mirror of
https://github.com/TombEngine/TombEngine.git
synced 2025-04-28 15:57:59 +03:00
Tidy up Lua doc for Static class
This commit is contained in:
parent
437ce7c139
commit
2b41ae743a
19 changed files with 694 additions and 677 deletions
|
@ -140,7 +140,7 @@
|
||||||
<td class="summary">Emit blood.</td>
|
<td class="summary">Emit blood.</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td class="name" ><a href="#EmitAirBubble">EmitAirBubble(pos[, size][, amplitude])</a></td>
|
<td class="name" ><a href="#EmitAirBubble">EmitAirBubble(pos[, size][, amp])</a></td>
|
||||||
<td class="summary">Emit air bubble in a water room.</td>
|
<td class="summary">Emit air bubble in a water room.</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
|
@ -251,51 +251,51 @@
|
||||||
</li>
|
</li>
|
||||||
<li><span class="parameter">gravity</span>
|
<li><span class="parameter">gravity</span>
|
||||||
<span class="types"><span class="type">float</span></span>
|
<span class="types"><span class="type">float</span></span>
|
||||||
(default 0) Specifies if the particle will fall over time. Positive values ascend, negative values descend. Recommended range: [-1000 and 1000].
|
Specifies if the particle will fall over time. Positive values ascend, negative values descend. Recommended range: [-1000 and 1000]. <strong>Default: 0</strong>
|
||||||
</li>
|
</li>
|
||||||
<li><span class="parameter">rotVel</span>
|
<li><span class="parameter">rotVel</span>
|
||||||
<span class="types"><span class="type">float</span></span>
|
<span class="types"><span class="type">float</span></span>
|
||||||
(default 0) Rotational velocity in degrees.
|
Rotational velocity in degrees. <strong>Default: 0</strong>
|
||||||
</li>
|
</li>
|
||||||
<li><span class="parameter">startColor</span>
|
<li><span class="parameter">startColor</span>
|
||||||
<span class="types"><a class="type" href="../3 primitive classes/Color.html#">Color</a></span>
|
<span class="types"><a class="type" href="../3 primitive classes/Color.html#">Color</a></span>
|
||||||
(default Color(255, 255, 255)) Color at start of life.
|
Color at start of life. <strong>Default: Color(255, 255, 255)</strong>
|
||||||
</li>
|
</li>
|
||||||
<li><span class="parameter">endColor</span>
|
<li><span class="parameter">endColor</span>
|
||||||
<span class="types"><a class="type" href="../3 primitive classes/Color.html#">Color</a></span>
|
<span class="types"><a class="type" href="../3 primitive classes/Color.html#">Color</a></span>
|
||||||
(default Color(255, 255, 255)) Color to fade toward. This will finish long before the end of the particle's life due to internal math.
|
Color to fade toward. This will finish long before the end of the particle's life due to internal math. <strong>Default: Color(255, 255, 255)</strong>
|
||||||
</li>
|
</li>
|
||||||
<li><span class="parameter">blendMode</span>
|
<li><span class="parameter">blendMode</span>
|
||||||
<span class="types"><a class="type" href="../4 enums/Effects.BlendID.html#">BlendID</a></span>
|
<span class="types"><a class="type" href="../4 enums/Effects.BlendID.html#">BlendID</a></span>
|
||||||
(default TEN.Effects.BlendID.ALPHABLEND) Render blend mode.
|
Render blend mode. <strong>TEN.Effects.BlendID.ALPHABLEND</strong>
|
||||||
</li>
|
</li>
|
||||||
<li><span class="parameter">startSize</span>
|
<li><span class="parameter">startSize</span>
|
||||||
<span class="types"><span class="type">float</span></span>
|
<span class="types"><span class="type">float</span></span>
|
||||||
(default 10) Size at start of life.
|
Size at start of life. <strong>Default: 10</strong>
|
||||||
</li>
|
</li>
|
||||||
<li><span class="parameter">endSize</span>
|
<li><span class="parameter">endSize</span>
|
||||||
<span class="types"><span class="type">float</span></span>
|
<span class="types"><span class="type">float</span></span>
|
||||||
(default 0) Size at end of life. The particle will linearly shrink or grow toward this size over its lifespan.
|
Size at end of life. The particle will linearly shrink or grow toward this size over its lifespan. <strong>Default: 0</strong>
|
||||||
</li>
|
</li>
|
||||||
<li><span class="parameter">life</span>
|
<li><span class="parameter">life</span>
|
||||||
<span class="types"><span class="type">float</span></span>
|
<span class="types"><span class="type">float</span></span>
|
||||||
(default 2) Lifespan in seconds.
|
Lifespan in seconds. <strong>Default: 2</strong>
|
||||||
</li>
|
</li>
|
||||||
<li><span class="parameter">applyDamage</span>
|
<li><span class="parameter">applyDamage</span>
|
||||||
<span class="types"><span class="type">bool</span></span>
|
<span class="types"><span class="type">bool</span></span>
|
||||||
(default false) Specifies if the particle will harm the player on collision.
|
Specify if the particle will harm the player on collision. <strong>Default: false</strong>
|
||||||
</li>
|
</li>
|
||||||
<li><span class="parameter">applyPoison</span>
|
<li><span class="parameter">applyPoison</span>
|
||||||
<span class="types"><span class="type">bool</span></span>
|
<span class="types"><span class="type">bool</span></span>
|
||||||
(default false) Specifies if the particle will poison the player on collision.
|
Specify if the particle will poison the player on collision. <strong>Default: false</strong>
|
||||||
</li>
|
</li>
|
||||||
<li><span class="parameter">spriteSeqID</span>
|
<li><span class="parameter">spriteSeqID</span>
|
||||||
<span class="types"><a class="type" href="../4 enums/Objects.ObjID.html#">ObjID</a></span>
|
<span class="types"><a class="type" href="../4 enums/Objects.ObjID.html#">ObjID</a></span>
|
||||||
(default Objects.ObjID.DEFAULT_SPRITES) ID of the sprite sequence object.
|
ID of the sprite sequence object. <strong>Default: Objects.ObjID.DEFAULT_SPRITES</strong>
|
||||||
</li>
|
</li>
|
||||||
<li><span class="parameter">startRot</span>
|
<li><span class="parameter">startRot</span>
|
||||||
<span class="types"><span class="type">float</span></span>
|
<span class="types"><span class="type">float</span></span>
|
||||||
(default random) Rotation at start of life.
|
Rotation at start of life. <strong>Default: random</strong>
|
||||||
</li>
|
</li>
|
||||||
</ul>
|
</ul>
|
||||||
|
|
||||||
|
@ -504,7 +504,7 @@
|
||||||
</dd>
|
</dd>
|
||||||
<dt>
|
<dt>
|
||||||
<a name = "EmitAirBubble"></a>
|
<a name = "EmitAirBubble"></a>
|
||||||
<strong>EmitAirBubble(pos[, size][, amplitude])</strong>
|
<strong>EmitAirBubble(pos[, size][, amp])</strong>
|
||||||
</dt>
|
</dt>
|
||||||
<dd>
|
<dd>
|
||||||
Emit air bubble in a water room.
|
Emit air bubble in a water room.
|
||||||
|
@ -515,16 +515,16 @@
|
||||||
<ul>
|
<ul>
|
||||||
<li><span class="parameter">pos</span>
|
<li><span class="parameter">pos</span>
|
||||||
<span class="types"><a class="type" href="../3 primitive classes/Vec3.html#">Vec3</a></span>
|
<span class="types"><a class="type" href="../3 primitive classes/Vec3.html#">Vec3</a></span>
|
||||||
The position where the air bubble will be spawned. Needs to be in a water room.
|
World position where the effect will be spawned. Must be in a water room.
|
||||||
</li>
|
</li>
|
||||||
<li><span class="parameter">size</span>
|
<li><span class="parameter">size</span>
|
||||||
<span class="types"><span class="type">float</span></span>
|
<span class="types"><span class="type">float</span></span>
|
||||||
The size of the air bubble.
|
Sprite size. <strong>Default: 32</strong>
|
||||||
(<em>optional</em>)
|
(<em>optional</em>)
|
||||||
</li>
|
</li>
|
||||||
<li><span class="parameter">amplitude</span>
|
<li><span class="parameter">amp</span>
|
||||||
<span class="types"><span class="type">float</span></span>
|
<span class="types"><span class="type">float</span></span>
|
||||||
The oscillation amplitude of the air bubble.
|
Oscillation amplitude. <strong>Default: 32</strong>
|
||||||
(<em>optional</em>)
|
(<em>optional</em>)
|
||||||
</li>
|
</li>
|
||||||
</ul>
|
</ul>
|
||||||
|
|
|
@ -107,7 +107,7 @@
|
||||||
<div id="content">
|
<div id="content">
|
||||||
|
|
||||||
<h1>Table <code>Objects</code></h1>
|
<h1>Table <code>Objects</code></h1>
|
||||||
<p>Moveables, statics, cameras, and so on.</p>
|
<p>Objects including moveables, statics, cameras, and others.</p>
|
||||||
<p>
|
<p>
|
||||||
|
|
||||||
</p>
|
</p>
|
||||||
|
|
|
@ -108,7 +108,7 @@
|
||||||
|
|
||||||
<h1>Class <code>Objects.Moveable</code></h1>
|
<h1>Class <code>Objects.Moveable</code></h1>
|
||||||
<p>Represents a moveable object in the game world.</p>
|
<p>Represents a moveable object in the game world.</p>
|
||||||
<p> Examples include traps, enemies, doors, pickups, and the player. See also <a href="../2 classes/Objects.LaraObject.html#">Objects.LaraObject</a> for player-specific features.</p>
|
<p> Examples include the player, traps, enemies, doors, and pickups. See also <a href="../2 classes/Objects.LaraObject.html#">Objects.LaraObject</a> for player-specific features.</p>
|
||||||
|
|
||||||
<p> pragma nostrip</p>
|
<p> pragma nostrip</p>
|
||||||
|
|
||||||
|
@ -436,7 +436,7 @@ most can just be ignored (see usage).
|
||||||
</li>
|
</li>
|
||||||
<li><span class="parameter">name</span>
|
<li><span class="parameter">name</span>
|
||||||
<span class="types"><a class="type" href="https://www.lua.org/manual/5.4/manual.html#6.4">string</a></span>
|
<span class="types"><a class="type" href="https://www.lua.org/manual/5.4/manual.html#6.4">string</a></span>
|
||||||
Lua name of the item
|
Lua name.
|
||||||
</li>
|
</li>
|
||||||
<li><span class="parameter">position</span>
|
<li><span class="parameter">position</span>
|
||||||
<span class="types"><a class="type" href="../3 primitive classes/Vec3.html#">Vec3</a></span>
|
<span class="types"><a class="type" href="../3 primitive classes/Vec3.html#">Vec3</a></span>
|
||||||
|
@ -460,11 +460,11 @@ most can just be ignored (see usage).
