFlame(item, -256 - (3072 * GlobalCounter & 0x1C00), GlobalCounter & 1);
|
||||
else
|
||||
TriggerSuperJetFlame(item, item->itemFlags[1], GlobalCounter & 1);
|
||||
|
||||
TriggerDynamicLight(item->pos.xPos, item->pos.yPos, item->pos.zPos,
|
||||
(-item->itemFlags[1] >> 10) - (GetRandomControl() & 1) + 16,
|
||||
(GetRandomControl() & 0x3F) + 192,
|
||||
(GetRandomControl() & 0x1F) + 96, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
r = (GetRandomControl() & 0x3F) + 192;
|
||||
g = (GetRandomControl() & 0x1F) + 96;
|
||||
falloff = 10 - (GetRandomControl() & 1);
|
||||
TriggerDynamicLight(item->pos.xPos, item->pos.yPos, item->pos.zPos,
|
||||
10 - (GetRandomControl() & 1),
|
||||
(GetRandomControl() & 0x3F) + 192,
|
||||
(GetRandomControl() & 0x1F) + 96, 0);
|
||||
}
|
||||
KillItem(itemNumber);
|
||||
}
|
||||
|
||||
SoundEffect(SFX_TR4_LOOP_FOR_SMALL_FIRES, &item->pos, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (item->triggerFlags < 8)
|
||||
FlameEmitterFlags[item->triggerFlags] = true;
|
||||
|
||||
AddFire(item->pos.xPos, item->pos.yPos, item->pos.zPos, 2, item->roomNumber, 0);
|
||||
|
||||
TriggerDynamicLight(item->pos.xPos, item->pos.yPos, item->pos.zPos,
|
||||
16 - (GetRandomControl() & 1),
|
||||
(GetRandomControl() & 0x3F) + 192,
|
||||
(GetRandomControl() & 0x1F) + 96, 0);
|
||||
|
||||
SoundEffect(SFX_TR4_LOOP_FOR_SMALL_FIRES, &item->pos, 0);
|
||||
|
||||
if (!Lara.burn
|
||||
/*&& item->triggerFlags != 33*/
|
||||
&& ItemNearLara(&item->pos, 600)
|
||||
&& (SQUARE(LaraItem->pos.xPos - item->pos.xPos) +
|
||||
SQUARE(LaraItem->pos.zPos - item->pos.zPos) < SQUARE(512))
|
||||
&& Lara.waterStatus != LW_FLYCHEAT)
|
||||
{
|
||||
LaraBurn();
|
||||
}
|
||||
item->meshBits = -2;
|
||||
ExplodingDeath(itemNumber, -1, 15265);
|
||||
item->itemFlags[0]++;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (item->triggerFlags > 0 && item->triggerFlags < 8)
|
||||
FlameEmitterFlags[item->triggerFlags] = false;
|
||||
}
|
||||
}
|
||||
|
||||
void FlameEmitter2Control(short itemNumber)
|
||||
//void FallingBlockFloor(ITEM_INFO* item, int x, int y, int z, int* height)
|
||||
//{
|
||||
// if (!((x ^ item->pos.xPos) & 0xFFFFFC00) && !((z ^ item->pos.zPos) & 0xFFFFFC00))
|
||||
// {
|
||||
// if (y <= item->pos.yPos)
|
||||
// {
|
||||
// *height = item->pos.yPos;
|
||||
// HeightType = WALL;
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
//
|
||||
//void FallingBlockCeiling(ITEM_INFO* item, int x, int y, int z, int* height)
|
||||
//{
|
||||
// if (!((x ^ item->pos.xPos) & 0xFFFFFC00) && !((z ^ item->pos.zPos) & 0xFFFFFC00))
|
||||
// {
|
||||
// if (y > item->pos.yPos)
|
||||
// {
|
||||
// *height = item->pos.yPos + 256;
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
|
||||
std::optional<int> FallingBlockFloor(short itemNumber, int x, int y, int z)
|
||||
{
|
||||
ITEM_INFO* item = &g_Level.Items[itemNumber];
|
||||
if (!item->meshBits || item->itemFlags[0] >= 52)
|
||||
return std::nullopt;
|
||||
|
||||
int height = item->pos.yPos;
|
||||
return std::optional{ height };
|
||||
}
|
||||
|
||||
std::optional<int> FallingBlockCeiling(short itemNumber, int x, int y, int z)
|
||||
{
|
||||
ITEM_INFO* item = &g_Level.Items[itemNumber];
|
||||
|
||||
if (TriggerActive(item))
|
||||
{
|
||||
if (item->triggerFlags >= 0)
|
||||
{
|
||||
if (item->triggerFlags != 2)
|
||||
{
|
||||
if (item->triggerFlags == 123)
|
||||
{
|
||||
AddFire(item->pos.xPos, item->pos.yPos, item->pos.zPos, 1, item->roomNumber, item->itemFlags[3]);
|
||||
}
|
||||
else
|
||||
{
|
||||
AddFire(item->pos.xPos, item->pos.yPos, item->pos.zPos, 1 - item->triggerFlags, item->roomNumber, item->itemFlags[3]);
|
||||
}
|
||||
}
|
||||
|
||||
if (!item->triggerFlags || item->triggerFlags == 2)
|
||||
{
|
||||
if (item->itemFlags[3])
|
||||
{
|
||||
TriggerDynamicLight(item->pos.xPos, item->pos.yPos, item->pos.zPos,
|
||||
10,
|
||||
((GetRandomControl() & 0x3F) + 192) * item->itemFlags[3] >> 8,
|
||||
(GetRandomControl() & 0x1F) + 96 * item->itemFlags[3] >> 8,
|
||||
0);
|
||||
}
|
||||
else
|
||||
{
|
||||
TriggerDynamicLight(item->pos.xPos, item->pos.yPos, item->pos.zPos,
|
||||
10,
|
||||
(GetRandomControl() & 0x3F) + 192,
|
||||
(GetRandomControl() & 0x1F) + 96,
|
||||
0);
|
||||
}
|
||||
}
|
||||
if (!item->meshBits || item->itemFlags[0] >= 52)
|
||||
return std::nullopt;
|
||||
|
||||
if (item->triggerFlags == 2)
|
||||
{
|
||||
item->pos.xPos += phd_sin(item->pos.yRot - ANGLE(180));
|
||||
item->pos.zPos += phd_cos(item->pos.yRot - ANGLE(180));
|
||||
|
||||
short roomNumber = item->roomNumber;
|
||||
FLOOR_INFO* floor = GetFloor(item->pos.xPos, item->pos.yPos, item->pos.zPos, &roomNumber);
|
||||
|
||||
if (g_Level.Rooms[roomNumber].flags & ENV_FLAG_WATER)
|
||||
{
|
||||
Weather.Flash(255, 128, 0, 0.03f);
|
||||
KillItem(itemNumber);
|
||||
return;
|
||||
}
|
||||
|
||||
if (item->roomNumber != roomNumber)
|
||||
{
|
||||
ItemNewRoom(itemNumber, roomNumber);
|
||||
}
|
||||
|
||||
item->pos.yPos = GetFloorHeight(floor, item->pos.xPos, item->pos.yPos, item->pos.zPos);;
|
||||
|
||||
if (Wibble & 7)
|
||||
{
|
||||
TriggerFireFlame(item->pos.xPos, item->pos.yPos - 32, item->pos.zPos, -1, 1);
|
||||
}
|
||||
}
|
||||
|
||||
SoundEffect(SFX_TR4_LOOP_FOR_SMALL_FIRES, &item->pos, 0);
|
||||
}
|
||||
else if (!item->itemFlags[0])
|
||||
{
|
||||
DoFlipMap(-item->triggerFlags);
|
||||
FlipMap[-item->triggerFlags] ^= 0x3E00u;
|
||||
item->itemFlags[0] = 1;
|
||||
}
|
||||
}
|
||||
int height = item->pos.yPos + 256;
|
||||
return std::optional{ height };
|
||||
}
|
||||
|
||||
void FlameControl(short fxNumber)
|
||||
int FallingBlockFloorBorder(short itemNumber)
|
||||
{
|
||||
FX_INFO* fx = &EffectList[fxNumber];
|
||||
|
||||
for (int i = 0; i < 14; i++)
|
||||
{
|
||||
if (!(Wibble & 0x2))
|
||||
{
|
||||
fx->pos.xPos = 0;
|
||||
fx->pos.yPos = 0;
|
||||
fx->pos.zPos = 0;
|
||||
|
||||
GetLaraJointPosition((PHD_VECTOR*)&fx->pos, i);
|
||||
|
||||
if (Lara.burnCount)
|
||||
{
|
||||
Lara.burnCount--;
|
||||
if (!Lara.burnCount)
|
||||
Lara.burnSmoke = true;
|
||||
}
|
||||
|
||||
TriggerFireFlame(fx->pos.xPos, fx->pos.yPos, fx->pos.zPos, -1, 255 - Lara.burnSmoke);
|
||||
}
|
||||
}
|
||||
|
||||
byte r = (GetRandomControl() & 0x3F) + 192;
|
||||
byte g = (GetRandomControl() & 0x1F) + 96;
|
||||
byte b;
|
||||
|
||||
if (!Lara.burnSmoke)
|
||||
{
|
||||
PHD_VECTOR pos{ 0,0,0 };
|
||||
GetLaraJointPosition(&pos, LM_HIPS);
|
||||
if (!Lara.burnBlue)
|
||||
{
|
||||
TriggerDynamicLight(pos.x, pos.y, pos.z, 13, r, g, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Lara.burnBlue == 128)
|
||||
{
|
||||
b = r;
|
||||
|
||||
TriggerDynamicLight(pos.x, pos.y, pos.z, 13, 0, g, b);
|
||||
}
|
||||
else if (Lara.burnBlue == 256)
|
||||
{
|
||||
b = g;
|
||||
g = r;
|
||||
TriggerDynamicLight(pos.x, pos.y, pos.z, 13, 0, g, b);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (LaraItem->roomNumber != fx->roomNumber)
|
||||
EffectNewRoom(fxNumber, LaraItem->roomNumber);
|
||||
|
||||
int wh = GetWaterHeight(fx->pos.xPos, fx->pos.yPos, fx->pos.zPos, fx->roomNumber);
|
||||
if (wh == NO_HEIGHT || fx->pos.yPos <= wh || Lara.burnBlue)
|
||||
{
|
||||
SoundEffect(SFX_TR4_LOOP_FOR_SMALL_FIRES, &fx->pos, 0);
|
||||
|
||||
LaraItem->hitPoints -= 7;
|
||||
LaraItem->hitStatus = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
KillEffect(fxNumber);
|
||||
Lara.burn = false;
|
||||
}
|
||||
|
||||
if (Lara.waterStatus == LW_FLYCHEAT)
|
||||
{
|
||||
KillEffect(fxNumber);
|
||||
Lara.burn = false;
|
||||
}
|
||||
ITEM_INFO* item = &g_Level.Items[itemNumber];
|
||||
return item->pos.yPos;
|
||||
}
|
||||
|
||||
void LavaBurn(ITEM_INFO* item)
|
||||
int FallingBlockCeilingBorder(short itemNumber)
|
||||
{
|
||||
if (item->hitPoints >= 0 && Lara.waterStatus != LW_FLYCHEAT)
|
||||
{
|
||||
short roomNumber = item->roomNumber;
|
||||
FLOOR_INFO* floor = GetFloor(item->pos.xPos, 32000, item->pos.zPos, &roomNumber);
|
||||
if (item->floor == GetFloorHeight(floor, item->pos.xPos, 32000, item->pos.zPos))
|
||||
{
|
||||
// if (Objects[ID_KAYAK].loaded && Objects[ID_KAYAK_LARA_ANIMS].loaded) //TEMPORARILY ADDING THIS HACK FOR TESTING-// KayakLaraRapidsDrown works fine.
