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Changed savegames function calls from using strings to slot number
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parent
a1162635d3
commit
2ca666d2d6
3 changed files with 19 additions and 10 deletions
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@ -619,10 +619,7 @@ GAME_STATUS DoLevel(int index, std::string ambient, bool loadFromSavegame)
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// Restore the game?
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if (loadFromSavegame)
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{
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char fileName[255];
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ZeroMemory(fileName, 255);
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sprintf(fileName, "savegame.%d", g_GameFlow->SelectedSaveGame);
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SaveGame::Load(fileName);
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SaveGame::Load(g_GameFlow->SelectedSaveGame);
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Camera.pos.x = LaraItem->pos.xPos + 256;
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Camera.pos.y = LaraItem->pos.yPos + 256;
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@ -35,8 +35,12 @@ int SaveGame::LastSaveGame;
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SAVEGAME_INFO Savegame;
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bool SaveGame::Save(char* fileName)
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bool SaveGame::Save(int slot)
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{
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char fileName[255];
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ZeroMemory(fileName, 255);
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sprintf(fileName, "savegame.%d", slot);
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ITEM_INFO itemToSerialize{};
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FlatBufferBuilder fbb{};
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@ -442,8 +446,12 @@ bool SaveGame::Save(char* fileName)
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return true;
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}
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bool SaveGame::Load(char* fileName)
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bool SaveGame::Load(int slot)
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{
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char fileName[255];
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ZeroMemory(fileName, 255);
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sprintf(fileName, "savegame.%d", slot);
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std::ifstream file;
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file.open(fileName, std::ios_base::app | std::ios_base::binary);
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file.seekg(0, std::ios::end);
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@ -837,8 +845,12 @@ bool SaveGame::Load(char* fileName)
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return true;
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}
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bool SaveGame::LoadHeader(char* fileName, SaveGameHeader* header)
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bool SaveGame::LoadHeader(int slot, SaveGameHeader* header)
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{
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char fileName[255];
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ZeroMemory(fileName, 255);
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sprintf(fileName, "savegame.%d", slot);
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std::ifstream file;
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file.open(fileName, std::ios_base::app | std::ios_base::binary);
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file.seekg(0, std::ios::end);
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@ -68,7 +68,7 @@ private:
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public:
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static int LastSaveGame;
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static bool Load(char* fileName);
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static bool LoadHeader(char* fileName, SaveGameHeader* header);
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static bool Save(char* fileName);
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static bool Load(int slot);
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static bool LoadHeader(int slot, SaveGameHeader* header);
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static bool Save(int slot);
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};
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