|
||||||
</li>
|
</li>
|
||||||
<li><span class="parameter">hp</span>
|
<li><span class="parameter">hp</span>
|
||||||
<span class="types"><span class="type">int</span></span>
|
<span class="types"><span class="type">int</span></span>
|
||||||
HP of item
|
Hit points.
|
||||||
</li>
|
</li>
|
||||||
<li><span class="parameter">OCB</span>
|
<li><span class="parameter">OCB</span>
|
||||||
<span class="types"><span class="type">int</span></span>
|
<span class="types"><span class="type">int</span></span>
|
||||||
ocb of item
|
Object code bits.
|
||||||
</li>
|
</li>
|
||||||
<li><span class="parameter">AIBits</span>
|
<li><span class="parameter">AIBits</span>
|
||||||
<span class="types"><a class="type" href="https://www.lua.org/manual/5.4/manual.html#6.6">table</a></span>
|
<span class="types"><a class="type" href="https://www.lua.org/manual/5.4/manual.html#6.6">table</a></span>
|
||||||
|
|
|
@ -107,7 +107,7 @@
|
||||||
<div id="content">
|
<div id="content">
|
||||||
|
|
||||||
<h1>Class <code>Objects.Static</code></h1>
|
<h1>Class <code>Objects.Static</code></h1>
|
||||||
<p>Statics</p>
|
<p>Represents a static object in the game world.</p>
|
||||||
<p>
|
<p>
|
||||||
|
|
||||||
</p>
|
</p>
|
||||||
|
@ -115,88 +115,85 @@
|
||||||
|
|
||||||
<h2><a href="#Functions">Functions</a></h2>
|
<h2><a href="#Functions">Functions</a></h2>
|
||||||
<table class="function_list">
|
<table class="function_list">
|
||||||
<tr>
|
|
||||||
<td class="name" ><a href="#Static:Enable">Static:Enable()</a></td>
|
|
||||||
<td class="summary">Enable the static, for cases when it was shattered or manually disabled before.</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" ><a href="#Static:Disable">Static:Disable()</a></td>
|
|
||||||
<td class="summary">Disable the static</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" ><a href="#Static:GetActive">Static:GetActive()</a></td>
|
|
||||||
<td class="summary">Get static mesh visibility</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" ><a href="#Static:GetSolid">Static:GetSolid()</a></td>
|
|
||||||
<td class="summary">Get static mesh solid collision state</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" ><a href="#Static:SetSolid">Static:SetSolid(solidState)</a></td>
|
|
||||||
<td class="summary">Set static mesh solid collision state</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" ><a href="#Static:GetPosition">Static:GetPosition()</a></td>
|
|
||||||
<td class="summary">Get the static's position</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" ><a href="#Static:SetPosition">Static:SetPosition(position)</a></td>
|
|
||||||
<td class="summary">Set the static's position</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" ><a href="#Static:GetRotation">Static:GetRotation()</a></td>
|
|
||||||
<td class="summary">Get the static's rotation</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" ><a href="#Static:SetRotation">Static:SetRotation(rotation)</a></td>
|
|
||||||
<td class="summary">Set the static's rotation</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" ><a href="#Static:GetScale">Static:GetScale()</a></td>
|
|
||||||
<td class="summary">Get the static's scale</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" ><a href="#Static:SetScale">Static:SetScale(scale)</a></td>
|
|
||||||
<td class="summary">Set the static's scale</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" ><a href="#Static:GetHP">Static:GetHP()</a></td>
|
|
||||||
<td class="summary">Get current HP (hit points/health points)
|
|
||||||
Used only with shatterable static meshes.</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" ><a href="#Static:SetHP">Static:SetHP(HP)</a></td>
|
|
||||||
<td class="summary">Set current HP (hit points/health points)
|
|
||||||
Used only with shatterable static meshes.</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
<tr>
|
||||||
<td class="name" ><a href="#Static:GetName">Static:GetName()</a></td>
|
<td class="name" ><a href="#Static:GetName">Static:GetName()</a></td>
|
||||||
<td class="summary">Get the static's unique string identifier</td>
|
<td class="summary">Get this static's unique string identifier.</td>
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" ><a href="#Static:SetName">Static:SetName(name)</a></td>
|
|
||||||
<td class="summary">Set the static's name (its unique string identifier)
|
|
||||||
e.g.</td>
|
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td class="name" ><a href="#Static:GetSlot">Static:GetSlot()</a></td>
|
<td class="name" ><a href="#Static:GetSlot">Static:GetSlot()</a></td>
|
||||||
<td class="summary">Get the static's slot number (as listed in Tomb Editor and WadTool)</td>
|
<td class="summary">Get this static's slot ID.</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td class="name" ><a href="#Static:SetSlot">Static:SetSlot(slot)</a></td>
|
<td class="name" ><a href="#Static:GetPosition">Static:GetPosition()</a></td>
|
||||||
<td class="summary">Set the static's slot number (as listed in Tomb Editor and WadTool)</td>
|
<td class="summary">Get this static's world position.</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="#Static:GetRotation">Static:GetRotation()</a></td>
|
||||||
|
<td class="summary">Get this static's world rotation.</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="#Static:GetScale">Static:GetScale()</a></td>
|
||||||
|
<td class="summary">Get this static's world scale.</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td class="name" ><a href="#Static:GetColor">Static:GetColor()</a></td>
|
<td class="name" ><a href="#Static:GetColor">Static:GetColor()</a></td>
|
||||||
<td class="summary">Get the static's color</td>
|
<td class="summary">Get this static's color.</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="#Static:GetHP">Static:GetHP()</a></td>
|
||||||
|
<td class="summary">Get this static's hit points.</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="#Static:GetActive">Static:GetActive()</a></td>
|
||||||
|
<td class="summary">Get this static's visibility state.</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="#Static:GetSolid">Static:GetSolid()</a></td>
|
||||||
|
<td class="summary">Get this static's solid collision state.</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="#Static:SetName">Static:SetName(name)</a></td>
|
||||||
|
<td class="summary">Set this static's unique identifier string.</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="#Static:SetSlot">Static:SetSlot(New)</a></td>
|
||||||
|
<td class="summary">Set this static's slot ID.</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="#Static:SetPosition">Static:SetPosition(New)</a></td>
|
||||||
|
<td class="summary">Set this static's world position.</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="#Static:SetRotation">Static:SetRotation(New)</a></td>
|
||||||
|
<td class="summary">Set this static's rotation.</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="#Static:SetScale">Static:SetScale(New)</a></td>
|
||||||
|
<td class="summary">Set this static's world scale.</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td class="name" ><a href="#Static:SetColor">Static:SetColor(color)</a></td>
|
<td class="name" ><a href="#Static:SetColor">Static:SetColor(color)</a></td>
|
||||||
<td class="summary">Set the static's color</td>
|
<td class="summary">Set the static's color</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
|
<td class="name" ><a href="#Static:SetHP">Static:SetHP(New)</a></td>
|
||||||
|
<td class="summary">Set this static's hit points.</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="#Static:SetSolid">Static:SetSolid(Solid)</a></td>
|
||||||
|
<td class="summary">Set this static's solid collision state.</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="#Static:Enable">Static:Enable()</a></td>
|
||||||
|
<td class="summary">Enable this static.</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="#Static:Disable">Static:Disable()</a></td>
|
||||||
|
<td class="summary">Disable this static.</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
<td class="name" ><a href="#Static:Shatter">Static:Shatter()</a></td>
|
<td class="name" ><a href="#Static:Shatter">Static:Shatter()</a></td>
|
||||||
<td class="summary">Shatter static mesh</td>
|
<td class="summary">Shatter this static.</td>
|
||||||
</tr>
|
</tr>
|
||||||
</table>
|
</table>
|
||||||
|
|
||||||
|
@ -208,30 +205,147 @@
|
||||||
|
|
||||||
<dl class="function">
|
<dl class="function">
|
||||||
<dt>
|
<dt>
|
||||||
<a name = "Static:Enable"></a>
|
<a name = "Static:GetName"></a>
|
||||||
<strong>Static:Enable()</strong>
|
<strong>Static:GetName()</strong>
|
||||||
</dt>
|
</dt>
|
||||||
<dd>
|
<dd>
|
||||||
Enable the static, for cases when it was shattered or manually disabled before.
|
Get this static's unique string identifier.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Returns:</h3>
|
||||||
|
<ol>
|
||||||
|
|
||||||
|
<span class="types"><a class="type" href="https://www.lua.org/manual/5.4/manual.html#6.4">string</a></span>
|
||||||
|
Name string.
|
||||||
|
</ol>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
</dd>
|
||||||
<dt>
|
<dt>
|
||||||
<a name = "Static:Disable"></a>
|
<a name = "Static:GetSlot"></a>
|
||||||
<strong>Static:Disable()</strong>
|
<strong>Static:GetSlot()</strong>
|
||||||
</dt>
|
</dt>
|
||||||
<dd>
|
<dd>
|
||||||
Disable the static
|
Get this static's slot ID.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Returns:</h3>
|
||||||
|
<ol>
|
||||||
|
|
||||||
|
<span class="types"><span class="type">int</span></span>
|
||||||
|
Slot ID.
|
||||||
|
</ol>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "Static:GetPosition"></a>
|
||||||
|
<strong>Static:GetPosition()</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Get this static's world position.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Returns:</h3>
|
||||||
|
<ol>
|
||||||
|
|
||||||
|
<span class="types"><a class="type" href="../3 primitive classes/Vec3.html#">Vec3</a></span>
|
||||||
|
World position.
|
||||||
|
</ol>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "Static:GetRotation"></a>
|
||||||
|
<strong>Static:GetRotation()</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Get this static's world rotation.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Returns:</h3>
|
||||||
|
<ol>
|
||||||
|
|
||||||
|
<span class="types"><a class="type" href="../3 primitive classes/Rotation.html#">Rotation</a></span>
|
||||||
|
World rotation.
|
||||||
|
</ol>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "Static:GetScale"></a>
|
||||||
|
<strong>Static:GetScale()</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Get this static's world scale.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Returns:</h3>
|
||||||
|
<ol>
|
||||||
|
|
||||||
|
<span class="types"><span class="type">float</span></span>
|
||||||
|
World scale.
|
||||||
|
</ol>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "Static:GetColor"></a>
|
||||||
|
<strong>Static:GetColor()</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Get this static's color.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Returns:</h3>
|
||||||
|
<ol>
|
||||||
|
|
||||||
|
<span class="types"><a class="type" href="../3 primitive classes/Color.html#">Color</a></span>
|
||||||
|
Color.
|
||||||
|
</ol>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "Static:GetHP"></a>
|
||||||
|
<strong>Static:GetHP()</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Get this static's hit points. Used only with shatterable statics.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Returns:</h3>
|
||||||
|
<ol>
|
||||||
|
|
||||||
|
<span class="types"><span class="type">int</span></span>
|
||||||
|
Hit points.