|
||||
// KayakLaraRapidsDrown();
|
||||
// else
|
||||
// {
|
||||
item->hitPoints = -1;
|
||||
item->hitStatus = true;
|
||||
LaraBurn();
|
||||
// }
|
||||
}
|
||||
}
|
||||
ITEM_INFO* item = &g_Level.Items[itemNumber];
|
||||
return (item->pos.yPos + 256);
|
||||
}
|
||||
|
||||
void InitialiseWreckingBall(short itemNumber)
|
||||
|
@ -629,356 +419,3 @@ void WreckingBallControl(short itemNumber)
|
|||
WBRoom = room;
|
||||
}
|
||||
|
||||
void FlameEmitterCollision(short itemNumber, ITEM_INFO* l, COLL_INFO* coll)
|
||||
{
|
||||
ITEM_INFO* item = &g_Level.Items[itemNumber];
|
||||
|
||||
if (Lara.gunType != WEAPON_TORCH
|
||||
|| Lara.gunStatus != LG_READY
|
||||
|| Lara.leftArm.lock
|
||||
|| Lara.litTorch == (item->status & 1)
|
||||
|| item->timer == -1
|
||||
|| !(TrInput & IN_ACTION)
|
||||
|| l->currentAnimState != LS_STOP
|
||||
|| l->animNumber != LA_STAND_IDLE
|
||||
|| l->gravityStatus)
|
||||
{
|
||||
if (item->objectNumber == ID_BURNING_ROOTS)
|
||||
ObjectCollision(itemNumber, l, coll);
|
||||
}
|
||||
else
|
||||
{
|
||||
switch (item->objectNumber)
|
||||
{
|
||||
case ID_FLAME_EMITTER:
|
||||
FireBounds.boundingBox.X1 = -256;
|
||||
FireBounds.boundingBox.X2 = 256;
|
||||
FireBounds.boundingBox.Y1 = 0;
|
||||
FireBounds.boundingBox.Y2 = 1024;
|
||||
FireBounds.boundingBox.Z1 = -800;
|
||||
FireBounds.boundingBox.Z2 = 800;
|
||||
break;
|
||||
|
||||
case ID_FLAME_EMITTER2:
|
||||
FireBounds.boundingBox.X1 = -256;
|
||||
FireBounds.boundingBox.X2 = 256;
|
||||
FireBounds.boundingBox.Y1 = 0;
|
||||
FireBounds.boundingBox.Y2 = 1024;
|
||||
FireBounds.boundingBox.Z1 = -600;
|
||||
FireBounds.boundingBox.Z2 = 600;
|
||||
break;
|
||||
|
||||
case ID_BURNING_ROOTS:
|
||||
FireBounds.boundingBox.X1 = -384;
|
||||
FireBounds.boundingBox.X2 = 384;
|
||||
FireBounds.boundingBox.Y1 = 0;
|
||||
FireBounds.boundingBox.Y2 = 2048;
|
||||
FireBounds.boundingBox.Z1 = -384;
|
||||
FireBounds.boundingBox.Z2 = 384;
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
short oldYrot = item->pos.yRot;
|
||||
item->pos.yRot = l->pos.yRot;
|
||||
|
||||
if (TestLaraPosition(&FireBounds, item, l))
|
||||
{
|
||||
if (item->objectNumber == ID_BURNING_ROOTS)
|
||||
{
|
||||
l->animNumber = LA_TORCH_LIGHT_5;
|
||||
}
|
||||
else
|
||||
{
|
||||
int dy = abs(l->pos.yPos - item->pos.yPos);
|
||||
l->itemFlags[3] = 1;
|
||||
l->animNumber = (dy >> 8) + LA_TORCH_LIGHT_1;
|
||||
}
|
||||
|
||||
l->currentAnimState = LS_MISC_CONTROL;
|
||||
l->frameNumber = g_Level.Anims[l->animNumber].frameBase;
|
||||
Lara.flareControlLeft = false;
|
||||
Lara.leftArm.lock = 3;
|
||||
Lara.interactedItem = itemNumber;
|
||||
}
|
||||
|
||||
item->pos.yRot = oldYrot;
|
||||
}
|
||||
|
||||
if (Lara.interactedItem == itemNumber
|
||||
&& item->status != ITEM_ACTIVE
|
||||
&& l->currentAnimState == LS_MISC_CONTROL)
|
||||
{
|
||||
if (l->animNumber >= LA_TORCH_LIGHT_1 && l->animNumber <= LA_TORCH_LIGHT_5)
|
||||
{
|
||||
if (l->frameNumber - g_Level.Anims[l->animNumber].frameBase == 40)
|
||||
{
|
||||
TestTriggers(item, true, item->flags & IFLAG_ACTIVATION_MASK);
|
||||
|
||||
item->flags |= 0x3E00;
|
||||
item->itemFlags[3] = 0;
|
||||
item->status = ITEM_ACTIVE;
|
||||
|
||||
AddActiveItem(itemNumber);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void InitialiseFlameEmitter2(short itemNumber)
|
||||
{
|
||||
ITEM_INFO* item = &g_Level.Items[itemNumber];
|
||||
|
||||
item->pos.yPos -= 64;
|
||||
|
||||
if (item->triggerFlags != 123)
|
||||
{
|
||||
if (item->pos.yRot > 0)
|
||||
{
|
||||
if (item->pos.yRot == ANGLE(90))
|
||||
{
|
||||
if (item->triggerFlags == 2)
|
||||
item->pos.xPos += 80;
|
||||
else
|
||||
item->pos.xPos += 256;
|
||||
}
|
||||
}
|
||||
else if (item->pos.yRot < 0)
|
||||
{
|
||||
if (item->pos.yRot == -ANGLE(180))
|
||||
{
|
||||
if (item->triggerFlags == 2)
|
||||
item->pos.zPos -= 80;
|
||||
else
|
||||
item->pos.zPos -= 256;
|
||||
}
|
||||
else if (item->pos.yRot == -ANGLE(90))
|
||||
{
|
||||
if (item->triggerFlags == 2)
|
||||
item->pos.xPos -= 80;
|
||||
else
|
||||
item->pos.xPos -= 256;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (item->triggerFlags == 2)
|
||||
item->pos.zPos += 80;
|
||||
else
|
||||
item->pos.zPos += 256;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void InitialiseFlameEmitter(short itemNumber)
|
||||
{
|
||||
ITEM_INFO* item = &g_Level.Items[itemNumber];
|
||||
|
||||
/*if (item->triggerFlags > 0)
|
||||
{
|
||||
if (item->triggerFlags == 33)
|
||||
{
|
||||
if (item->pos.yRot > 0)
|
||||
{
|
||||
if (item->pos.yRot == ANGLE(90))
|
||||
item->pos.xPos += 144;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (item->pos.yRot == 0)
|
||||
{
|
||||
item->pos.zPos += 144;
|
||||
item->pos.yPos += 32;
|
||||
return;
|
||||
}
|
||||
else if (item->pos.yRot == -ANGLE(180))
|
||||
{
|
||||
item->pos.zPos -= 144;
|
||||
item->pos.yPos += 32;
|
||||
return;
|
||||
}
|
||||
else if (item->pos.yRot == -ANGLE(90))
|
||||
{
|
||||
item->pos.xPos -= 144;
|
||||
item->pos.yPos += 32;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
item->pos.yPos += 32;
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
*/
|
||||
if (item->triggerFlags < 0)
|
||||
{
|
||||
item->itemFlags[0] = (GetRandomControl() & 0x3F) + 90;
|
||||
item->itemFlags[2] = 256;
|
||||
|
||||
if (((-item->triggerFlags) & 7) == 7)
|
||||
{
|
||||
if (item->pos.yRot > 0)
|
||||
{
|
||||
if (item->pos.yRot == ANGLE(90))
|
||||
{
|
||||
item->pos.xPos += 512;
|
||||
}
|
||||
}
|
||||
else if (item->pos.yRot < 0)
|
||||
{
|
||||
if (item->pos.yRot == -ANGLE(180))
|
||||
{
|
||||
item->pos.zPos -= 512;
|
||||
}
|
||||
else if (item->pos.yRot == -ANGLE(90))
|
||||
{
|
||||
item->pos.xPos -= 512;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
item->pos.zPos += 512;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void FlameEmitter3Control(short itemNumber)
|
||||
{
|
||||
ITEM_INFO* item = &g_Level.Items[itemNumber];
|
||||
|
||||
if (TriggerActive(item))
|
||||
{
|
||||
if (item->triggerFlags)
|
||||
{
|
||||
SoundEffect(SFX_TR4_ELEC_ARCING_LOOP, &item->pos, 0);
|
||||
|
||||
byte g = (GetRandomControl() & 0x3F) + 192;
|
||||
byte b = (GetRandomControl() & 0x3F) + 192;
|
||||
|
||||
PHD_VECTOR src;
|
||||
PHD_VECTOR dest;
|
||||
|
||||
src.x = item->pos.xPos;
|
||||
src.y = item->pos.yPos;
|
||||
src.z = item->pos.zPos;
|
||||
|
||||
if (!(GlobalCounter & 3))
|
||||
{
|
||||
if (item->triggerFlags == 2 || item->triggerFlags == 4)
|
||||
{
|
||||
dest.x = item->pos.xPos + 512 * phd_sin(item->pos.yRot + ANGLE(180));
|
||||
dest.y = item->pos.yPos;
|
||||
dest.z = item->pos.zPos + 512 * phd_cos(item->pos.yRot + ANGLE(180));
|
||||
|
||||
if (GetRandomControl() & 3)
|
||||
{
|
||||
TriggerLightning(&src, &dest, (GetRandomControl() & 0x1F) + 64, 0, g, b, 24, 0, 32, 3);
|
||||
}
|
||||
else
|
||||
{
|
||||
TriggerLightning(&src, &dest, (GetRandomControl() & 0x1F) + 96, 0, g, b, 32, 1, 32, 3);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (item->triggerFlags >= 3 && !(GlobalCounter & 1))
|
||||
{
|
||||
short targetItemNumber = item->itemFlags[((GlobalCounter >> 2) & 1) + 2];
|
||||
ITEM_INFO* targetItem = &g_Level.Items[targetItemNumber];
|
||||
|
||||
dest.x = 0;
|
||||
dest.y = -64;
|
||||
dest.z = 20;
|
||||
GetJointAbsPosition(targetItem, &dest, 0);
|
||||
|
||||
if (!(GlobalCounter & 3))
|
||||
{
|
||||
if (GetRandomControl() & 3)
|
||||
{
|
||||
//TriggerEnergyArc(&dest.x_rot, &dest, (GetRandomControl() & 0x1F) + 64, b | ((g | 0x180000) << 8), 0, 32, 5);
|
||||
}
|
||||
else
|
||||
{
|
||||
//TriggerEnergyArc(&dest.x_rot, &dest, (GetRandomControl() & 0x1F) + 96, b | ((g | 0x200000) << 8), 1, 32, 5);
|
||||
}
|
||||
}
|
||||
if (item->triggerFlags != 3 || targetItem->triggerFlags)
|
||||
TriggerLightningGlow(dest.x, dest.y, dest.z, 64, 0, g, b);
|
||||
}
|
||||
|
||||
if ((GlobalCounter & 3) == 2)
|
||||
{
|
||||
src.x = item->pos.xPos;
|
||||
src.y = item->pos.yPos;
|
||||
src.z = item->pos.zPos;
|
||||
|
||||
dest.x = (GetRandomControl() & 0x1FF) + src.x - 256;
|
||||
dest.y = (GetRandomControl() & 0x1FF) + src.y - 256;
|
||||
dest.z = (GetRandomControl() & 0x1FF) + src.z - 256;
|
||||
|
||||
//TriggerEnergyArc(&src, &dest, (GetRandomControl() & 0xF) + 16, b | ((g | 0x180000) << 8), 3, 32, 3);
|
||||
TriggerLightningGlow(dest.x, dest.y, dest.z, 64, 0, g, b);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Small fires
|
||||
|
||||
if (item->itemFlags[0])
|
||||
{
|
||||
item->itemFlags[0]--;
|
||||
}
|
||||
else
|
||||
{
|
||||
item->itemFlags[0] = (GetRandomControl() & 3) + 8;
|
||||
int flags = GetRandomControl() & 0x3F;
|
||||
if (item->itemFlags[1] == flags)
|
||||
flags = (flags + 13) & 0x3F;
|
||||
item->itemFlags[1] = flags;
|
||||
}
|
||||
|
||||
int x, z, i;
|
||||
|
||||
if (!(Wibble & 4))
|
||||
{
|
||||
i = 2 * (item->itemFlags[1] & 7);
|
||||
x = 16 * (Flame3xzoffs[i][0] - 32);
|
||||
z = 16 * (Flame3xzoffs[i][1] - 32);
|
||||
TriggerFireFlame(x + item->pos.xPos, item->pos.yPos, z + item->pos.zPos, -1, 2);
|
||||
}
|
||||
else
|
||||
{
|
||||
i = 2 * (item->itemFlags[1] >> 3);
|
||||
x = 16 * (Flame3xzoffs[i + 8][0] - 32);
|
||||
z = 16 * (Flame3xzoffs[i + 8][1] - 32);
|
||||
TriggerFireFlame(x + item->pos.xPos, item->pos.yPos, z + item->pos.zPos, -1, 2);
|
||||
}
|
||||
|
||||
SoundEffect(SFX_TR4_LOOP_FOR_SMALL_FIRES, &item->pos, 0);
|
||||
|
||||
TriggerDynamicLight(x, item->pos.yPos, z, 12, (GetRandomControl() & 0x3F) + 192, ((GetRandomControl() >> 4) & 0x1F) + 96, 0);
|
||||
|
||||
PHD_3DPOS pos;
|
||||
pos.xPos = item->pos.xPos;
|
||||
pos.yPos = item->pos.yPos;
|
||||
pos.zPos = item->pos.zPos;
|
||||
|
||||
if (ItemNearLara(&pos, 600))
|
||||
{
|
||||
if ((!Lara.burn) && Lara.waterStatus != LW_FLYCHEAT)
|
||||
{
|
||||
LaraItem->hitPoints -= 5;
|
||||
LaraItem->hitStatus = true;
|
||||
|
||||
int dx = LaraItem->pos.xPos - item->pos.xPos;
|
||||
int dz = LaraItem->pos.zPos - item->pos.zPos;
|
||||
|
||||
if (SQUARE(dx) + SQUARE(dz) < 202500)
|
||||
LaraBurn();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -5,16 +5,7 @@ struct ITEM_INFO;
|
|||
|
||||
extern ITEM_INFO* WBItem;
|
||||
extern short WBRoom;
|
||||
void LaraBurn();
|
||||
void LavaBurn(ITEM_INFO* item);
|
||||
void FlameControl(short fxNumber);
|
||||
void FlameEmitter2Control(short itemNumber);
|
||||
void FlameEmitterControl(short itemNumber);
|
||||
void InitialiseFallingBlock(short itemNumber);
|
||||
void InitialiseWreckingBall(short itemNumber);
|
||||
void WreckingBallCollision(short itemNumber, ITEM_INFO* l, COLL_INFO* coll);
|
||||
void WreckingBallControl(short itemNumber);
|
||||
void FlameEmitterCollision(short itemNumber, ITEM_INFO* l, COLL_INFO* coll);
|
||||
void InitialiseFlameEmitter2(short itemNumber);
|
||||
void InitialiseFlameEmitter(short itemNumber);
|
||||
void FlameEmitter3Control(short itemNumber);
|
||||
void WreckingBallControl(short itemNumber);
|
52
TR5Main/Objects/Effects/effect_objects.cpp
Normal file
52
TR5Main/Objects/Effects/effect_objects.cpp
Normal file
|
@ -0,0 +1,52 @@
|
|||
#include "framework.h"
|
||||
#include "effect_objects.h"
|
||||
#include "Specific/setup.h"
|
||||
#include "Objects/Effects/flame_emitters.h"
|
||||
|
||||
using namespace TEN::Entities::Effects;
|
||||
|
||||
void InitialiseEffectsObjects()
|
||||
{
|
||||
OBJECT_INFO* obj;
|
||||
|
||||
// Flame is always loaded
|
||||
obj = &Objects[ID_FLAME];
|
||||
{
|
||||
obj->control = FlameControl;
|
||||
obj->drawRoutine = nullptr;
|
||||
obj->saveFlags = true;
|
||||
obj->usingDrawAnimatingItem = false;
|
||||
}
|
||||
|
||||
obj = &Objects[ID_FLAME_EMITTER];
|
||||
if (obj->loaded)
|
||||
{
|
||||
obj->initialise = InitialiseFlameEmitter;
|
||||
obj->collision = FlameEmitterCollision;
|
||||
obj->control = FlameEmitterControl;
|
||||
obj->drawRoutine = nullptr;
|
||||
obj->saveFlags = true;
|
||||
obj->usingDrawAnimatingItem = false;
|
||||
}
|
||||
|
||||
obj = &Objects[ID_FLAME_EMITTER2];
|
||||
if (obj->loaded)
|
||||
{
|
||||
obj->initialise = InitialiseFlameEmitter2;
|
||||
obj->collision = FlameEmitterCollision;
|
||||
obj->control = FlameEmitter2Control;
|
||||
obj->drawRoutine = nullptr;
|
||||
obj->saveFlags = true;
|
||||
obj->usingDrawAnimatingItem = false;
|
||||
}
|
||||
|
||||
obj = &Objects[ID_FLAME_EMITTER3];
|
||||
if (obj->loaded)
|
||||
{
|
||||
obj->initialise = InitialiseFlameEmitter3;
|
||||
obj->control = FlameEmitter3Control;
|
||||
obj->drawRoutine = nullptr;
|
||||
obj->saveFlags = true;
|
||||
obj->usingDrawAnimatingItem = false;
|
||||
}
|
||||
}
|
3
TR5Main/Objects/Effects/effect_objects.h
Normal file
3
TR5Main/Objects/Effects/effect_objects.h
Normal file
|
@ -0,0 +1,3 @@
|
|||
#pragma once
|
||||
|
||||
void InitialiseEffectsObjects();
|
732
TR5Main/Objects/Effects/flame_emitters.cpp
Normal file
732
TR5Main/Objects/Effects/flame_emitters.cpp
Normal file
|
@ -0,0 +1,732 @@
|
|||
#include "framework.h"
|
||||
#include "flame_emitters.h"
|
||||
#include "Sound/sound.h"
|
||||
#include "Specific/trmath.h"
|
||||
#include "sphere.h"
|
||||
#include "level.h"
|
||||
#include "lara.h"
|
||||
#include "effects/tomb4fx.h"
|
||||
#include "collide.h"
|
||||
#include "animation.h"
|
||||
#include <Game/effects/effects.h>
|
||||
#include <weather.h>
|
||||
#include <Specific/setup.h>
|
||||
#include <Game/effects/lightning.h>
|
||||
#include "Game/effects/lara_burn.h"
|
||||
|
||||
using namespace TEN::Effects::Fire;
|
||||
using namespace TEN::Effects::Lightning;
|
||||
using namespace TEN::Effects::Environment;
|
||||
|
||||
namespace TEN::Entities::Effects
|
||||
{
|
||||
byte Flame3xzoffs[16][2] = {{ 9, 9 },
|
||||
{ 24, 9 },
|
||||
{ 40, 9 },
|
||||
{ 55, 9 },
|
||||
{ 9, 24 },
|
||||
{ 24, 24 },
|
||||
{ 40, 24 },
|
||||
{ 55, 24 },
|
||||
{ 9, 40 },
|
||||
{ 24, 40 },
|
||||
{ 40, 40 },
|
||||
{ 55, 40 },
|
||||
{ 9, 55 },
|
||||
{ 24, 55 },
|
||||
{ 40, 55 },
|
||||
{ 55, 55 }
|
||||
};
|
||||
|
||||
OBJECT_COLLISION_BOUNDS FireBounds = {
|
||||
0, 0,
|
||||
0, 0,
|
||||
0, 0,
|
||||
-ANGLE(10), ANGLE(10),
|
||||
-ANGLE(30), ANGLE(30),
|
||||
-ANGLE(10), ANGLE(10)
|
||||
};
|
||||
|
||||
bool FlameEmitterFlags[8];
|
||||
|
||||
void FlameEmitterControl(short itemNumber)
|
||||
{
|
||||
byte r, g, b;
|
||||
int falloff;
|
||||
|
||||
ITEM_INFO* item = &g_Level.Items[itemNumber];
|
||||
|
||||
if (TriggerActive(item))
|
||||
{
|
||||
// Jet flame
|
||||
if (item->triggerFlags < 0)
|
||||
{
|
||||
short flags = -item->triggerFlags;
|
||||
if ((flags & 7) == 2 || (flags & 7) == 7)
|
||||
{
|
||||
SoundEffect(SFX_TR4_FLAME_EMITTER, &item->pos, 0);
|
||||
TriggerSuperJetFlame(item, -256 - (3072 * GlobalCounter & 0x1C00), GlobalCounter & 1);
|
||||
TriggerDynamicLight(item->pos.xPos, item->pos.yPos, item->pos.zPos,
|
||||
(GetRandomControl() & 3) + 20,
|
||||
(GetRandomControl() & 0x3F) + 192,
|
||||
(GetRandomControl() & 0x1F) + 96, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (item->itemFlags[0])
|
||||
{
|
||||
if (item->itemFlags[1])
|
||||
item->itemFlags[1] = item->itemFlags[1] - (item->itemFlags[1] >> 2);
|
||||
|
||||
if (item->itemFlags[2] < 256)
|
||||
item->itemFlags[2] += 8;
|
||||
|
||||
item->itemFlags[0]--;
|
||||
if (item->itemFlags[0] == 1)
|
||||
item->itemFlags[3] = (GetRandomControl() & 0x3F) + 150;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!--item->itemFlags[3])
|
||||
{
|
||||
if (flags >> 3)
|
||||
item->itemFlags[0] = (GetRandomControl() & 0x1F) + 30 * (flags >> 3);
|
||||
else
|
||||
item->itemFlags[0] = (GetRandomControl() & 0x3F) + 60;
|
||||
}
|
||||
|
||||
if (item->itemFlags[2])
|
||||
item->itemFlags[2] -= 8;
|
||||
|
||||
if (item->itemFlags[1] > -8192)
|
||||
item->itemFlags[1] -= 512;
|
||||
}
|
||||
|
||||
if (item->itemFlags[2])
|
||||
AddFire(item->pos.xPos, item->pos.yPos, item->pos.zPos, SP_NORMALFIRE, item->roomNumber, item->itemFlags[2]);
|
||||
|
||||
if (item->itemFlags[1])
|
||||
{
|
||||
SoundEffect(SFX_TR4_FLAME_EMITTER, &item->pos, 0);
|
||||
|
||||
if (item->itemFlags[1] <= -8192)
|
||||
TriggerSuperJetFlame(item, -256 - (3072 * GlobalCounter & 0x1C00), GlobalCounter & 1);
|
||||
else
|
||||
TriggerSuperJetFlame(item, item->itemFlags[1], GlobalCounter & 1);
|
||||
|
||||
TriggerDynamicLight(item->pos.xPos, item->pos.yPos, item->pos.zPos,
|
||||
(-item->itemFlags[1] >> 10) - (GetRandomControl() & 1) + 16,
|
||||
(GetRandomControl() & 0x3F) + 192,
|
||||
(GetRandomControl() & 0x1F) + 96, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
r = (GetRandomControl() & 0x3F) + 192;
|
||||
g = (GetRandomControl() & 0x1F) + 96;
|
||||
falloff = 10 - (GetRandomControl() & 1);
|
||||
TriggerDynamicLight(item->pos.xPos, item->pos.yPos, item->pos.zPos,
|
||||
10 - (GetRandomControl() & 1),
|
||||
(GetRandomControl() & 0x3F) + 192,
|
||||
(GetRandomControl() & 0x1F) + 96, 0);
|
||||
}
|
||||
}
|
||||
|
||||
SoundEffect(SFX_TR4_LOOP_FOR_SMALL_FIRES, &item->pos, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (item->triggerFlags < 8)
|
||||
FlameEmitterFlags[item->triggerFlags] = true;
|
||||
|
||||
AddFire(item->pos.xPos, item->pos.yPos, item->pos.zPos, SP_BIGFIRE, item->roomNumber, 0);
|
||||
|
||||
TriggerDynamicLight(item->pos.xPos, item->pos.yPos, item->pos.zPos,
|
||||
16 - (GetRandomControl() & 1),
|
||||
(GetRandomControl() & 0x3F) + 192,
|
||||
(GetRandomControl() & 0x1F) + 96, 0);
|
||||
|
||||
SoundEffect(SFX_TR4_LOOP_FOR_SMALL_FIRES, &item->pos, 0);
|
||||
|
||||
if (!Lara.burn
|
||||
&& ItemNearLara(&item->pos, 600)
|
||||
&& (SQUARE(LaraItem->pos.xPos - item->pos.xPos) +
|
||||
SQUARE(LaraItem->pos.zPos - item->pos.zPos) < SQUARE(512))
|
||||
&& Lara.waterStatus != LW_FLYCHEAT)
|
||||
{
|
||||
LaraBurn();
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (item->triggerFlags > 0 && item->triggerFlags < 8)
|
||||
FlameEmitterFlags[item->triggerFlags] = false;
|
||||
}
|
||||
}
|
||||
|
||||
void FlameEmitter2Control(short itemNumber)
|
||||
{
|
||||
ITEM_INFO* item = &g_Level.Items[itemNumber];
|
||||
|
||||
if (TriggerActive(item))
|
||||
{
|
||||
// If not an emitter for flipmaps
|
||||
if (item->triggerFlags >= 0)
|
||||
{
|
||||
// If not a moving flame
|
||||
if (item->triggerFlags != 2)
|
||||
{
|
||||
if (item->triggerFlags == 123)
|
||||
{
|
||||
// Middle of the block
|
||||
AddFire(item->pos.xPos, item->pos.yPos, item->pos.zPos, SP_SMALLFIRE, item->roomNumber, item->itemFlags[3]);
|
||||
}
|
||||
else
|
||||
{
|
||||
AddFire(item->pos.xPos, item->pos.yPos, item->pos.zPos, SP_SMALLFIRE - item->triggerFlags, item->roomNumber, item->itemFlags[3]);
|
||||
}
|
||||
}
|
||||
|
||||
if (item->triggerFlags == 0 || item->triggerFlags == 2)
|
||||
{
|
||||
if (item->itemFlags[3])
|
||||
{
|
||||
TriggerDynamicLight(item->pos.xPos, item->pos.yPos, item->pos.zPos,
|
||||
10,
|
||||
((GetRandomControl() & 0x3F) + 192) * item->itemFlags[3] >> 8,
|
||||
(GetRandomControl() & 0x1F) + 96 * item->itemFlags[3] >> 8,
|
||||
0);
|
||||
}
|
||||
else
|
||||
{
|
||||
TriggerDynamicLight(item->pos.xPos, item->pos.yPos, item->pos.zPos,
|
||||
10,
|
||||
(GetRandomControl() & 0x3F) + 192,
|
||||
(GetRandomControl() & 0x1F) + 96,
|
||||
0);
|
||||
}
|
||||
}
|
||||
|
||||
if (item->triggerFlags == 2)
|
||||
{
|
||||
item->pos.xPos += phd_sin(item->pos.yRot - ANGLE(180));
|
||||
item->pos.zPos += phd_cos(item->pos.yRot - ANGLE(180));
|
||||
|
||||
short roomNumber = item->roomNumber;
|
||||
FLOOR_INFO* floor = GetFloor(item->pos.xPos, item->pos.yPos, item->pos.zPos, &roomNumber);
|
||||
|
||||
if (g_Level.Rooms[roomNumber].flags & ENV_FLAG_WATER)
|
||||
{
|
||||
Weather.Flash(255, 128, 0, 0.03f);
|
||||
KillItem(itemNumber);
|
||||
return;
|
||||
}
|
||||
|
||||
if (item->roomNumber != roomNumber)
|
||||
{
|
||||
ItemNewRoom(itemNumber, roomNumber);
|
||||
}
|
||||
|
||||
item->pos.yPos = GetFloorHeight(floor, item->pos.xPos, item->pos.yPos, item->pos.zPos);;
|
||||
|
||||
if (Wibble & 7)
|
||||
{
|
||||
TriggerFireFlame(item->pos.xPos, item->pos.yPos - 32, item->pos.zPos, -1, 1);
|
||||
}
|
||||
}
|
||||
|
||||
SoundEffect(SFX_TR4_LOOP_FOR_SMALL_FIRES, &item->pos, 0);
|
||||
}
|
||||
else if (item->itemFlags[0] == 0)
|
||||
{
|
||||
DoFlipMap(-item->triggerFlags);
|
||||
FlipMap[-item->triggerFlags] ^= 0x3E00u;
|
||||
item->itemFlags[0] = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void FlameControl(short fxNumber)
|
||||
{
|
||||
FX_INFO* fx = &EffectList[fxNumber];
|
||||
|
||||
for (int i = 0; i < 14; i++)
|
||||
{
|
||||
if (!(Wibble & 0xC))
|
||||
{
|
||||
fx->pos.xPos = 0;
|
||||
fx->pos.yPos = 0;
|
||||
fx->pos.zPos = 0;
|
||||
|
||||
GetLaraJointPosition((PHD_VECTOR*)&fx->pos, i);
|
||||
|
||||
// TR5 code?