|
||||||
|
</ol>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
@ -242,7 +356,7 @@
|
||||||
<strong>Static:GetActive()</strong>
|
<strong>Static:GetActive()</strong>
|
||||||
</dt>
|
</dt>
|
||||||
<dd>
|
<dd>
|
||||||
Get static mesh visibility
|
Get this static's visibility state.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
@ -251,7 +365,7 @@
|
||||||
<ol>
|
<ol>
|
||||||
|
|
||||||
<span class="types"><span class="type">bool</span></span>
|
<span class="types"><span class="type">bool</span></span>
|
||||||
visibility state
|
Visibility state.
|
||||||
</ol>
|
</ol>
|
||||||
|
|
||||||
|
|
||||||
|
@ -263,7 +377,7 @@
|
||||||
<strong>Static:GetSolid()</strong>
|
<strong>Static:GetSolid()</strong>
|
||||||
</dt>
|
</dt>
|
||||||
<dd>
|
<dd>
|
||||||
Get static mesh solid collision state
|
Get this static's solid collision state.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
@ -272,224 +386,7 @@
|
||||||
<ol>
|
<ol>
|
||||||
|
|
||||||
<span class="types"><span class="type">bool</span></span>
|
<span class="types"><span class="type">bool</span></span>
|
||||||
solid collision state (true if solid, false if soft)
|
Solid collision state. <strong>True: solid</strong>, <strong>False: soft</strong>
|
||||||
</ol>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
<dt>
|
|
||||||
<a name = "Static:SetSolid"></a>
|
|
||||||
<strong>Static:SetSolid(solidState)</strong>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
Set static mesh solid collision state
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<h3>Parameters:</h3>
|
|
||||||
<ul>
|
|
||||||
<li><span class="parameter">solidState</span>
|
|
||||||
<span class="types"><span class="type">bool</span></span>
|
|
||||||
if set, collision will be solid, if not, will be soft
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
<dt>
|
|
||||||
<a name = "Static:GetPosition"></a>
|
|
||||||
<strong>Static:GetPosition()</strong>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
Get the static's position
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<h3>Returns:</h3>
|
|
||||||
<ol>
|
|
||||||
|
|
||||||
<span class="types"><a class="type" href="../3 primitive classes/Vec3.html#">Vec3</a></span>
|
|
||||||
a copy of the static's position
|
|
||||||
</ol>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
<dt>
|
|
||||||
<a name = "Static:SetPosition"></a>
|
|
||||||
<strong>Static:SetPosition(position)</strong>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
Set the static's position
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<h3>Parameters:</h3>
|
|
||||||
<ul>
|
|
||||||
<li><span class="parameter">position</span>
|
|
||||||
<span class="types"><a class="type" href="../3 primitive classes/Vec3.html#">Vec3</a></span>
|
|
||||||
the new position of the static
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
<dt>
|
|
||||||
<a name = "Static:GetRotation"></a>
|
|
||||||
<strong>Static:GetRotation()</strong>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
Get the static's rotation
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<h3>Returns:</h3>
|
|
||||||
<ol>
|
|
||||||
|
|
||||||
<span class="types"><a class="type" href="../3 primitive classes/Rotation.html#">Rotation</a></span>
|
|
||||||
a copy of the static's rotation
|
|
||||||
</ol>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
<dt>
|
|
||||||
<a name = "Static:SetRotation"></a>
|
|
||||||
<strong>Static:SetRotation(rotation)</strong>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
Set the static's rotation
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<h3>Parameters:</h3>
|
|
||||||
<ul>
|
|
||||||
<li><span class="parameter">rotation</span>
|
|
||||||
<span class="types"><a class="type" href="../3 primitive classes/Rotation.html#">Rotation</a></span>
|
|
||||||
the static's new rotation
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
<dt>
|
|
||||||
<a name = "Static:GetScale"></a>
|
|
||||||
<strong>Static:GetScale()</strong>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
Get the static's scale
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<h3>Returns:</h3>
|
|
||||||
<ol>
|
|
||||||
|
|
||||||
<span class="types"><span class="type">float</span></span>
|
|
||||||
current static scale
|
|
||||||
</ol>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
<dt>
|
|
||||||
<a name = "Static:SetScale"></a>
|
|
||||||
<strong>Static:SetScale(scale)</strong>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
Set the static's scale
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<h3>Parameters:</h3>
|
|
||||||
<ul>
|
|
||||||
<li><span class="parameter">scale</span>
|
|
||||||
<span class="types"><span class="type">Scale</span></span>
|
|
||||||
the static's new scale
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
<dt>
|
|
||||||
<a name = "Static:GetHP"></a>
|
|
||||||
<strong>Static:GetHP()</strong>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
Get current HP (hit points/health points)
|
|
||||||
Used only with shatterable static meshes.
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<h3>Returns:</h3>
|
|
||||||
<ol>
|
|
||||||
|
|
||||||
<span class="types"><span class="type">int</span></span>
|
|
||||||
the amount of HP the static currently has
|
|
||||||
</ol>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
<dt>
|
|
||||||
<a name = "Static:SetHP"></a>
|
|
||||||
<strong>Static:SetHP(HP)</strong>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
Set current HP (hit points/health points)
|
|
||||||
Used only with shatterable static meshes.
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<h3>Parameters:</h3>
|
|
||||||
<ul>
|
|
||||||
<li><span class="parameter">HP</span>
|
|
||||||
<span class="types"><span class="type">int</span></span>
|
|
||||||
the amount of HP to give the static
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
<dt>
|
|
||||||
<a name = "Static:GetName"></a>
|
|
||||||
<strong>Static:GetName()</strong>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
Get the static's unique string identifier
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<h3>Returns:</h3>
|
|
||||||
<ol>
|
|
||||||
|
|
||||||
<span class="types"><a class="type" href="https://www.lua.org/manual/5.4/manual.html#6.4">string</a></span>
|
|
||||||
the static's name
|
|
||||||
</ol>
|
</ol>
|
||||||
|
|
||||||
|
|
||||||
|
@ -501,8 +398,7 @@
|
||||||
<strong>Static:SetName(name)</strong>
|
<strong>Static:SetName(name)</strong>
|
||||||
</dt>
|
</dt>
|
||||||
<dd>
|
<dd>
|
||||||
Set the static's name (its unique string identifier)
|
Set this static's unique identifier string.
|
||||||
e.g. "my_vase" or "oldrubble"
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
@ -510,7 +406,7 @@
|
||||||
<ul>
|
<ul>
|
||||||
<li><span class="parameter">name</span>
|
<li><span class="parameter">name</span>
|
||||||
<span class="types"><a class="type" href="https://www.lua.org/manual/5.4/manual.html#6.4">string</a></span>
|
<span class="types"><a class="type" href="https://www.lua.org/manual/5.4/manual.html#6.4">string</a></span>
|
||||||
The static's new name
|
New name.
|
||||||
</li>
|
</li>
|
||||||
</ul>
|
</ul>
|
||||||
|
|
||||||
|
@ -518,42 +414,21 @@
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
<dt>
|
|
||||||
<a name = "Static:GetSlot"></a>
|
|
||||||
<strong>Static:GetSlot()</strong>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
Get the static's slot number (as listed in Tomb Editor and WadTool)
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<h3>Returns:</h3>
|
|
||||||
<ol>
|
|
||||||
|
|
||||||
<span class="types"><a class="type" href="https://www.lua.org/manual/5.4/manual.html#6.4">string</a></span>
|
|
||||||
the static's slot number
|
|
||||||
</ol>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
</dd>
|
||||||
<dt>
|
<dt>
|
||||||
<a name = "Static:SetSlot"></a>
|
<a name = "Static:SetSlot"></a>
|
||||||
<strong>Static:SetSlot(slot)</strong>
|
<strong>Static:SetSlot(New)</strong>
|
||||||
</dt>
|
</dt>
|
||||||
<dd>
|
<dd>
|
||||||
Set the static's slot number (as listed in Tomb Editor and WadTool)
|
Set this static's slot ID.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<h3>Parameters:</h3>
|
<h3>Parameters:</h3>
|
||||||
<ul>
|
<ul>
|
||||||
<li><span class="parameter">slot</span>
|
<li><span class="parameter">New</span>
|
||||||
<span class="types"><span class="type">int</span></span>
|
<span class="types"><span class="type">int</span></span>
|
||||||
The static's slot number
|
slot ID.
|
||||||
</li>
|
</li>
|
||||||
</ul>
|
</ul>
|
||||||
|
|
||||||
|
@ -563,21 +438,66 @@
|
||||||
|
|
||||||
</dd>
|
</dd>
|
||||||
<dt>
|
<dt>
|
||||||
<a name = "Static:GetColor"></a>
|
<a name = "Static:SetPosition"></a>
|
||||||
<strong>Static:GetColor()</strong>
|
<strong>Static:SetPosition(New)</strong>
|
||||||
</dt>
|
</dt>
|
||||||
<dd>
|
<dd>
|
||||||
Get the static's color
|
Set this static's world position.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Parameters:</h3>
|
||||||
|
<ul>
|
||||||
|
<li><span class="parameter">New</span>
|
||||||
|
<span class="types"><a class="type" href="../3 primitive classes/Vec3.html#">Vec3</a></span>
|
||||||
|
world position.
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<h3>Returns:</h3>
|
|
||||||
<ol>
|
|
||||||
|
|
||||||
<span class="types"><a class="type" href="../3 primitive classes/Color.html#">Color</a></span>
|
</dd>
|
||||||
a copy of the static's color
|
<dt>
|
||||||
</ol>
|
<a name = "Static:SetRotation"></a>
|
||||||
|
<strong>Static:SetRotation(New)</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Set this static's rotation.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Parameters:</h3>
|
||||||
|
<ul>
|
||||||
|
<li><span class="parameter">New</span>
|
||||||
|
<span class="types"><a class="type" href="../3 primitive classes/Rotation.html#">Rotation</a></span>
|
||||||
|
rotation.
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "Static:SetScale"></a>
|
||||||
|
<strong>Static:SetScale(New)</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Set this static's world scale.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Parameters:</h3>
|
||||||
|
<ul>
|
||||||
|
<li><span class="parameter">New</span>
|
||||||
|
<span class="types"><span class="type">Scale</span></span>
|
||||||
|
world scale.
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
@ -604,13 +524,87 @@
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "Static:SetHP"></a>
|
||||||
|
<strong>Static:SetHP(New)</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Set this static's hit points. Used only with shatterable statics.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Parameters:</h3>
|
||||||
|
<ul>
|
||||||
|
<li><span class="parameter">New</span>
|
||||||
|
<span class="types"><span class="type">int</span></span>
|
||||||
|
hit points.
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "Static:SetSolid"></a>
|
||||||
|
<strong>Static:SetSolid(Solid)</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Set this static's solid collision state.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Parameters:</h3>
|
||||||
|
<ul>
|
||||||
|
<li><span class="parameter">Solid</span>
|
||||||
|
<span class="types"><span class="type">bool</span></span>
|
||||||
|
collision state. <strong>True: solid</strong>, <strong>False: soft</strong>
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "Static:Enable"></a>
|
||||||
|
<strong>Static:Enable()</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Enable this static. Used when previously shattered disabled manually.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "Static:Disable"></a>
|
||||||
|
<strong>Static:Disable()</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Disable this static.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
</dd>
|
||||||
<dt>
|
<dt>
|
||||||
<a name = "Static:Shatter"></a>
|
<a name = "Static:Shatter"></a>
|
||||||
<strong>Static:Shatter()</strong>
|
<strong>Static:Shatter()</strong>
|
||||||
</dt>
|
</dt>
|
||||||
<dd>
|
<dd>
|
||||||
Shatter static mesh
|
Shatter this static.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -153,7 +153,7 @@ local door = GetMoveableByName("door_type4_14")
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td class="name" ><a href="1 modules/Objects.html">Objects</a></td>
|
<td class="name" ><a href="1 modules/Objects.html">Objects</a></td>
|
||||||
<td class="summary">Moveables, statics, cameras, and so on.</td>
|
<td class="summary">Objects including moveables, statics, cameras, and others.</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td class="name" ><a href="1 modules/Sound.html">Sound</a></td>
|
<td class="name" ><a href="1 modules/Sound.html">Sound</a></td>
|
||||||
|
@ -216,7 +216,7 @@ local door = GetMoveableByName("door_type4_14")
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td class="name" ><a href="2 classes/Objects.Static.html">Objects.Static</a></td>
|
<td class="name" ><a href="2 classes/Objects.Static.html">Objects.Static</a></td>
|
||||||
<td class="summary">Statics</td>
|
<td class="summary">Represents a static object in the game world.</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td class="name" ><a href="2 classes/Objects.Volume.html">Objects.Volume</a></td>
|
<td class="name" ><a href="2 classes/Objects.Volume.html">Objects.Volume</a></td>
|
||||||
|
|
|
@ -16,7 +16,6 @@ static constexpr char ScriptReserved_Util[] = "Util";
|
||||||
static constexpr char ScriptReserved_Effects[] = "Effects";
|
static constexpr char ScriptReserved_Effects[] = "Effects";
|
||||||
|
|
||||||
// Classes
|
// Classes
|
||||||
static constexpr char ScriptReserved_Static[] = "Static";
|
|
||||||
static constexpr char ScriptReserved_Camera[] = "Camera";
|
static constexpr char ScriptReserved_Camera[] = "Camera";
|
||||||
static constexpr char ScriptReserved_Sink[] = "Sink";
|
static constexpr char ScriptReserved_Sink[] = "Sink";
|
||||||
static constexpr char ScriptReserved_SoundSource[] = "SoundSource";
|
static constexpr char ScriptReserved_SoundSource[] = "SoundSource";
|
||||||
|
@ -401,6 +400,10 @@ static constexpr char ScriptReserved_LogLevelError[] = "ERROR";
|
||||||
// Internal
|
// Internal
|
||||||
static constexpr char ScriptReserved_LaraObject[] = "LaraObject";
|
static constexpr char ScriptReserved_LaraObject[] = "LaraObject";
|
||||||
|
|
||||||
|
// =======
|
||||||
|
// OBJECTS
|
||||||
|
// =======
|
||||||
|
|
||||||
// Room
|
// Room
|
||||||
|
|
||||||
constexpr char ScriptReserved_Room[] = "Room";
|
constexpr char ScriptReserved_Room[] = "Room";
|
||||||
|
@ -415,6 +418,39 @@ constexpr char ScriptReserved_RoomSetFlag[] = "SetFlag";
|
||||||
constexpr char ScriptReserved_RoomSetName[] = "SetName";
|
constexpr char ScriptReserved_RoomSetName[] = "SetName";
|
||||||
constexpr char ScriptReserved_RoomSetReverbType[] = "SetReverbType";
|
constexpr char ScriptReserved_RoomSetReverbType[] = "SetReverbType";
|
||||||
|
|
||||||
|
// Static
|
||||||
|
|
||||||
|
constexpr char ScriptReserved_Static[] = "Static";
|
||||||
|
constexpr char ScriptReserved_StaticDisable[] = "Disable";
|
||||||
|
constexpr char ScriptReserved_StaticEnable[] = "Enable";
|
||||||
|
constexpr char ScriptReserved_StaticGetActive[] = "GetActive";
|
||||||
|
constexpr char ScriptReserved_StaticGetColor[] = "GetColor";
|
||||||
|
constexpr char ScriptReserved_StaticGetHP[] = "GetHP";
|
||||||
|
constexpr char ScriptReserved_StaticGetName[] = "GetName";
|
||||||
|
constexpr char ScriptReserved_StaticGetPosition[] = "GetPosition";
|
||||||
|
constexpr char ScriptReserved_StaticGetRotation[] = "GetRotation";
|
||||||
|
constexpr char ScriptReserved_StaticGetScale[] = "GetScale";
|
||||||
|
constexpr char ScriptReserved_StaticGetSlot[] = "GetSlot";
|
||||||
|
constexpr char ScriptReserved_StaticGetSolid[] = "GetSolid";
|
||||||
|
constexpr char ScriptReserved_StaticSetColor[] = "SetColor";
|
||||||
|
constexpr char ScriptReserved_StaticSetHitPoints[] = "SetHP";
|
||||||
|
constexpr char ScriptReserved_StaticSetName[] = "SetName";
|
||||||
|
constexpr char ScriptReserved_StaticSetPosition[] = "SetPosition";
|
||||||
|
constexpr char ScriptReserved_StaticSetRotation[] = "SetRotation";
|
||||||
|
constexpr char ScriptReserved_StaticSetScale[] = "SetScale";
|
||||||
|
constexpr char ScriptReserved_StaticSetSlot[] = "SetSlot";
|
||||||
|
constexpr char ScriptReserved_StaticSetSolid[] = "SetSolid";
|
||||||
|
constexpr char ScriptReserved_StaticShatter[] = "Shatter";
|
||||||
|
|
||||||
|
// =====
|
||||||
|
// TYPES
|
||||||
|
// =====
|
||||||
|
|
||||||
|
// Rotation
|
||||||
|
|
||||||
|
constexpr char ScriptReserved_Rotation[] = "Rotation";
|
||||||
|
constexpr char ScriptReserved_RotationDirection[] = "Direction";
|
||||||
|
|
||||||
// Vec2
|
// Vec2
|
||||||
|
|
||||||
constexpr char ScriptReserved_Vec2[] = "Vec2";
|
constexpr char ScriptReserved_Vec2[] = "Vec2";
|
||||||
|
@ -439,8 +475,3 @@ constexpr char ScriptReserved_Vec3Lerp[] = "Lerp";
|
||||||
constexpr char ScriptReserved_Vec3Normalize[] = "Normalize";
|
constexpr char ScriptReserved_Vec3Normalize[] = "Normalize";
|
||||||
constexpr char ScriptReserved_Vec3Rotate[] = "Rotate";
|
constexpr char ScriptReserved_Vec3Rotate[] = "Rotate";
|
||||||
constexpr char ScriptReserved_Vec3Translate[] = "Translate";
|
constexpr char ScriptReserved_Vec3Translate[] = "Translate";
|
||||||
|
|
||||||
// Rotation object
|
|
||||||
|
|
||||||
constexpr char ScriptReserved_Rotation[] = "Rotation";
|
|
||||||
constexpr char ScriptReserved_RotationDirection[] = "Direction";
|
|
||||||
|
|
|
@ -1,7 +1,6 @@
|
||||||
#pragma once
|
#pragma once
|
||||||
#include <optional>
|
|
||||||
#include <spdlog/fmt/fmt.h>
|
#include <spdlog/fmt/fmt.h>
|
||||||
#include <string>
|
|
||||||
|
|
||||||
enum class ErrorMode
|
enum class ErrorMode
|
||||||
{
|
{
|
||||||
|
@ -16,7 +15,8 @@ ErrorMode GetScriptErrorMode();
|
||||||
void ScriptWarn(const std::string& msg);
|
void ScriptWarn(const std::string& msg);
|
||||||
bool ScriptAssert(bool cond, const std::string& msg, std::optional<ErrorMode> forceMode = std::nullopt);
|
bool ScriptAssert(bool cond, const std::string& msg, std::optional<ErrorMode> forceMode = std::nullopt);
|
||||||
|
|
||||||
template <typename ... Ts> bool ScriptAssertF(bool cond, std::string_view str, Ts...args)
|
template <typename ... Ts>
|
||||||
|
bool ScriptAssertF(bool cond, std::string_view str, Ts...args)
|
||||||
{
|
{
|
||||||
if (!cond)
|
if (!cond)
|
||||||
{
|
{
|
||||||
|
@ -36,7 +36,8 @@ template <typename ... Ts> bool ScriptAssertF(bool cond, std::string_view str, T
|
||||||
return cond;
|
return cond;
|
||||||
}
|
}
|
||||||
|
|
||||||
template <typename ... Ts> bool ScriptAssertTerminateF(bool cond, std::string_view str, Ts...args)
|
template <typename ... Ts>
|
||||||
|
bool ScriptAssertTerminateF(bool cond, std::string_view str, Ts...args)
|
||||||
{
|
{
|
||||||
if (!cond)
|
if (!cond)
|
||||||
{
|
{
|
||||||
|
|
|
@ -2,21 +2,20 @@
|
||||||
|
|
||||||
#include "Scripting/Internal/ScriptAssert.h"
|
#include "Scripting/Internal/ScriptAssert.h"
|
||||||
|
|
||||||
#define index_error_maker(CPP_TYPE, LUA_CLASS_NAME) [](CPP_TYPE& item, sol::object key) \
|
#define IndexErrorMaker(CPP_TYPE, LUA_CLASS_NAME) [](CPP_TYPE& item, sol::object key) \
|
||||||
{ \
|
{ \
|
||||||
std::string err = "Attempted to read missing variable \"" + key.as<std::string>() + "\" from " + LUA_CLASS_NAME; \
|
std::string err = "Attempted to read missing variable \"" + key.as<std::string>() + "\" from " + LUA_CLASS_NAME; \
|
||||||
ScriptAssert(false, err);\
|
ScriptAssert(false, err);\
|
||||||
}
|
}
|
||||||
|
|
||||||
#define newindex_error_maker(CPP_TYPE, LUA_CLASS_NAME) [](CPP_TYPE& item, sol::object key) \
|
#define NewIndexErrorMaker(CPP_TYPE, LUA_CLASS_NAME) [](CPP_TYPE& item, sol::object key) \
|
||||||
{ \
|
{ \
|
||||||
std::string err = "Attempted to set missing variable \"" + key.as<std::string>() + "\" of " + LUA_CLASS_NAME; \
|
std::string err = "Attempted to set missing variable \"" + key.as<std::string>() + "\" of " + LUA_CLASS_NAME; \
|
||||||
ScriptAssert(false, err);\
|
ScriptAssert(false, err);\
|
||||||
}
|
}
|
||||||
|
|
||||||
// Helper type to allow us to more easily specify "give a value of type X or just give nil" parameters.