|
||||
if (Lara.burnCount)
|
||||
{
|
||||
Lara.burnCount--;
|
||||
if (!Lara.burnCount)
|
||||
Lara.burnSmoke = true;
|
||||
}
|
||||
|
||||
TriggerFireFlame(fx->pos.xPos, fx->pos.yPos, fx->pos.zPos, -1, 255 - Lara.burnSmoke);
|
||||
}
|
||||
}
|
||||
|
||||
byte r = (GetRandomControl() & 0x3F) + 192;
|
||||
byte g = (GetRandomControl() & 0x1F) + 96;
|
||||
byte b;
|
||||
|
||||
PHD_VECTOR pos{ 0,0,0 };
|
||||
GetLaraJointPosition(&pos, LM_HIPS);
|
||||
|
||||
if (!Lara.burnSmoke)
|
||||
{
|
||||
if (Lara.burnBlue == 0)
|
||||
{
|
||||
TriggerDynamicLight(
|
||||
pos.x,
|
||||
pos.y,
|
||||
pos.z,
|
||||
13,
|
||||
(GetRandomControl() & 0x3F) + 192,
|
||||
(GetRandomControl() & 0x1F) + 96,
|
||||
0);
|
||||
}
|
||||
else if (Lara.burnBlue == 1)
|
||||
{
|
||||
TriggerDynamicLight(
|
||||
pos.x,
|
||||
pos.y,
|
||||
pos.z,
|
||||
13,
|
||||
0,
|
||||
(GetRandomControl() & 0x1F) + 96,
|
||||
(GetRandomControl() & 0x3F) + 192);
|
||||
}
|
||||
else if (Lara.burnBlue == 2)
|
||||
{
|
||||
TriggerDynamicLight(
|
||||
pos.x,
|
||||
pos.y,
|
||||
pos.z,
|
||||
13,
|
||||
0,
|
||||
(GetRandomControl() & 0x3F) + 192,
|
||||
(GetRandomControl() & 0x1F) + 96);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
TriggerDynamicLight(
|
||||
pos.x,
|
||||
pos.y,
|
||||
pos.z,
|
||||
13,
|
||||
GetRandomControl() & 0x3F,
|
||||
(GetRandomControl() & 0x3F) + 192,
|
||||
(GetRandomControl() & 0x1F) + 96);
|
||||
}
|
||||
|
||||
if (LaraItem->roomNumber != fx->roomNumber)
|
||||
EffectNewRoom(fxNumber, LaraItem->roomNumber);
|
||||
|
||||
int wh = GetWaterHeight(fx->pos.xPos, fx->pos.yPos, fx->pos.zPos, fx->roomNumber);
|
||||
if (wh == NO_HEIGHT || fx->pos.yPos <= wh || Lara.burnBlue)
|
||||
{
|
||||
SoundEffect(SFX_TR4_LOOP_FOR_SMALL_FIRES, &fx->pos, 0);
|
||||
|
||||
LaraItem->hitPoints -= 7;
|
||||
LaraItem->hitStatus = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
KillEffect(fxNumber);
|
||||
Lara.burn = false;
|
||||
}
|
||||
|
||||
if (Lara.waterStatus == LW_FLYCHEAT)
|
||||
{
|
||||
KillEffect(fxNumber);
|
||||
Lara.burn = false;
|
||||
}
|
||||
}
|
||||
|
||||
void InitialiseFlameEmitter(short itemNumber)
|
||||
{
|
||||
ITEM_INFO* item = &g_Level.Items[itemNumber];
|
||||
|
||||
if (item->triggerFlags < 0)
|
||||
{
|
||||
item->itemFlags[0] = (GetRandomControl() & 0x3F) + 90;
|
||||
item->itemFlags[2] = 256;
|
||||
|
||||
if (((-item->triggerFlags) & 7) == 7)
|
||||
{
|
||||
switch (item->pos.yRot)
|
||||
{
|
||||
case 0:
|
||||
item->pos.zPos += 512;
|
||||
break;
|
||||
|
||||
case 0x4000:
|
||||
item->pos.xPos += 512;
|
||||
break;
|
||||
|
||||
case -0x8000:
|
||||
item->pos.zPos -= 512;
|
||||
break;
|
||||
|
||||
case -0x4000:
|
||||
item->pos.xPos -= 512;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void InitialiseFlameEmitter2(short itemNumber)
|
||||
{
|
||||
ITEM_INFO* item = &g_Level.Items[itemNumber];
|
||||
|
||||
item->pos.yPos -= 64;
|
||||
|
||||
if (item->triggerFlags != 123)
|
||||
{
|
||||
switch (item->pos.yRot)
|
||||
{
|
||||
case 0:
|
||||
if (item->triggerFlags == 2)
|
||||
item->pos.zPos += 80;
|
||||
else
|
||||
item->pos.zPos += 256;
|
||||
break;
|
||||
|
||||
case 0x4000:
|
||||
if (item->triggerFlags == 2)
|
||||
item->pos.xPos += 80;
|
||||
else
|
||||
item->pos.xPos += 256;
|
||||
break;
|
||||
|
||||
case -0x8000:
|
||||
if (item->triggerFlags == 2)
|
||||
item->pos.zPos -= 80;
|
||||
else
|
||||
item->pos.zPos -= 256;
|
||||
break;
|
||||
|
||||
case -0x4000:
|
||||
if (item->triggerFlags == 2)
|
||||
item->pos.xPos -= 80;
|
||||
else
|
||||
item->pos.xPos -= 256;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void InitialiseFlameEmitter3(short itemNumber)
|
||||
{
|
||||
ITEM_INFO* item = &g_Level.Items[itemNumber];
|
||||
|
||||
if (item->triggerFlags >= 3)
|
||||
{
|
||||
for (int i = 0; i < g_Level.NumItems; i++)
|
||||
{
|
||||
ITEM_INFO* currentItem = &g_Level.Items[i];
|
||||
|
||||
if (currentItem->objectNumber == ID_ANIMATING3)
|
||||
{
|
||||
if (currentItem->triggerFlags == item->triggerFlags)
|
||||
item->itemFlags[2] = i;
|
||||
else if (currentItem->triggerFlags == 0)
|
||||
item->itemFlags[3] = i;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void FlameEmitter3Control(short itemNumber)
|
||||
{
|
||||
ITEM_INFO* item = &g_Level.Items[itemNumber];
|
||||
|
||||
if (TriggerActive(item))
|
||||
{
|
||||
if (item->triggerFlags)
|
||||
{
|
||||
SoundEffect(SFX_TR4_ELEC_ARCING_LOOP, &item->pos, 0);
|
||||
|
||||
byte g = (GetRandomControl() & 0x3F) + 192;
|
||||
byte b = (GetRandomControl() & 0x3F) + 192;
|
||||
|
||||
PHD_VECTOR src;
|
||||
PHD_VECTOR dest;
|
||||
|
||||
src.x = item->pos.xPos;
|
||||
src.y = item->pos.yPos;
|
||||
src.z = item->pos.zPos;
|
||||
|
||||
if (!(GlobalCounter & 3))
|
||||
{
|
||||
if (item->triggerFlags == 2 || item->triggerFlags == 4)
|
||||
{
|
||||
dest.x = item->pos.xPos + 512 * phd_sin(item->pos.yRot + ANGLE(180));
|
||||
dest.y = item->pos.yPos;
|
||||
dest.z = item->pos.zPos + 512 * phd_cos(item->pos.yRot + ANGLE(180));
|
||||
|
||||
if (GetRandomControl() & 3)
|
||||
{
|
||||
TriggerLightning(
|
||||
&src,
|
||||
&dest,
|
||||
(GetRandomControl() & 0x1F) + 64,
|
||||
0,
|
||||
g,
|
||||
b,
|
||||
24,
|
||||
0,
|
||||
32,
|
||||
3);
|
||||
}
|
||||
else
|
||||
{
|
||||
TriggerLightning(
|
||||
&src,
|
||||
&dest,
|
||||
(GetRandomControl() & 0x1F) + 96,
|
||||
0,
|
||||
g,
|
||||
b,
|
||||
32,
|
||||
1,
|
||||
32,
|
||||
3);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (item->triggerFlags >= 3 && !(GlobalCounter & 1))
|
||||
{
|
||||
short targetItemNumber = item->itemFlags[((GlobalCounter >> 2) & 1) + 2];
|
||||
ITEM_INFO* targetItem = &g_Level.Items[targetItemNumber];
|
||||
|
||||
dest.x = 0;
|
||||
dest.y = -64;
|
||||
dest.z = 20;
|
||||
GetJointAbsPosition(targetItem, &dest, 0);
|
||||
|
||||
if (!(GlobalCounter & 3))
|
||||
{
|
||||
if (GetRandomControl() & 3)
|
||||
{
|
||||
TriggerLightning(
|
||||
&src,
|
||||
&dest,
|
||||
(GetRandomControl() & 0x1F) + 64,
|
||||
0,
|
||||
g,
|
||||
b,
|
||||
24,
|
||||
0,
|
||||
32,
|
||||
5);
|
||||
}
|
||||
else
|
||||
{
|
||||
TriggerLightning(
|
||||
&src,
|
||||
&dest,
|
||||
(GetRandomControl() & 0x1F) + 96,
|
||||
0,
|
||||
g,
|
||||
b,
|
||||
32,
|
||||
1,
|
||||
32,
|
||||
5);
|
||||
}
|
||||
}
|
||||
if (item->triggerFlags != 3 || targetItem->triggerFlags)
|
||||
TriggerLightningGlow(dest.x, dest.y, dest.z, 64, 0, g, b);
|
||||
}
|
||||
|
||||
if ((GlobalCounter & 3) == 2)
|
||||
{
|
||||
src.x = item->pos.xPos;
|
||||
src.y = item->pos.yPos;
|
||||
src.z = item->pos.zPos;
|
||||
|
||||
dest.x = (GetRandomControl() & 0x1FF) + src.x - 256;
|
||||
dest.y = (GetRandomControl() & 0x1FF) + src.y - 256;
|
||||
dest.z = (GetRandomControl() & 0x1FF) + src.z - 256;
|
||||
|
||||
TriggerLightning(
|
||||
&src,
|
||||
&dest,
|
||||
(GetRandomControl() & 0xF) + 16,
|
||||
0,
|
||||
g,
|
||||
b,
|
||||
24,
|
||||
3,
|
||||
32,
|
||||
3);
|
||||
TriggerLightningGlow(dest.x, dest.y, dest.z, 64, 0, g, b);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Small fires
|
||||
if (item->itemFlags[0] != 0)
|
||||
{
|
||||
item->itemFlags[0]--;
|
||||
}
|
||||
else
|
||||
{
|
||||
item->itemFlags[0] = (GetRandomControl() & 3) + 8;
|
||||
short random = GetRandomControl() & 0x3F;
|
||||
if (item->itemFlags[1] == random)
|
||||
random = (random + 13) & 0x3F;
|
||||
item->itemFlags[1] = random;
|
||||
}
|
||||
|
||||
int x, z, i;
|
||||
|
||||
if (!(Wibble & 4))
|
||||
{
|
||||
i = item->itemFlags[1] & 7;
|
||||
x = 16 * (Flame3xzoffs[i][0] - 32);
|
||||
z = 16 * (Flame3xzoffs[i][1] - 32);
|
||||
TriggerFireFlame(x + item->pos.xPos, item->pos.yPos, z + item->pos.zPos, -1, 2);
|
||||
}
|
||||
else
|
||||
{
|
||||
i = item->itemFlags[1] >> 3;
|
||||
x = 16 * (Flame3xzoffs[i + 8][0] - 32);
|
||||
z = 16 * (Flame3xzoffs[i + 8][1] - 32);
|
||||
TriggerFireFlame(x + item->pos.xPos, item->pos.yPos, z + item->pos.zPos, -1, 2);
|
||||
}
|
||||
|
||||
SoundEffect(SFX_TR4_LOOP_FOR_SMALL_FIRES, &item->pos, 0);
|
||||
|
||||
TriggerDynamicLight(x, item->pos.yPos, z, 12, (GetRandomControl() & 0x3F) + 192, ((GetRandomControl() >> 4) & 0x1F) + 96, 0);