|
// Helper type to allow specification of optional parameters.
|
||||||
// Sol doesn't (at the time of writing) have any mechanisms to do this kind of optional argument without
|
// Sol doesn't (at the time of writing) have any mechanisms to do this kind of optional argument without drawbacks.
|
||||||
// drawbacks, or at least no mechanisms that I could find.
|
|
||||||
//
|
//
|
||||||
// sol::optional doesn't distinguish between nil values and values of the wrong type
|
// sol::optional doesn't distinguish between nil values and values of the wrong type
|
||||||
// (so we can't provide the user with an error message to tell them they messed up).
|
// (so we can't provide the user with an error message to tell them they messed up).
|
||||||
|
|
|
@ -48,7 +48,7 @@ namespace TEN::Scripting
|
||||||
|
|
||||||
parent.new_usertype<Settings>(ScriptReserved_Settings,
|
parent.new_usertype<Settings>(ScriptReserved_Settings,
|
||||||
sol::constructors<Settings()>(),
|
sol::constructors<Settings()>(),
|
||||||
sol::meta_function::new_index, newindex_error_maker(Settings, ScriptReserved_Settings),
|
sol::meta_function::new_index, NewIndexErrorMaker(Settings, ScriptReserved_Settings),
|
||||||
ScriptReserved_AnimSettings, &Settings::Animations,
|
ScriptReserved_AnimSettings, &Settings::Animations,
|
||||||
ScriptReserved_FlareSettings, &Settings::Flare,
|
ScriptReserved_FlareSettings, &Settings::Flare,
|
||||||
ScriptReserved_CameraSettings, &Settings::Camera,
|
ScriptReserved_CameraSettings, &Settings::Camera,
|
||||||
|
@ -68,7 +68,7 @@ namespace TEN::Scripting
|
||||||
parent.create().new_usertype<AnimSettings>(
|
parent.create().new_usertype<AnimSettings>(
|
||||||
ScriptReserved_AnimSettings, sol::constructors<AnimSettings()>(),
|
ScriptReserved_AnimSettings, sol::constructors<AnimSettings()>(),
|
||||||
sol::call_constructor, sol::constructors<AnimSettings()>(),
|
sol::call_constructor, sol::constructors<AnimSettings()>(),
|
||||||
sol::meta_function::new_index, newindex_error_maker(AnimSettings, ScriptReserved_AnimSettings),
|
sol::meta_function::new_index, NewIndexErrorMaker(AnimSettings, ScriptReserved_AnimSettings),
|
||||||
|
|
||||||
/// Extended crawl moveset.
|
/// Extended crawl moveset.
|
||||||
// @tfield bool crawlExtended when enabled, player will be able to traverse across one-click steps in crawlspaces.
|
// @tfield bool crawlExtended when enabled, player will be able to traverse across one-click steps in crawlspaces.
|
||||||
|
@ -111,7 +111,7 @@ namespace TEN::Scripting
|
||||||
{
|
{
|
||||||
parent.create().new_usertype<CameraSettings>(ScriptReserved_CameraSettings, sol::constructors<CameraSettings()>(),
|
parent.create().new_usertype<CameraSettings>(ScriptReserved_CameraSettings, sol::constructors<CameraSettings()>(),
|
||||||
sol::call_constructor, sol::constructors<CameraSettings()>(),
|
sol::call_constructor, sol::constructors<CameraSettings()>(),
|
||||||
sol::meta_function::new_index, newindex_error_maker(CameraSettings, ScriptReserved_CameraSettings),
|
sol::meta_function::new_index, NewIndexErrorMaker(CameraSettings, ScriptReserved_CameraSettings),
|
||||||
|
|
||||||
/// Determines highlight color in binocular mode.
|
/// Determines highlight color in binocular mode.
|
||||||
// @tfield Color binocularLightColor color of highlight, when player presses action. Zero color means there will be no highlight.
|
// @tfield Color binocularLightColor color of highlight, when player presses action. Zero color means there will be no highlight.
|
||||||
|
@ -134,7 +134,7 @@ namespace TEN::Scripting
|
||||||
{
|
{
|
||||||
parent.create().new_usertype<FlareSettings>(ScriptReserved_FlareSettings, sol::constructors<FlareSettings()>(),
|
parent.create().new_usertype<FlareSettings>(ScriptReserved_FlareSettings, sol::constructors<FlareSettings()>(),
|
||||||
sol::call_constructor, sol::constructors<FlareSettings()>(),
|
sol::call_constructor, sol::constructors<FlareSettings()>(),
|
||||||
sol::meta_function::new_index, newindex_error_maker(FlareSettings, ScriptReserved_FlareSettings),
|
sol::meta_function::new_index, NewIndexErrorMaker(FlareSettings, ScriptReserved_FlareSettings),
|
||||||
|
|
||||||
/// Flare color.
|
/// Flare color.
|
||||||
// @tfield Color color flare color. Used for sparks and lensflare coloring as well.
|
// @tfield Color color flare color. Used for sparks and lensflare coloring as well.
|
||||||
|
@ -183,7 +183,7 @@ namespace TEN::Scripting
|
||||||
{
|
{
|
||||||
parent.create().new_usertype<HairSettings>(ScriptReserved_HairSettings, sol::constructors<HairSettings()>(),
|
parent.create().new_usertype<HairSettings>(ScriptReserved_HairSettings, sol::constructors<HairSettings()>(),
|
||||||
sol::call_constructor, sol::constructors<HairSettings()>(),
|
sol::call_constructor, sol::constructors<HairSettings()>(),
|
||||||
sol::meta_function::new_index, newindex_error_maker(HairSettings, ScriptReserved_HairSettings),
|
sol::meta_function::new_index, NewIndexErrorMaker(HairSettings, ScriptReserved_HairSettings),
|
||||||
|
|
||||||
/// Root mesh to which hair object will attach to.
|
/// Root mesh to which hair object will attach to.
|
||||||
// @tfield int mesh index of a root mesh to which hair will attach. Root mesh may be different for each hair object.
|
// @tfield int mesh index of a root mesh to which hair will attach. Root mesh may be different for each hair object.
|
||||||
|
@ -206,7 +206,7 @@ namespace TEN::Scripting
|
||||||
{
|
{
|
||||||
parent.create().new_usertype<HudSettings>(ScriptReserved_HudSettings, sol::constructors<HudSettings()>(),
|
parent.create().new_usertype<HudSettings>(ScriptReserved_HudSettings, sol::constructors<HudSettings()>(),
|
||||||
sol::call_constructor, sol::constructors<HudSettings()>(),
|
sol::call_constructor, sol::constructors<HudSettings()>(),
|
||||||
sol::meta_function::new_index, newindex_error_maker(HudSettings, ScriptReserved_HudSettings),
|
sol::meta_function::new_index, NewIndexErrorMaker(HudSettings, ScriptReserved_HudSettings),
|
||||||
|
|
||||||
/// Toggle in-game status bars visibility.
|
/// Toggle in-game status bars visibility.
|
||||||
// @tfield bool statusBars if disabled, all status bars (health, air, stamina) will be hidden.
|
// @tfield bool statusBars if disabled, all status bars (health, air, stamina) will be hidden.
|
||||||
|
@ -233,7 +233,7 @@ namespace TEN::Scripting
|
||||||
{
|
{
|
||||||
parent.create().new_usertype<PhysicsSettings>(ScriptReserved_PhysicsSettings, sol::constructors<PhysicsSettings()>(),
|
parent.create().new_usertype<PhysicsSettings>(ScriptReserved_PhysicsSettings, sol::constructors<PhysicsSettings()>(),
|
||||||
sol::call_constructor, sol::constructors<PhysicsSettings()>(),
|
sol::call_constructor, sol::constructors<PhysicsSettings()>(),
|
||||||
sol::meta_function::new_index, newindex_error_maker(PhysicsSettings, ScriptReserved_PhysicsSettings),
|
sol::meta_function::new_index, NewIndexErrorMaker(PhysicsSettings, ScriptReserved_PhysicsSettings),
|
||||||
|
|
||||||
/// Global world gravity.
|
/// Global world gravity.
|
||||||
// @tfield float gravity specifies global gravity. Mostly affects Lara and several other objects.
|
// @tfield float gravity specifies global gravity. Mostly affects Lara and several other objects.
|
||||||
|
@ -253,7 +253,7 @@ namespace TEN::Scripting
|
||||||
{
|
{
|
||||||
parent.create().new_usertype<WeaponSettings>(ScriptReserved_WeaponSettings, sol::constructors<WeaponSettings()>(),
|
parent.create().new_usertype<WeaponSettings>(ScriptReserved_WeaponSettings, sol::constructors<WeaponSettings()>(),
|
||||||
sol::call_constructor, sol::constructors<WeaponSettings()>(),
|
sol::call_constructor, sol::constructors<WeaponSettings()>(),
|
||||||
sol::meta_function::new_index, newindex_error_maker(WeaponSettings, ScriptReserved_WeaponSettings),
|
sol::meta_function::new_index, NewIndexErrorMaker(WeaponSettings, ScriptReserved_WeaponSettings),
|
||||||
|
|
||||||
/// Shooting accuracy.
|
/// Shooting accuracy.
|
||||||
// @tfield float accuracy determines accuracy range in angles (smaller angles mean higher accuracy). Applicable only for firearms.
|
// @tfield float accuracy determines accuracy range in angles (smaller angles mean higher accuracy). Applicable only for firearms.
|
||||||
|
@ -320,7 +320,7 @@ namespace TEN::Scripting
|
||||||
{
|
{
|
||||||
parent.create().new_usertype<SystemSettings>(ScriptReserved_SystemSettings, sol::constructors<SystemSettings()>(),
|
parent.create().new_usertype<SystemSettings>(ScriptReserved_SystemSettings, sol::constructors<SystemSettings()>(),
|
||||||
sol::call_constructor, sol::constructors<SystemSettings()>(),
|
sol::call_constructor, sol::constructors<SystemSettings()>(),
|
||||||
sol::meta_function::new_index, newindex_error_maker(SystemSettings, ScriptReserved_SystemSettings),
|
sol::meta_function::new_index, NewIndexErrorMaker(SystemSettings, ScriptReserved_SystemSettings),
|
||||||
|
|
||||||
/// How should the application respond to script errors?
|
/// How should the application respond to script errors?
|
||||||
// @tfield Flow.ErrorMode errorMode error mode to use. */
|
// @tfield Flow.ErrorMode errorMode error mode to use. */
|
||||||
|
|
|
@ -18,7 +18,7 @@ namespace TEN::Scripting
|
||||||
parent.new_usertype<Statistics>(
|
parent.new_usertype<Statistics>(
|
||||||
ScriptReserved_Statistics, sol::constructors<Statistics()>(),
|
ScriptReserved_Statistics, sol::constructors<Statistics()>(),
|
||||||
sol::call_constructor, sol::constructors<Statistics()>(),
|
sol::call_constructor, sol::constructors<Statistics()>(),
|
||||||
sol::meta_function::new_index, newindex_error_maker(Statistics, ScriptReserved_Statistics),
|
sol::meta_function::new_index, NewIndexErrorMaker(Statistics, ScriptReserved_Statistics),
|
||||||
|
|
||||||
/*** Ammo hits.
|
/*** Ammo hits.
|
||||||
@tfield int ammoHits amount of successful enemy hits.
|
@tfield int ammoHits amount of successful enemy hits.
|
||||||
|
|
|
@ -14,8 +14,8 @@ AI object
|
||||||
@pragma nostrip
|
@pragma nostrip
|
||||||
*/
|
*/
|
||||||
|
|
||||||
static auto IndexError = index_error_maker(AIObject, ScriptReserved_AIObject);
|
static auto IndexError = IndexErrorMaker(AIObject, ScriptReserved_AIObject);
|
||||||
static auto NewIndexError = newindex_error_maker(AIObject, ScriptReserved_AIObject);
|
static auto NewIndexError = NewIndexErrorMaker(AIObject, ScriptReserved_AIObject);
|
||||||
|
|
||||||
AIObject::AIObject(AI_OBJECT & ref) : m_aiObject{ref}
|
AIObject::AIObject(AI_OBJECT & ref) : m_aiObject{ref}
|
||||||
{};
|
{};
|
||||||
|
|
|
@ -16,8 +16,8 @@ Basic cameras that can point at Lara or at a CAMERA_TARGET.
|
||||||
@pragma nostrip
|
@pragma nostrip
|
||||||
*/
|
*/
|
||||||
|
|
||||||
static auto IndexError = index_error_maker(CameraObject, ScriptReserved_Camera);
|
static auto IndexError = IndexErrorMaker(CameraObject, ScriptReserved_Camera);
|
||||||
static auto NewIndexError = newindex_error_maker(CameraObject, ScriptReserved_Camera);
|
static auto NewIndexError = NewIndexErrorMaker(CameraObject, ScriptReserved_Camera);
|
||||||
|
|
||||||
CameraObject::CameraObject(LevelCameraInfo & ref) : m_camera{ref}
|
CameraObject::CameraObject(LevelCameraInfo & ref) : m_camera{ref}
|
||||||
{};
|
{};
|
||||||
|
|
|
@ -31,8 +31,8 @@ using namespace TEN::Math;
|
||||||
// @tenclass Objects.Moveable
|
// @tenclass Objects.Moveable
|
||||||
// pragma nostrip
|
// pragma nostrip
|
||||||
|
|
||||||
static auto IndexError = index_error_maker(Moveable, ScriptReserved_Moveable);
|
static auto IndexError = IndexErrorMaker(Moveable, ScriptReserved_Moveable);
|
||||||
static auto NewIndexError = newindex_error_maker(Moveable, ScriptReserved_Moveable);
|
static auto NewIndexError = NewIndexErrorMaker(Moveable, ScriptReserved_Moveable);
|
||||||
|
|
||||||
/*** Used to generate a new moveable dynamically at runtime.
|
/*** Used to generate a new moveable dynamically at runtime.
|
||||||
For more information on each parameter, see the
|
For more information on each parameter, see the
|
||||||
|
|
|
@ -19,8 +19,8 @@
|
||||||
|
|
||||||
//namespace TEN::Scripting
|
//namespace TEN::Scripting
|
||||||
//{
|
//{
|
||||||
static auto IndexError = index_error_maker(Room, ScriptReserved_Volume);
|
static auto IndexError = IndexErrorMaker(Room, ScriptReserved_Volume);
|
||||||
static auto NewIndexError = newindex_error_maker(Room, ScriptReserved_Volume);
|
static auto NewIndexError = NewIndexErrorMaker(Room, ScriptReserved_Volume);
|
||||||
|
|
||||||
Room::Room(ROOM_INFO& room) :
|
Room::Room(ROOM_INFO& room) :
|
||||||
_room(room)
|
_room(room)
|
||||||
|
|
|
@ -14,8 +14,8 @@ Sink
|
||||||
@pragma nostrip
|
@pragma nostrip
|
||||||
*/
|
*/
|
||||||
|
|
||||||
static auto IndexError = index_error_maker(Sink, ScriptReserved_Sink);
|
static auto IndexError = IndexErrorMaker(Sink, ScriptReserved_Sink);
|
||||||
static auto NewIndexError = newindex_error_maker(Sink, ScriptReserved_Sink);
|
static auto NewIndexError = NewIndexErrorMaker(Sink, ScriptReserved_Sink);
|
||||||
|
|
||||||
Sink::Sink(SinkInfo& ref) : m_sink{ref}
|
Sink::Sink(SinkInfo& ref) : m_sink{ref}
|
||||||
{};
|
{};
|
||||||
|
|
|
@ -14,8 +14,8 @@ Sound source
|
||||||
@pragma nostrip
|
@pragma nostrip
|
||||||
*/
|
*/
|
||||||
|
|
||||||
static auto IndexError = index_error_maker(SoundSource, ScriptReserved_SoundSource);
|
static auto IndexError = IndexErrorMaker(SoundSource, ScriptReserved_SoundSource);
|
||||||
static auto NewIndexError = newindex_error_maker(SoundSource, ScriptReserved_SoundSource);
|
static auto NewIndexError = NewIndexErrorMaker(SoundSource, ScriptReserved_SoundSource);
|
||||||
|
|
||||||
SoundSource::SoundSource(SoundSourceInfo& ref) : m_soundSource{ref}
|
SoundSource::SoundSource(SoundSourceInfo& ref) : m_soundSource{ref}
|
||||||
{};
|
{};
|
||||||
|
|
|
@ -1,269 +1,240 @@
|
||||||
#include "framework.h"
|
#include "framework.h"
|
||||||
|
|
||||||
#include "Game/effects/debris.h"
|
#include "Game/effects/debris.h"
|
||||||
|
#include "Scripting/Internal/ReservedScriptNames.h"
|
||||||
|
#include "Scripting/Internal/ScriptUtil.h"
|
||||||
#include "Scripting/Internal/ScriptAssert.h"
|
#include "Scripting/Internal/ScriptAssert.h"
|
||||||
#include "Scripting/Internal/TEN/Objects/Static/StaticObject.h"
|
#include "Scripting/Internal/TEN/Objects/Static/StaticObject.h"
|
||||||
#include "Scripting/Internal/TEN/Types/Vec3/Vec3.h"
|
|
||||||
#include "Scripting/Internal/TEN/Types/Rotation/Rotation.h"
|
|
||||||
#include "Scripting/Internal/TEN/Types/Color/Color.h"
|
#include "Scripting/Internal/TEN/Types/Color/Color.h"
|
||||||
#include "Scripting/Internal/ScriptUtil.h"
|
#include "Scripting/Internal/TEN/Types/Rotation/Rotation.h"
|
||||||
#include "Scripting/Internal/ReservedScriptNames.h"
|
#include "Scripting/Internal/TEN/Types/Vec3/Vec3.h"
|
||||||
|
|
||||||
using namespace TEN::Scripting;
|
/// Represents a static object in the game world.
|
||||||
|
//
|
||||||
|
// @tenclass Objects.Static
|
||||||
|
// @pragma nostrip
|
||||||
|
|
||||||
/***
|
namespace TEN::Scripting
|
||||||
Statics
|
|
||||||
|
|
||||||
@tenclass Objects.Static
|
|
||||||
@pragma nostrip
|
|
||||||
*/
|
|
||||||
|
|
||||||
static auto IndexError = index_error_maker(Static, ScriptReserved_Static);
|
|
||||||
static auto NewIndexError = newindex_error_maker(Static, ScriptReserved_Static);
|
|
||||||
|
|
||||||
Static::Static(MESH_INFO & ref) : m_mesh{ref}
|
|
||||||
{};
|
|
||||||
|
|
||||||
void Static::Register(sol::table & parent)
|
|
||||||
{
|
{
|
||||||
parent.new_usertype<Static>(
|
static auto IndexError = IndexErrorMaker(Static, ScriptReserved_Static);
|
||||||
ScriptReserved_Static, sol::no_constructor, // Ability to spawn new ones could be added later.
|
static auto NewIndexError = NewIndexErrorMaker(Static, ScriptReserved_Static);
|
||||||
sol::meta_function::index, IndexError,
|
|
||||||
sol::meta_function::new_index, NewIndexError,
|
|
||||||
|
|
||||||
/// Enable the static, for cases when it was shattered or manually disabled before.
|
void Static::Register(sol::table& parent)
|
||||||
// @function Static:Enable
|
{
|
||||||
ScriptReserved_Enable, &Static::Enable,
|
// Register type.
|
||||||
|
parent.new_usertype<Static>(
|
||||||
/// Disable the static
|
ScriptReserved_Static,
|
||||||
// @function Static:Disable
|
sol::no_constructor, // TODO: Add feature to spawn statics.
|
||||||
ScriptReserved_Disable, &Static::Disable,
|
sol::meta_function::index, IndexError,
|
||||||
|
sol::meta_function::new_index, NewIndexError,
|
||||||
/// Get static mesh visibility
|
|
||||||
// @function Static:GetActive
|
ScriptReserved_StaticGetName, &Static::GetName,
|
||||||
// @treturn bool visibility state
|
ScriptReserved_StaticGetSlot, &Static::GetSlot,
|
||||||
ScriptReserved_GetActive, &Static::GetActive,
|
ScriptReserved_StaticGetPosition, &Static::GetPosition,
|
||||||
|
ScriptReserved_StaticGetRotation, &Static::GetRotation,
|
||||||
/// Get static mesh solid collision state
|
ScriptReserved_StaticGetScale, &Static::GetScale, // TODO: Deprecate. Should return Vec3 converted from static.Pose.Scale.
|
||||||
// @function Static:GetSolid
|
ScriptReserved_StaticGetColor, &Static::GetColor,
|
||||||
// @treturn bool solid collision state (true if solid, false if soft)
|
ScriptReserved_StaticGetHP, &Static::GetHitPoints, // TODO: Deprecate.