|
||||
|
||||
PHD_3DPOS pos;
|
||||
pos.xPos = item->pos.xPos;
|
||||
pos.yPos = item->pos.yPos;
|
||||
pos.zPos = item->pos.zPos;
|
||||
|
||||
if (ItemNearLara(&pos, 600))
|
||||
{
|
||||
if ((!Lara.burn) && Lara.waterStatus != LW_FLYCHEAT)
|
||||
{
|
||||
LaraItem->hitPoints -= 5;
|
||||
LaraItem->hitStatus = true;
|
||||
|
||||
int dx = LaraItem->pos.xPos - item->pos.xPos;
|
||||
int dz = LaraItem->pos.zPos - item->pos.zPos;
|
||||
|
||||
if (SQUARE(dx) + SQUARE(dz) < SQUARE(450))
|
||||
LaraBurn();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void FlameEmitterCollision(short itemNumber, ITEM_INFO* l, COLL_INFO* coll)
|
||||
{
|
||||
ITEM_INFO* item = &g_Level.Items[itemNumber];
|
||||
|
||||
if (Lara.gunType != WEAPON_TORCH
|
||||
|| Lara.gunStatus != LG_READY
|
||||
|| Lara.leftArm.lock
|
||||
|| Lara.litTorch == (item->status & 1)
|
||||
|| item->timer == -1
|
||||
|| !(TrInput & IN_ACTION)
|
||||
|| l->currentAnimState != LS_STOP
|
||||
|| l->animNumber != LA_STAND_IDLE
|
||||
|| l->gravityStatus)
|
||||
{
|
||||
if (item->objectNumber == ID_BURNING_ROOTS)
|
||||
ObjectCollision(itemNumber, l, coll);
|
||||
}
|
||||
else
|
||||
{
|
||||
switch (item->objectNumber)
|
||||
{
|
||||
case ID_FLAME_EMITTER:
|
||||
FireBounds.boundingBox.X1 = -256;
|
||||
FireBounds.boundingBox.X2 = 256;
|
||||
FireBounds.boundingBox.Y1 = 0;
|
||||
FireBounds.boundingBox.Y2 = 1024;
|
||||
FireBounds.boundingBox.Z1 = -800;
|
||||
FireBounds.boundingBox.Z2 = 800;
|
||||
break;
|
||||
|
||||
case ID_FLAME_EMITTER2:
|
||||
FireBounds.boundingBox.X1 = -256;
|
||||
FireBounds.boundingBox.X2 = 256;
|
||||
FireBounds.boundingBox.Y1 = 0;
|
||||
FireBounds.boundingBox.Y2 = 1024;
|
||||
FireBounds.boundingBox.Z1 = -600;
|
||||
FireBounds.boundingBox.Z2 = 600;
|
||||
break;
|
||||
|
||||
case ID_BURNING_ROOTS:
|
||||
FireBounds.boundingBox.X1 = -384;
|
||||
FireBounds.boundingBox.X2 = 384;
|
||||
FireBounds.boundingBox.Y1 = 0;
|
||||
FireBounds.boundingBox.Y2 = 2048;
|
||||
FireBounds.boundingBox.Z1 = -384;
|
||||
FireBounds.boundingBox.Z2 = 384;
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
short oldYrot = item->pos.yRot;
|
||||
item->pos.yRot = l->pos.yRot;
|
||||
|
||||
if (TestLaraPosition(&FireBounds, item, l))
|
||||
{
|
||||
if (item->objectNumber == ID_BURNING_ROOTS)
|
||||
{
|
||||
l->animNumber = LA_TORCH_LIGHT_5;
|
||||
}
|
||||
else
|
||||
{
|
||||
int dy = abs(l->pos.yPos - item->pos.yPos);
|
||||
l->itemFlags[3] = 1;
|
||||
l->animNumber = (dy >> 8) + LA_TORCH_LIGHT_1;
|
||||
}
|
||||
|
||||
l->currentAnimState = LS_MISC_CONTROL;
|
||||
l->frameNumber = g_Level.Anims[l->animNumber].frameBase;
|
||||
Lara.flareControlLeft = false;
|
||||
Lara.leftArm.lock = 3;
|
||||
Lara.interactedItem = itemNumber;
|
||||
}
|
||||
|
||||
item->pos.yRot = oldYrot;
|
||||
}
|
||||
|
||||
if (Lara.interactedItem == itemNumber
|
||||
&& item->status != ITEM_ACTIVE
|
||||
&& l->currentAnimState == LS_MISC_CONTROL)
|
||||
{
|
||||
if (l->animNumber >= LA_TORCH_LIGHT_1 && l->animNumber <= LA_TORCH_LIGHT_5)
|
||||
{
|
||||
if (l->frameNumber - g_Level.Anims[l->animNumber].frameBase == 40)
|
||||
{
|
||||
TestTriggers(item, true, item->flags & IFLAG_ACTIVATION_MASK);
|
||||
|
||||
item->flags |= 0x3E00;
|
||||
item->itemFlags[3] = 0;
|
||||
item->status = ITEM_ACTIVE;
|
||||
|
||||
AddActiveItem(itemNumber);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
19
TR5Main/Objects/Effects/flame_emitters.h
Normal file
19
TR5Main/Objects/Effects/flame_emitters.h
Normal file
|
@ -0,0 +1,19 @@
|
|||
#pragma once
|
||||
|
||||
struct ITEM_INFO;
|
||||
struct COLL_INFO;
|
||||
struct OBJECT_COLLISION_BOUNDS;
|
||||
|
||||
namespace TEN::Entities::Effects
|
||||
{
|
||||
extern OBJECT_COLLISION_BOUNDS FireBounds;
|
||||
|
||||
void InitialiseFlameEmitter(short itemNumber);
|
||||
void InitialiseFlameEmitter2(short itemNumber);
|
||||
void InitialiseFlameEmitter3(short itemNumber);
|
||||
void FlameEmitterControl(short itemNumber);
|
||||
void FlameEmitter2Control(short itemNumber);
|
||||
void FlameEmitter3Control(short itemNumber);
|
||||
void FlameControl(short fxNumber);
|
||||
void FlameEmitterCollision(short itemNumber, ITEM_INFO* l, COLL_INFO* coll);
|
||||
}
|
|
@ -11,6 +11,9 @@
|
|||
#include "control/control.h"
|
||||
#include "tr4_mutant.h"
|
||||
#include "collide.h"
|
||||
#include "Game/effects/lara_burn.h"
|
||||
|
||||
using namespace TEN::Effects::Fire;
|
||||
|
||||
namespace TEN::entities::all
|
||||
{
|
||||
|
|
|
@ -9,7 +9,8 @@
|
|||
#include "collide.h"
|
||||
#include "animation.h"
|
||||
|
||||
namespace TEN::Entities::TR4 {
|
||||
namespace TEN::Entities::TR4
|
||||
{
|
||||
LOCUST_INFO Locusts[MAX_LOCUSTS];
|
||||
|
||||
int CreateLocust(void)
|
||||
|
|
|
@ -10,6 +10,9 @@
|
|||
#include "Sound\sound.h"
|
||||
#include "sphere.h"
|
||||
#include "traps.h"
|
||||
#include "Game/effects/lara_burn.h"
|
||||
|
||||
using namespace TEN::Effects::Fire;
|
||||
|
||||
void TriggerElectricityWiresSparks(int x, int z, byte objNum, byte node, int flags)
|
||||
{
|
||||
|
|
234
TR5Main/Objects/Generic/Traps/dart_emitter.cpp
Normal file
234
TR5Main/Objects/Generic/Traps/dart_emitter.cpp
Normal file
|
@ -0,0 +1,234 @@
|
|||
#include "framework.h"
|
||||
#include "Objects/Generic/Traps/dart_emitter.h"
|
||||
#include "level.h"
|
||||
#include "lara.h"
|
||||
#include "effects\effects.h"
|
||||
#include "items.h"
|
||||
#include "Sound\sound.h"
|
||||
|
||||
namespace TEN::Entities::Traps
|
||||
{
|
||||
void DartControl(short itemNumber)
|
||||
{
|
||||
ITEM_INFO* item = &g_Level.Items[itemNumber];
|
||||
|
||||
if (item->touchBits)
|
||||
{
|
||||
LaraItem->hitPoints -= 25;
|
||||
LaraItem->hitStatus = true;
|
||||
Lara.poisoned += 160;
|
||||
DoBloodSplat(item->pos.xPos, item->pos.yPos, item->pos.zPos, (GetRandomControl() & 3) + 4, LaraItem->pos.yRot, LaraItem->roomNumber);
|
||||
KillItem(itemNumber);
|
||||
}
|
||||
else
|
||||
{
|
||||
int oldX = item->pos.xPos;
|
||||
int oldZ = item->pos.zPos-1000;
|
||||
|
||||
int speed = item->speed * phd_cos(item->pos.xRot);
|
||||
|
||||
item->pos.xPos += speed * phd_sin(item->pos.yRot);
|
||||
item->pos.yPos -= item->speed * phd_sin(item->pos.xRot);
|
||||
item->pos.zPos += speed * phd_cos(item->pos.yRot);
|
||||
|
||||
short roomNumber = item->roomNumber;
|
||||
FLOOR_INFO* floor = GetFloor(item->pos.xPos, item->pos.yPos, item->pos.zPos, &roomNumber);
|
||||
|
||||
if (item->roomNumber != roomNumber)
|
||||
ItemNewRoom(itemNumber, roomNumber);
|
||||
|
||||
int height = GetFloorHeight(floor, item->pos.xPos, item->pos.yPos, item->pos.zPos);
|
||||
item->floor = height;
|
||||
|
||||
if (item->pos.yPos >= height)
|
||||
{
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
TriggerDartSmoke(oldX, item->pos.yPos, oldZ, 0, 0, true);
|
||||
}
|
||||
|
||||
KillItem(itemNumber);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void DartEmitterControl(short itemNumber)
|
||||
{
|
||||
ITEM_INFO* item = &g_Level.Items[itemNumber];
|
||||
|
||||
if (item->active)
|
||||
{
|
||||
if (item->timer > 0)
|
||||
{
|
||||
item->timer--;
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
item->timer = 24;
|
||||
}
|
||||
}
|
||||
|
||||
short dartItemNumber = CreateItem();
|
||||
|
||||
if (dartItemNumber != NO_ITEM)
|
||||
{
|
||||
ITEM_INFO* dartItem = &g_Level.Items[dartItemNumber];
|
||||
|
||||
dartItem->objectNumber = ID_DARTS;
|
||||
dartItem->roomNumber = item->roomNumber;
|
||||
|
||||
int x = 0;
|
||||
int z = 0;
|
||||
|
||||
switch (item->pos.yRot)
|
||||
{
|
||||
case 0:
|
||||
z = WALL_SIZE / 2;
|
||||
break;
|
||||
|
||||
case 0x4000:
|
||||
x = WALL_SIZE / 2;
|
||||
break;
|
||||
|
||||
case -0x8000:
|
||||
z = -WALL_SIZE / 2;
|
||||
break;
|
||||
|
||||
case -0x4000:
|
||||
x = -WALL_SIZE / 2;
|
||||
break;
|
||||
}
|
||||
|
||||
dartItem->pos.xPos = x + item->pos.xPos;
|
||||
dartItem->pos.yPos = item->pos.yPos - WALL_SIZE / 2;
|
||||
dartItem->pos.zPos = z + item->pos.zPos;
|
||||
|
||||
InitialiseItem(dartItemNumber);
|
||||
|
||||
dartItem->pos.xRot = 0;
|
||||
dartItem->pos.yRot = item->pos.yRot + -ANGLE(180);
|
||||
dartItem->speed = 256;
|
||||
|
||||
int xf = 0;
|
||||
int zf = 0;
|
||||
|
||||
if (x)
|
||||
xf = abs(2 * x) - 1;
|
||||
else
|
||||
zf = abs(2 * z) - 1;
|
||||
|
||||
for (int i = 0; i < 5; i++)
|
||||
{
|
||||
int random = -GetRandomControl();
|
||||
|
||||
int xv = 0;
|
||||
int zv = 0;
|
||||
|
||||
if (z >= 0)
|
||||
zv = zf & random;
|
||||
else
|
||||
zv = -(zf & random);
|
||||
|
||||
if (x >= 0)
|
||||
xv = xf & random;
|
||||
else
|
||||
xv = -(xf & random);
|
||||
|
||||
TriggerDartSmoke(dartItem->pos.xPos, dartItem->pos.yPos, dartItem->pos.zPos, xv, zv, false);
|
||||
}
|
||||
|
||||
AddActiveItem(dartItemNumber);
|
||||
dartItem->status = ITEM_ACTIVE;
|
||||
|
||||
SoundEffect(SFX_TR4_DART_SPITT, &dartItem->pos, 0);
|
||||
}
|
||||
}
|
||||
|
||||
void TriggerDartSmoke(int x, int y, int z, int xv, int zv, bool hit)
|
||||
{
|
||||
int dx = LaraItem->pos.xPos - x;
|
||||
int dz = LaraItem->pos.zPos - z;
|
||||
|
||||
if (dx < -16384 || dx > 16384 || dz < -16384 || dz > 16384)
|
||||
return;
|
||||
|
||||
SPARKS* spark = &Sparks[GetFreeSpark()];
|
||||
|
||||
spark->on = true;
|
||||
|
||||
spark->sR = 16;
|
||||
spark->sG = 8;
|
||||
spark->sB = 4;
|
||||
|
||||
spark->dR = 64;
|
||||
spark->dG = 48;
|
||||
spark->dB = 32;
|
||||
|
||||
spark->colFadeSpeed = 8;
|
||||
spark->fadeToBlack = 4;
|
||||
|
||||
spark->transType = COLADD;
|
||||
|
||||
spark->life = spark->sLife = (GetRandomControl() & 3) + 32;
|
||||
|
||||
spark->x = x + ((GetRandomControl() & 31) - 16);
|
||||
spark->y = y + ((GetRandomControl() & 31) - 16);
|
||||
spark->z = z + ((GetRandomControl() & 31) - 16);
|
||||
|
||||
if (hit)
|
||||
{
|
||||
spark->xVel = -xv + ((GetRandomControl() & 255) - 128);
|
||||
spark->yVel = -(GetRandomControl() & 3) - 4;
|
||||
spark->zVel = -zv + ((GetRandomControl() & 255) - 128);
|
||||
spark->friction = 3;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (xv)
|
||||
spark->xVel = -xv;
|
||||
else
|
||||
spark->xVel = ((GetRandomControl() & 255) - 128);
|
||||
spark->yVel = -(GetRandomControl() & 3) - 4;
|
||||
if (zv)
|
||||
spark->zVel = -zv;
|
||||
else
|
||||
spark->zVel = ((GetRandomControl() & 255) - 128);
|
||||
spark->friction = 3;
|
||||
}
|
||||
|
||||
spark->friction = 3;
|
||||
|
||||
if (GetRandomControl() & 1)
|
||||
{
|
||||
spark->flags = SP_EXPDEF | SP_ROTATE | SP_DEF | SP_SCALE;
|
||||
spark->rotAng = GetRandomControl() & 0xFFF;
|
||||
if (GetRandomControl() & 1)
|
||||
spark->rotAdd = -16 - (GetRandomControl() & 0xF);
|
||||
else
|
||||
spark->rotAdd = (GetRandomControl() & 0xF) + 16;
|
||||
}
|
||||
else
|
||||
{
|
||||
spark->flags = SP_EXPDEF | SP_DEF | SP_SCALE;
|
||||
}
|
||||
|
||||
spark->scalar = 1;
|
||||
|
||||
int size = (GetRandomControl() & 63) + 72;
|
||||
if (hit)
|
||||
{
|
||||
size >>= 1;
|
||||
spark->size = spark->sSize = size >> 2;
|
||||
spark->gravity = spark->maxYvel = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
spark->size = spark->sSize = size >> 4;
|
||||
spark->gravity = -(GetRandomControl() & 3) - 4;
|
||||
spark->maxYvel = -(GetRandomControl() & 3) - 4;
|
||||
}
|
||||
|
||||
spark->dSize = size;
|
||||
}
|
||||
}
|
8
TR5Main/Objects/Generic/Traps/dart_emitter.h
Normal file
8
TR5Main/Objects/Generic/Traps/dart_emitter.h
Normal file
|
@ -0,0 +1,8 @@
|
|||
#pragma once
|
||||
|
||||
namespace TEN::Entities::Traps
|
||||
{
|
||||
void DartControl(short itemNumber);
|
||||
void DartEmitterControl(short itemNumber);
|
||||
void TriggerDartSmoke(int x, int y, int z, int xv, int zv, bool hit);
|
||||
}
|
|
@ -24,11 +24,15 @@
|
|||
#include "steel_door.h"
|
||||
#include "underwater_door.h"
|
||||
|
||||
// Traps
|
||||
#include "Objects/Generic/Traps/dart_emitter.h"
|
||||
|
||||
/// necessary import
|
||||
#include "setup.h"
|
||||
|
||||
using namespace TEN::Entities::Switches;
|
||||
using namespace TEN::Entities::Doors;
|
||||
using namespace TEN::Entities::Traps;
|
||||
|
||||
static void StartObject()
|
||||
{
|
||||
|
@ -396,8 +400,42 @@ void StartDoors()
|
|||
}
|
||||
}
|
||||
|
||||
void StartTraps()
|
||||
{
|
||||
OBJECT_INFO* obj;
|
||||
|
||||
obj = &Objects[ID_DARTS];
|
||||
if (obj->loaded)
|
||||
{
|
||||
obj->shadowSize = UNIT_SHADOW / 2;
|
||||
//obj->drawRoutine = DrawDart;
|
||||
obj->collision = ObjectCollision;
|
||||
obj->control = DartControl;
|
||||
obj->usingDrawAnimatingItem = false;
|
||||
}
|
||||
|
||||
obj = &Objects[ID_DART_EMITTER];
|
||||
if (obj->loaded)
|
||||
{
|
||||
obj->control = DartEmitterControl;
|
||||
obj->drawRoutine = nullptr;
|
||||
obj->saveFlags = true;
|
||||
obj->usingDrawAnimatingItem = false;
|
||||
}
|
||||
|
||||
obj = &Objects[ID_HOMING_DART_EMITTER];
|
||||
if (obj->loaded)
|
||||
{
|
||||
obj->control = DartEmitterControl;
|
||||
obj->drawRoutine = nullptr;
|
||||
obj->saveFlags = true;
|
||||
obj->usingDrawAnimatingItem = false;
|
||||
}
|
||||
}
|
||||
|
||||
void InitialiseGenericObjects()
|
||||
{
|
||||
StartTraps();
|
||||
StartObject();
|
||||
StartSwitches();
|
||||
StartDoors();
|
||||
|
|
|
@ -14,6 +14,9 @@
|
|||
#include "Sound\sound.h"
|
||||
#include "itemdata/creature_info.h"
|
||||
#include "collide.h"
|
||||
#include "Game/effects/lara_burn.h"
|
||||
|
||||
using namespace TEN::Effects::Fire;
|
||||
|
||||
enum TonyFlameType
|
||||
{
|
||||
|
@ -51,7 +54,7 @@ enum TONY_STATE
|
|||
|
||||
static BOSS_STRUCT BossData;
|
||||
#define TONYBOSS_TURN ANGLE(2.0f)
|
||||
#define TONYBOSS_HITS 100
|
||||
#define TONYBOSS_HITS 1 //Tony Harder To Kill, was 100 (6 shotgun shots)
|
||||
#define MAX_TONY_TRIGGER_RANGE 0x4000
|
||||
|
||||
static void TriggerTonyEffect(const TONY_FLAME flame)
|
||||
|
@ -427,7 +430,7 @@ void ControlTonyFireBall(short fxNumber)
|
|||
LaraItem->hitStatus = true;
|
||||
KillEffect(fxNumber);
|
||||
LaraItem->hitPoints -= 200;
|
||||
LaraBurn();
|
||||
//LaraBurn();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -11,6 +11,9 @@
|
|||
#include "setup.h"
|
||||
#include "level.h"
|
||||
#include "itemdata/creature_info.h"
|
||||
#include <Objects/Generic/Traps/dart_emitter.h>
|
||||
|
||||
using namespace TEN::Entities::Traps;
|
||||
|
||||
BITE_INFO tribesmanAxeBite = { 0, 16, 265, 13 };
|
||||
BITE_INFO tribesmanDartsBite1 = { 0, 0, -200, 13 };
|
||||
|
|
|
@ -12,6 +12,9 @@
|
|||
#include "people.h"
|
||||
#include "effects/tomb4fx.h"
|
||||
#include "tr4_wraith_info.h"
|
||||
#include "Game/effects/lara_burn.h"
|
||||
|
||||
using namespace TEN::Effects::Fire;
|
||||
|
||||
constexpr auto WRAITH_COUNT = 8;
|
||||
|
||||
|
|
|
@ -10,6 +10,9 @@
|
|||
#include "effects/tomb4fx.h"
|
||||
#include "input.h"
|
||||
#include "animation.h"
|
||||
#include <Game/effects/lightning.h>
|
||||
|
||||
using namespace TEN::Effects::Lightning;
|
||||
|
||||
void InitialiseObelisk(short itemNumber)
|
||||
{
|
||||
|
|
|
@ -1,140 +0,0 @@
|
|||
#include "framework.h"
|
||||
#include "tr5_dart_emitter.h"
|
||||
#include "level.h"
|
||||
#include "lara.h"
|
||||
#include "effects\effects.h"
|
||||
#include "items.h"
|
||||
#include "Sound\sound.h"
|
||||
|
||||
void DartControl(short itemNumber)
|
||||
{
|
||||
ITEM_INFO* item = &g_Level.Items[itemNumber];
|
||||
|
||||
if (item->touchBits)
|
||||
{
|
||||
LaraItem->hitPoints -= 25;
|
||||
LaraItem->hitStatus = true;
|
||||
Lara.poisoned += 160;
|
||||
DoBloodSplat(item->pos.xPos, item->pos.yPos, item->pos.zPos, (GetRandomControl() & 3) + 4, LaraItem->pos.yRot, LaraItem->roomNumber);
|
||||
KillItem(itemNumber);
|
||||
}
|
||||
else
|
||||
{
|
||||
item->pos.xPos += item->speed * phd_sin(item->pos.yRot);
|
||||
item->pos.yPos -= item->speed * phd_sin(item->pos.xRot);
|
||||
item->pos.xPos += item->speed * phd_cos(item->pos.yRot);
|
||||
|
||||
short roomNumber = item->roomNumber;
|
||||
FLOOR_INFO* floor = GetFloor(item->pos.xPos, item->pos.yPos, item->pos.zPos, &roomNumber);
|
||||
|
||||
if (item->roomNumber != roomNumber)
|
||||
ItemNewRoom(itemNumber, roomNumber);
|
||||
|
||||
int height = GetFloorHeight(floor, item->pos.xPos, item->pos.yPos, item->pos.zPos);
|
||||
item->floor = height;