|
||||||
ScriptReserved_GetSolid, &Static::GetSolid,
|
ScriptReserved_StaticGetActive, &Static::GetActiveStatus, // TODO: Deprecate. Rename Lua func to GetActiveStatus.
|
||||||
|
ScriptReserved_StaticGetSolid, &Static::GetSolidStatus, // TODO: Deprecate. Rename Lua func to GetSolidStatus.
|
||||||
/// Set static mesh solid collision state
|
|
||||||
// @function Static:SetSolid
|
ScriptReserved_StaticSetName, &Static::SetName,
|
||||||
// @tparam bool solidState if set, collision will be solid, if not, will be soft
|
ScriptReserved_StaticSetSlot, &Static::SetSlot,
|
||||||
ScriptReserved_SetSolid, &Static::SetSolid,
|
ScriptReserved_StaticSetPosition, &Static::SetPosition,
|
||||||
|
ScriptReserved_StaticSetRotation, &Static::SetRotation,
|
||||||
/// Get the static's position
|
ScriptReserved_StaticSetScale, &Static::SetScale,
|
||||||
// @function Static:GetPosition
|
ScriptReserved_StaticSetColor, &Static::SetColor,
|
||||||
// @treturn Vec3 a copy of the static's position
|
ScriptReserved_StaticSetHitPoints, &Static::SetHitPoints, // TODO: Deprecate. Rename Lua func to SetHitPoints.
|
||||||
ScriptReserved_GetPosition, &Static::GetPos,
|
ScriptReserved_StaticSetSolid, &Static::SetSolidStatus, // TODO: Deprecate. Rename Lua func to SetSolidStatus.
|
||||||
|
|
||||||
/// Set the static's position
|
ScriptReserved_StaticEnable, &Static::Enable,
|
||||||
// @function Static:SetPosition
|
ScriptReserved_StaticDisable, &Static::Disable,
|
||||||
// @tparam Vec3 position the new position of the static
|
ScriptReserved_StaticShatter, &Static::Shatter);
|
||||||
ScriptReserved_SetPosition, &Static::SetPos,
|
}
|
||||||
|
|
||||||
/// Get the static's rotation
|
Static::Static(MESH_INFO& staticObj) :
|
||||||
// @function Static:GetRotation
|
_static(staticObj)
|
||||||
// @treturn Rotation a copy of the static's rotation
|
|
||||||
ScriptReserved_GetRotation, &Static::GetRot,
|
|
||||||
|
|
||||||
/// Set the static's rotation
|
|
||||||
// @function Static:SetRotation
|
|
||||||
// @tparam Rotation rotation the static's new rotation
|
|
||||||
ScriptReserved_SetRotation, &Static::SetRot,
|
|
||||||
|
|
||||||
/// Get the static's scale
|
|
||||||
// @function Static:GetScale
|
|
||||||
// @treturn float current static scale
|
|
||||||
ScriptReserved_GetScale, &Static::GetScale,
|
|
||||||
|
|
||||||
/// Set the static's scale
|
|
||||||
// @function Static:SetScale
|
|
||||||
// @tparam Scale scale the static's new scale
|
|
||||||
ScriptReserved_SetScale, &Static::SetScale,
|
|
||||||
|
|
||||||
/// Get current HP (hit points/health points)
|
|
||||||
// Used only with shatterable static meshes.
|
|
||||||
// @function Static:GetHP
|
|
||||||
// @treturn int the amount of HP the static currently has
|
|
||||||
ScriptReserved_GetHP, &Static::GetHP,
|
|
||||||
|
|
||||||
/// Set current HP (hit points/health points)
|
|
||||||
// Used only with shatterable static meshes.
|
|
||||||
// @function Static:SetHP
|
|
||||||
// @tparam int HP the amount of HP to give the static
|
|
||||||
ScriptReserved_SetHP, &Static::SetHP,
|
|
||||||
|
|
||||||
/// Get the static's unique string identifier
|
|
||||||
// @function Static:GetName
|
|
||||||
// @treturn string the static's name
|
|
||||||
ScriptReserved_GetName, &Static::GetName,
|
|
||||||
|
|
||||||
/// Set the static's name (its unique string identifier)
|
|
||||||
// e.g. "my\_vase" or "oldrubble"
|
|
||||||
// @function Static:SetName
|
|
||||||
// @tparam string name The static's new name
|
|
||||||
ScriptReserved_SetName, &Static::SetName,
|
|
||||||
|
|
||||||
/// Get the static's slot number (as listed in Tomb Editor and WadTool)
|
|
||||||
// @function Static:GetSlot
|
|
||||||
// @treturn string the static's slot number
|
|
||||||
ScriptReserved_GetSlot, &Static::GetSlot,
|
|
||||||
|
|
||||||
/// Set the static's slot number (as listed in Tomb Editor and WadTool)
|
|
||||||
// @function Static:SetSlot
|
|
||||||
// @tparam int slot The static's slot number
|
|
||||||
ScriptReserved_SetSlot, &Static::SetSlot,
|
|
||||||
|
|
||||||
/// Get the static's color
|
|
||||||
// @function Static:GetColor
|
|
||||||
// @treturn Color a copy of the static's color
|
|
||||||
ScriptReserved_GetColor, &Static::GetColor,
|
|
||||||
|
|
||||||
/// Set the static's color
|
|
||||||
// @function Static:SetColor
|
|
||||||
// @tparam Color color the new color of the static
|
|
||||||
ScriptReserved_SetColor, &Static::SetColor,
|
|
||||||
|
|
||||||
/// Shatter static mesh
|
|
||||||
// @function Static:Shatter
|
|
||||||
ScriptReserved_Shatter, &Static::Shatter);
|
|
||||||
}
|
|
||||||
|
|
||||||
void Static::Enable()
|
|
||||||
{
|
|
||||||
m_mesh.flags |= StaticMeshFlags::SM_VISIBLE;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Static::Disable()
|
|
||||||
{
|
|
||||||
m_mesh.flags &= ~StaticMeshFlags::SM_VISIBLE;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool Static::GetActive()
|
|
||||||
{
|
|
||||||
return (m_mesh.flags & StaticMeshFlags::SM_VISIBLE) != 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool Static::GetSolid()
|
|
||||||
{
|
|
||||||
return (m_mesh.flags & StaticMeshFlags::SM_SOLID) != 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Static::SetSolid(bool yes)
|
|
||||||
{
|
|
||||||
if (yes)
|
|
||||||
m_mesh.flags |= StaticMeshFlags::SM_SOLID;
|
|
||||||
else
|
|
||||||
m_mesh.flags &= ~StaticMeshFlags::SM_SOLID;
|
|
||||||
}
|
|
||||||
|
|
||||||
Vec3 Static::GetPos() const
|
|
||||||
{
|
|
||||||
return Vec3(m_mesh.pos.Position.x, m_mesh.pos.Position.y, m_mesh.pos.Position.z);
|
|
||||||
}
|
|
||||||
|
|
||||||
void Static::SetPos(Vec3 const& pos)
|
|
||||||
{
|
|
||||||
m_mesh.pos.Position.x = pos.x;
|
|
||||||
m_mesh.pos.Position.y = pos.y;
|
|
||||||
m_mesh.pos.Position.z = pos.z;
|
|
||||||
m_mesh.Dirty = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
float Static::GetScale() const
|
|
||||||
{
|
|
||||||
return m_mesh.scale;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Static::SetScale(float const& scale)
|
|
||||||
{
|
|
||||||
m_mesh.scale = scale;
|
|
||||||
m_mesh.Dirty = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
int Static::GetHP() const
|
|
||||||
{
|
|
||||||
return m_mesh.HitPoints;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Static::SetHP(short hitPoints)
|
|
||||||
{
|
|
||||||
m_mesh.HitPoints = hitPoints;
|
|
||||||
}
|
|
||||||
|
|
||||||
// This does not guarantee that the returned value will be identical
|
|
||||||
// to a value written in via SetRot - only that the angle measures
|
|
||||||
// will be mathematically equal
|
|
||||||
// (e.g. 90 degrees = -270 degrees = 450 degrees)
|
|
||||||
Rotation Static::GetRot() const
|
|
||||||
{
|
|
||||||
return
|
|
||||||
{
|
{
|
||||||
TO_DEGREES(m_mesh.pos.Orientation.x),
|
|
||||||
TO_DEGREES(m_mesh.pos.Orientation.y),
|
|
||||||
TO_DEGREES(m_mesh.pos.Orientation.z)
|
|
||||||
};
|
};
|
||||||
}
|
|
||||||
|
|
||||||
void Static::SetRot(Rotation const& rot)
|
/// Get this static's unique string identifier.
|
||||||
{
|
// @function Static:GetName
|
||||||
m_mesh.pos.Orientation.x = ANGLE(rot.x);
|
// @treturn string Name string.
|
||||||
m_mesh.pos.Orientation.y = ANGLE(rot.y);
|
std::string Static::GetName() const
|
||||||
m_mesh.pos.Orientation.z = ANGLE(rot.z);
|
|
||||||
m_mesh.Dirty = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::string Static::GetName() const
|
|
||||||
{
|
|
||||||
return m_mesh.Name;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Static::SetName(std::string const & name)
|
|
||||||
{
|
|
||||||
if (!ScriptAssert(!name.empty(), "Name cannot be blank. Not setting name."))
|
|
||||||
{
|
{
|
||||||
return;
|
return _static.Name;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (_callbackSetName(name, m_mesh))
|
/// Get this static's slot ID.
|
||||||
|
// @function Static:GetSlot
|
||||||
|
// @treturn int Slot ID.
|
||||||
|
int Static::GetSlot() const
|
||||||
{
|
{
|
||||||
// remove the old name if we have one
|
return _static.staticNumber;
|
||||||
_callbackRemoveName(m_mesh.Name);
|
|
||||||
m_mesh.Name = name;
|
|
||||||
}
|
}
|
||||||
else
|
|
||||||
|
/// Get this static's world position.
|
||||||
|
// @function Static:GetPosition
|
||||||
|
// @treturn Vec3 World position.
|
||||||
|
Vec3 Static::GetPosition() const
|
||||||
{
|
{
|
||||||
ScriptAssertF(false, "Could not add name {} - does an object with this name already exist?", name);
|
return Vec3(_static.pos.Position);
|
||||||
TENLog("Name will not be set", LogLevel::Warning, LogConfig::All);
|
}
|
||||||
|
|
||||||
|
/// Get this static's world rotation.
|
||||||
|
// @function Static:GetRotation
|
||||||
|
// @treturn Rotation World rotation.
|
||||||
|
Rotation Static::GetRotation() const
|
||||||
|
{
|
||||||
|
return Rotation(_static.pos.Orientation);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Get this static's world scale.
|
||||||
|
// @function Static:GetScale
|
||||||
|
// @treturn float World scale.
|
||||||
|
float Static::GetScale() const
|
||||||
|
{
|
||||||
|
return _static.scale;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Get this static's color.
|
||||||
|
// @function Static:GetColor
|
||||||
|
// @treturn Color Color.
|
||||||
|
ScriptColor Static::GetColor() const
|
||||||
|
{
|
||||||
|
return ScriptColor(_static.color);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Get this static's hit points. Used only with shatterable statics.
|
||||||
|
// @function Static:GetHP
|
||||||
|
// @treturn int Hit points.
|
||||||
|
int Static::GetHitPoints() const
|
||||||
|
{
|
||||||
|
return _static.HitPoints;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Get this static's visibility state.
|
||||||
|
// @function Static:GetActive
|
||||||
|
// @treturn bool Visibility state.
|
||||||
|
bool Static::GetActiveStatus()
|
||||||
|
{
|
||||||
|
return ((_static.flags & StaticMeshFlags::SM_VISIBLE) != 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Get this static's solid collision state.
|
||||||
|
// @function Static:GetSolid
|
||||||
|
// @treturn bool Solid collision state. __True: solid__, __False: soft__
|
||||||
|
bool Static::GetSolidStatus()
|
||||||
|
{
|
||||||
|
return ((_static.flags & StaticMeshFlags::SM_SOLID) != 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Set this static's unique identifier string.
|
||||||
|
// @function Static:SetName
|
||||||
|
// @tparam string name New name.
|
||||||
|
void Static::SetName(const std::string& name)
|
||||||
|
{
|
||||||
|
if (!ScriptAssert(!name.empty(), "Name cannot be blank. Not setting name."))