|
||||
|
||||
if (item->pos.yPos >= height)
|
||||
{
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
TriggerDartSmoke(item->pos.xPos, item->pos.yPos, item->pos.zPos, 0, 0, 1);
|
||||
}
|
||||
|
||||
KillItem(itemNumber);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void DartEmitterControl(short itemNumber)
|
||||
{
|
||||
ITEM_INFO* item = &g_Level.Items[itemNumber];
|
||||
|
||||
if (item->active)
|
||||
{
|
||||
if (item->timer > 0)
|
||||
{
|
||||
item->timer--;
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
item->timer = 24;
|
||||
}
|
||||
}
|
||||
|
||||
short dartItemNumber = CreateItem();
|
||||
|
||||
if (dartItemNumber != NO_ITEM)
|
||||
{
|
||||
ITEM_INFO* dartItem = &g_Level.Items[dartItemNumber];
|
||||
|
||||
dartItem->objectNumber = ID_DARTS;
|
||||
dartItem->roomNumber = item->roomNumber;
|
||||
|
||||
int x = 0;
|
||||
int z = 0;
|
||||
|
||||
if (item->pos.yRot > 0)
|
||||
{
|
||||
if (item->pos.yRot == ANGLE(90.0f))
|
||||
x = 512;
|
||||
}
|
||||
else if (item->pos.yRot < 0)
|
||||
{
|
||||
if (item->pos.yRot == -ANGLE(180.0f))
|
||||
{
|
||||
z = -512;
|
||||
}
|
||||
else if (item->pos.yRot == -ANGLE(90.0f))
|
||||
{
|
||||
x = -512;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
z = 512;
|
||||
}
|
||||
|
||||
dartItem->pos.xPos = x + item->pos.xPos;
|
||||
dartItem->pos.yPos = item->pos.yPos - 512;
|
||||
dartItem->pos.zPos = z + item->pos.zPos;
|
||||
|
||||
InitialiseItem(dartItemNumber);
|
||||
|
||||
dartItem->pos.xRot = 0;
|
||||
dartItem->pos.yRot = item->pos.yRot + -ANGLE(180);
|
||||
dartItem->speed = 256;
|
||||
|
||||
int xf = 0;
|
||||
int zf = 0;
|
||||
|
||||
if (x)
|
||||
xf = abs(2 * x) - 1;
|
||||
else
|
||||
zf = abs(2 * z) - 1;
|
||||
|
||||
for (int i = 0; i < 5; i++)
|
||||
{
|
||||
int random = -GetRandomControl();
|
||||
|
||||
int xv = 0;
|
||||
int zv = 0;
|
||||
|
||||
if (z >= 0)
|
||||
zv = zf & random;
|
||||
else
|
||||
zv = -(zf & random);
|
||||
|
||||
if (x >= 0)
|
||||
xv = xf & random;
|
||||
else
|
||||
xv = -(xf & random);
|
||||
|
||||
TriggerDartSmoke(dartItem->pos.xPos, dartItem->pos.yPos, dartItem->pos.zPos, xv, zv, 0);
|
||||
}
|
||||
|
||||
AddActiveItem(dartItemNumber);
|
||||
dartItem->status = ITEM_ACTIVE;
|
||||
SoundEffect(SFX_TR4_DART_SPITT, &dartItem->pos, 0);
|
||||
}
|
||||
}
|
|
@ -1,4 +0,0 @@
|
|||
#pragma once
|
||||
|
||||
void DartControl(short itemNumber);
|
||||
void DartEmitterControl(short itemNumber);
|
|
@ -13,6 +13,11 @@
|
|||
#include "level.h"
|
||||
#include "Sound\sound.h"
|
||||
#include "itemdata/creature_info.h"
|
||||
#include "Game/effects/lightning.h"
|
||||
#include "Game/effects/lara_burn.h"
|
||||
|
||||
using namespace TEN::Effects::Fire;
|
||||
using namespace TEN::Effects::Lightning;
|
||||
|
||||
#define STATE_HITMAN_STOP 1
|
||||
#define STATE_HITMAN_WALK 2
|
||||
|
|
|
@ -15,12 +15,17 @@
|
|||
#include "lara.h"
|
||||
#include "Sound\sound.h"
|
||||
#include "tr5_laserhead_info.h"
|
||||
#include <Game/effects/lightning.h>
|
||||
#include "Game/effects/lara_burn.h"
|
||||
|
||||
using namespace TEN::Effects::Fire;
|
||||
using namespace TEN::Effects::Lightning;
|
||||
|
||||
struct LASER_HEAD_STRUCT
|
||||
{
|
||||
PHD_VECTOR target;
|
||||
ENERGY_ARC* fireArcs[2];
|
||||
ENERGY_ARC* chargeArcs[4];
|
||||
LIGHTNING_INFO* fireArcs[2];
|
||||
LIGHTNING_INFO* chargeArcs[4];
|
||||
bool LOS[2];
|
||||
byte byte1;
|
||||
byte byte2;
|
||||
|
@ -94,7 +99,7 @@ static void LaserHeadCharge(ITEM_INFO* item)
|
|||
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
ENERGY_ARC* arc = LaserHeadData.chargeArcs[i];
|
||||
LIGHTNING_INFO* arc = LaserHeadData.chargeArcs[i];
|
||||
|
||||
if (item->itemFlags[3] & 0x0F && arc != NULL)
|
||||
{
|
||||
|
@ -109,7 +114,7 @@ static void LaserHeadCharge(ITEM_INFO* item)
|
|||
src.y = GuardianChargePositions[i].y;
|
||||
src.z = GuardianChargePositions[i].z;
|
||||
GetJointAbsPosition(&g_Level.Items[creature->baseItem], &src, 0);
|
||||
LaserHeadData.chargeArcs[i] = TriggerEnergyArc(&src, &dest, 0, g, b, 256, 90, 64, ENERGY_ARC_NO_RANDOMIZE, ENERGY_ARC_STRAIGHT_LINE); // (GetRandomControl() & 7) + 8, v4 | ((v1 | 0x240000) << 8), 13, 48, 3);
|
||||
//LaserHeadData.chargeArcs[i] = TriggerEnergyArc(&src, &dest, 0, g, b, 256, 90, 64, ENERGY_ARC_NO_RANDOMIZE, ENERGY_ARC_STRAIGHT_LINE); // (GetRandomControl() & 7) + 8, v4 | ((v1 | 0x240000) << 8), 13, 48, 3);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -135,7 +140,7 @@ static void LaserHeadCharge(ITEM_INFO* item)
|
|||
|
||||
if (!(GlobalCounter & 3))
|
||||
{
|
||||
TriggerEnergyArc(&dest, (PHD_VECTOR*)&item->pos, 0, g, b, 256, 3, 64, ENERGY_ARC_NO_RANDOMIZE, ENERGY_ARC_STRAIGHT_LINE);
|
||||
//TriggerEnergyArc(&dest, (PHD_VECTOR*)&item->pos, 0, g, b, 256, 3, 64, ENERGY_ARC_NO_RANDOMIZE, ENERGY_ARC_STRAIGHT_LINE);
|
||||
//TriggerEnergyArc(&dest, &item->pos, (GetRandomControl() & 7) + 8, v4 | ((v1 | 0x180000) << 8), 13, 64, 3);
|
||||
}
|
||||
|
||||
|
@ -427,7 +432,7 @@ void LaserHeadControl(short itemNumber)
|
|||
g = (GetRandomControl() & 0x1F) + 128;
|
||||
b = (GetRandomControl() & 0x1F) + 64;
|
||||
|
||||
ENERGY_ARC* arc = LaserHeadData.fireArcs[0];
|
||||
LIGHTNING_INFO* arc = LaserHeadData.fireArcs[0];
|
||||
if (!LaserHeadData.fireArcs[0])
|
||||
arc = LaserHeadData.fireArcs[1];
|
||||
|
||||
|
@ -485,12 +490,12 @@ void LaserHeadControl(short itemNumber)
|
|||
// Start firing from eye
|
||||
src.roomNumber = item->roomNumber;
|
||||
LaserHeadData.LOS[i] = LOS(&src, &dest);
|
||||
LaserHeadData.fireArcs[i] = TriggerEnergyArc((PHD_VECTOR*)& src, (PHD_VECTOR*)& dest, r, g, b, 32, 64, 64, ENERGY_ARC_NO_RANDOMIZE, ENERGY_ARC_STRAIGHT_LINE); // (GetRandomControl() & 7) + 4, b | ((&unk_640000 | g) << 8), 12, 64, 5);
|
||||
//LaserHeadData.fireArcs[i] = TriggerEnergyArc((PHD_VECTOR*)& src, (PHD_VECTOR*)& dest, r, g, b, 32, 64, 64, ENERGY_ARC_NO_RANDOMIZE, ENERGY_ARC_STRAIGHT_LINE); // (GetRandomControl() & 7) + 4, b | ((&unk_640000 | g) << 8), 12, 64, 5);
|
||||
StopSoundEffect(SFX_TR5_GOD_HEAD_CHARGE);
|
||||
SoundEffect(SFX_TR5_GOD_HEAD_BLAST, &item->pos, 0);
|
||||
}
|
||||
|
||||
ENERGY_ARC* currentArc = LaserHeadData.fireArcs[i];
|
||||
LIGHTNING_INFO* currentArc = LaserHeadData.fireArcs[i];
|
||||
|
||||
if (GlobalCounter & 1)
|
||||
{
|
||||
|
|
|
@ -14,6 +14,9 @@
|
|||
#include "lara.h"
|
||||
#include "Sound\sound.h"
|
||||
#include "itemdata/creature_info.h"
|
||||
#include <Game/effects/lightning.h>
|
||||
|
||||
using namespace TEN::Effects::Lightning;
|
||||
|
||||
#define STATE_ROMAN_STATUE_STOP 1
|
||||
#define STATE_ROMAN_STATUE_SCREAMING 2
|
||||
|
@ -34,7 +37,7 @@
|
|||
struct ROMAN_STATUE_STRUCT
|
||||
{
|
||||
PHD_VECTOR pos;
|
||||
ENERGY_ARC* energyArcs[8];
|
||||
LIGHTNING_INFO* energyArcs[8];
|
||||
int counter;
|
||||
};
|
||||
|
||||
|
@ -364,7 +367,7 @@ void RomanStatueControl(short itemNumber)
|
|||
short roomNumber;
|
||||
PHD_3DPOS attackPos;
|
||||
byte r, g, b;
|
||||
ENERGY_ARC* arc;
|
||||
LIGHTNING_INFO* arc;
|
||||
short random;
|
||||
|
||||
switch (item->currentAnimState)
|
||||
|
@ -857,15 +860,15 @@ void RomanStatueControl(short itemNumber)
|
|||
{
|
||||
if (deltaFrame == 24)
|
||||
{
|
||||
TriggerEnergyArc(&pos1, &pos2, 0, ((GetRandomControl() & 0x3F) + 128),
|
||||
/*TriggerEnergyArc(&pos1, &pos2, 0, ((GetRandomControl() & 0x3F) + 128),
|
||||
(((GetRandomControl() & 0x3F) + 128) / 2), 256, 32, 32, ENERGY_ARC_NO_RANDOMIZE,
|
||||
ENERGY_ARC_STRAIGHT_LINE);
|
||||
ENERGY_ARC_STRAIGHT_LINE);*/
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
TriggerEnergyArc(&pos1, &pos2, 0, g, b, 256, 24, 32, ENERGY_ARC_NO_RANDOMIZE,
|
||||
ENERGY_ARC_STRAIGHT_LINE);
|
||||
/*TriggerEnergyArc(&pos1, &pos2, 0, g, b, 256, 24, 32, ENERGY_ARC_NO_RANDOMIZE,
|
||||
ENERGY_ARC_STRAIGHT_LINE);*/
|
||||
|
||||
/*RomanStatueData.energyArcs[i] = TriggerEnergyArc(
|
||||
&pos1,
|
||||
|
|
|
@ -15,6 +15,9 @@
|
|||
#include "tr5_roman_statue.h"
|
||||
#include "tr5_hydra.h"
|
||||
#include "collide.h"
|
||||
#include "Game/effects/lara_burn.h"
|
||||
|
||||
using namespace TEN::Effects::Fire;
|
||||
|
||||
int DebrisFlags;
|
||||
|
||||
|
|
|
@ -14,7 +14,9 @@
|
|||
#include "generic_switch.h"
|
||||
#include "collide.h"
|
||||
#include "control/box.h"
|
||||
#include "Game/effects/lara_burn.h"
|
||||
|
||||
using namespace TEN::Effects::Fire;
|
||||
using namespace TEN::Entities::Switches;
|
||||
|
||||
void InitialiseExplosion(short itemNumber)
|
||||
|
|
|
@ -25,7 +25,6 @@
|
|||
#include "tr5_rats_emitter.h"
|
||||
#include "tr5_bats_emitter.h"
|
||||
#include "tr5_spider_emitter.h"
|
||||
#include "tr5_dart_emitter.h"
|
||||
#include "tr5_smoke_emitter.h"
|
||||
/// objects
|
||||
#include "tr5_pushableblock.h"
|
||||
|
@ -1145,34 +1144,6 @@ static void StartTrap(OBJECT_INFO *obj)
|
|||
obj->saveAnim = true;
|
||||
}
|
||||
|
||||
obj = &Objects[ID_DARTS];
|
||||
if (obj->loaded)
|
||||
{
|
||||
obj->shadowSize = UNIT_SHADOW / 2;
|
||||
//obj->drawRoutine = DrawDart;
|
||||
obj->collision = ObjectCollision;
|
||||
obj->control = DartControl;
|
||||
obj->usingDrawAnimatingItem = false;
|
||||
}
|
||||
|
||||
obj = &Objects[ID_DART_EMITTER];
|
||||
if (obj->loaded)
|
||||
{
|
||||
obj->control = DartEmitterControl;
|
||||
obj->drawRoutine = nullptr;
|
||||
obj->saveFlags = true;
|
||||
obj->usingDrawAnimatingItem = false;
|
||||
}
|
||||
|
||||
obj = &Objects[ID_HOMING_DART_EMITTER];
|
||||
if (obj->loaded)
|
||||
{
|
||||
obj->control = DartEmitterControl;
|
||||
obj->drawRoutine = nullptr;
|
||||
obj->saveFlags = true;
|
||||
obj->usingDrawAnimatingItem = false;
|
||||
}
|
||||
|
||||
obj = &Objects[ID_GEN_SLOT3];
|
||||
if (obj->loaded)
|
||||
{
|
||||
|
|
|
@ -19,6 +19,9 @@
|
|||
#include "Quad/RenderQuad.h"
|
||||
#include "particle/SimpleParticle.h"
|
||||
#include "Renderer/RendererSprites.h"
|
||||
#include <Game/effects/lightning.h>
|
||||
|
||||
using namespace TEN::Effects::Lightning;
|
||||
|
||||
extern BLOOD_STRUCT Blood[MAX_SPARKS_BLOOD];
|
||||
extern FIRE_SPARKS FireSparks[MAX_SPARKS_FIRE];
|
||||
|
@ -30,7 +33,6 @@ extern GUNFLASH_STRUCT Gunflashes[MAX_GUNFLASH]; // offset 0xA31D8
|
|||
extern SPARKS Sparks[MAX_SPARKS];
|
||||
extern SPLASH_STRUCT Splashes[MAX_SPLASHES];
|
||||
extern RIPPLE_STRUCT Ripples[MAX_RIPPLES];
|
||||
extern ENERGY_ARC EnergyArcs[MAX_ENERGYARCS];
|
||||
|
||||
BITE_INFO EnemyBites[9] =
|
||||
{
|
||||
|
@ -51,9 +53,9 @@ namespace TEN::Renderer
|
|||
using std::vector;
|
||||
|
||||
void Renderer11::drawEnergyArcs(RenderView& view) {
|
||||
for (int i = 0; i < 16; i++)
|
||||
for (int i = 0; i < Lightning.size(); i++)
|
||||
{
|
||||
ENERGY_ARC* arc = &EnergyArcs[i];
|
||||
LIGHTNING_INFO* arc = &Lightning[i];
|
||||
|
||||
if (arc->life)
|
||||
{
|
||||
|
|
|
@ -18,6 +18,9 @@
|
|||
#include "ReservedScriptNames.h"
|
||||
#include "camera.h"
|
||||
#include <Renderer/RenderEnums.h>
|
||||
#include <Game/effects/lightning.h>
|
||||
|
||||
using namespace TEN::Effects::Lightning;
|
||||
|
||||
/***
|
||||
Functions and callbacks for level-specific logic scripts.
|
||||
|
|
|
@ -27,6 +27,7 @@
|
|||
|
||||
#include "fullblock_switch.h"
|
||||
#include "itemdata/creature_info.h"
|
||||
#include <Objects/Effects/effect_objects.h>
|
||||
|
||||
using namespace TEN::Entities::Switches;
|
||||
|
||||
|
@ -310,46 +311,6 @@ void TrapObjects()
|
|||
obj->savePosition = true;
|
||||
}
|
||||
|
||||
// Flame is always loaded
|
||||
obj = &Objects[ID_FLAME];
|
||||
{
|
||||
obj->control = FlameControl;
|
||||
obj->drawRoutine = nullptr;
|
||||
obj->saveFlags = true;
|
||||
obj->usingDrawAnimatingItem = false;
|
||||
}
|
||||
|
||||
obj = &Objects[ID_FLAME_EMITTER];
|
||||
if (obj->loaded)
|
||||
{
|
||||
obj->initialise = InitialiseFlameEmitter;
|
||||
obj->collision = FlameEmitterCollision;
|
||||
obj->control = FlameEmitterControl;
|
||||
obj->drawRoutine = nullptr;
|
||||
obj->saveFlags = true;
|
||||
obj->usingDrawAnimatingItem = false;
|
||||
}
|
||||
|
||||
obj = &Objects[ID_FLAME_EMITTER2];
|
||||
if (obj->loaded)
|
||||
{
|
||||
obj->initialise = InitialiseFlameEmitter2;
|
||||
obj->collision = FlameEmitterCollision;
|
||||
obj->control = FlameEmitter2Control;
|
||||
obj->drawRoutine = nullptr;
|
||||
obj->saveFlags = true;
|
||||
obj->usingDrawAnimatingItem = false;
|
||||
}
|
||||
|
||||
obj = &Objects[ID_FLAME_EMITTER3];
|
||||
if (obj->loaded)
|
||||
{
|
||||
obj->control = FlameEmitter3Control;
|
||||
obj->drawRoutine = nullptr;
|
||||
obj->saveFlags = true;
|
||||
obj->usingDrawAnimatingItem = false;
|
||||
}
|
||||
|
||||
obj = &Objects[ID_GEN_SLOT2];
|
||||
if (obj->loaded)
|
||||
{
|
||||
|
@ -494,6 +455,7 @@ void InitialiseObjects()
|
|||
//obj->frameBase += (short)g_Level.Frames.data();
|
||||
}
|
||||
|
||||
InitialiseEffectsObjects();
|
||||
InitialiseGenericObjects(); // Generic objects
|
||||
InitialiseTR1Objects(); // Standard TR1 objects
|
||||
InitialiseTR2Objects(); // Standard TR2 objects
|
||||
|
|
|
@ -142,6 +142,7 @@ xcopy /Y "$(ProjectDir)Shaders\HUD\*.hlsl" "$(TargetDir)\Shaders\HUD\"</Command>
|
|||
<ClInclude Include="Game\control\trigger.h" />
|
||||
<ClInclude Include="Game\control\volume.h" />
|
||||
<ClInclude Include="Game\debug\debug.h" />
|
||||
<ClInclude Include="Game\effects\lightning.h" />
|
||||
<ClInclude Include="Game\itemdata\door_data.h" />
|
||||
<ClInclude Include="Game\effects\drip.h" />
|
||||
<ClInclude Include="Game\effects\explosion.h" />
|
||||
|
@ -151,6 +152,10 @@ xcopy /Y "$(ProjectDir)Shaders\HUD\*.hlsl" "$(TargetDir)\Shaders\HUD\"</Command>
|
|||
<ClInclude Include="Game\effects\groundfx.h" />
|
||||
<ClInclude Include="Game\roomvector.h" />
|
||||
<ClInclude Include="Objects\Generic\Traps\falling_block.h" />
|
||||
<ClInclude Include="Objects\Effects\effect_objects.h" />
|
||||
<ClInclude Include="Objects\Effects\flame_emitters.h" />
|
||||
<ClInclude Include="Game\effects\lara_burn.h" />
|
||||
<ClInclude Include="Objects\Generic\Traps\dart_emitter.h" />
|
||||
<ClInclude Include="Objects\TR2\Vehicles\boat_info.h" />
|
||||
<ClInclude Include="Game\itemdata\creature_info.h" />
|
||||
<ClInclude Include="Game\itemdata\itemdata.h" />
|
||||
|
@ -275,7 +280,6 @@ xcopy /Y "$(ProjectDir)Shaders\HUD\*.hlsl" "$(TargetDir)\Shaders\HUD\"</Command>
|
|||
<ClInclude Include="Objects\TR5\Object\tr5_raisingblock.h" />
|
||||
<ClInclude Include="Objects\TR5\Object\tr5_teleporter.h" />
|
||||
<ClInclude Include="Objects\TR5\Switch\tr5_raisingcog.h" />
|
||||
<ClInclude Include="Objects\TR5\Emitter\tr5_dart_emitter.h" />
|
||||
<ClInclude Include="Objects\TR5\Object\tr5_missile.h" />
|
||||
<ClInclude Include="Objects\TR5\Object\tr5_pushableblock.h" />
|
||||
<ClInclude Include="Objects\TR5\Object\tr5_twoblockplatform.h" />
|
||||
|
@ -560,6 +564,10 @@ xcopy /Y "$(ProjectDir)Shaders\HUD\*.hlsl" "$(TargetDir)\Shaders\HUD\"</Command>
|
|||
<ClCompile Include="Game\pickup\pickup_weapon.cpp" />
|
||||
<ClCompile Include="Game\room.cpp" />
|
||||
<ClCompile Include="Objects\Generic\Traps\falling_block.cpp" />
|
||||
<ClCompile Include="Objects\Effects\effect_objects.cpp" />
|
||||
<ClCompile Include="Objects\Effects\flame_emitters.cpp" />
|
||||
<ClCompile Include="Game\effects\lara_burn.cpp" />
|
||||
<ClCompile Include="Objects\Generic\Traps\dart_emitter.cpp" />
|
||||
<ClCompile Include="Specific\prng.cpp" />
|
||||
<ClCompile Include="Game\puzzles_keys.cpp" />
|
||||
<ClCompile Include="Objects\Generic\Doors\double_doors.cpp" />
|
||||
|
@ -623,7 +631,6 @@ xcopy /Y "$(ProjectDir)Shaders\HUD\*.hlsl" "$(TargetDir)\Shaders\HUD\"</Command>
|
|||
<ClCompile Include="Objects\TR5\Object\tr5_raisingblock.cpp" />
|
||||
<ClCompile Include="Objects\TR5\Object\tr5_teleporter.cpp" />
|
||||
<ClCompile Include="Objects\TR5\Switch\tr5_raisingcog.cpp" />
|
||||
<ClCompile Include="Objects\TR5\Emitter\tr5_dart_emitter.cpp" />
|
||||
<ClCompile Include="Objects\TR5\Object\tr5_twoblockplatform.cpp" />
|
||||
<ClCompile Include="Objects\TR5\Trap\tr5_deathslide.cpp" />
|
||||
<ClCompile Include="Objects\TR5\Trap\tr5_romehammer.cpp" />
|
||||
|
|
File diff suppressed because it is too large
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Add table
Add a link
Reference in a new issue