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (_callbackSetName(name, _static))
|
||||||
|
{
|
||||||
|
_callbackRemoveName(_static.Name);
|
||||||
|
_static.Name = name;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ScriptAssertF(false, "Could not add name {} - an object with this name may already exist.", name);
|
||||||
|
TENLog("Name will not be set.", LogLevel::Warning, LogConfig::All);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Set this static's slot ID.
|
||||||
|
// @function Static:SetSlot
|
||||||
|
// @tparam int New slot ID.
|
||||||
|
void Static::SetSlot(int slotID)
|
||||||
|
{
|
||||||
|
_static.staticNumber = slotID;
|
||||||
|
_static.Dirty = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Set this static's world position.
|
||||||
|
// @function Static:SetPosition
|
||||||
|
// @tparam Vec3 New world position.
|
||||||
|
void Static::SetPosition(const Vec3& pos)
|
||||||
|
{
|
||||||
|
_static.pos.Position = pos.ToVector3i();
|
||||||
|
_static.Dirty = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Set this static's rotation.
|
||||||
|
// @function Static:SetRotation
|
||||||
|
// @tparam Rotation New rotation.
|
||||||
|
void Static::SetRotation(const Rotation& rot)
|
||||||
|
{
|
||||||
|
_static.pos.Orientation = rot.ToEulerAngles();
|
||||||
|
_static.Dirty = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Set this static's world scale.
|
||||||
|
// @function Static:SetScale
|
||||||
|
// @tparam Scale New world scale.
|
||||||
|
void Static::SetScale(float scale)
|
||||||
|
{
|
||||||
|
_static.scale = scale;
|
||||||
|
_static.Dirty = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Set the static's color
|
||||||
|
// @function Static:SetColor
|
||||||
|
// @tparam Color color the new color of the static
|
||||||
|
void Static::SetColor(ScriptColor const& col)
|
||||||
|
{
|
||||||
|
_static.color = col;
|
||||||
|
_static.Dirty = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Set this static's hit points. Used only with shatterable statics.
|
||||||
|
// @function Static:SetHP
|
||||||
|
// @tparam int New hit points.
|
||||||
|
void Static::SetHitPoints(int hitPoints)
|
||||||
|
{
|
||||||
|
_static.HitPoints = hitPoints;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Set this static's solid collision state.
|
||||||
|
// @function Static:SetSolid
|
||||||
|
// @tparam bool Solid collision state. __True: solid__, __False: soft__
|
||||||
|
void Static::SetSolidStatus(bool status)
|
||||||
|
{
|
||||||
|
if (status)
|
||||||
|
{
|
||||||
|
_static.flags |= StaticMeshFlags::SM_SOLID;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_static.flags &= ~StaticMeshFlags::SM_SOLID;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Enable this static. Used when previously shattered disabled manually.
|
||||||
|
// @function Static:Enable
|
||||||
|
void Static::Enable()
|
||||||
|
{
|
||||||
|
_static.flags |= StaticMeshFlags::SM_VISIBLE;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Disable this static.
|
||||||
|
// @function Static:Disable
|
||||||
|
void Static::Disable()
|
||||||
|
{
|
||||||
|
_static.flags &= ~StaticMeshFlags::SM_VISIBLE;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Shatter this static.
|
||||||
|
// @function Static:Shatter
|
||||||
|
void Static::Shatter()
|
||||||
|
{
|
||||||
|
ShatterObject(nullptr, &_static, -128, _static.roomNumber, 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
int Static::GetSlot() const
|
|
||||||
{
|
|
||||||
return m_mesh.staticNumber;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Static::SetSlot(int slot)
|
|
||||||
{
|
|
||||||
m_mesh.staticNumber = slot;
|
|
||||||
m_mesh.Dirty = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
ScriptColor Static::GetColor() const
|
|
||||||
{
|
|
||||||
return ScriptColor{ m_mesh.color };
|
|
||||||
}
|
|
||||||
|
|
||||||
void Static::SetColor(ScriptColor const& col)
|
|
||||||
{
|
|
||||||
m_mesh.color = col;
|
|
||||||
m_mesh.Dirty = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Static::Shatter()
|
|
||||||
{
|
|
||||||
ShatterObject(nullptr, &m_mesh, -128, m_mesh.roomNumber, 0);
|
|
||||||
}
|
|
|
@ -3,46 +3,67 @@
|
||||||
#include "Game/room.h"
|
#include "Game/room.h"
|
||||||
#include "Scripting/Internal/TEN/Objects/NamedBase.h"
|
#include "Scripting/Internal/TEN/Objects/NamedBase.h"
|
||||||
|
|
||||||
|
namespace sol { class state; }
|
||||||
|
|
||||||
class ScriptColor;
|
class ScriptColor;
|
||||||
class Vec3;
|
class Vec3;
|
||||||
namespace sol { class state; }
|
|
||||||
namespace TEN::Scripting { class Rotation; }
|
|
||||||
|
|
||||||
using namespace TEN::Scripting;
|
namespace TEN::Scripting
|
||||||
|
|
||||||
class Static : public NamedBase<Static, MESH_INFO&>
|
|
||||||
{
|
{
|
||||||
public:
|
class Rotation;
|
||||||
using IdentifierType = std::reference_wrapper<MESH_INFO>;
|
|
||||||
Static(MESH_INFO& id);
|
|
||||||
~Static() = default;
|
|
||||||
|
|
||||||
Static& operator=(Static const& other) = delete;
|
class Static : public NamedBase<Static, MESH_INFO&>
|
||||||
Static(Static const& other) = delete;
|
{
|
||||||
|
public:
|
||||||
|
static void Register(sol::table& parent);
|
||||||
|
|
||||||
static void Register(sol::table & parent);
|
private:
|
||||||
|
// Fields
|
||||||
|
|
||||||
void Enable();
|
MESH_INFO& _static;
|
||||||
void Disable();
|
|
||||||
bool GetActive();
|
|
||||||
bool GetSolid();
|
|
||||||
void SetSolid(bool yes);
|
|
||||||
Rotation GetRot() const;
|
|
||||||
void SetRot(Rotation const& rot);
|
|
||||||
Vec3 GetPos() const;
|
|
||||||
void SetPos(Vec3 const& pos);
|
|
||||||
float GetScale() const;
|
|
||||||
void SetScale(float const& scale);
|
|
||||||
int GetHP() const;
|
|
||||||
void SetHP(short hitPoints);
|
|
||||||
std::string GetName() const;
|
|
||||||
void SetName(std::string const& name);
|
|
||||||
int GetSlot() const;
|
|
||||||
void SetSlot(int slot);
|
|
||||||
ScriptColor GetColor() const;
|
|
||||||
void SetColor(ScriptColor const& col);
|
|
||||||
void Shatter();
|
|
||||||
|
|
||||||
private:
|
public:
|
||||||
MESH_INFO& m_mesh;
|
// Aliases
|
||||||
};
|
|
||||||
|
using IdentifierType = std::reference_wrapper<MESH_INFO>;
|
||||||
|
|
||||||
|
// Constructors, destructors
|
||||||
|
|
||||||
|
Static(MESH_INFO& staticObj);
|
||||||
|
Static(const Static& staticObj) = delete;
|
||||||
|
~Static() = default;
|
||||||
|
|
||||||
|
// Getters
|
||||||
|
|
||||||
|
std::string GetName() const;
|
||||||
|
int GetSlot() const;
|
||||||
|
Vec3 GetPosition() const;
|
||||||
|
Rotation GetRotation() const;
|
||||||
|
float GetScale() const;
|
||||||
|
ScriptColor GetColor() const;
|
||||||
|
int GetHitPoints() const;
|
||||||
|
bool GetActiveStatus();
|
||||||
|
bool GetSolidStatus();
|
||||||
|
|
||||||
|
// Setters
|
||||||
|
|
||||||
|
void SetName(const std::string& name);
|
||||||
|
void SetSlot(int slotID);
|
||||||
|
void SetPosition(const Vec3& pos);
|
||||||
|
void SetRotation(const Rotation& rot);
|
||||||
|
void SetScale(float scale);
|
||||||
|
void SetColor(const ScriptColor& color);
|
||||||
|
void SetHitPoints(int hitPoints);
|
||||||
|
void SetSolidStatus(bool status);
|
||||||
|
|
||||||
|
// Utilities
|
||||||
|
|
||||||
|
void Enable();
|
||||||
|
void Disable();
|
||||||
|
void Shatter();
|
||||||
|
|
||||||
|
// Operators
|
||||||
|
|
||||||
|
Static& operator =(const Static& staticObj) = delete;
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
|
@ -16,8 +16,8 @@ Activator volume.
|
||||||
@pragma nostrip
|
@pragma nostrip
|
||||||
*/
|
*/
|
||||||
|
|
||||||
static auto IndexError = index_error_maker(Volume, ScriptReserved_Volume);
|
static auto IndexError = IndexErrorMaker(Volume, ScriptReserved_Volume);
|
||||||
static auto NewIndexError = newindex_error_maker(Volume, ScriptReserved_Volume);
|
static auto NewIndexError = NewIndexErrorMaker(Volume, ScriptReserved_Volume);
|
||||||
|
|
||||||
Volume::Volume(TriggerVolume& volume) :
|
Volume::Volume(TriggerVolume& volume) :
|
||||||
_volume(volume)
|
_volume(volume)
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue